Forums » Air Combat & Civil Aviation » IL-2: Cliffs of Dover » IL-2: Cliffs of Dover - Extended Discussions » Friday Update, February 3, 2012 by Blacksix @ 1C Forums Active Topics You are not logged in. [Log In] [Register User]
Page 3 of 5 < 1 2 3 4 5 >
Topic Options
Rate This Topic
Hop to:
#3510950 - 02/04/12 03:23 AM Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums [Re: FS_Phat]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
I think dynamic weather is very much a pipe dream Chivas, we cant even get the 2D clouds or new 3D ones yet.


The memory was again caused by them, it entered the sim in the last but one patch(or maybe the last one?) so you would of thought they could find the error after 4 months.
Lets hope you are right when you say Chivas they are playing their cards close to their chest with this one, and we get a host of very important fixes.

If they fix the memory leak bug i will take my extra month at 1C. smile

My guess is we get a FPS boost and a few patch padding bits and pieces...then another very long wait and more excuses about how hard game development is, plus some more shots of the sequel that will have fixed all the problems so we better buy it.






Edited by BKHZ_Furbs (02/04/12 04:32 AM)
_________________________



Top
#3510976 - 02/04/12 05:14 AM Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums [Re: Chivas]
cheesehawk Offline
Member

Registered: 02/23/11
Posts: 605
Loc: CA, USA
Originally Posted By: Chivas
If that huge increase of frame rates comes to pass, that should make room for a few more frame eating optional features to be implement for those with the system power to run them. That could be good news for features like Dynamic Weather at some point.


Unless the frame rate increases are again at the expense of features currently in the game. Hope not, but the track record so far isn't great.

I do believe the CTD will be fixed if the new engine works. Pretty sure it's caused by graphics now, as setting them down to fugly and low resolution greatly delays the frequency of CTDs. So in that respect, I'm hopeful.

Top

#3511153 - 02/04/12 12:04 PM Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums [Re: robmypro]
AggressorBLUE Offline
Member

Registered: 12/15/09
Posts: 2072
Loc: Jerz
Originally Posted By: robmypro
Lots of questions. Very few answers.


Are you surprised?


I wonder if they feed this same non-information to the publisher?
_________________________
My Rig:AMD Phenom X4 955 Black Edition OCed@4.0 GHz/GIGABYTE GA-890FXA-UD5 AM3 AMD 890FX Mobo\ MSi AMD 6950 2GB \ 8 Gigs of G.skills Ram\Storage: OCZ SSD 240GB/ Bunch of HDDs\All held together by: Coolermaster HAF 932 case

Other Assets Deployed:
HOTAS: Logitech G940 frown CH FighterStick/Pro-Throttle/Throttle Quad/Saitek Combat Rudder Pedals smile
TrackIR biggrin
Simpit: ETA Q2 2013
Wheel: ETA Q4 2013

Top
#3511235 - 02/04/12 02:28 PM Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums [Re: BKHZ_Furbs]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: BKHZ_Furbs
I think dynamic weather is very much a pipe dream Chivas, we cant even get the 2D clouds or new 3D ones yet.


The memory was again caused by them, it entered the sim in the last but one patch(or maybe the last one?) so you would of thought they could find the error after 4 months.
Lets hope you are right when you say Chivas they are playing their cards close to their chest with this one, and we get a host of very important fixes.

If they fix the memory leak bug i will take my extra month at 1C. smile

My guess is we get a FPS boost and a few patch padding bits and pieces...then another very long wait and more excuses about how hard game development is, plus some more shots of the sequel that will have fixed all the problems so we better buy it.





I doubt very much that Dynamic Weather is a pipe dream and I believe it will be implemented when there are enough game resources to allow decent frame rates, exactly the same way they added features in the original IL-2 over the years. All the communities angst is just a factor if a sim release unfinished and not optimized. It appears the graphics rewrite and code optimizations has made close to a hundred percent increase in frame rates which should allow more complicated features to be implemented. I don't think cheescakes worry that the increased in frame rates was at the cost of existing features, but it is possible.

My guess is also that there will be enough increase in frame rates that will allow far more people with average systems to play online and offline, with far less CTD's. Although people who try to play COD with low spec systems will still experience CTD's.

There will probably be a considerable wait for the following patch, because developing a sim this complex IS time consuming and difficult. There is no conspiracy to screw people over, just a group of combat sim enthusiast trying to stay employed in a genre they love. They may not be the perfect developer, but when I take a close look at the FMB, I'm quite impressed at what they have achieved so far.
_________________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60 gig Corsair SSD [with only COD and dual boot OP system]
500 gig HHD
LG 37" LCD
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

Top
#3511248 - 02/04/12 02:43 PM Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums [Re: AggressorBLUE]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: AggressorBLUE
Originally Posted By: robmypro
Lots of questions. Very few answers.


Are you surprised?


I wonder if they feed this same non-information to the publisher?


Not surprised at all, and its a tactic the developer should have incorporated a long time ago as some in the community have no idea on the complexities of a development. The IC publisher and main developer are well aware of the Maddox Games situation and can handle the truth, as they are still providing support, financially and otherwise, for the moment. Continued support may depend on the next patches providing far more players, decent frame rates, with some of the game play issues addressed.
_________________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60 gig Corsair SSD [with only COD and dual boot OP system]
500 gig HHD
LG 37" LCD
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

Top
#3511265 - 02/04/12 03:02 PM Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums [Re: FS_Phat]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
Chivas, the developer saying we hope to include this feature when the game is released in 12 months is one thing but when the developer says "this is almost fixed and will be in the patch very soon!..." and then it doesn't appear and is never spoken of again, is that our fault that it leaves people confused and asking questions?

There is a big difference between the two.



Edited by BKHZ_Furbs (02/04/12 03:03 PM)
_________________________


Top
#3511281 - 02/04/12 03:21 PM Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums [Re: BKHZ_Furbs]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: BKHZ_Furbs
Chivas, the developer saying we hope to include this feature when the game is released in 12 months is one thing but when the developer says "this is almost fixed and will be in the patch very soon!..." and then it doesn't appear and is never spoken of again, is that our fault that it leaves people confused and asking questions?

There is a big difference between the two.



Hmmm, you could be right, but I don't remember the developer ever saying the Dynamic Weather "is almost fixed and will be in the patch very soon!..."
_________________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60 gig Corsair SSD [with only COD and dual boot OP system]
500 gig HHD
LG 37" LCD
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

Top
#3511286 - 02/04/12 03:30 PM Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums [Re: Chivas]
Force10 Online   zombie
I'm just a
Member

Registered: 07/10/05
Posts: 1415
Loc: CA
I really hope at some point the re-write allows enough headroom for trees to be objects that aren't transparant. If you have a sim that is struggling for realism, this is a must IMO. Many of my flight sim "pucker" moments have been trying to bring a wounded bird home and having to find a clearing to land it. This is not a problem in COD, you can just land it in a dense forest and all is well. Total immersion killer. With a sim that has a "state of the art" damage model, it seems even more important to have the issues present of trying to land a damaged plane. I know they said that this probably wasn't possible the way the trees are in the game. They also said the way the use the "speedtree" tech is different from anyone else, I guess it shows that this "special" way they are using it has probably nerfed them being collision objects. Just guessing.
_________________________
Alienware Area 51 X-58
Windows 7 64 bit Home edition
Intel I7 920 @ 3.5 ghz
6 gig 1600mhz corsair in triple channel
PowerColor 6970 PCS+ 2GB with factory OC
Intel 510 series 120gb SSD (boot drive)
Caviar Black 1 TB 7200 rpm
Onboard Soundmax sound




Top
#3511319 - 02/04/12 04:02 PM Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums [Re: Force10]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: Force10
I really hope at some point the re-write allows enough headroom for trees to be objects that aren't transparant. If you have a sim that is struggling for realism, this is a must IMO. Many of my flight sim "pucker" moments have been trying to bring a wounded bird home and having to find a clearing to land it. This is not a problem in COD, you can just land it in a dense forest and all is well. Total immersion killer. With a sim that has a "state of the art" damage model, it seems even more important to have the issues present of trying to land a damaged plane. I know they said that this probably wasn't possible the way the trees are in the game. They also said the way the use the "speedtree" tech is different from anyone else, I guess it shows that this "special" way they are using it has probably nerfed them being collision objects. Just guessing.


Totally agree and they have to find away around this SpeedTree collision problem. Its a total immersion killer. I've never much liked Speedtrees in the first place but understood the developers dilemma. Regular trees where a huge performance hit on the large map, and adding a collision model too SpeedTree had the same problem. One solution looked better, while much fewer trees, and alot of trees without a collision model, had the same problem of being able to land almost anywhere. This has to be addressed, but I'm not sure the developer will be able to address the problem until a few other major issues are addressed. The developer would much rather have trees with a collision model and I can't see them not addressing the issue at some point.
_________________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60 gig Corsair SSD [with only COD and dual boot OP system]
500 gig HHD
LG 37" LCD
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

Top
#3511321 - 02/04/12 04:05 PM Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums [Re: Chivas]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
Originally Posted By: Chivas
Originally Posted By: BKHZ_Furbs
Chivas, the developer saying we hope to include this feature when the game is released in 12 months is one thing but when the developer says "this is almost fixed and will be in the patch very soon!..." and then it doesn't appear and is never spoken of again, is that our fault that it leaves people confused and asking questions?

There is a big difference between the two.



Hmmm, you could be right, but I don't remember the developer ever saying the Dynamic Weather "is almost fixed and will be in the patch very soon!..."


Agreed that never happened with the dynamic weather Chivas.
Though i could name a few others features it did.
_________________________


Top
Page 3 of 5 < 1 2 3 4 5 >
Topic Options
Rate This Topic
Hop to:

Moderator:  RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.