Forums » Air Combat & Civil Aviation » General - Air Combat (Modern Era) » SAM Simulator


Page 188 of 298 < 1 2 ... 186 187 188 189 190 ... 297 298 >
Topic Options
Rate This Topic
Hop to:
#3510585 - 02/03/12 12:59 PM Re: SAM Simulator **** [Re: Hpasp]
piston79 Online   sleepy
Member

Registered: 09/02/11
Posts: 397
Hi, Hpasp,

Recently you explained about the K3 command in Volkhov - in case the missile missed the target, or button VOZVRAT is pushed, SNR transmits K3 command for second time. I missed some target on purpose, but never saw K3 light to lit again. (I wanted to check it with VOZVRAT, but still I am not fast enough to switch the screen so fast wink ).

And, sure somebody mention it - electronic shots are traceable on Target Acquisition Radars... jawdrop


Edited by piston79 (02/03/12 01:09 PM)

Top
#3510896 - 02/03/12 10:12 PM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 288

Hello Hpasp!

Error in the Volkhov "Divide by 0"

Look at the picture !


Top
#3510918 - 02/03/12 10:30 PM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 288

I found a bug in the Volkhov in training in Hungary!

At an angle of ascent in 50 Degrees Antenna, I zoom in Line guidance range and error here was eat!

At 40 Degrees was not, but here are at 50 and was a error "Divide by 0" at the Volkhov, the Dvina was not.

I do not know it or Error Feature Volkhov!

Top
#3510937 - 02/03/12 11:36 PM Re: SAM Simulator [Re: max2012]
Hpasp Online   grunt
Member

Registered: 12/31/09
Posts: 951
Loc: Hungary, Europe
Piston, Max good finds, I fix both.
thumbsup

Top
#3510958 - 02/04/12 01:21 AM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 288

Future plans are very good !

I do not know the error is " Divide by 0" or a feature of the Volkhov !

I do not know exactly , just so I have this error was .

Top
#3510961 - 02/04/12 01:33 AM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 288

Question about Hpasp!

I noticed a feature that has long Volkhov Line range can be extended only to 140 km and 150 km are not!

But while the Dvina on a Maximum of 110 km.

Why this is so, it is this feature or not!



Top
#3511717 - 02/05/12 03:22 AM Re: SAM Simulator [Re: max2012]
Hpasp Online   grunt
Member

Registered: 12/31/09
Posts: 951
Loc: Hungary, Europe
I noticed a feature that has long Volkhov Line range can be extended only to 140 km and 150 km are not!
But while the Dvina on a Maximum of 110 km.
Why this is so, it is this feature or not!


You can move to the Volhov range bore-sight to 140km maximum.
The impulses sent out using two period (1044 micro sec for 140km, 1132 micro sec for 150km), and displayed till 150km.

You can move to the Dvina range bore-sight to 110km maximum.
The impulses sent out using two period (110km, and 120km), and displayed only till 110km.
The range between 110km and 120km is simply not displayed.
thumbsup

Top
#3511792 - 02/05/12 06:08 AM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 288

Thank Hpasp!

I understand that this is a feature of the Dvina, Volkhov!

I regret only one thing why was removed "Shilka".

All such plans in the Shilka was also already in the simulator could make it all the time.

Shilka would be the last time.

As I understand it is your simulator, so you the right to decide what will and what is not.

"Shilka" could still make the time she has been there in the Simulator.

I think so, why do you Shilka removed because it is not SAM

Also, even perhaps because of that Shilka seems very difficult to do.

Top
#3511955 - 02/05/12 09:51 AM Re: SAM Simulator [Re: piston79]
piston79 Online   sleepy
Member

Registered: 09/02/11
Posts: 397
A question about last version. Is there any changes in missile behavior and/or way of calculating the impact point, particulary about UPR and K modes for Dvina/Volkhov?

Nothing.

If there are changes, please, describe them, because It seems to me that missiles do much more UPR than before (say ver 923.0)???

Shouldn't be over 4 degree.
Definitely there is a diference in missile behaviour between 932.1 and 932.3 versions.
13:45 19th of December, 1972.
SR-71 bomb damage assessment flight number one.
Battery 261/57.
Click to reveal..
923.1:

923.3:


Originally Posted By: Hpasp

As I see missile reacts just like that on epsilon and beta, but still can't figure it out is moving the range boresight reflecting on missile, or not.
Basically you should see no effect, except for K method, where the added elevation is depending on target range.


We are talking about exactly for K metod. In examples I've ilustrated, we have no data for speed, only changes of the angular speed, which if we set manually distance at 34 km, could be equal to slow moving target. Anyway, in the previouse version, no matter where the boresight is set (usually it was left on the distance of the first launch against Habu), missiles in K mode are going straight on the azimuth boresight, and slightly higher on epsilon (due to K coponent in guidance). There are two explanations for me:
1. If the distance boresight is left on 70-80 km and it is count, it should calculate that this is supersonic (thus - 4 degree leading, see pic from last version), or:
2. If the distance boresight is set at say 34 km (max. missile range), it could calculate that this is slower target and gave some less leading (see pic from older version).

Quote:
Also, when practicing on Ashuluk in UPR/K:
- against supersonic target the lead hits 4 degrees mark
- against subsonic target - lead is not more than 3 degrees


Correct.
Subsonic target UPR point is closer to the target. It can be less than 4 degree, depending on the P.
Supersonic target UPR point is further to the target. It can be more than 4 degree, but the system allows the missile max 4 degree.


That's mean that speed of the target is a part of the calculation of the lead value, right? So in case the distance is set closer than the distance to the target (p. 2 above), it should result in less lead.

Anyway, I don't understand why it "leads" so much on azimuth, when SR-71 is aproaching almmost with zero parameter, and missile is still climbing...
The examples above are from the same shooting conditions, with distance boresight left on position of first "pusk" (between 75-80 km).


Edited by piston79 (02/05/12 10:35 AM)

Top
#3511980 - 02/05/12 10:28 AM Re: SAM Simulator [Re: Hpasp]
piston79 Online   sleepy
Member

Registered: 09/02/11
Posts: 397
Is that true? Could you check it with your sources?

Click to reveal..


Top
Page 188 of 298 < 1 2 ... 186 187 188 189 190 ... 297 298 >
Topic Options
Rate This Topic
Hop to:


Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 1997-2012, SimHQ Inc. All Rights Reserved.