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#3510642 - 02/03/12 05:08 PM Re: pCARS Ultra High Detail Cars [Re: SteveGee]
Valar Offline
Junior Member

Registered: 07/03/08
Posts: 90
Loc: Europe
Build 144 is pretty amazing. Getting into that F1 racer at Spa had me alternatively gritting my teeth and grinning like a madman :-)

I've never experienced FFB that good before. For kicks compare the Radical in Iracing at Watkins Glenn with the Project Cars Radical at 'Connecticut short', same track, same car.

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#3510661 - 02/03/12 05:29 PM Re: pCARS Ultra High Detail Cars [Re: SteveGee]
purolator Offline
Senior Member

Registered: 07/18/01
Posts: 2972
Loc: Bochum-Langendreer, Germany
These screenshots look simply awesome! jawdrop

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#3510663 - 02/03/12 05:30 PM Re: pCARS Ultra High Detail Cars [Re: SteveGee]
Bruce Offline
Member

Registered: 10/26/00
Posts: 294
Loc: Danvers,MA USA
Well I couldn't wait and joined today, although it could take a while to download it.

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#3510667 - 02/03/12 05:34 PM Re: pCARS Ultra High Detail Cars [Re: SteveGee]
SteveGee Offline
Member

Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
I must have something set up wrong.

I ran the Formula A at Bologna (Imola) and there's just no sense of speed while on track whatsoever. The speed stated over 200KPH as I was leaving the pits and it felt like I wasn't doing 50KPH at the most. I run Imola in most every racing game I've got as a comparison and for some reason, the scenery going by there just looks like it's in slow motion.

Maybe I should try a different track.... dizzy
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"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
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#3510674 - 02/03/12 05:39 PM Re: pCARS Ultra High Detail Cars [Re: SteveGee]
Darren_Blythe Offline
SimHQ MotorSports Editor
Member

Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
I've been getting that for the last couple of builds too. The FOV for the cockpit cams is a bit screwed at the mo. Try driving from the hood or changing the FOV wink

This is the first sim where i actually prefer the hood cam. It just makes the cars feel more lively.
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#3510682 - 02/03/12 05:56 PM Re: pCARS Ultra High Detail Cars [Re: SteveGee]
SteveGee Offline
Member

Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
Yeah, there's a definite difference between cockpit and hood cam. I'll have to play with the FOV to see if I can get it any better inside that gorgeous cockpit...in DX11, the thing is stunning.
_________________________
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
"Politicians are like dirty diapers. They need to be changed often and for the same reason."

Mark Twain

"I do not suffer from insanity. I enjoy every, single minute of it."

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#3510730 - 02/03/12 07:04 PM Re: pCARS Ultra High Detail Cars [Re: SteveGee]
Piotr Offline
Member

Registered: 04/12/10
Posts: 399
Loc: Warsaw, Poland
Steve, as DB said, play with FOV (camera angle as they call it). You can do it in optios for every camera, or better even, assign buttons, and adjust it while in cockpit. Then you can assign separate buttons for seat up/down/forward/backward. I managed this way to get perfect size of the dash/wheel on screen and great immerion in FOV at the same time.

In general, there has been good few weeks, since I tested the builds. And boy oh boy. How great this one is!!!!!!

First and most of all... No steering lag for me!. Yeah!!!!!!!

I first took 68' Lotus at Watkins Glen. They added drivers arms. And DX 11 they are just frightingly realistic. I screamed frighted when I went of throttle in pitlate and adjusted my hands grip on wheel, becasue'virtuals' fingers did the same on scree in same time LOL

With Formula A you can see fingers moving on paddles behind the wheel.

With DX11 I have all graphics set to ultra or high, and I get 90+ FPS all the time.

As far as immersion of driving in cockpit is concerned, this thing already is just mindblowing. The car around you is so real you just want to reach and touch it.
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#3510968 - 02/04/12 04:58 AM Re: pCARS Ultra High Detail Cars [Re: SteveGee]
Meurig Offline
Old Fart
Member

Registered: 06/18/05
Posts: 1176
Loc: Cardiff, UK
Am i the only one still struggling with getting a decent feel throguh my fanatec.. A couple of builds ago i thought i had it cracked with decent FFB and good, crisp, accurate adn responsive steering.. but i am back to a heavy, pulling feel on the wheel and a gliding feel on the track.

I know settings are personal but anyone with a Fanatec care to share their in game and on wheel settings?

Cheers
Marcus.
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Steam ID: Meurig
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