Excellent AARs! They're a thouroughly enjoyable read and I hope you move on to another campaign.
Here are my thoughts on those campaigns:
- Georgian Oil War.
I finished (well, almost, had maybe a mission left from total victory) the complete GOW campaign in BS1, and I personally loved it. It's been improved in BS2, but I'm not sure what exactly was done.
That said, the GOW campaign is more of a "wartime" scenario than a fully scripted experience like the Deployment campaign. Basically, war is declared against Georgia, and your missions are generally limited to what you would expect an attack helicopter to do in wartime: CAS to assist either an offensive thrust, or CAS to blunt an enemy attack. What it generally boils down to is making your way towards the front and taking out enemy armor before they destroy the forces you are meant to support.
While I love this kind of scenario (feels much more "realistic" to me), what makes the GOW campaign great is the sheer quantity of missions involved. There is a huge number of "phases" in the campaign, each with 4 missions. That means if you move one phase ahead in the campaign by winning a mission, then lose that next mission, you won't be replaying that last mission but instead go to the previous phase... and even then you will end up playing a different mission from the one you originally won. Indeed, the missions on the "losing" track usually show a defensive shift. That way it's possible to lose the war, and the "front line" is continuously updated to show the current state of the war
Another nice touch is how the OPFOR actually evolves as the campaign progresses and other countries join in the conflict.
There are some non-CAS missions too, that add some spice to the campaign, but I personally enjoyed having a campaign focused primarily on the main wartime use of the KA-50. I think it would be ripe material for AARs, especially ones that keep a "narrative" of the ongoing war.
- Medvedev II.
I'm flying this campaign right now, and I think the flavour is sort of a mix between the Deployment and GOW campaign. It is fully scripted with voice, but it is a wartime campaign and so feels more like the GOW campaign.
There is an excellent "learning curve" to the missions, that slowly ratchet up the intensity of the conflict and the missions. Also, the latter missions have an excellent element: you can actually call in other flights to assist you.
For example, the last mission I flew had a SEAD (SU-34s), CAS (SU-25s), and a fighter sweep (Mig-29s) available. You can radio for them whenever needed, and they're quite effective (in my last mission I took too long to call in the sweep, and my wingman was shot out of the sky in a surprise attack by an enemy SU-25, who was then shot down by the Migs before he could make a run at me).
Either way, I think BS2 has the best single-player offerings for DCS fans, and both campaigns are worth experiencing.

Itkovian