Forums » Air Combat & Civil Aviation » DCS: Black Shark » Launching missiles/rockets, what am I missing?


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#3512349 - 02/05/12 08:13 PM Re: Launching missiles/rockets, what am I missing? [Re: Flogger23m]
EinsteinEP Offline
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Registered: 11/20/07
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Loc: Tucson, AZ
Having the laser switch on is different than having the laser on. The switch just arms the system. The laser is automatically fired when you 1) press the lock button and 2) launch a laser-guided weapon, like the Vikhr or the Kh-25L. You can leave the switch on all day, just don't pressing lock or fire a Vikhr until the cooldown timer on the left side of the HUD has expired.
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#3512577 - 02/06/12 06:43 AM Re: Launching missiles/rockets, what am I missing? [Re: Flogger23m]
Jedi Master Offline
Entil'zha
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Yes, the laser on the Su-25T always bugged me, but I've never had a problem with the 50's laser and I turn it on as a leave the base, along with flicking on master arm and setting up my CM program.



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#3512757 - 02/06/12 09:43 AM Re: Launching missiles/rockets, what am I missing? [Re: Flogger23m]
Melcar Offline
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Registered: 01/04/12
Posts: 8
Quote:
Master and Weapon Arm should both be up, correct?


If I'm not mistaken Weapon Arm is only for Jettison.

So, no -- Master Arm UP - weapon arm Down.

(If I'm wrong I'm sure one of the vets will correct me.)



Originally Posted By: Jedi Master
I turn it on as a leave the base, along with flicking on master arm and setting up my CM program.

Don't you lose a lot of info from the HUD when you activate Master Arm? Do you just fly by the analog instruments?


Edit: Never mind -- I was mistaken there, Master Arm doesn't change the HUD - I must have been thinking of uncageing the Shkval.


Edited by Melcar (02/06/12 10:21 AM)

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#3512875 - 02/06/12 12:25 PM Re: Launching missiles/rockets, what am I missing? [Re: Flogger23m]
EinsteinEP Offline
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Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
Melcar, you are correct - the Weapons Arm switch on the front panel arms weapons when they are jettisoned. I'm not sure if it applies to all stores, or just Vikhrs/rockets.

It depends on squadron/pilot SOP, but I'd recommend leaving the switch unarmed: don't want to accidentally blow up a friendly if you have to jettison with them near your sights.
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