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#3509268 - 02/02/12 01:38 AM A10 Late night... *****
eno75 Offline
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Eh guys...

No stranger to forums but brand new in here as you can undoubtedly see from my non-existant (until now) post count. I'm brand new to the DCS community and the sim... and believe me when I say the community AND the sim have astounded me. I'm slugging through the training sessions and doing my best to do some research before asking the questions that have likely been asked a million times. I've got my TIR5 on order... and I'm hoping my portable will run the game fast enough that I can at least sit through some of the orientations while I'm away at work.

I have followed the development of a lot of the weapons employed in the sim from a distance since I was about 11 (mid-80s or so) and thought I even knew something about them.

I read the forums for about 10 minutes and realized I knew nothing at all... Zero.

I've spotted a few guys in here who know "the business" and I have an incredible amount of respect for you.

I've also seen a number of community members who excel in the realm between the reality and the sim and are extremely helpful in helping guys like me get the most out of the sim experience.

Anyway guys- one of the things I've noticed an absence of in here is that late night chat thread... That random collection of late night, game orientated scramble... Maybe that's because it isn't acceptable in which case I'm sure I'll be promptly schooled.

OR

It's a good idea and give guys a chance to come in and chat with jovial late-night banter.

For example- I keep seeing that the GAU-8 is the most powerful gun in service in the USAF. Is there a more powerful gun employed by an aircraft in another air force? Is there anything that even comes close anywhere else?

I suppose we'd need to classify it in such a way that we can eliminate the Spectre with it's 105mm and the 40mm Bofors...

Thoughts? Facts? Opinions?





Edited by eno75 (02/02/12 01:39 AM)
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#3509315 - 02/02/12 04:42 AM Re: A10 Late night... [Re: eno75]
MaceUK33 Online   grunt
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Hi Eno, welcome to SimHQ and DCS A-10C. I've had it since it was in beta but only recently started getting into it since I bought a WH HOTAS and you are correct it's an amazing sim, the best I have flown. You will make it come alive when you get your TrackIR 5 though smile
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#3509335 - 02/02/12 05:14 AM Re: A10 Late night... [Re: eno75]
Goblin Offline
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Welcome eno. Your decision to get the TIR was a very good decision. Once you've flown with it, there is no going back.
Now that you're flying the A-10C, say goodbye to your spare time. smile

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#3509461 - 02/02/12 08:24 AM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
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Welcome eno! Late night chatter approved!

The GAU-8A gets its reputation for being the biggest and baddest for couple of good reasons: it's the biggest and it's the baddest.



Large high-density rounds delivered with a tight dispersion from a solid, reliable cannon system at an incredible rate of fire is a great way to bring fire and excitement to a party (e.g., a bad guy's tank).



The history of the gun is almost as fascinating as the gun itself: very few aircraft (none other that I know of) have been specifically designed around a gun. The gun even has cool support equipment: the "Dragon" ammunition loader.



Personally, I'd rather be behind a 3,900 round per minute GAU-8 with mavericks on the wings than behind a 10 round per minute 105 mm in a modified transport plane! wink

(I love the AC-130A/E/H/U gunship and would feel privileged to fly in it, even in a sim: but I wouldn't be able help thinking about my Hog during the flight)
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#3509537 - 02/02/12 09:30 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Welcome aboard Eno75!


When you are ready, pop into the SimHQ Teamspeak server in the evenings. A few nights per week will have pilots in the DCS rooms. Come on in and ask what server is being used. You will be able to ask all the questions you want to - and there is no shortage of stuff to learn.

The pilots who have been in lately are gearing toward flying together rather than just jumping in by oneself and blowing stuff up - coordinated flying is a new aspect for me and really is enjoyable.


source


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#3509803 - 02/02/12 03:51 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Welcome to the forums, eno!

You will find that we banter enough on the forums that we don't need a chat room... also this means that people can join in regardless of when the come online since the forums is open 24/7 rather than a chat room where things turn off when the chatters go offline. So don't worry and post away. And yes, even your "random collection of late night, game orientated scramble" is alright. We do have a few resident dizzy and pitchafit and mycomputer so don't worry about it, we're used to it. biggrin

If you do want to fly with us, just hop on to the TS3 server and try to catch someone online. Lately we had some SimHQ fly-ins so a lot more people are online during those events. I am online usually around 8-10pm GMT and have a few tinkers around the game, though I just pop in TS3 to see who's online and usually log back out. Maybe we should start keeping a SimHQ TS3 presence so that people can "connect" better?
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#3509979 - 02/02/12 07:59 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Eh guys... thanks again for the welcome. Many of the names I've seen around being the most helpful have already chimed in. I'd still like to see Eddie wander through at some point but regardless- it does look like a pretty open group. I like the rambling

I have put the Hog above most others, keeping it about par with other twin tailed favourites like the Tomcat. Specialized platforms designed (and built) around specific weapon systems have always intrigued me. Now then, if only the Phoenix missle could be used as effectively on terrorist threats as it was on high speed anti-ship missles the Tomcat would likely have survived a bit longer. Sadly, the Bombcat did not last. (I prefer the F-15's original mantra- Not a POUND for air to GROUND... I guess nobody passed that on to the F-15E boys.)

ANYWAY...

I am wrestling with a few minor issues in trying to get pre-fetched profiles loaded into the program but I think I have about 9/10ths of that sorted out. Who am I kidding- that's a work in progress and probably will be FOREVER. Another minor glitch is I cheaped out and bought an X52 (not pro) on craigslist for cheap(ish) as a way of being able to figure out if I was going to be addicted to the sim enough to make a more serious investment. The Pro at least seems to have the most common HOTAS switches while the non-pro requires significant adjustment. Okay... so I figured that part out pretty quickly as I started flipping through the 650 page instruction manual. Pretty soon they're going to have to shoot an "INTERVENTION" episode on me because dropping that on me was like dropping a pound of heroine at the doorstep of the local methadone clinic.

And guess what? Thanks to you trolls dangling your glorious Warthog HOTAS systems ( neaner ), I'm not sure I'll ever be happy with my meagre setup. Funny though, because the boss (girlfriend) is intrigued by the prospect of flight and isn't even all that upset at the prospect of me spending an additional 500 bucks on the WH HOTAS. (She thinks she'll get to use that one... but as the MAN of the house I'll ORDER her to give me permission to use the HOTAS).

I do have the Saitek pro-flight pedals and am still getting used to them since all my old days I had an integrated rudder, throttle and stick arrangement.

Anyway= back on night shift again...

Once I get my head around some of the finer aspects of flight (in THIS sim) I'll take you up on that opportunity to fly with you guys. I love the idea of simple formation / coordinated flying and think there's loads to learn in that. Like hockey players taking up figure skating... I think a TS3 channel is a great idea to figure out what's up and where everyone is. I won't be able to participate for awhile until I get back from work but if you see "Eno" log in then you'll know to expect the occasional mid-air.

I'm also hunting around about more information regarding the profile curves some of you have been reading about for refuelling and the TIR.

See you around the forums!



Edited by eno75 (02/02/12 08:01 PM)
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#3510029 - 02/02/12 09:53 PM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
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Point of advice: don't feel like you have to pass some proficiency check before it's ok to go online with folks. You'll find that 99.9% of the guys online don't care what skill level you're at and are only too happy to share what they know with you. The rest are all off in locked servers anyways.

Hop on SimHQ TS3 sometime and I'm sure you'll find plenty of folks to go shoot it up with.

As for your controller, I used my X52 Pro when I first got A-10C and was able to get enough buttons/switches on it to do quite well. I did plunk down the cash for a Warthog HOTAS and am extremely glad I did, but the X52 setup should do you just fine.
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#3510111 - 02/03/12 03:37 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Eh Einstein... thanks again. It's only a matter of time!

And the Pro version of the X52 is good but I'm seeing it's a pretty long stretch from the base model. The buttons are there, they're just not as easy to follow is all.

On another note, is it just me who has so many troubles getting logged in after checking the "remember me" option? Each time I try it logs me out when I get into the forum...

This a common problem or just something I'm dealing with?
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#3510118 - 02/03/12 04:06 AM Re: A10 Late night... [Re: eno75]
MaceUK33 Online   grunt
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The immersion with the WH is fantastic, I had an X52Pro and couldn't get the long and short button presses to work as my pinkie switch stopped working. Never again a Saitek stick!

I stopped trying to learn the sim until recently getting a WH and it's great.
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#3510129 - 02/03/12 04:36 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Oh great... well I guess that settles it. Hello overtime!
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#3510138 - 02/03/12 04:53 AM Re: A10 Late night... [Re: eno75]
MaceUK33 Online   grunt
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Noooooooooo! Now I feel guilty!
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#3510421 - 02/03/12 09:55 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Go for the TM Warthog. Seeing as you'll be spending the next few months/years flying this sim, it'll be a good investment.

And +1 to Einstein's statement about proficiency. So long as you know which way is up, you're welcome to join and we'll be happy to teach you what little we know. If we could only siphon the knowledge off the minds of the likes of Eddie and paulrkii... biggrin
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#3511696 - 02/05/12 01:21 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Sounds good... I have a little extra coming in this month so I think I'll just pull the trigger on the WH HOTAS. Then again, this late at night I get a bit impulsive with things!

Anyone else up tonight? In on a saturday just browsing the forums or at work surfing? Anyone just wrap up a game?

I am on about the 200th page of the manual trying to get my head around exactly how much of that stuff I need to know how to use... I just started reading on the MFDs... Stumbled onto the section where it says you can't modify weapon profiles through the manual mode- except for the active profile. Sounds like it's temporary and as soon as you move away from that profile it changes back to the original.

I was glad that I picked that out because I read that thread about the weapon profile problem and realized... hey! I learned something!

So maybe it's been beaten to death- maybe not... if so then please just drop a link.

But in order of priority- between radio, navigation, weapons, profiles, actual flying, decoys, ECM, is there a certain order a person should learn this stuff. For example- something where "skimming" the manual simply isn't practical versus some of the things that are more automated?

Any suggestions on what I should be focussing on?

(EDIT: OOOPS.... found the newbies guide to A10C essentials!)


Edited by eno75 (02/05/12 01:40 AM)
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#3511740 - 02/05/12 04:47 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Glad to see you've learned something straight away! Good job! Nice to know that my stickied post has helped too.

The TM Warthog should not be an impulsive buy. It is a good piece of kit but an expensive kit if you aren't using it. If you are going to play with DCS A10C however, there simply isn't anything better.

Regarding you question of what to learn, I believe you should learn about your aircraft first, then the weapons. Personally, I learn about 20% by reading, maybe 60% by doing, and the rest by experimenting. I am more of a do-er, I learn things by doing. In fact, I prefer to fiddle with stuff first, THEN read about it biggrin Anyway, start off with my A10C newbie guide, make sure you are more-or-less familiar with the cockpit. Even if it takes you a minute or so just to locate a particular switch or button, the important thing is you know which side of the cockpit it is located, and the general place where it should be.

Then take a clean aircraft (no weapons, 25-50% fuel) up for a spin. Take off, follow waypoints (even if it's just one or two), have fun in the air, try a few maneuvers and observe the aircraft why doing so. Then come back in and land. After that, take a fully-loaded aircraft, doesn't matter what you have on your wings as long as the MAX % on the Payload screen is at or close to 100%, adjust the fuel to add the weight. Do the same thing you did the first time, and note how the aircraft handles differently, more sluggish. Take it in for a landing too, and note the change in your landing parameters. The idea of this exercise is to gain appreciation of the aircraft's limitations.

Once you can take off and land confidently well, it's time for the fun bits --- the weapons! Sim has made an excellent guide here and again, I would suggest you make a "weapons exercise" mission that starts you in the air, facing the targets, about 15-20nm out. I would suggest the targets be at the range north of Bantumi, makes it easier to spot them. Pick a weapon of your choice and practice using it. As I get most of my "fun" by blowing things up, I feel it is important to get to the "bad-ass" bits early. biggrin This is also a chance to play with the weapon profiles and get to know the DSMS and how to change stuff via the Profile scree or the Inventory screen.

By this time, you know how to fly the aircraft, navigate, and blow stuff up. Good. Now the icing on the cake. Radios are mostly useful if you want to interact with Tower/ATC but since they're usually more trouble than immersive, I don't bother. Most use for radios is JTAC and Tanker calls, and the radio intercom for refuel/rearm from the ground crew.

If you want a bit more of a challenge, change the targets in your weapons exercise mission and put in some SAMs or AAAs. Time to practice ECM and defensive maneuvers!


But always remember, at any time you are confused or lost, the forums is here for help and amusement, and drop by the TS server and you might catch one of the regulars online. Any of them/us will be happy to show you what little they/we know biggrin

Welcome to Warthog crack!
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#3511749 - 02/05/12 05:06 AM Re: A10 Late night... [Re: - Ice]
MaceUK33 Online   grunt
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Originally Posted By: - Ice
In fact, I prefer to fiddle with stuff first, THEN read about it biggrin


Proper mans way of learning smile

Quote:
Welcome to Warthog crack!


As the kids say 'true dat!'
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#3524846 - 02/23/12 10:19 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Eh boys... I'm back in action again! Been away for awhile and unable to get much stick time but when I arrived back home I had a large box waiting for me. The tools of the trade arrived.

I'm busy going through some of the threads here that talk about new control profiles for the trackir... trying to sort out the way it is straight out of the box so that I can appreciate some of the changes guys are making. Was having a little trouble with it originally because something behind me was causing reflections that the monitor was picking up and causing a bunch of issues. Anyway, I caught it doing the same thing while I was looking at the actual program and could see the image the camera was tracking. When the door behind me was opened, I could see a ghostly red blotch over my shoulder that would turn green every now and then- making the monitor think that was part of the reflector on my head and of course causing major issues. Tried it again while the door was closed and it works perfectly. VERY smooth.

So I do promise I'll search as much as I can for the noob questions and answers but if I get backed into a corner I may come and ask for a little guidance.




Edited by eno75 (02/23/12 10:20 AM)
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#3525058 - 02/23/12 05:28 PM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
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AWESOME!

Looking forward to seeing you in the virtual skies!
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#3525099 - 02/23/12 07:24 PM Re: A10 Late night... [Re: eno75]
paulrkiii Offline
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Here are some late night A-10s biggrin





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#3525143 - 02/23/12 08:42 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Nice!

Just coming back from some training missions... Trying to get used to some things but I have to say that setting up profiles etc is still confusing the heck out of me. It's getting better- but geesh.

I need to get a decent headset next to get on TS3... then you can bet I'll be in hanging out!
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#3525446 - 02/24/12 10:22 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Congrats on the new setup, eno! I hope you forked out for the TrackClip Pro as well as the active IR LEDs on the clip may be better than the reflector ones. And did you get some rudder pedals?

In any case, don't worry about posting "newbie" questions, we're all here to help and this community would rather post the actual answer than make snotty comments about using the search function and such. biggrin That's what I like about SimHQ.
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#3525588 - 02/24/12 01:06 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Eh Ice... thanks. I do have the pedals- got the pro flight ones from before so they're a good addition. I'm just hunting around for a headset now- seen a few A40s on Craigslist for a reasonable amount. A bunch of PC 350s as well. I looked at the Senn 360 and it just doesn't look worth the extra.

As soon as I get that locked in I'll be logging in to do some flying.
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#3525884 - 02/25/12 02:25 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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I got me a GameCom 377 headset... nothing to write home about, but gets the job done. Mainly for holding the TrackClip Pro, but also makes for better TS3.
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#3526059 - 02/25/12 11:02 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Well I'm looking at the A40- there are a few around for cheap (ish)... but I have the Xonar DX2 soundcard and I'm hovering on whether I need the Mixamp pro or not.

Anyone got an opinion on that? I have been searching on google but everyone who asks gets diverted to other products.

I have access to one that has no mixamp- and one that's a bit further that has mixamp that I need to ship.


Thoughts?
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#3526066 - 02/25/12 11:19 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Hmmm... IIRC, one of the other guys here has a Xonar too, but said that the sound engine of DCS A10 doesn't really make use of it. Sure, the gun probably sounds more bad-ass, but nothing more. Probably being in a cockpit is to blame as well.
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#3526175 - 02/25/12 03:22 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Okay... well I guess they say the A40 is tailored more for the gaming environment. I have a couple days to decide so if anyone has any thoughts on the Mixamp + Xonar DX2 and whether it's necessary- let me know!
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#3528256 - 02/28/12 04:34 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Not exactly late night but night all the same. I'm just over in the DCS: A-10C Warthog channel on TS3 mincing around for a couple folks. I'll have it on in the background as I go flying... the whole multiplayer thing on here is brand new to me.

Also- I chose my throttle 1 button (basically pressing down the slew button) for the PTT... anyone have a different / better selection?

Hope to see some of you out today! And I apologize in advance for anything I screw up or anyone I shoot down by accident.
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#3528496 - 02/29/12 12:56 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Mic Up for me.
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#3528691 - 02/29/12 08:19 AM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
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Fun times, Eno! And we didn't blow each other up even once!

I also prefer Mic Up for my PTT switch. Some folks use Mic In as well.
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#3528815 - 02/29/12 10:16 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Mic Up for PTT / TS, here, too.

Mic In for the '\' key to turn off the Radio Menu.


Unfortunately, the Mic Up for TS is not recognized by Fraps for Audio capture... I need to write them about it. I wonder if the way Fraps works if it will be able to see joystick buttons.

WC

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#3528919 - 02/29/12 12:05 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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I used to use Mic In but sometimes would "accidentally" press Mic Fwd/Dwn as well so changed to Mic Up.
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#3529039 - 02/29/12 02:28 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
Einstein... had a great time flying last night. Like I was telling him- I haven't flown MP since LOMAC first came out and I thought THAT was a learning curve. I asked (begged) for a ramp start (because I really haven't been practicing my cold starts) and got my wish... and we took off in formation. I discovered during my solo flight JUST before we left that my wheel brake activation was reversed (if you can imagine every prior air start landing I'd ever done put me in the spinnach each and every time as a result). That and I'd mixed up my wheel steering engaged button... Fortunately I stumbled onto those two lessons before our cooperative flight. I had a chance to ask about the seat height adjust button which I'd seen in a youtube video somewhere but could never find again...


We decided on a combination of formation flying to and from the target and a couple of target runs. I'm big into the formation flying now that I have the track IR and proper control devices to make the most of the occasion. I was very happy to see that the pilot's head moves along with your own- which looks pretty awesome when the track IR is on. Only reason I mention it at all is because it REALLY helped with the suspension of disbelief. I looked over my shoulder and there he was- doing exactly what I'd expect a guy to be doing... looking right at me.

Unfortunately one of the other things that has taken me some time to configure properly is the trim control switch. Apparently it's defaulted (even on the Warthog HOTAS) to view control. I do remember seeing somewhere that you only trim a couple times per flight while you might view control more often (with and without TIR). I appreciate that advice but I think I'll go about changing it. Can a person change it so that it's view control while you're outside of the cockpit or do you need to set a modifier?

We did a little formation flying but really I was working full time just trying to keep steady on his side. He had his aircrafted trimmed out all nice and purdy like while I'm banging around like donkeykong with no trim settings. (He did mention the default keys to me at one point but I didn't mess with it for this flight). He taught me about hooking targets through TAD once we were properly configured so I got to do that for the first time.

I soon learned why you're not supposed to use the "Slew button push" as a PTT button because each time I tried to capture a target I would wander off almost every time I tried to talk. This makes that mic up button suggestion even more clear to me.

I made the pretty common rookie mistake of going through DSMS to set up a profile for GBU-12s and then selected them manually. When I dropped on target of course most of you will assume correctly that the bombs stayed stupid and ostensibly "dug up the rose garden." I immediately knew my error and got another shot at it... Einstein took the next run in at a row of large bunkers and dropped a pair of 10s on one of them. To both our amazement, it was as if he'd hit the structure with a water balloon. I set up my own 10s (but forgot to change the drop to pairs) but we quickly found that one was enough.

We did a quick experiment with TACAN and got it working in the ranging function with the (63?) proper number of channels difference as is required. We were pretty close at that point so the range number wasn't even 001 when we tried it out. Point is that it worked as advertised. I think used in combination with TAD it would help to give you some perspective on distances. I was having a bit of trouble interpreting distance on the TAD- perhaps there's a number figure there somewhere that I wasn't seeing.

We both had other commitments to attend to so agreed that we'd do a formation landing. I got to take the lead in and overall it wasn't TOO bad. I touched down a tad on the hard side resulting in a blown L side tire. On reflection I probably should have dropped off the remainder of my groceries before I landed. I had a 10 and maybe a couple more 12s all on that side.



So after that a couple things I'll sort out is the mic switch (mic up is probably the best option), the trim settings... and get a bit more familiar with the cockpit.


Thanks again Einstein! Had a great time. See you in a week!





Edited by eno75 (02/29/12 02:29 PM)
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#3529225 - 02/29/12 07:08 PM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
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Registered: 11/20/07
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Great times here too, Eno. Looking forward to flying with you again when you get back.

Originally Posted By: eno75
I do remember seeing somewhere that you only trim a couple times per flight...
Lies. All lies. Sim pilots may only trim infrequently but, in real aircraft, the strain of holding pressure against the controls can get pretty tiring pretty quickly.

Originally Posted By: eno75
I touched down a tad on the hard side resulting in a blown L side tire. On reflection I probably should have dropped off the remainder of my groceries before I landed.
The groceries were fine - I'm wondering if you blew the tire on takeoff: a takeoff roll with full brakes applied will do bad things to tires in real life - wonder if it's modeled in the sim?

Originally Posted By: eno75
Thanks again Einstein! Had a great time. See you in a week!

I'll be here!
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#3529348 - 03/01/12 12:51 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Seems like you guys had a fun time! Nice to see a new pilot being "welcomed" properly.

Eno, I do advise to re-map that trim hat back to trim (instead of view control) if you have TrackIR and a TM Warthog. I trim a lot during flight, at take-off to get the nose level, after ordnance release to compensate for decreased drag on one side, and so on. External views can easily be controlled with the mouse, ie when you move the mouse the view moves too.

You shouldn't have to adjust your seat height each time you fly -- just re-center your TrackIR. Unless you've edited your FOV settings in the .lua file?
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#3529388 - 03/01/12 02:29 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Thanks Ice... I think that sounds like the right way to go. I do occasional recenters as well but for some reason I find I tend to drift downwards in the seat. Perhaps it's just bad posture?

And Einstein- Fortunately for another one of my many oversites (not activating steering in the first place) I think I was able to avoid the "take-off" blowout because the steering needed to be activated to (reversely) apply the brakes. In truth, I may have understated my "...a tad on the hard side." What I probably should have said was "I rolled in like a $#%#'n meteor and my left rear ate most of it."

All I can say is if this is the way the community welcomes all of its new members... Wow. Awesome.


Edited by eno75 (03/01/12 02:42 AM)
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#3530240 - 03/02/12 12:39 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Originally Posted By: eno75
All I can say is if this is the way the community welcomes all of its new members... Wow. Awesome.

Glad you have that sentiment. Hope to be able to fly with you guys sometime. I wonder when the next Fly-In is going to be...
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#3530547 - 03/02/12 08:58 AM Re: A10 Late night... [Re: - Ice]
Wrecking Crew Offline
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Registered: 03/04/07
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Originally Posted By: - Ice
Originally Posted By: eno75
All I can say is if this is the way the community welcomes all of its new members... Wow. Awesome.

Glad you have that sentiment. Hope to be able to fly with you guys sometime. I wonder when the next Fly-In is going to be...


I'm ready, too... But we don't have a server to invade. The 104th hasn't run theirs because of the 'stopped working' issues in mp, and I haven't heard from stallturn in a few weeks, he's prolly have too much summer fun down under in Kiwi land. But I'm ready to take a Friday vacation day - we could try to shoot for the last weekend of March...?

I'm running a small server on occasion - but still up to my eyeballs in mission design flag logic. I started my server last night before retiring but, once again, the puter had rebooted during the night, there's something in the sim that is causing this, I'm afraid. I did not have time this morning to check the Event Logs.

I will have my server up tonight, Friday, after work. It is on a DSL connection and so far it's limited to 4 A-10C slots.

If there is another squadron with a great internet connection and a DCS server and you want to help with a Fly In, please let us know!

Hope to catch some of you guys on SimHQ TS tonight - in about 7-8 hours.

Wrecking Crew


crew

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#3530716 - 03/02/12 12:03 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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What time are you on, WC?
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#3530925 - 03/02/12 04:21 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I have a huge connection, 980x machine with 6gigs that could probably host games with ease. If all that needs to happen is configuring it as a server with certain settings I could probably act as a hub? Is it that easy or is there more to it? What all is required?
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#3530931 - 03/02/12 04:27 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Well, the server needs to run a big-ass mission (lots of targets for the many pilots) and needs to be online for two days to allow those on the other side of the globe to visit and blow stuff up. Aside from that, I'm not sure.
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#3530962 - 03/02/12 05:06 PM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
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Registered: 11/20/07
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What's "huge", eno? I regularly get 20+ mbps down and 5-8 mbps up. It's the "up" pipe that can be limiting for most. For example, at 256 kbs, I could theoretically host 20 folks, but the truth is that network inefficiencies would cause significant lag long before then.



I can't remember the specific numbers, but rack-serves have huge upload rates, which is what makes them ideal servers. If only we could get a dedicated DCS server app!
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#3531193 - 03/03/12 01:05 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I'm gone right now so I can't test it right this second- and it's plummed through a more restricted wireless... but if I had a reason I'd upgrade it I'd make it happen for sure.

My stats with the existing wireless are similar to what you're showing but I'm pretty sure with the proper connection to my existing connection we could make magic happen.

Also- is 6 gigs enough or would I need 12? Never hurts to have an excuse to spend a little money on RAM.

If someone provides the mission/s, I have no problem making a commitment to run a server. I had 4 i7 machines folding 24 hours a day for over a year, maxing the procs out in the meantime and gobbling up electricity. This should be a BREEZE!
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#3532550 - 03/05/12 04:30 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Einstein:


This was the video I was talking about while we were flying.

http://www.youtube.com/watch?v=1rGcn2XGr48&feature=related

Probably posted before... but good quality video and some good commentary.
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#3532722 - 03/05/12 09:47 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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eno,
I should have 4-5 missions done this month. While I'm loading them with 4 A-10C Clients, adding more for a beefy server is easy. Hmm, I don't have Black Shark and have not tried inserting any of those...

I'd pick March 23-25 for a Fly In (Fri-Sun), because there are no SimHQ Motorsports events scheduled.

I'm putting in mission triggers to track successes and to load the next mission automatically. Maybe we could do some free flight stuff, too, and run some formation scenarios. Einstein - would this weekend, Mar 23-25, work for CINCHOUSE?

So, eno, do you want to host the flight server? We typically start Friday evening US time and let the missions run into Sunday early morning...


I can prolly get a big mission, too, I know somebody.

WC

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#3533971 - 03/07/12 12:42 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I think we need to figure out when we'll be able to sort this out in terms of getting it on my system soonest. I'm home tomorrow but probably won't be able to do much (beyond maybe a flight if someone is interested.) I'm coming off nights and my sleep pattern will be a bit off the charts so any critical thinking may not work out so well but I wouldn't mind a flight.

WC- That sounds really good. If you're prepared to put the work in to make something work out- I'll do my very best to ensure we've got an adequate platform to host with. If I need to go out and get a boatload of RAM and a bulletproof pipeline to ensure there's loads of data... I will do it. I have a couple of i7 machines that are prepared for the task and I can leave them running 24/7. Like I said, I was folding full time for about 2 years and this will be much less tax on all my resources. And still for a really good cause!

So in terms of hardware I think maybe the internet connection and RAM would be the biggest issue. The 980X OC'd should have no problem with whatever we can throw at it.

Just let me know what I need to beef up and I'll make it happen for the community.

As for the dates- unfortunately because I'm working away from home half the month (a week in, week out) I won't be able to "manage" the server. In such a case, I'll ensure that someone from the community (or a couple of folks) have the information necessary to log into it and get things rolling again in my absence. I use logmein and am familiar with it... it works reall well so that would be an option.



Edited by eno75 (03/07/12 01:54 AM)
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#3533981 - 03/07/12 01:07 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Looks very promising here. I guess we have a possible host for more Fly-Ins now.
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#3534021 - 03/07/12 03:46 AM Re: A10 Late night... [Re: eno75]
komemiute Offline
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I'm starting to get in deeper this amazing sim... (Thanks to the expertise of 1st VFW!)

So, it is possible I'd be seen more around SimHQ servers! biggrin

And I could even be more helpful to MY side than the enemy's!
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#3534176 - 03/07/12 08:46 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I guess what I'm looking for on my end, gentlemen, is confirmation on what I need to upgrade / buy to make the computer run the game in a server state smoothly for a large-ish number of people? More RAM? The game is already loaded on an SSD with lots of room on it... I don't know what else could possibly help?

If my system is already good to go then... awesome!
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#3534258 - 03/07/12 10:24 AM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
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One way to find out, eno.

When's the Mass Server test?
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#3534279 - 03/07/12 10:39 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Lol yeah! Let's schedule a Eno Server Test Fly In!
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#3534311 - 03/07/12 11:14 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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This weekend! Yeah!!

WC

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#3534317 - 03/07/12 11:25 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Hee hee I have a few dates to throw out -

March 23, 24, 25 - Friday-Sunday
April 27, 28, 29 - Friday-Sunday
May 25, 26, 27, 28 - Friday-Monday (Monday is a US holiday)


I do have permission to use a couple of longer missions that we had in the previous two Fly Ins. These are already set to handle 20+ clients (32?). These larger missions can easily run for 6 hours. Plus I have 2 now for testing on your server, eno - one will cycle on mission completion - but these are 4-client versions right now (easily increased). eno, I will send you a PM.

ONE thing I want to throw out to everyone - don't modify someone else's missions w/o their written (email is fine) permission, pullleaseee.

WC




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#3534356 - 03/07/12 12:17 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Well- it wouldn't hurt to test an AS IS version. I'm heading down to Seattle for a competition on Friday night and I'll be gone pretty much until Monday afternoon- then I leave again Tuesday... But there's no reason I can't leave the computer on. Tomorrow would be a good day to get it sorted out- even during the day. WC... you in? Let's get this sorted!


Edited by eno75 (03/07/12 12:17 PM)
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#3534587 - 03/07/12 07:07 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I'm in if anyone else is around tonight! Logging on to TS3 now!

On another note I've done a speed test and as Einstein predicted my upload speed is similar to his but my download speed is huge. I have no problem going to the next plan up for a bit of extra dough but I'm pretty sure I'm being limited by my wireless connection.

My ping was 24, upload was 5 and my download was 72... My max is supposed to be "up to 10 download and 100 upload..." but that'll likely be hard connected until I get the updated wireless.

Anyway- are those numbers big enough to get things started at least with 4-12?


Edited by eno75 (03/07/12 07:35 PM)
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#3534829 - 03/08/12 07:40 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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We'll get a test going - maybe late today.

I have a little tweaking to do and I'll send you the test mission. Maybe we can get some flight time in tonight - I had to work yesterday...

WC

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#3535294 - 03/08/12 10:00 PM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
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Sorry for crashing your party, WC! Hope I didn't disrupt you guys too much.

eno, Pmike, that formation flying stuff was FUN. Love to do it again sometime.

Pmike, next time, try to keep your wingtips on. It's hard to keep in formation with you when your plane is spouting fire and smoke...although it did make spotting you at 10 Nmi a snap.
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#3535481 - 03/09/12 07:09 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Yes... rejoining was proving to be very easy until you went all sub-terrainian on us.
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#3535526 - 03/09/12 08:15 AM Re: A10 Late night... [Re: EinsteinEP]
Wrecking Crew Offline
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Originally Posted By: EinsteinEP
Pmike, next time, try to keep your wingtips on. It's hard to keep in formation with you when your plane is spouting fire and smoke...although it did make spotting you at 10 Nmi a snap.



Were you guys formation flying over the SA-15 without any weps again? biggrin


WC

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#3535543 - 03/09/12 08:35 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I read somewhere that the sim didn't generate frag patterns for the Mk82 and it seems Pmike was putting that theory to the test. I don't know that I ever heard exactly how low he was when he dropped but suffice to say I think he was being "a little bit too aggressive." Charge

hehe.

So I'm going to be setting up a server that I'll leave running over the weekend. WC generated the mission and I'll leave it open for 7 people (with me being one of them.) I wanted to start on a somewhat small scale so we can see how the system performance is. It SHOULD be fine- but I guess this will be the test.

I don't have servman yet but I'm reading into it and it doesn't seem like there's much to it. I do see there are certain codes and things that members need to know so I'm going to leave the normal server up while I'm away. I know my system is stable so it should be fine that way. I'll roll the dice and see if it works... I'll be in there under Eno's Wrecking Crew server or something to that effect. I'll set up a password for it so that only guys in this community will head over. I think you're all okay... Right? RIGHT?

I've also read that it helps to turn down graphics etc- probably to improve system performance so I'll do all that as well. Any other suggestions?

On another note- I did get around to making a few adjustments that some of you may need to know about as well.

I was saying earlier that my wheel brakes were reversed on my rudder pedals and I was scratching my head a bit as to how to make it not work in reverse. Well, apparently it's as easy as going in to do the axis tune and "inverting" the input. It now works perfectly.

Additionally, was having some trouble getting the trim features back to the HOTAS. Mine kept view controlling instead. So with Einstein walking me through it it was simply a case of:

Once in the control options- go to the bottom of the free view section on the Warthog HOTAS joystick column and remove everything involved in controlling the camera's directional inputs.

Then go into A10 Sim section under HOTAS, and navigate down to the base of the Warthog Joystick column again and clear those inputs as well (because as I learned today they had the modifier in them. Once cleared, just put them back in without the modifier and it should work just fine!

A simple exercise, really- but if you're brand new to it it never hurts to have a couple of the subtleties pointed out.


Edited by eno75 (03/09/12 09:14 AM)
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#3535546 - 03/09/12 08:40 AM Re: A10 Late night... [Re: eno75]
Pmike Offline
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Registered: 04/17/10
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Loc: Chicago, IL
Yeah I did indeed frag myself and lost both wings in the process. The bird did roll very well without them smile This is what happens when I don't set TAAF!

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#3535570 - 03/09/12 09:21 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
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Loc: Colorado
eno -
There are only 4 A-10C client slots in that mission, so for a dedicated server set it up for 5 when launching the server. You can use 7 but the other two folks who join won't be able to get out of the Spectators lounge.

The last line of the Triggers needs to be modified to specify the right path and file name to the .miz file for the Mission Reload to work.

I'll see if I can squeeze in some more clients and a couple of Black Shark 2 clients as well. If/when I get er done I'll send it - hopefully before you have to leave for the w/e.

For the server name I've been using 'WCrews Nest'. I will use 'WCrews Nest (SimHQ TS)' when I'm also in SimHQ Teamspeak so folks will know where to meet up to get the password. Whether you want a password or not is up to you... I generally don't assign one, unless I'm in dev mode.

G/l in your w/e activities - have fun, be safe!

WC

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#3535584 - 03/09/12 09:54 AM Re: A10 Late night... [Re: Wrecking Crew]
eno75 Offline
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Eh WC... sounds good. I'm no good at modifying things but if I gave you the path would you be able to send me the updated version of the missions?

C:\Program Files (x86)\Steam\dcs a-10c warthog\Missions\Multiplayer (just in case you can).
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#3535652 - 03/09/12 11:51 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
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Hmm, interesting, you gave me a good idea, I think...

I've been using this path in Windows 7, not I'm not on Steam, too -
C:\Users\(my name)\Saved Games\DCS Warthog\Missions

Using the install directory would make the location of the missions common on both of my machines, and for a lot of other folks as well -
C:\Program Files\Eagle Dynamics\DCS A-10C\Missions\Multiplayer


WC

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#3535661 - 03/09/12 11:58 AM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
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Registered: 11/20/07
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@WC,

You could add "Recommend using SimHQ's Teamspeak 3 (http://simhq.com/forum/ubbthreads.php/topics/3137414.html). Free registration with SimHQ required." to the mission description that shows up on the Master Server log.
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#3535672 - 03/09/12 12:09 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Oh and WC... Originally I was thinking I'd leave the whole game on my SSD- which is what I thought back when I said it was on my SSD... but I forgot I moved it over to my STEAM folder because it's basically stored through my normal directory (C: etc) but then that folder is assigned to a larger hard drive. If I go about this completely I'll just grab another SSD and keep it on that for the massive read speeds!

So... Are you saying that if I keep the game where I currently have it stored I will be impeding other people's systems loading it up properly? Or does it not matter that mine are different than yours (provided I get it updated on my end).
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#3535674 - 03/09/12 12:12 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
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No, eno,
In our case, that trigger command to reload mission will need to be modified for your server. But it's easy.

Look for an email.

WC


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#3535686 - 03/09/12 12:46 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Okay... all sorted out. Turns out I had two versions installed. I think at some point I just said "AFI" and left it on the SSD without deleting the version I had stored on my bigger drive. Anyway, regardless.

WC and I got things squared away so my server will be up throughout the weekend with the 5 slots- one for me. Also, I'll be leaving enough info with WC and Einstein that if things go sideways they can come in and get the issues sorted out on my comp. If you can't trust these guys- who can you trust?!

Password to get into that server is simply: go



Edited by eno75 (03/09/12 01:55 PM)
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#3536025 - 03/10/12 07:20 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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I'm not seeing eno's server, suspect the TCP and UDP posrts are not open.

The Nuke Plant mission now has 8 A-10C clients Air & Ramp Starts, and 2 Black Sharks Ramp Start. This is running on my server...

WC

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#3536134 - 03/10/12 11:06 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Would that be my av affecting that?
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#3536208 - 03/10/12 02:14 PM Re: A10 Late night... [Re: eno75]
Shadow629 Offline
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Still looking for eno's server or something like 'WCrews Nest',
is there any update on availability?
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#3537028 - 03/12/12 09:18 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Originally Posted By: eno75
Would that be my av affecting that?


No, it's port settings on your internet modem - assigned to the particular computer that is the A-10C server. But, your AV may *also* block the access - you may need to Alt-Tab out of A-10C to see a dialog box about allowing the program to go through to the internet.

---
Originally Posted By: Shadow629
Still looking for eno's server or something like 'WCrews Nest',
is there any update on availability?


Shadow -
Sorry about that... my whole house was down on Saturday as I was rearranging my systems and installing some new hardware. Then the wife goes and invites the neighbors for cocktails and my schedule went into a tumbler with ice.

WC

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#3537283 - 03/12/12 02:40 PM Re: A10 Late night... [Re: Wrecking Crew]
eno75 Offline
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Well I showed up back home now and noticed my computer has restarted... probably due to a wind storm that has left evidence of itself all over town.

Anyway, I'm going to go into my router and see if I can ensure those ports are open.

Okay- so in my router I went and stated that "port 10308 to port 10308 be open on both TCP and UDP" / forwarded to the IP address for this computer. I'm going to put the server back up again in hopes that someone will be able to see it!



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#3537332 - 03/12/12 03:40 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I'm up and in TS3 on blue if anyone wants to come in for a flight.
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#3537887 - 03/13/12 02:01 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Okay folks... need some help.

Like I said above I've done multiple levels of intervention here and I'm still not able to broadcast a server as checked out by WC. What I have done:

1) on my sisco router, I've gone into the game area and port forwarded 10308 to the ip my computer is reading through IPCONFIG in the dos prompt. Actually it was "from" port "to" port... and I said 10308 for both. Both TCP and UDP sides.

2) Excluded DCS A-10 through my AV (Eset AV).

What more could there be that is inhibitting my ability to serve?!
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#3537920 - 03/13/12 02:53 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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eno -

lots of info here -
MP issues


I'm still going through this post...

I searched DCS A-10C Forum for 'cisco'

WC

--- edit ---
Well, the best I got from that was to upgrade the firmware on the Cisco internet router.

Panzertard makes some good comments about TCP & UDP -
another link

--- edit #2 ---
And in another post someone said their's worked after rebooting the *router*.

eno - if you can, put up your server asap and that will give it about an hour until I can get home to see if it shows up... WC


Edited by Wrecking Crew (03/13/12 03:25 PM)

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#3537972 - 03/13/12 03:52 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Won't be able to for a bit. I'm currently in transit from the west coast to northern Alberta. It'll be a couple hours yet.
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#3539948 - 03/16/12 06:49 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Just so the rest of you are up to speed- if anyone is waiting on news of a dedicated server... the one hiccup we've run into is that we can't seem to project / display the image of the game through logmein. We've discovered UltraVNC- which apparently does project the images that the free version of logmein doesn't appear to. I do have the question in with logmein as to whether or not the pro version does reproduce the game / server graphics... still waiting. The Pro version can stream full HD content so I can't imagine that this is beyond the realm of possibility but I'm not sure that HD is the limitation here.

Anyway- other than that I think we're set. Logmein wouldn't be such a big deal except that I work away from home a week at a time and there is concern that if the server goes down we'll be unable to get it going for a week at a time.

Hope all is well for everyone... we'll keep you posted.
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#3542661 - 03/21/12 08:36 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Had a Late Night last night!

All ten slots were filled on my server - 8 A-10Cs and 2 Ka-50s - that was a good test.

Tonight we will test out Eno's server. There will likely be some start/stops until we get it going, but I anticipate that it won't take too long to get it running.


Things are firming up for a short-notice Fly In this weekend. If you are thinking about joining us then please get your SimHQ account registered now so you can get to the SimHQ TeamSpeak settings. If you wait for the weekend it may be too late to get a registration response.

Hope to see a bunch of you on-line starting Friday evening.


Slowhand my old friend smile great to fly with you again after so many years since Hyperlobby and LOMAC!


Wrecking Crew

crew

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#3542680 - 03/21/12 08:59 AM Re: A10 Late night... [Re: eno75]
tomcat Offline
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I'm hoping to join WC, I signed up for TS on SimHQ the other day when I first tried connecting to you, do I have to do anything further to be able to try the fly in? I'm gonna try and join you tonight if you're online. I'm on Atlantic time, I think that puts me +2 hrs past Colorado.

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#3542723 - 03/21/12 10:09 AM Re: A10 Late night... [Re: tomcat]
Wrecking Crew Offline
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Originally Posted By: tomcat
...do I have to do anything further to be able to try the fly in?


Hi tomcat,
That should do it - you have already been into the DCS Multiplayer Lobby so your account there is set up, too.

We'll see you soon!

WC

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#3542944 - 03/21/12 03:45 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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I see Eno's server on, with 3 guys in. Can someone PM me the password?
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#3542949 - 03/21/12 03:46 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Get onto SimHQ TS.

WC

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#3542950 - 03/21/12 03:48 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Wait for meeeee!

frown

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#3542969 - 03/21/12 04:20 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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In TS3 now.
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#3542989 - 03/21/12 04:39 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Sorry boys- I don't think that's mine. Funny there's another Eno in there though!

I ALSO have one up with the wrecking crew Nuke Plant mission mentioned- trying to figure out if I'm visible yet. I adjusted my router settings to open ports 38108-38109 I think it was... so that should be open.


See you guys in TS3 soonest. PW: go


Edited by eno75 (03/21/12 04:39 PM)
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#3542997 - 03/21/12 04:47 PM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
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lol

I'm at work and this thread is making me delegate stuff so I can get home early.
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#3543000 - 03/21/12 04:49 PM Re: A10 Late night... [Re: EinsteinEP]
eno75 Offline
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Yes please!


See you soon! The GF is painting so I have a green light to rock and roll.
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#3543288 - 03/22/12 08:09 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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...still working the issues... making some progress, I think...

WC

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#3543377 - 03/22/12 10:28 AM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
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Ugh. Spent the night in the ER last night with the little guy. Nothing terribly serious, but may have his SECOND broken leg! And he's only 2-1/2!

I'm out for any Saturday flying, but may be free for periods of time on Sunday, if there is anything going on.
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#3543593 - 03/22/12 04:32 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Holy Crap Einstein- cut the cord! He's 2... He can take care of himself. We need you out here!

Just kidding of course- hope the little guy is okay! He have milk sensitivity or calcium issues or is he always just full bore all over the place?


Heading in now for TS3... heard ICE, Tomcat, Slowhand and maybe WC might be in for some earlier flying. Maybe see you there.

Also, seems I had my IP for this rig wrong- so I'm trying the server thing out again. WC suggested it might be a wireless issue between my computer and the router. I'm getting another copy of DCS so I can install the server on a whole other computer in another room... it's still a beefy one with the huge-ish connection, an I7 950 @ >4Ghz and a decent amount of RAM... nice thing about that is I can downgrade all the settings to ensure quick service.

Hope to see some of you in tonight!


Edited by eno75 (03/22/12 04:33 PM)
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#3543602 - 03/22/12 05:00 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Got family in for dinner - will be there in a couple hours...


Einstein, hope the little Einstein is OK. At least at that age those breaks heal quick.

WC

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#3543607 - 03/22/12 05:17 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Registered: 10/27/99
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Mannnn I can NOT connect to WCs server. No idea why. It sits at the loading mission screen and then says Server Ping Timeout after a minute or so. I've even tried directly connecting to my modem with it to ensure its not a router issue.. Is the mission still full of extra action WC?

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#3543608 - 03/22/12 05:21 PM Re: A10 Late night... [Re: tomcat]
eno75 Offline
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That is strange... have you had issues going into other servers? You may need to exclude your A10 from your AV scans and integrated firewall if you have such a thing.

It does take awhile to load... but I just connected without issue.

I bought the second license for A10 from steam because they have a deal on it now... but it keeps telling me I already have it so I can't get the registration key... rrrrrrrrrrrrrrrrrrrr.

Anyway I'm over in WC server now... come on to TS3 if you get it sorted out or even if you don't. Maybe we can help each other out.
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#3543610 - 03/22/12 05:34 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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I only run MSIE, and it's off when I play A-10. I just added Dcs.exe (Launcher.exe was already there by default) to Windows firewall but it made no difference. And I connected to another game just fine after doing this tweaking. Hmm. I have a port set up in my router too, "A-10C" points to my rig at port 10308.


Edited by tomcat (03/22/12 05:39 PM)

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#3543640 - 03/22/12 07:09 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Just got back from dinner,,,

tc, the server is FULL, but you still should be able to get into the lobby. Maybe your ISP is blocking my ISP??? I'm on Century Link DSL (old Qwest). Only say that since you can access other mp servers.

hee hee I can't get into a slot! Nice to see all of the interest.

WC

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#3543647 - 03/22/12 07:39 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Slots are open...

Eno looks stuck,,,

tc, no, this is not that suspect mission - it is the stable one. PM me and I'll give you my IP if you want to talk to your ISP about the connection.

WC

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#3543773 - 03/23/12 03:11 AM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Thatd be great WC, even if I could ping your machince it might provide a hint. I'm 2, maybe 3 hours ahead of you but I'll be on this evening if you wanna make a quick attempt to see what's going on. Thanks in advance!

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#3544148 - 03/23/12 04:19 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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You do not need to open ports if you are just connecting, only if you're hosting.

Eno, there is something wrong with how internet traffic is "routed" to your server. Either it is a router problem (not forwarding it to your PC) or an ISP problem (I've heard of ISP blocking certain ports or certain types of traffic). I would hope that it is just a router problem. Can you post info of your router here? Name, model number, and maybe router software version?
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#3544155 - 03/23/12 04:33 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Well I got my second registration key working and the other computer is running a server as well... but same problem. WC Suggested it is because the computers are on running wireless but I wanted to try a work around before I totally re-engineer the system I have configured now.

I am running two routers right now- both cisco. The one from the Cable to internet is a Cisco DPC3825 and the other, basically a dual band, is a Cisco E4200. The latter is running the latest software... have to double check on the former but it's no telling me there are any updates.

I'm also running ESET- which isn't allowing me to choose individual ports to leave open... or at least I'm unsure of how to do it so I'm looking into that.

Also worth mentioning may be the fact that I'm using the wireless Asus N13 USB dongle for the main comp from before... normal PCI wireless on the other. Not under the impression those have anything to do with it unless someone can tell me for certain that this game doesn't serve over wireless. At that point I'll make the move, but until then I'd like to get this sorted out some other way.


Thanks again for the help boys.



EDIT: Well- I can see it on the LAN side of things but it's not broadcasting out... Does that mean anything?


Edited by eno75 (03/23/12 04:52 PM)
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#3544224 - 03/23/12 07:25 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I got it working!!!!!! Had to reboot the routers and had a couple other considerations but all good now,
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#3544328 - 03/24/12 03:27 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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My PC connection to the router/internet is via wireless.

So you got it sorted now? When's the fly-in?
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#3544382 - 03/24/12 06:50 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Well, I have two working missions. Had three but one is ship-centric and it's prone to frequent 'Stopped working' issues - waiting for the next patch to see if that is fixed.

Each mission has 4 A-10C Cold Starts, 4 Warm, and 4 Ka-50 Cold Starts. In one the Ka-50s are Blue, the other - Red. Let me know of any comments on the designs.

Eno, I need to modify the new mission and then I'll send them your way today - hope to check them out on your end.

Had good participation last night. There was stuttering at times of big explosions - don't know if that's from my DSL connection or Friday night Internet traffic - I'd not seen it like that before. At the end of the night, the new mission auto-flipped over to the other one, but then w/in 10 minutes we got a Stopped working hang and called it a night. That makes me suspicious that maybe I shouldn't call a different mission from one that is ending.


WC

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#3544456 - 03/24/12 09:42 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Sounds good. I need a reminder on how to modify the mission to run into the next mission. I tried yesterday but forgot. Send it to me and I'll load it.
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#3544462 - 03/24/12 10:02 AM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Hey Eno, if you ever get your server up and running I'd like to give it a try since I can't get on WC's. Mind PMing me when that happens?

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#3544513 - 03/24/12 11:53 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Going to be doing some upgrades today. Got a new SSd for the monster rig and I'll move the existing SSd to the soon to be server rig. Hope to have that done today- but I won't have the server up for a bit as a result.
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#3544544 - 03/24/12 01:24 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Okay TC... should be good to go. I'm on a 5ghz wireless connection... and running off a brand new Intel 520, 180GB SSD- Should have awesome performance across the spectrum.

With that being said- I don't think the game is configured to loop- unless WC adjusted that with the update he sent me the last time.

I'll be around back and forth to make sure it's running... but might not be able to actively get into it until later.


Password same as before! (go)
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"ENO"

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#3544569 - 03/24/12 02:53 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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OK, sent the latest missions to Eno...

WC


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#3544579 - 03/24/12 03:15 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
Are we going to try and meet on his server or yours WC? I just got things up and running again, including that pesky Landing Gear Transition Horn Silence, but I didn't see your server.

Edit:
I just saw your server and after a new HDD and fresh install of both Win 7 AND subsequently A-10, I still get the ping timeout. Looks like it's a no go, which is unfortunate since yours is the one I want to connect to. Maybe Eno's will work.


Edited by tomcat (03/24/12 03:34 PM)

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#3544682 - 03/24/12 07:35 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Hey WC, great fun flying tonight, I learned a lot! I couldn't get back on after I installed the MS Security Essentials though, I'll try some more tomorrow though. Didn't see Enos server, guess there's still some kinks to work out but I hope I can connect easily to it once it's set up. Very dd that I was on for hours on yours, was a blast! Thanks again!!

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#3544740 - 03/25/12 12:55 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Sorry boys. Found out later that my router from my ISP doesn't play well with others. I've called and they have fixed it on their end- but still having some issues. Just need to power cycle a few things I think. Now their router is no longer a router so I'm not trying to get two routers to do what I need. Still having some issues but I have tomorrow to work out the kinks.

God when this thing gets working we will be golden. The guy from my ISP suggested a business account here too to help upload speeds. Says it would cost the same as upgrading residential. Worth a look.

Sigh.
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#3544870 - 03/25/12 09:41 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Every time I watch these missions play out I see something else to improve upon. Nuke Plant is pretty stable, though. I'm sending a newer Road Kill to Eno...

WC

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#3544939 - 03/25/12 11:53 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I have a "test drive" server up- under the same name as before. I have one nagging issue and that is the wireless connection- I have never had any outages on it the way it's set up right now but if I find it to be problematic I'll address it.

Long story short on this issue in case others have it later as well with their own ISPs. Ice had hit it pretty close to the mark when he said that it may be the service provider. In this case it wasn't necessarily them blocking the traffic per se- but basically the cisco router they provide- the DPC3825- is, as the name suggest, a router. Because I already had purchased a rather handsome E4200 I was hesitant to dismiss it... so I simply plugged the DPC3825 into the wall and plugged the 4200 into that... port forwarded from the computer to the 4200, then the 4200 through to the 3825 (getting those addresses sorted out was tricky)... and then it seemed to work okay. But intermittently.

I was reading a bit about this problem and found out that the ISP tech support can quickly "push" an update to the router that essentially rips the "router" guts out of the 3825 and makes it what it's supposed to be for my application- something called Bridge Mode. The tech told me that both routers were having a bit of a territory dispute and that there was no wonder in his mind why I was having so much trouble. So he pushed that update to me in about 5 minutes and that problem was solved.

Or was it? I tried to get the server up last night and wasn't having any luck. Argh.

This morning I fiddled with my AV (ESET)- and getting in to open the port was a bit of an issue but now that I've done it I'm a bit embarassed. I disabled the firewall entirely and found the server was up and running with no hassle. Okay- so now I've figured out the problem. I then went in to the configuration table within ESET and was able to isolate the one port.

So I left the port open through the AV firewall- which I had done before but I had one oversight with regards to setting the exclusion and switching it back to auto mode. There is, in fact, a setting that allows for "auto mode with exclusions." Duh.

I hope I've nailed it this time, guys... honestly- I'm really excited to have a full time server up and I definitely have the machine to do it. If it's running well I'll upgrade my connection to a "business account" that allows for more upload speed. I already have about 10 times the download speed I could ever want to use- but the upload speed, if we're going to do this properly, is leaving a bit to be desired. The guy on the phone told me that to upgrade to the "broadband 250" would be a waste of money if all I wanted to do was increase upload speed. He said the business accounts are a lot easier to adjust to a person's needs and also gives priority support services- not going to lie up here their service support is cataclysimically slow... so in theory I'd be upgrading to accommodate larger servers- but really I'd just like the better support!

Take a look at the server and go in for a quick flight to try it out... I'd like to know about any instability or lagging issues.

Thanks guys.
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#3544945 - 03/25/12 12:19 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
Member

Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
Hey Eno, I just spent a few minutes on your server. No issues on my end, quickly joined it, no apparent lag, good FPS. I bullied a ZU-23/SA-8 group I found and disconnected. No issues at all, it's great!


Edited by tomcat (03/25/12 01:22 PM)

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#3544968 - 03/25/12 01:24 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Registered: 06/23/05
Posts: 5472
Loc: Philippines / North East UK
I just got in and tested Eno's server. Nice! Ping's around 220+ for me though so that means a bit of stuttering. No worries, I've flown in 300+ ping servers before biggrin

IIRC some people over at ED forums suggested turning all eye candy down in the server so that it has less to worry about. And since you got two copies of the game, why not install one on the server machine, set it up accordingly (all on low!), then start up a server. Might help with reducing the bandwidth load or something.

Oh, and why not PW-protect the server? This one was open for all.
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#3544975 - 03/25/12 01:43 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
Eh Ice... I saw you visited. A couple of answers to your questions:

I do have the "server" machine dumbed down to all the lowest graphics. Unfortunately what I'm learning now is the signal strength tends to drop to 2 bars on me... suggesting instability. When I had it running earlier I was getting interruptions and people were being kicked from the game. So temporarilly I've switched the server over to my main machine. I'm leaving tomorrow and will dummy down all the settings before I leave but for now I'll leave them up so that I can game tonight if possible!

It should still be awesome- still running off an SSD- what I'm struck with now is the problem involving if I go wireless to the server machine, I'll crash. If I bring the hardline over to the server machine it will likely cause issues on my main machine so when I play it from the main machine on wireless (with the router farther away the wireless will be too) I may have instability. Argh.

Anyway- for now and at least the next 10 days I'll have it on my main machine and with a good, close, solid 5ghz wireless. Tonight if I'm not playing I'll switch the graphics down.

As for the PW protect issue- I will do that once I know I can run it stable. I'm just letting people play it right now so I can get more feedback. Every so often I go in and ask everyone if it's running alright. Seems to be so far all is good!


Edited by eno75 (03/25/12 01:44 PM)
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#3544978 - 03/25/12 01:46 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
Hi Eno or anyone else, I'm DA while in A-10 - my real initials. I haven't figured out how to update my name yet, I think it's tied to my username at ED where I purchased the sim. Anyone know if that's possible? I've updated the name section at ED but it's had no effect.


Edited by tomcat (03/25/12 01:55 PM)

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#3545065 - 03/25/12 04:56 PM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
Eno, put in a router or switch (not a hub) and wire both pcs. WiFi is great and all, but it isn't always very good for gaming, especially if high bandwidth is needed. For the most part, a lot of these routers aren't able to handle high throughput because their radios will overheat, and their processors just aren't all up to snuff for the load.
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#3545066 - 03/25/12 04:57 PM Re: A10 Late night... [Re: tomcat]
GrayGhost Online   content
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Registered: 12/17/03
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You name in-game? Go to 'options' in the MP interface, rather than clicking 'client'.

Originally Posted By: tomcat
Hi Eno or anyone else, I'm DA while in A-10 - my real initials. I haven't figured out how to update my name yet, I think it's tied to my username at ED where I purchased the sim. Anyone know if that's possible? I've updated the name section at ED but it's had no effect.
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#3545081 - 03/25/12 05:31 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Thanks GG! I'll give it a whirl.

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#3545141 - 03/25/12 08:38 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
It's up- as usual pw is simply: go

Wc and I were in there earlier and gave plant 1 and 2 a run for it but I got tagged by someone as I was making a Mav run. Blew away a bunch of fligh control surfaces, mfd, etc... Wc joined up on me and lead me to the air base where I found out all my landing gear tires were shredded. I made it down but it was ugly.

Should have jettisoned my ordinance but forgot. Next time!

Awesome flight and great experience though. Very immersive.
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#3545563 - 03/26/12 12:18 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
Eh guys.

Well on the server side here's what is going down:

Turns out the server side of the program doesn't like it when you swtich users in windows- which is something I'm going to need to do while I'm not at home. So, to accommodate the needs of a full time server I've dropped down the settings on my monster machine and floated it out there with the normal password: go

I will look into doing what needs to be done with the cable to have it hard wired. Frankly I'd rather have it directly connected to the net for reliability... just not an option at this point- at least until I get back home. I can't check on it right now- but it should be running full.

Let me know if there are issues- at the very least I can walk the GF through the problem solving process and try to keep things running.
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#3545568 - 03/26/12 12:24 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Originally Posted By: eno75
Let me know if there are issues- at the very least I can walk the GF through the problem solving process and try to keep things running.


Just send me her number and I can contact her while you are away.

Jody




j/k ENO! biggrin

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#3545592 - 03/26/12 01:09 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
Bullet / Missile Sponge
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
604-431-57.... Hey wait a minute! That's not the right number! It's 614...

Kidding aside- it should be maximum badness. The server, I mean!


On another note- just preordered my gtx 680... Those of you who recently purchased a 580 may want to engage the bump up program from evga- assuming you bought from them, it's actually cheaper or at least the same cost as the 580 and trounces it across the board!

Worth a look!

.


Edited by eno75 (03/26/12 04:03 PM)
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#3546060 - 03/27/12 10:44 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
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Loc: Colorado
I'd rather that the server did not have a password. Comments?

I can add a repeating message - that says something like, "Register free at SimHQ.com to join the Teamspeak server."

WC

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#3546080 - 03/27/12 11:12 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Registered: 06/23/05
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Lol, using the server as a recruiting tool? Well, works either way. Just wanted to fly in a "controlled environment," and have guys on TS. Nothing more annoying than coming in a server, noticed several targets have been worked on, and have to ask guys for updates via chat.
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#3546177 - 03/27/12 01:41 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
Doesn't bother me if there's a password, especially one as short as the one Eno came up with. I kinda like the idea of being more likely to fly with people I'm familiar with if I'm honest. You know, Internet familiar with. Also Ice, I know I still owe you a flight, we'll do that some time for sure!

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#3546390 - 03/27/12 10:00 PM Re: A10 Late night... [Re: tomcat]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
So server with ts info? Thats fair... I can do that if that's what the community wants.
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#3546584 - 03/28/12 08:00 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
I guess we are not going to get too many comments from non-SimHQ members about whether to use a password or not biggrin


We need an event.

Eno will you be available for a weekend in the latter part of April? Say Friday evening through Saturday night - the 20th or 27th?


Wrecking Crew


crew

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#3546667 - 03/28/12 10:33 AM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
Air Combat & General Aviation Editor
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Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
A post older than 24 hours is considered stale on this forum, eh?


Server passwords protect players from jerkwads and griefers (like the guy that played demolition derby with me on the taxiway that one night). Put the Teamspeak info in the mission description and decent folks can hop on and ask for the password.

[edit: by "Teamspeak info" in the above paragraph, I meant to say that folks could put a comment like "Check on SimHQ's TS3 server" in their mission or server description, not the actual SimHQ TS3 login info. As Ice points out in his response below, and in my response below that, sharing SimHQ TS3 login information with folks not registered on SimHQ is a serious offense and will be punished. Sorry for any confusion!]


Edited by EinsteinEP (03/28/12 02:44 PM)
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#3546690 - 03/28/12 11:31 AM Re: A10 Late night... [Re: EinsteinEP]
- Ice Offline
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Registered: 06/23/05
Posts: 5472
Loc: Philippines / North East UK
Originally Posted By: EinsteinEP
A post older than 24 hours is considered stale on this forum, eh?
What makes you say that?

Quote:
Server passwords protect players from jerkwads and griefers (like the guy that played demolition derby with me on the taxiway that one night). Put the Teamspeak info in the mission description and decent folks can hop on and ask for the password.
Much as I don't like being "elitist" in any way, I would strongly campaign a password-protected server for these same reasons. BTW, note that the SimHQ TS3 details being shared by posting it on the mission description is considered a "no-no," as I recall from conversations with WC during one of the Fly-Ins. Can't quite remember why, but it was how the SimHQ mods wanted it and WC respected that request. So the only way they can come it is to sign up on SimHQ, find the TS3 details, then hop on to the server. Or even just come onto this thread and discover the password.
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#3546716 - 03/28/12 12:16 PM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
Air Combat & General Aviation Editor
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Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
Originally Posted By: - Ice
SimHQ TS3 details being shared by posting it on the mission description is considered a "no-no," as I recall from conversations with WC during one of the Fly-Ins. Can't quite remember why, but it was how the SimHQ mods wanted it and WC respected that request.

<admin mode>
Sharing of SimHQ TS3 login information with users who are not registered SimHQ users is a violation of the SimHQ Forums Use Agreement. Users found violating this rule may be subject to punishment including permanent banishment from SimHQ forums and the TS3 server.

Providing a link to the SimHQ forum site with the TS3 connection information ( http://simhq.com/forum/ubbthreads.php/topics/3137414.html ) is perfectly acceptable, as only registered users have access to this site.

Indicating that a server or mission or squadron recommends usage of the SimHQ TS3 site is also perfectly acceptable and requires no advance approval from SimHQ or its staff.
</admin mode>


My experience with unpassworded servers has been largely good, but it only takes one jerk to ruin everyone's night. Having active admins with the capability and willingness to quickly kick/ban griefers will greatly reduce the risk as well as keep the game open to "everyone". Auto-kick tools are nice, but never cover all the caes and seem to backfire more often than they help, IMHO.


Edited by EinsteinEP (03/28/12 02:48 PM)
Edit Reason: clarification
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#3546734 - 03/28/12 12:36 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Who runs the server can kick players.

If someone on my server gives out the SimHQ TS IP address they will get kicked if I see it, and I will report them to Einstein. Any advertisement of the SimHQ TS information in my missions will be to the Multiplayer Teamspeak thread as Einstein commented on above, and you must be a member to get to see the details.

Anyone know if the text chat is logged on the server or clients?

---

The comment I made about not hearing from non-SimHQ members is because they can't post!


When I first went into mp servers for A-10C I found that Moa's open stallturn server was a great place to fly. Many good people helped to answer my questions and also gave unsolicited advice that was much appreciated. I ran my server last night w/o a password and had three other folks in, too, all of us having a grand time (Eno's server was not available). If we run a 'SimHQ' passworded server then I suggest that it won't see four pilots in it together unless we schedule an event.


I'm sure that guy did not mean it EP. But, yes, every so often a jerk comes along.


WC

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#3546780 - 03/28/12 01:47 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Registered: 06/23/05
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Loc: Philippines / North East UK
Valid points on both sides. So which one is it?
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#3546814 - 03/28/12 02:40 PM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
Air Combat & General Aviation Editor
Member

Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
Thanks for the clarification re the comment, WC! Makes sense in hindsight! wink

Originally Posted By: - Ice
Valid points on both sides. So which one is it?

Whether or not to use a password is completely up to the golden rule: "He who has the gold, makes the rules." In this case, whoever is ponying up the server can set whatever password scheme they'd like: no password, short/common password, 128-character password changed hourly, etc. I, for one, will fully support whichever way Wreck or Eno decide to go and will be very thankful for the service they're providing the community.

So, in advance, thanks guys! (psst...What's the password?)
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#3546841 - 03/28/12 03:16 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Registered: 06/23/05
Posts: 5472
Loc: Philippines / North East UK
I vote for passworded server for the majority of the time, then maybe have special events and make it an open server. The idea of having a SimHQ member configure a server should be so that SimHQ members have a server to fly in, not to have yet another free open server.

Granted it is easy enough to host a server for pickup flights, and having a dedicated server might mean it is empty most of the time.... hmmm... so maybe an open server most of the time, and lock it down whenever we have a SimHQ event?

Damn, this is confusing! right
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#3546928 - 03/28/12 06:39 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
- Ice,
Anytime you want a private party let me know! And Eno can run my missions however he would like to. I can see the case where everyone needs to be on TARS, for instance.

---

On another note - designing missions is pretty durn fun because it involves a lot of logic: group naming, flags and zones and triggers, programming waypoints and WP actions and options, loadouts, WEATHER-just-wait!, and balance such that if the Clients don't do it right they lose.

So far I have two good working ones that are in final stages, one with ships that crashes (or sinks, whatever), and a couple up my sleeve. These have 12 slots - 4 Ka-50s (allied or opposing depending on the mission), and 8 A-10Cs in Cold Start and Warm / Air Start slots.

WC

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#3547055 - 03/29/12 02:45 AM Re: A10 Late night... [Re: Wrecking Crew]
- Ice Offline
Hotshot

Registered: 06/23/05
Posts: 5472
Loc: Philippines / North East UK
Originally Posted By: Wrecking Crew
And Eno can run my missions however he would like to.


Ewwww..... that sounded nasty. shedevil


Anyway, WC, no need for a private party, though I was referring to the Fly-In as one of those we should be locking down. Last time we flew, there were about 10-12 guys on the server, but only about 4 of us were on TS. Didn't do much for co-operation.

Would love to test out your mission though! How many pilots are you designing it for?
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#3547071 - 03/29/12 03:21 AM Re: A10 Late night... [Re: eno75]
MaceUK33 Online   grunt
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Registered: 01/10/05
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Uh-oh, you set Einstein into AD209 mode! 20 seconds to comply!!
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#3547186 - 03/29/12 08:24 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
I'll try to be more clear - I will gladly supply my missions to Eno to run on his server and will respect his desires to control the access to that server - it's his after all. If he's running a password and I want to run my server open then that's OK. I prefer open for reasons stated. Love and kisses all around. wave

---

I added repeating announcements to my missions about using the SimHQ TS server for voice comms.

There sure seems to be a reload problem. A number of times now I've looked at my server in the morning after letting it run through the night and found it to have a DCS Stopped Working message - happened again this morning. I've also seen this in person. Don't know if a better Internet connection will help, need to test it more on Eno's. We'll get a copy of the mission to DCS if it continues after the next patch release.

---

- Ice - 12 slots - 8 A-10Cs and 4 Ka-50s. I'm prolly pushing my connection with that many but the most I've had is about 6 Clients so far.


WC

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#3547204 - 03/29/12 09:07 AM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
It isn't a connection issue.
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#3547206 - 03/29/12 09:10 AM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Posts: 2304
Loc: Halifax, NS, Canada
I'm going to try and join either of them tonight. I meant to tell you WC, that airfield defense mission is fun, in spite of the $&@% anti air. I just had the idea to toss a CBU over a hill using CCRP, can that be done? I'm gonna try it myself single player, might be a good tactic.. IE mark a target from a safe distance and alt and then decend into the grass and lob it from the safe side of a hill for masking?

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#3547208 - 03/29/12 09:14 AM Re: A10 Late night... [Re: tomcat]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
If the hill is close enough to the target, yes. It's an A-10 though, you won't have much speed to play with.

Originally Posted By: tomcat
I'm going to try and join either of them tonight. I meant to tell you WC, that airfield defense mission is fun, in spite of the $&@% anti air. I just had the idea to toss a CBU over a hill using CCRP, can that be done? I'm gonna try it myself single player, might be a good tactic.. IE mark a target from a safe distance and alt and then decend into the grass and lob it from the safe side of a hill for masking?
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#3547210 - 03/29/12 09:17 AM Re: A10 Late night... [Re: GrayGhost]
- Ice Offline
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Registered: 06/23/05
Posts: 5472
Loc: Philippines / North East UK
Originally Posted By: Wrecking Crew
And Eno can run my missions however he would like to.... Love and kisses all around.

EEeeeewwwww.... Brokeback mountain... lololol... just pulling your leg.

Regarding the reload problem, I used to fly with a bunch of guys and it seemed that reloading a new or different mission would cause a crash, but reloading the same mission didn't. It's probably that? WC, my main beef with large MP-oriented missions is that to deal with increased number of pilots, most mission builders simply increase the number of targets, but do not "expand" the storyline to cover it. In other words, it simply becomes a practice range with pilots seeking to get the most kills --- no attempt at tactics, formation flying, or any of the other stuff that makes this sim more than just "kill stuff while in an airplane." Anyway, looking forward to testing your mission. Heck, looking forward to simply flying again!

Originally Posted By: GrayGhost
It isn't a connection issue.

So what is it then?
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#3547215 - 03/29/12 09:23 AM Re: A10 Late night... [Re: tomcat]
- Ice Offline
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Registered: 06/23/05
Posts: 5472
Loc: Philippines / North East UK
Originally Posted By: tomcat
I'm going to try and join either of them tonight. I meant to tell you WC, that airfield defense mission is fun, in spite of the $&@% anti air. I just had the idea to toss a CBU over a hill using CCRP, can that be done? I'm gonna try it myself single player, might be a good tactic.. IE mark a target from a safe distance and alt and then decend into the grass and lob it from the safe side of a hill for masking?


Lofting CBUs is possible. Heck, lofting dumb bombs (MK82s) is possible, though you need to be really accurate with an -82 while a CBU pretty much gives you a "shotgun" approach. The main challenge with a CBU loft now is "resetting" the CBU as you climb. I've not done this for a while so my memory is hazy, but IIRC, if you are below your CBU burst height, you will get an invalid fuzing message. Why not lower the burst height? Because your CBU will be less effective. IME, any burst height below 800 suxx, I usually set mine to 1,200-1,500 feet. Obviously you are below this altitude on ingress, so you get the invalid fuzing message. Once you start your pop up climb, you have to "reset" this invalid fuzing somehow -- can't remember exactly, but I seem to recall having to cycle through the weapons again. Anyway, you have to reset quick because your release cue is fast approaching! Pickle, slice away, then back in the weeds.

Do-able, fun, exciting, and leaves you with a rush and a big sense of accomplishment.

One thing to remember though --- lofting does not increase your range. Well, it does, but negligible distance. So you are pretty close and pretty low to the target when you pickle. All the lofting does is allow you a low-alt ingress and egress.
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#3547231 - 03/29/12 09:46 AM Re: A10 Late night... [Re: - Ice]
GrayGhost Online   content
Senior Member

Registered: 12/17/03
Posts: 3427
Whatever else it might be, it isn't the connection. A poor connection should not be causing the server to CTD. Client disconnections, notifications of not being connected to Master Server, sure, but not crashes.

Originally Posted By: - Ice
So what is it then?


Edited by GrayGhost (03/29/12 09:47 AM)
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#3547270 - 03/29/12 11:11 AM Re: A10 Late night... [Re: - Ice]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Originally Posted By: - Ice
Regarding the reload problem, I used to fly with a bunch of guys and it seemed that reloading a new or different mission would cause a crash, but reloading the same mission didn't. It's probably that?

Originally Posted By: GrayGhost
It isn't a connection issue.

So what is it then?


- Ice,
Of what you said I am suspicious.

GG, in Road Kill things get very busy as the RDR forces surround the air base and last night my Client machine hung up but my server kept chugging through, laggy as heck, but it did not disconnect.


There are victory conditions - for both Blue and Red - in the Road Kill mission. tomcat, if you don't kill the convoys they will capture the base.

There's this pilot - walker - who keeps killing all the convoys and thwarting my evil mission plans to re-capture the Sochi-Adler air base - arrrg! Stayed up till almost midnight to see the RDR victorious and then walker shows up and ruins my plans by defending the base for the BLF! biggrin walker - you are a *good* shot (but the active runway is 24!).


So I have this suspicion that reloading a different mission just might be an issue where reloading the same mission may not be.


I have a hot dinner date tonight (sushi yum yum) with a lovely lady but before I head out I'll start Road Kill. Eno is still out at work so it'll be on my server. Hope to see you on line when I get back.


WC

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#3547281 - 03/29/12 11:29 AM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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How many units in-game? What are the (enforced) scene settings?

How much area are these units spread over? (A lot of units occupying or traversing a lot of land may cause problems. I don't think the current terrain engine can handle that because it has to load terrain around any unit present, but that's just my educated guess). The same may apply to loading a different mission (resources loaded by previous mission may not be released). This is just edumacated speculation though.


Edited by GrayGhost (03/29/12 11:31 AM)
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#3547287 - 03/29/12 11:36 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Eh boys...

Well I'm back in Calgary now from my trip down to Wyoming MN... went down to do a final inspection on a fire truck we're taking delivery of at the end of next month. All I have to say about that is: Wow.





On another (related) note- I got an email from crew the other night saying that the server was nowhere to be seen. I talked to the gf and she let me see the screen on facetalk and the game was up and running and just pointed at a zsu-23 site- as it usually is... and it looked normal. No errors or anything... nothing.

So I got her to disconnect it and reconnect it... I'm hoping it's up now but I can't tell from where I am.

The "continuation on the same mission" thing might have hit a point. I know when I've seen the mission reload before it counts down and then everything is ticketty boo. I can see where there would be a bit of a problem going from one mission to the other. I wonder if this is the issue?

Additionally, I wonder if they "time-out" an inactive server after a certain amount of time. That would also make sense.


As for the password protect thing... I'm divided on it as well. The way I look at it is I want guys to go in there who know each other and can work together- without the lone wolves running around doing whatever they want and jeopardizing people's fun. We work pretty hard to do anything in this sim... even the flights back and forth are long and sometimes difficult- then someone comes screaming in like a 300mph asteroid and screws it. Then again, not long ago I was in on my own server working alone on a couple things within the mission environment and a couple of A-10s no associated with me at all were over in the distance working a couple targets over- getting shot at pretty heavilly by ground fire... I was just flying circles and doing some work on the MFDs- pretty cool. I chatted to a few people in the meantime and they were just content to go about their business blasting away at "stuff."

So having it open does maintain some advantages- and I'm not opposed to running with it locked.

I think what we should consider is "locking" the "event" servers- so we pick out a time and date and arrange to have a large group in- then we lock it. If it's just the "float" server that I'm going to try to keep up... I can leave that open. I'll also adjust it to loop the same missions- changing occasionally between the nuke plants and the attack on the airfield. Both are awesome, btw crew... in case I haven't told you that lately.

As for broadcasting TS3 information- I can just add in (TS3) in the title of the server... and if WC can add the link to the site you mentioned earlier in the mission briefing (I don't think it's there specifically?)- that might solve that problem.

So basically where I'm at now guys is I am fully committed to getting the best connection possible for this, and making the adjustments to my hardware to ensure the most reliable gaming experience. I'd like to find out why my server keeps dropping on its own- if you can keep your ear to the ground about that issue...


On an additional note I've just signed in for the best plan my service provider has to offer and should give me upload speeds up to 15mb... I'm committed to making this work and appreciate any and all help to do so.




Edited by eno75 (03/29/12 12:44 PM)
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#3547374 - 03/29/12 02:20 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Wow, very cool on the commitment to this, Eno! Thanks! I'm kinda glad we see eye-to-eye on the password issue (read: we're both confused!), but maybe let's keep it open for now and see how it goes. We can always lock it later, yes?

Like I said guys, I've seen the game crash/ctd/hang when it tried to auto-load a new, different mission. When we tried it so that it reloaded the same mission, things worked fine. Then again, who wants to re-do a mission they just finished? Anyway, this was a few months ago so things may have changed? Try it to test it out.

WC, about how long does it take for, say, 2 well-coordinated A10s to finish either mission?
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#3547384 - 03/29/12 02:42 PM Re: A10 Late night... [Re: - Ice]
Wrecking Crew Offline
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Originally Posted By: - Ice
WC, about how long does it take for, say, 2 well-coordinated A10s to finish either mission?


- Ice,
Less than two hours if you know what to hit, i.e.: read the briefing.

GG,
Jump in, take a look around...
I've been in much bigger missions, such as Rampant Bear. Eddie criticized Rampant Bear's unit count after the November Fly In but then I've seen posts of his on DCS Forums talking stable 900 unit missions. Rampant Bear covers a lot of ground, though. It had ships in it; I don't trust any mission's stability right now if there are ships in it.


Nice fire engine, Eno!

WC

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#3547407 - 03/29/12 03:21 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Ah, very nice then! So I guess if even half of the available slots were filled in (4 A-10s and 2 Ka-50s), they could do the job in under an hour?
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#3547495 - 03/29/12 07:21 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I have restarted the server, open, with a loop that goes through the nuke plant missions. I'll change it up every couple days or when it's empty if I get a chance.

I think the final verdict on the pw was no password unless we have a scheduled event. As for what days I'm home to host- late April I'm home 21-22 weekend- and two weekends before that and two weekends after. I work 7 in 7 out but I'm sure we will have the automated server sorted out by then. Or at least remote stuff.

I'm home early this tour (Monday) do should be good to work on some stuff.

Also talked to the ISP about hard connections on both comps- short version is it ain't happening. Now- of I were to get another router / access point to plug into I could do that but as far as hard line from the wall it's a no go.

I'll keep plugging away.
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#3547713 - 03/30/12 08:27 AM Re: A10 Late night... [Re: eno75]
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Eno,
Maybe a few minutes before you restarted your server I got back from dinner. I'd had Road Kill running and by the time I got back the Blue A-10s had not killed the convoys so I got to see the base get captured and the 15 minute reload count down start.

An A-10C pilot showed up so I went ahead and restarted my server with Nuke Plant and left the pilot in that mission. Currently my two missions reload the other (I'm going to change that tonight to reload the same mission - I don't mind you changing the file pointers for your hosting).

So I looked this morning and my server had crashed completely out of the session such that the logon screen was displayed. I have no idea how far into Nuke Plant it got, or if it reloaded Road Kill.

Looking forward to some flight time after work tonight!


The April 20-22 (Fri-Sun) works for me. Lets firm that up (make sure the GF allows it and I'll get permission from the lovely lady here - just talked to her, good to go). We need to post an announcement here and in the Black Shark forum. We also need to test Moa's Rampant Bear on your server, Eno. And I'll complete another mission.


WC

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#3547720 - 03/30/12 08:44 AM Re: A10 Late night... [Re: - Ice]
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Originally Posted By: - Ice
Ah, very nice then! So I guess if even half of the available slots were filled in (4 A-10s and 2 Ka-50s), they could do the job in under an hour?


Bet ya couldn't!

biggrin

That would be a fun goal. I want walker on my team. Really, - Ice, that would be fun to try that.

WC

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#3547912 - 03/30/12 02:09 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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I'm online now, 22:08 as I post this. Tell me when you want me to show up in your server. Let's see how long it takes for a totally new pilot (new to the mission) to do the job.
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#3547962 - 03/30/12 03:31 PM Re: A10 Late night... [Re: eno75]
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Started the w/e a little bit early.

My server crashed hard on Nuke Plant while I was at work today - black screen with just the point of the mouse cursor sticking up from the bottom of the screen.

I do see Eno's server on-line now, but I have to go to the History tab to see it - it is not visible under the Internet tab. Eno has the same mission - Nuke Plant - at 21+ hours - so that is a good thing.

I'm restarting my server and - Ice and I are going to see about a 1 hour to Win attempt.

WC

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#3548042 - 03/30/12 08:33 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Anyone get on my server at all for test drives of performance?

I did a speed test on it (the gf did actually) and the numbers were less than amazing- pulling in only 1 more Gb/s than it was with the last plan I had. I'm going to keep on that... We'll see.

But it would be nice to get some feedback from people on how it's holding up- the reason I'm running it all the time is for people to use it. Granted, it'd be nice to play some different missions and I can get them switched daily if that's what "the people" want.

On an additional note I've had a schedule change at work and won't be home until Wednesday now... Sigh.
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#3548060 - 03/30/12 09:57 PM Re: A10 Late night... [Re: eno75]
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Eno -
I can see your server under the History drop down. Nuke Plant was running at 23+ hours last I checked.

We used my server tonight and had a great time with what 6 or 7 players in at a point. That Road Kill mission really taxes the frame rate when the Red forces surround Sochi - so we are looking forward to seeing how this mission will perform on ENO's server and connection.

Got to say my lowly DSL connection did well even on Friday Night for holding the connections but eventually three of us got booted at the same time, while the server stayed up - that to me is a Internet issue except that *ME-my Client* is in the same room as the server and sees it via LAN with a ping of 6-8 and it lost the sim. I have the DCS Server speed in Options set to 512.

--- It's about an hour after I left this mission and my server is still going, with Einstein in his Red Ka-50 and another Blue A-10C pilot battling over the Sochi base. ---

We're getting there.


We did have 5 SimHQ members in the sim and on TS tonight. A few others came into the server and at least one asked what TS we used.

WC




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#3548067 - 03/30/12 10:07 PM Re: A10 Late night... [Re: eno75]
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We failed the 1 Hour Mission Win goal for Nuke Plant.

- Ice crashed.



crew










LOL, actually we did very well! Nuke Plant mission success in (about smile ) 70 minutes. With a little help from tomcat and JABOW and you other guys.

Slowhand we need you, durn it!

WC




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#3548073 - 03/30/12 10:16 PM Re: A10 Late night... [Re: eno75]
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Nuke Plant -







WC


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#3548095 - 03/31/12 01:33 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Oooooooooooh no... Einstein will be in here in no time with energetic commentary about the use of tags!

And actually now that I'm looking at it- did ice CRASH or did his computer / connection die on him?




Edited by eno75 (03/31/12 03:23 AM)
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#3548137 - 03/31/12 05:52 AM Re: A10 Late night... [Re: eno75]
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Is this the place where the noobs come? I just got this installed and was looking for some joystick files to run it with. Didn't find any in the usual places that I remembered to search? I have a Cougar btw if anyone knows.

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#3548203 - 03/31/12 09:05 AM Re: A10 Late night... [Re: eno75]
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Oh alright then, I'll set the stenken Labels to initial Off our_readers cool


- Ice got smacked by a SA-19 Tunguska which cause his jet to crash - need to stay above ~18,000 or those nasties will rip you.

It was a good challenge and we could have done it, except for - Ice's little encounter and because I was having some MFCD issues at Nuke Plant 4 that required me to come back for another pass.

Then we went into Road Kill and had what? 5 SimHQ members, all in TS, too. That's the mission that gets intense with Red RDR forces surrounding the Blue BLF base - lots of lag at that point, hoping to see this go away on Eno's. We had a good discussion on mission issues - GreyGhost joined in with great feedback, and from - Ice before he had to retire. tomcat, Jabow, Pmike, a good late night.

These two missions are pretty well settled, I think. If Road Kill continues to show lag on Eno's then I will pare the number of units.


I appreciate feedback - I am about to start building another mission.

WC



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#3548205 - 03/31/12 09:09 AM Re: A10 Late night... [Re: WharfRat]
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Originally Posted By: WarfRat
Is this the place where the noobs come? I just got this installed and was looking for some joystick files to run it with. Didn't find any in the usual places that I remembered to search? I have a Cougar btw if anyone knows.


Hi WarfRat -
Yes you found the right place!

Check out this post on Cougar switches -
Cougar & A-10C

You will have to build a profile from this if you can't find someone else's file to start from. I don't have a Cougar in the house anymore.

Hope to see you upstairs soon.

Wrecking Crew


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#3548207 - 03/31/12 09:17 AM Re: A10 Late night... [Re: Wrecking Crew]
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Originally Posted By: Wrecking Crew
It was a good challenge and we could have done it, except for - Ice's little encounter and because I was having some MFCD issues at Nuke Plant 4 that required me to come back for another pass.



Oh, and there was this surprise MiG attack, too. Run away! Run away! - Ice really showed them, though, as he ran them right into a mountain. Good thing, too, cause we were cornered, and switching to A-A mode against '29s. That's why I had MFCD troubles... scheesh

WC


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#3548235 - 03/31/12 10:56 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Well, here is the logic behind Label control. From this, Labels cannot be set to initially be Off with the option to turn them On in sim. They are either Forced Off or Initially On, Selectable.

The bolded boxed sections show what to set the Mission Options to in order to get the desired choice of the two possible outcomes. For Road Kill and Nuke Plant I will use the Mission Options in the bottom box - with Enforce and Value set to checked.




WC

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#3548317 - 03/31/12 02:16 PM Re: A10 Late night... [Re: WharfRat]
eno75 Offline
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Originally Posted By: WarfRat
Is this the place where the noobs come? I just got this installed and was looking for some joystick files to run it with. Didn't find any in the usual places that I remembered to search? I have a Cougar btw if anyone knows.


Eh warf and welcome. I'd like to be more help in your search but googling "cougar profiles" brings me to a bunch of personals ads for women in their mid 40s.

Kidding- sort of.

Not sure if the file crew provided was the one you were looking for but I did a google search for cougar profile a-10c and got a number of file locations from a variety of users but most are about a year old. You may have already tried this and if so sorry for the redundant info. Let us know how you make out!
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#3548421 - 03/31/12 06:12 PM Re: A10 Late night... [Re: eno75]
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Eno -
I got onto your server into the Nuke Plant mission. I had to use the History tab to see it.

I was amazed at how fast I joined the mission - it was seconds. I hope that keeps up!

The mission was in Day 3, Hour 18 - so no stability issues. All the forces were where they should be if no A-10C intervention was made.

But something that I've seen before in LOMAC is where the surface details such as buildings disappear. Here is a screen shot of Nuke Plant 3. The only detail are the target objects that I placed around the cooling towers - the cooling towers and the regular buildings are gone. I don't think this is a server issue, rather something in the sim and how long the mission has been going.


There should be a 5 story cooling tower and city buildings in this pic -



WC
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#3548433 - 03/31/12 06:49 PM Re: A10 Late night... [Re: eno75]
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Appreciate it WC and Eno. I did find 1 or 2 that were a year old,any idea of how the updates may affect the older commands? May just have to try 1 and see,did not buy the sim to just have it sit!

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#3548437 - 03/31/12 07:00 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Okay- I will get the GF to reset it tonight... I'll get her to load the Roadkill mission instead to give people some work to do.

I wonder if some of that might come from guys hitting targets and having them "burn off" over time?
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#3548703 - 04/01/12 09:52 AM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Wow Eno, your server rocks so far! I just joined a Road Kill mission that had been running so long it was 2300 local. It's the first time I've flown A-10 in the dark, the NVGs were a blast! I lost two Hogs (one was a CFIT from watching the wrong things in the cockpit and not flying the airplane...) but went on a SEAD rampage. Other than the SAM sites to the south (has anyone ever killed those?) lobbing constant misses at me, the RWR was verrrry quiet, it was nice. I saw both the normal message we see when we're doing well and a Blue Victory message followed by a server reset. Great times, too bad I was alone. It was also neat to see that the ZU-23s would more or less fire blindly when I was in their area. They too were easy picking with the gun and googles. I'm starting to enjoy that mission, after initial frustration with all the anti air. I think at least one other person had taken a crack at things judging by the wrecks around the airfield but there was enough left to make it fun and a challenge mopping up.

Once again, great job Eno and thanks. The mystery issue I have connecting to WCs isn't present here for whatever reason. Almost instant connection too.

Also, I noticed some missing buildings too, in fact other than bridges the landscape was pretty barren.

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#3548765 - 04/01/12 12:20 PM Re: A10 Late night... [Re: eno75]
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Ahhh, maybe it is the terrain settings, set to low.

My recommendation for the server is to set everything on High, Blur On, Civ Traffic to Medium, etc. Maybe run it in Windowed mode. If you are not going to be watching the sim, hit the F10 View and leave it in the low-detailed Map View.

As fast as ENO's connection was to me, I think High settings will be fine.


Glad you enjoyed it tomcat! I'd stay away from that AD down south. There's a KUB site on a mountain and a SA-10 further out.

WC

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#3548767 - 04/01/12 12:23 PM Re: A10 Late night... [Re: eno75]
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Ahh, I'm watching NASCAR but was half thinking about joining the recently refreshed mission on Eno's server to try and take em out, better to learn the hard way without an audience ;D, but maybe I'll keep watching the race, sounds safer.. I might be on in a couple hours if you're around.

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#3548866 - 04/01/12 02:58 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I thought keeping everything on low just affected my machine? I guess not? I'll bump things up but that's a bit silly to have everyone's details set to the servers- the individual models are the same- we downloaded the same game, right? so whether I have it on a low render of the model and someone else has it on exquisite it shouldn't matter. But, apparently it does?

I'll look more into that before I change it but if that's the way it is I'll get it bumped up.
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#3548882 - 04/01/12 03:28 PM Re: A10 Late night... [Re: Wrecking Crew]
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This is completely counter to established practice for a dedicated server, and almost plain wrong.

Set everything to low, allow the terrain settings etc. to be overriden by client, and turn 3d rendering off. The server has other things to do, graphics aren't needed at all.

Originally Posted By: Wrecking Crew
My recommendation for the server is to set everything on High, Blur On, Civ Traffic to Medium, etc. Maybe run it in Windowed mode. If you are not going to be watching the sim, hit the F10 View and leave it in the low-detailed Map View
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#3548885 - 04/01/12 03:31 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Okay! Found a solution!!

\Eagle Dynamics\DCS A-10C\Config\graphics.cfg

I'll change "render 3D = true" to "render 3D = False. This will prevent my side from having to render everything in the background and- assuming what I'm being told about the level of detail is correct I should be able to leave everything on the server machine maxed out without slowing it down.

I won't do that this time around- I'd like to see how it plays with max settings. I'll need a couple hours to do the switch.

This actually resolves a whole separate issue as well without the 3D rendering- because that's what's holding up the logmein as well-

If that doesn't work we can try that other remote software discussed earlier- or I can just go pro with logmein... sounds like that overcomes it as well. But FREE > PRO if FREE = PRO in the performance side of things. I really do like the simplicity of logmein so it'll be interesting to test out.
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#3548887 - 04/01/12 03:33 PM Re: A10 Late night... [Re: GrayGhost]
eno75 Offline
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Originally Posted By: GrayGhost
...allow the terrain settings etc. to be overriden by client...


Whoops- well there it is... how does one do such a thing?
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#3548892 - 04/01/12 03:37 PM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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Since you turned off rendering, it should be ok.

There are two things to do to achieve what you are asking however, and you may want to be aware:

First, turn off 'use these settings in all missions' in your game options.

Second, in the MISSION options (ie. open the mission in the editor) make sure that the terrain option (and whatever other options you choose) is not locked down (ie. it can be overriden by the client).


Originally Posted By: eno75
Originally Posted By: GrayGhost
...allow the terrain settings etc. to be overriden by client...


Whoops- well there it is... how does one do such a thing?
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#3548893 - 04/01/12 03:38 PM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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Try teamviewer. You may have to change the pause button assignment though, because TV doesn't like sending the Pause key through.

Originally Posted By: eno75
This actually resolves a whole separate issue as well without the 3D rendering- because that's what's holding up the logmein as well-
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#3548903 - 04/01/12 03:55 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Crew- can you verify the above settings are not locked down in your missions? I'm not sure I could do that over the phone with the gf. I can get her to turn off the all missions setting and may even be able to get the rendering turned off.

Thanks ghost that was a big help in getting this rolling. I'll take a look at team viewer when I get home which, now, won't be until Wednesday.
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#3548904 - 04/01/12 04:00 PM Re: A10 Late night... [Re: WharfRat]
eno75 Offline
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Originally Posted By: WarfRat
Appreciate it WC and Eno. I did find 1 or 2 that were a year old,any idea of how the updates may affect the older commands? May just have to try 1 and see,did not buy the sim to just have it sit!


Warf I can't imagine the firmware updates would impact the profile- but try it out and let us know! I've been wrong about bigger things before. Just make sure you calibrate the controls through the os to ensure they're speaking the same language.
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#3548920 - 04/01/12 04:35 PM Re: A10 Late night... [Re: eno75]
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Loc: Colorado
Quote:
Eno - Crew- can you verify the above settings are not locked down in your missions?


Will do, Eno, we'll get it working. Pass on a Thank You to your lady friend!


Good info, lots to think about -- because I run my server as a Client station also - that's where my settings recommendation comes from - but then my server/Client on DSL crashes a lot. Got to understand why Eno's server terrain is bleak, though. There are a number of interacting settings between Client and Server that we can test.

New mission in the works - hmmm, can't post pics.

WC

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#3548928 - 04/01/12 04:45 PM Re: A10 Late night... [Re: GrayGhost]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Originally Posted By: GrayGhost
There are two things to do to achieve what you are asking however, and you may want to be aware:

First, turn off 'use these settings in all missions' in your game options.


You are talking about the server, right GG? We cannot control the Clients' settings...


Originally Posted By: GrayGhost
Second, in the MISSION options (ie. open the mission in the editor) make sure that the terrain option (and whatever other options you choose) is not locked down (ie. it can be overriden by the client).


..OK - Enable (on the left) should be unchecked.

WC








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#3548939 - 04/01/12 05:39 PM Re: A10 Late night... [Re: Wrecking Crew]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
Originally Posted By: Wrecking Crew
You are talking about the server, right GG? We cannot control the Clients' settings...


Ah yes, correct - on the server. That way it won't impose defaults on the missions.
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#3548940 - 04/01/12 05:39 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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So is it that easy? I've gotten the GF to adjust the "reload mission" settings before in the mission editor so if it's just one thing I should be able to walk her through it.

I'll get her to turn off "use on all settings" and walk her through disabling the 3D. That should help out with the logmein issue and give you control, WC or Einstein. If possible I'll get her to enable the client being able to overide by unchecking enable on the left- if it's that easy.


I'm interested to try this out tonight. I'm at work but on night shift so I'll have a bit of monkey around time.
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#3549169 - 04/02/12 07:40 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Okay folks- a coupleof updates:

I was able to accomplish a couple of things:

1) I switched off "use these settings on all missions."
2) Disabled the 3D rendering
3) Was able to get the server restarted and is currently running the Roadkill mission.
4) Got TeamView installed and confirmed it does work nicely- Thanks for the tip! I was able to get the server adjusted and do modifications that were needed afterwards.

If a few guys can go in and confirm that the graphics are back up to what they should be I'd be happy!

WC- these aren't your latest versions yet. I wanted to see if you needed to adjust anything to "unlock" the clients from the server settings- if you send me any updates from what we learned last night I'll post them in the missions tonight when I'm at work-



Edited by eno75 (04/02/12 07:42 AM)
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#3549191 - 04/02/12 08:32 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Loc: Colorado
OK. I do want to provide more status reports in Road Kill about Blue's progress killing the convoys; nothing else on the list at this point.

But what I sent is very good IMHO.


The next mission has SEAD flights to kill coastal RDR SA-10s so the BLF A-10Cs can get into bad guy territory and nail a general who is responsible for a civilian massacre at a ski resort. We have intelligence that he is on his way to visit his mistress north of Tkibuli Reservoir, east of Kutaisi.


WC

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#3549199 - 04/02/12 08:40 AM Re: A10 Late night... [Re: Wrecking Crew]
GrayGhost Online   content
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Listen, the whole place is a rip-off populated by the 0.1% who manipulate the global market. Those hogs should add some iron to that ski resort!

Originally Posted By: Wrecking Crew
a general who is responsible for a civilian massacre at a ski resort.
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#3549394 - 04/02/12 02:08 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Whoops! Do I smell the makings of linebacker 3? A few bomb trucks laden with mk 84s protected by some lightweights clearing a path to target? That, sir, would be awesome!!

GG- is that setting to unlock just 1 setting on the left? Is it something I can save easily in the mission editor?
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#3549424 - 04/02/12 02:47 PM Re: A10 Late night... [Re: eno75]
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Yep, that's all there should be to it!
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#3549431 - 04/02/12 02:59 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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GG- in mission editor now- looking at mission options. Do I just not enforce these different settings? So for example it says enforce a bunch of things- going through a list of items... And then a value checkmark. So if I uncheck enforce that is going to allow the client to run their own settings?

Sorry it's just I'm wondering if I'm looking at the right menu. I think I am.

WC-if you don't have that edited in, and this is what it takes to free up the clients to raise their settings do I have your permission to make the change?


On an additional note: Eno / WC Roadkill server is up with the latest version of Roadkill. Should be smooth and stable!

Be interested to find out if the graphics are locked down?


Edited by eno75 (04/02/12 03:37 PM)
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#3549460 - 04/02/12 03:44 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Registered: 10/27/99
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Originally Posted By: eno75



On an additional note: Eno / WC Roadkill server is up with the latest version of Roadkill. Should be smooth and stable!



Must.. Resist playing for one weeknight!!

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#3549468 - 04/02/12 03:56 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Resistance is missile... er- I mean futile!
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#3549469 - 04/02/12 03:59 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Loc: Colorado
Originally Posted By: eno75
Sorry it's just I'm wondering if I'm looking at the right menu. I think I am.

WC-if you don't have that edited in, and this is what it takes to free up the clients to raise their settings do I have your permission to make the change?


Eno,
Thank you for asking -


GrayGhost said -
Quote:
Second, in the MISSION options (ie. open the mission in the editor) make sure that the terrain option (and whatever other options you choose) is not locked down (ie. it can be overriden by the client).

I do not know what GrayGhost is referring to when he says " mission .. editor, ... terrain option".
GG, can you add in more information for us?


-- edit -- these screenies are from the GUI Manual, not my missions ---

Anything in these five tabs is OK for you to change - under the "it's your server" category - these are the Main Options tabs -
Gameplay Settings -


---

But stuff in these two screenshots are things that I would not want anyone except the mission builder to change - these are Mission Builder features -
Map Options -


Mission Options -


For Scenes, Civ Traffic and G Effect I run these locked at High, Medium and Simulation.
---

If you experiment with the last two screens in the Mission Builder and feel that a change would be advantageous then let's discuss it, and if I agree then I will change it and send the latest version. I feel like it's a book I wrote and if a line gets changed then the whole premise of the mission could be jeopardized. I would think others would feel the same about their missions.

The reality is that any mission that gets out can get hacked and re-posted. Not long after the November Fly In I flew on the China Pro server and it was hosting one of Moa's missions under a different name, with modifications. Moa and I discussed it and ,,, what could we do about it? Nothing. I don't know how the mission got out; it was a bummer to see someone else hosting something that I know Moa put a lot of original time and effort into.


WC






Edited by Wrecking Crew (04/02/12 04:03 PM)
Edit Reason: screen shot source

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#3549478 - 04/02/12 04:19 PM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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Posts: 3427
Yes, you're looking at the right thing, so enforce whatever you want to enforce in the mission, and leave everything else to be client-defined.

Originally Posted By: eno75
GG- in mission editor now- looking at mission options. Do I just not enforce these different settings? So for example it says enforce a bunch of things- going through a list of items... And then a value checkmark. So if I uncheck enforce that is going to allow the client to run their own settings?

Sorry it's just I'm wondering if I'm looking at the right menu. I think I am.
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#3549518 - 04/02/12 05:23 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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OK, here are the two screens from the Mission Editor for Nuke Plant v11p - pretty much the same for Road Kill.

GrayGhost, what would you change from my settings, and why change, if you don't mind?


Mission Options: Labels I know about... smile


Note: In Map Options I *do* prefer that MGRS Lines be on so that pilots can say position (in a square) and say going to (the next square) (I will set this option back to checked - On).
--- edit --- I cannot see any difference when Isolines are On vs Off ---



WC


Edited by Wrecking Crew (04/02/12 05:29 PM)
Edit Reason: Isolines comment

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#3549530 - 04/02/12 05:57 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Looks simple enough smile


I hope others will make missions for us to fly, too. Anyone, PM me if you have questions.


WC

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#3549560 - 04/02/12 07:12 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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I joined Eno's server just in time to see a mission reload. The terrain details were wonderful vs. last time. There were no changes in my Options or in the Mission Options - this reflects Eno's changes.


Right after joining, a message said '..Mission reload .. in 5..'. All the BLF forces had been wiped off the base. Then the 1 minute warning to reload -


After the mission ended the next one loaded right away.

Here's one of the first convoys setting out to Sochi base -



I still could not see Eno's server in the DCS Server Lobby but accessed it through my History. Eno's server IP is this -
70.79.187.158:10308
Plug this into your DCS Multiplayer - Connect By IP window. (Every server's IP is displayed. This does not compromise anything.)


WC



crew


Edited by Wrecking Crew (04/02/12 07:15 PM)
Edit Reason: IP details

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#3549573 - 04/02/12 08:00 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Awesome.

And yes- when I was checking it out between my comps I had to go to the history tab as well. Not sure I like that but if people remember to check that tab- if they've been in my server before- we should be okay.

GG- big props to you for helping get that squared away.

Next i will do these modifications to my actual server comp and take it from there.

And the team viewer is awesome. If a scheduled fly in happens when im gone I'll get wc or einstein on it. 3d issues are no longer a problem.
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#3549577 - 04/02/12 08:22 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Great server, Eno,

Got some more screenshots near the water and the flying was smooth and detailed. All my graphics Options are on High / On except MSAA & HDR are Off. (What's MSAA?) Cockpit Displays are 1024 Every Frame.



The battle scenes flow - I can see the tracers from quite a distance - on my server this action was jerky -
--- edit - And I could fly through the smoke at low altitude with hardly a stutter, very close to the ground, too ---


WC






Edited by Wrecking Crew (04/02/12 08:26 PM)
Edit Reason: Low altitude

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#3549581 - 04/02/12 08:47 PM Re: A10 Late night... [Re: Wrecking Crew]
EinsteinEP Offline
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Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
Originally Posted By: Wrecking Crew
What's MSAA?

The Multiple Sclerosis Association Of America is a US-based non-profit organization dedicated to improving the lives of those who have the debilitating disease, Multiple Sclerosis, and the lives of those who love them. The MSAA is a big proponent of education and enlightenment, and spends a good amount of charity dollars helping folks understand and cope with the life-changing effects of multiple sclerosis. A national organization, the MSAA Board Members are active at all levels in our government, doing what they can to maintain the quality of life for those disabled by the disease and their families. MSAA is also a member of the MS Coalition (founding member, if I recall correctly). Their acronym is sometimes mistaken for the digital display technology known as multisample anti-aliasing which, although nearly as popular, does far less to help the fight against this horrible disease.
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#3549725 - 04/03/12 07:19 AM Re: A10 Late night... [Re: Wrecking Crew]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
Enforce the following:

Random System Failures - ON (People hate me for this one, but since you have a pretty short distance to fly ... biggrin )
Unlimited Fuel - OFF (You don't want people running around and flying for ever, right?)
Unlimited Weapons - OFF (Because you don't want a single guy killing EVERYTHING on the map with CBU-105's in the span of 30 min)
Radio Assists - OFF (Completely unnecessary. Essentially a cheat)
Immortal - OFF (Self explanatory)
Game Flight Mode - OFF (Self explanatory)
Game Avionics - OFF (Self explanatory)
Civ Traffic - as desired (Everyone will be treated to the same road traffic)
G-Effects - Realistic (No point in using any other setting with A-10C or BS2)
Birds - 100% (There are two basic dangers of flying really low: Downdrafts/high turbulence and birds, and downdrafts are not modeled)

Do not enforce:

External views (Not everyone cares for them)
Map options (Again, not everyone cares to see everything on the map)
Tool tips (Some people don't want tooltips. Leave it as a player choice)
Labels (By having those on, you take away from operating the aircraft. Leave'em off, and players who want'em will turn'em on)
Scenes (This is what makes it or breaks it for weaker computers. Do NOT enforce it, let the player choose in his own setup).

Originally Posted By: Wrecking Crew
OK, here are the two screens from the Mission Editor for Nuke Plant v11p - pretty much the same for Road Kill.

GrayGhost, what would you change from my settings, and why change, if you don't mind?


Edited by GrayGhost (04/03/12 07:24 AM)
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#3549834 - 04/03/12 09:40 AM Re: A10 Late night... [Re: EinsteinEP]
Wrecking Crew Offline
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Loc: Colorado
Originally Posted By: EinsteinEP
Originally Posted By: Wrecking Crew
What's MSAA?
multisample anti-aliasing


I think I'll give the MSAA setting a try.

I like reading mystery/fiction novels from first to last, over a few months. Recently I picked up Stephen White's series with stories based out of Boulder, Colorado, where I lived for many years and still live close to. One of the main characters in his books has MS. My big, strapping sergeant in the Army got MS after I left the service and I heard how it reduced him down severely in body mass in a short time.

WC

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#3549836 - 04/03/12 09:45 AM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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Actually this is a problem, and one that was thought to be cured. Will report to the devs.

Originally Posted By: eno75
And yes- when I was checking it out between my comps I had to go to the history tab as well. Not sure I like that but if people remember to check that tab- if they've been in my server before- we should be okay.
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#3549840 - 04/03/12 09:55 AM Re: A10 Late night... [Re: GrayGhost]
Wrecking Crew Offline
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Registered: 03/04/07
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Loc: Colorado
Originally Posted By: GrayGhost
Enforce the following:

Random System Failures - ON (People hate me for this one, but since you have a pretty short distance to fly ... biggrin )
Unlimited Fuel - OFF (You don't want people running around and flying for ever, right?)
Unlimited Weapons - OFF (Because you don't want a single guy killing EVERYTHING on the map with CBU-105's in the span of 30 min)
Radio Assists - OFF (Completely unnecessary. Essentially a cheat)
Immortal - OFF (Self explanatory)
Game Flight Mode - OFF (Self explanatory)
Game Avionics - OFF (Self explanatory)
Civ Traffic - as desired (Everyone will be treated to the same road traffic)
G-Effects - Realistic (No point in using any other setting with A-10C or BS2)
Birds - 100% (There are two basic dangers of flying really low: Downdrafts/high turbulence and birds, and downdrafts are not modeled)

Do not enforce:

External views (Not everyone cares for them)
Map options (Again, not everyone cares to see everything on the map)
Tool tips (Some people don't want tooltips. Leave it as a player choice)
Labels (By having those on, you take away from operating the aircraft. Leave'em off, and players who want'em will turn'em on)
Scenes (This is what makes it or breaks it for weaker computers. Do NOT enforce it, let the player choose in his own setup).

Originally Posted By: Wrecking Crew
OK, here are the two screens from the Mission Editor for Nuke Plant v11p - pretty much the same for Road Kill.

GrayGhost, what would you change from my settings, and why change, if you don't mind?




Thank you, GG,
That is great information. If I could have labels initially off I'd do that. I like them on at this point, and selectable. But I'll give that Moa's missions w/o labels made me a better flyer. I will incorporate Mission Options based upon your information and finalize the designs and make a Labels On and a Labels Off version of them. Eno can surprise us with his choice of which ones to run. Brush up on the RWR, pilots!


Random failures, eh? Hmmm. Bird strikes are surprising when they happen, "Hey what the heck? My right engine just went out on takeoff!"


WC

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#3549868 - 04/03/12 10:37 AM Re: A10 Late night... [Re: Wrecking Crew]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
Originally Posted By: Wrecking Crew

Thank you, GG,
That is great information. If I could have labels initially off I'd do that. I like them on at this point, and selectable.


Yep, that's why the option is there - you can have someting by default but the user can have his preference smile

Quote:
But I'll give that Moa's missions w/o labels made me a better flyer.


It invariably will. You now have to plan how you'll fly so that you fly safer while you look around for enemies. You'll have to get better at ID'ing targets too (not just visually, because sometimes you can't do this, even with the pod - you have to take other factors into account, such as reports from your own ground forces, direction of travel, what sort of ground forces are available to you and what they are doing, etc).
You will have to do BDA to verify the destruction of targets - and suddenly and AFAC starts becoming more and more useful, and those data-links and the ability to assign targets becomes eye-opening.

Quote:
I will incorporate Mission Options based upon your information and finalize the designs and make a Labels On and a Labels Off version of them. Eno can surprise us with his choice of which ones to run. Brush up on the RWR, pilots!


And get your head out of the pit/hud biggrin #1 killer of sim pilots is being stuck in your cockpit. I recall someone heading to my base to bomb it, co-altitude, flew right past me - I was certain I was about to get a missile in the face, but it never happened. Once I realized he was flying blind (I WAS right in front of him) I lead turned him and he never got around to trying that bomb-run.
Eyes out of the cockpit!

Quote:
Random failures, eh? Hmmm. Bird strikes are surprising when they happen, "Hey what the heck? My right engine just went out on takeoff!"


Yep, the highest chance of hitting a bird is always during TO/Landing. As for random failures, you may now have to decide on some go/no go parameters for your mission. Can you continue with your mission with an MFD missing, or a busted CADC? You most likely can, with very little ill effect. What about your HUD? Pretty annoying, but you may be able to continue without it as well, depending on what you're doing (get the backup sight up and use that for delivering bombs and guns ... unfortunately I don't think anyone has any instructions on how to do that, and it's very much procedural: You fly this airspeed, that dive angle, and at this estimated distance this is how you aim, drop bombs/guns etc). Of course, landing and getting it all fixed only takes 3 minutes ...

Alternatively, even without a HUD you can act as AFAC in a pinch.
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#3549882 - 04/03/12 10:57 AM Re: A10 Late night... [Re: GrayGhost]
Wrecking Crew Offline
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Registered: 03/04/07
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Loc: Colorado
Originally Posted By: GrayGhost
Originally Posted By: Wrecking Crew
But I'll give that Moa's missions w/o labels made me a better flyer.


It invariably will. You now have to plan how you'll fly so that you fly safer while you look around for enemies.


Quote:
Random failures, eh? Hmmm. Bird strikes are surprising when they happen, "Hey what the heck? My right engine just went out on takeoff!"


Can you continue with your mission with an MFD missing, or a busted CADC? You most likely can, with very little ill effect.



When I was flying on Moa's server I got to a point where for every mission I had pages of notes of the briefings and target/important location map coordinates written down. Before takeoff, I'd spend a few extra minutes in the cockpit programming my CDU with additional waypoints. I also got to know how to triangulate an RWR alert on the TAD.

In the Nuke Plant mission there is a Predator orbiting but I don't know how to utilize the reports, or how to incorporate a FAC into the mission design, but I do know how to add radio menu items.

---

As for bird strikes... and slight damage... In Road Kill, when an enemy convoy gets to a Hold position near the airbase, some troops disembark and take out Iglas. I got off the base and an Igla took out the left MFCD but I still had Mavs so continued on. Good comments, GG.


WC

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#3549892 - 04/03/12 11:25 AM Re: A10 Late night... [Re: Wrecking Crew]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
Originally Posted By: Wrecking Crew
In the Nuke Plant mission there is a Predator orbiting but I don't know how to utilize the reports, or how to incorporate a FAC into the mission design, but I do know how to add radio menu items.


The reports may come with a target assignment via datalink, which makes things easy. If not, you input the given coordinates in the CDU (just keep in mind that they are in MGRS, not LL) just like you did with Moa's mission.

A human AFAC is another story and may make things easier by always sending you data-linked targets from his hog, or just telling you to hit his SPI. Definitely an interesting role.

Quote:
As for bird strikes... and slight damage... In Road Kill, when an enemy convoy gets to a Hold position near the airbase, some troops disembark and take out Iglas. I got off the base and an Igla took out the left MFCD but I still had Mavs so continued on. Good comments, GG.


The nerve. Scratching the paint on your hog biggrin
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#3550050 - 04/03/12 03:41 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Posts: 193
Loc: Alberta / BC, Canada
Doesn't look like he's saying labels on or off. You can probably leave them off and not enforce. That way the client can turn them on if desired. Either way I guess- guys who don't want them can turn them off if it's turned on. If we do scheduled fly ins and I'm hosting- grab your thinking grenades because labels will be going the way of old yeller.

System failures may be asking a bit much though I know it's a great way to learn. I get enough random failures from errant missile strikes and flak. The others are obvious I think-

WC thanks for taking a ride on the server. Glad to hear its smooth and I hope it will be for bigger numbers of players too. I'm actually on my way home tonight so I'll be on later for a bit. Going to be loading everything up on the actual server computer so I can play on the main one.

And yes- interested in seeing if WC can integrate the "human" element into the missions. Random variable priority targets would really help to scatter the mission a bit. Is that possible? For example if you found out you had to hit a certain target last- or first... Randomly generated (intel source needs to get clear). Not sure if that's how it works or not. Maybe something you could work into the next mission. Like- which hill to hit? Which hill is the general at? Last minute coordinate changes...

Don't get me wrong WC your missions rock! Just wondering if that's possible?
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#3550051 - 04/03/12 03:46 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Yep, it is possible to set percentage of occurrence. That is going into White Bird, me thinks.

Eno, I should have finished mission to you by the time you sit down at your computer.

WC

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#3550055 - 04/03/12 03:54 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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White bird?? Already?
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#3550068 - 04/03/12 04:12 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
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Loc: Colorado
No no,, the almost-but-never-not-quite-done missions, i.e., w/o labels!


Gaaak, these will be tough.

WC

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#3550079 - 04/03/12 04:29 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
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Loc: Colorado
Oooo Kaaay,
What the heck, let's take off the training wheels and push this bike down the road!


Here are the Mission Options for both Nuke Plant and Road Kill -



WC



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#3550083 - 04/03/12 04:30 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
Yeah. I'll say.

On Roadkill when the forces sort of blend guys will need to excel at target id. And with all the civilian traffic not all on the roads are hostile. Love that. Have to linger, find a target... And engage the same target knowing that civilians are all around while cOnvoys are present. Intense!

I just stumbled onto lobos checklist file- awesome. Paulkiri has one too but like I said in the thread lobos may be less detailed but was much easier to follow. I'm going to be practicing my cold starts.

And WC- remember it ain't taking the training wheels off if we don't enforce it.


Edited by eno75 (04/03/12 04:33 PM)
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#3550104 - 04/03/12 05:09 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Hey Eno, read your post and decided to find that checklist myself. Wow. Great on my phone, and I've been meaning to ask if there's one that has the CMS Programs, and this one does. Thanks for indirectly helping me!

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#3550134 - 04/03/12 06:21 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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That is what the thread is all about!
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#3550362 - 04/04/12 07:29 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Originally Posted By: eno75
And WC- remember it ain't taking the training wheels off if we don't enforce it.


Eno, when I read this a light bulb came on. DOH. Such that there is more room for further adjustment.

Looking forward to flying together on your server. You home through Saturday evening?

WC

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#3550368 - 04/04/12 07:37 AM Re: A10 Late night... [Re: eno75]
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In fact, do you really want people joining in with immortal, and unlimited fuel and weapons on? Game avionics and flight model? smile
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#3550421 - 04/04/12 08:53 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Nope.

I'm about to become a hard-a$$. butt

WC

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#3550521 - 04/04/12 10:42 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Now I'm home until Tuesday morning smile

Time to fiddle faddle with the server.

Edit: dedicated server is up and running. I'm I'm there with my main platform to make sure there are no crashes from commectivity.

One thing: I have gone into the configuration file in word pad to change the setting for pause on start but my server computer stubbornly won't change- any thoughts about that?


Edited by eno75 (04/04/12 11:26 AM)
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#3550588 - 04/04/12 11:59 AM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Hi Eno, try copying it to your desktop, making the change, saving and then overwriting the original in the game folder. I had to do that to update graphics.cfg to max at 40 FPS. In case it made things smoother, it was pretty good to start with though.

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#3550603 - 04/04/12 12:20 PM Re: A10 Late night... [Re: eno75]
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Use Notepad++ to make any .ini changes!!
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#3550608 - 04/04/12 12:24 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Sorry- yes I meant notepad. Wasn't thinking. So I'll try copying it, changing it, then pasting back in original folder- overwriting the one that is there. That makes sense. I'll try that.
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#3550609 - 04/04/12 12:26 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Yeah, what's all this stuff about constraining the frame rate, anyway?

I'm running a 30" monitor at 1920 x 1200 at 59 Hz. I saw some stuff over at DCS Forums about locking down the frame rate at or lower than the monitor frequency? And turning off VSync, too.

WC

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#3550665 - 04/04/12 01:51 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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I heard it made a difference with one of the versions. I just did it in case it did. Game plays smooth on my machine anyway, I have pretty good everything across the board. Nothing crazy but definitely capable of the buttery smooth Hog. So far I've only installed Chrome and A-10. Can't think of anything else I need smile

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#3550834 - 04/04/12 06:02 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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K boys... got a new one for you.

Basically- I've transferred all the settings from the other machine over to the dedicated one. Interesting thing is happening, however.

On the server machine I turned off the 3d rendering through the graphics config file- just like I did on the other one. Somehow, it's preventing a majority of buildings from being loaded.

We thought it was going to have something to do with the server at a low level of detail- but I tried putting it on high; I've tried clicking on and off on "use these settings for all missions; we tried enforcing "high" scene settings in the mission editor- the only thing that has worked is to turn 3D rendering back on. Now it works fine.

Any thoughts on that?

And on another note- I'm in mucking around with the server right now but if someone wanted to play (Road Kill) then come on in.

Edit: turned the rendering back off and it worked this time. Next I'm going to try turning the level of detail down and see if it holds.


Edited by eno75 (04/05/12 07:05 AM)
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#3550872 - 04/04/12 08:22 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Eno's server is running smooth and is listed under Internet now.

Here's what I'm going with for Mission Options for Road Kill & Nuke Plant - Map objects are all on and Labels are Forced Off. Scenes, CIV = High, G-Effects = Sim.




I'm reluctant to turn off labels. pilot band





WC

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#3550882 - 04/04/12 09:07 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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So I guess the game doesn't like you to ALT tab out of it when you're serving, eh? Any chance they're going to get that fixed? I had my comp running it in a windowed mode and as soon as the gf's son went on there to do his own thing it crashed out completely. That's not fantastic... that's for sure.

Another thing- not sure what I'm doing wrong but any time I've tried locking a maverick onto a target via TGP I get nothing. What's the trick?

The server is back up on nuke plant but I'm out for the night.


Enjoy!
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#3550924 - 04/05/12 01:29 AM Re: A10 Late night... [Re: eno75]
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Yep, no alt-tabbing if you're the host. No problems on SP or when you are the client though.

Locking Mav - TMS Up Short to encourage it to lock on to whatever's under the crosshair. If you wait for it to lock by itself, you'll be too close to the target.
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#3551038 - 04/05/12 07:01 AM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Jeeze I was JUST getting to a point where I wasn't quiiiite such a missile sponge too WC. Guess I'll have to start listening to your altitude advice, and also keep the threat engagement envelope chart handy. Looks like you're getting whacked at Angels 6 in your screenshot above, tsk tsk biggrin

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#3551047 - 04/05/12 07:20 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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That was an interesting event actually. I had just been handed the green wiener as well and restarted moments before I think that photo was taken. I lined up on runway 24 and was doing a final check on things when it happened. Suddenly GG (was that our GG?) called in emergency landing and I could see a smoke trail just to my right. I promptly boot-scooted out of there to a taxiway between runways. He made it down without incident though wasn't happy with the body- fender work performed on his hog. Was neat- WC was in the background spectating (he was working on something) taking screenshots every now and then and I was busily being shot down every 15 minutes (takes me 12 to get airborne). On one restart I was just rolling out of the hangar when my immediate area got hit by artillery. My hog was quickly transformed into a tetley tea bag and all my tires reduced to nothing. Pretty intense. By the time I got going again I rolled out only to find that all the friendly ground forces in my area were on fire... Yikes.

I am starting to get the hang of things but I have to have my iPad closer next time so I can use those checklists. Time and time again I was finding I could have used them- from my normal checks, to the counter measures program lists, to engagement envelopes etc. Starting to better understand what each button does on which display and what menu etc. thanks to WC for making the experience so emersive!
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#3551069 - 04/05/12 08:01 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Hmm, I'm a bit surprised that the server in Windowed Mode will crash on an Alt-Tab. I've tried flying in Windowed Mode but don't like how the mouse will get lost outside of the window.

I gotta say how nice Eno's server performs. Very smooth, right down to the weeds and in the smoke.

We sure have tightened up on the flying aids. Haven't turned on Random Failures since there's so much enemy air defense to deal with.

Yes, that was GrayGhost in the explosion pic. He was over the base and some enemy units got in close and unloaded soldiers with Iglas and it was like Roman Candles after that. He took damage and called for an emergency landing as Eno was about to take off so I did a couple of ATC calls and GG got down fine. The pilots in the mission did a good job of clearing out the enemy convoys approaching the base but the enemy is coming from three sides. A tip - the air defense ten miles south of our base is a big threat that doesn't need to be attacked - just stay away, concentrate on the enemy convoys from the north-east and -west.

WC

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#3551092 - 04/05/12 08:25 AM Re: A10 Late night... [Re: eno75]
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In that case, I think I got a little too close to an SA-19, IIRC, while trying to hunt it down (or overflew one that was initially hidden behind a hill. I forget). The missile took out both engines, so I jettisoned everything, fired up the APU and conserved stick and other flight control surface movement (to conserve hydraulic pressure). Fortunately I had enough altitude to make the landing. My landing gear was severely damaged so I wasn't able to stay on the runway. Had I known, I'd have belly-landed.

Originally Posted By: eno75
Suddenly GG (was that our GG?) called in emergency landing and I could see a smoke trail just to my right. I promptly boot-scooted out of there to a taxiway between runways. He made it down without incident though wasn't happy with the body- fender work performed on his hog.
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#3551100 - 04/05/12 08:32 AM Re: A10 Late night... [Re: Wrecking Crew]
GrayGhost Online   content
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Originally Posted By: Wrecking Crew
I gotta say how nice Eno's server performs. Very smooth, right down to the weeds and in the smoke.


It's because he's not using it as a client as well, among other things. The A-10C pit eats up performance.

Quote:
We sure have tightened up on the flying aids. Haven't turned on Random Failures since there's so much enemy air defense to deal with.


In a real situation, there wouldn't have been any base defense with this sort of setup. The base would have been abandoned and the planes flown to the alternate. Better than letting them get shot down in that soup. The only other option is to provide SEAD, plus at least one really heavy friendly tank formation to eat up enemy armor from one direction at least. If you're just getting surrounded like that without help, forget it. Launch the hogs and go to Inkirlik.

Quote:

Yes, that was GrayGhost in the explosion pic. He was over the base and some enemy units got in close and unloaded soldiers with Iglas and it was like Roman Candles after that. He took damage and called for an emergency landing as Eno was about to take off so I did a couple of ATC calls and GG got down fine. The pilots in the mission did a good job of clearing out the enemy convoys approaching the base but the enemy is coming from three sides. A tip - the air defense ten miles south of our base is a big threat that doesn't need to be attacked - just stay away, concentrate on the enemy convoys from the north-east and -west.


Actually, any and -all- SAM threats need to be attacked. Especially the big ones. If it's there and can't do anything useful, then just remove it - no one would put it there anyway in that case (regardless, again, the airfield should not be surrounded like this. There should be a clear border area with friendly units, and even if the airfield is temporarily cut off, there should be friendly armor fighting to re-establish contact. If not, then you abandon the base, you don't lose equipment to a lost cause).

Regarding the iglas - I went hunting for them but I misjudged my spacing ... realistically, I didn't have the right weapons for the job other than the gun, either ... maybe should load up on Mk82's next time.
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#3551150 - 04/05/12 09:25 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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GrayGhost,
You avoided an SA-8 OSA at one point. You'd said something about doing left - right turns to waste away the SA-8 energy. Then it looked like you did a dive to the deck when the SA-11 Buk shot at you - avoiding that missile, too. Can you give us some commentary on the maneuvers you are using against these different types of missiles?


As for abandoning the base, in the famous words of Cadet Zack Mayo, "I got no where else to go!"



WC





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#3551155 - 04/05/12 09:30 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Originally Posted By: eno75
Another thing- not sure what I'm doing wrong but any time I've tried locking a maverick onto a target via TGP I get nothing. What's the trick?


When the target is moving down the road it is tough to lock them in Point Mode. Need to get in to about 10-12 miles.

WC

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#3551179 - 04/05/12 09:45 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Fair enough I'll keep that in mind!

On a side note was able to drop server settings now and all is running well. Did a test flight on roadkill and it's sharp.
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#3551190 - 04/05/12 09:59 AM Re: A10 Late night... [Re: Wrecking Crew]
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That's one thing you can do, after the missile rocket expires - as of that point, it's a suicidal glider, and all it knows to do is turn and slow down. By turning left and right a little you force it to turn and burn speed (if you turn a lot, then you just give it closure). Note that I'm assuming you're running from the missile in this case.
If the missile is on your beam, you would do a vertical snake instead.

Regrding the Buk, I didn't know where it was exactly, but I knew it was far enough that I could break lock by dropping under the radar horizon ... had it not been on a mountain. realistically speaking, it probably should have a some problems tracking things looking down into ground clutter, but that wasn't modeled I think. Nevermind the difficulty of getting up on that peak wink
So, I dove for two reasons: Hoping to break track via radar horizon, and forcing the missiles to fly at low altitude (more air density, so it slows down faster, ie. less range).

The appropriate maneuvers against a particular missile launched at you really depend on where you are in that missile's energy envelope. The A-10 isn't very good at dealing with highly maneuverable missiles, though it isn't impossible to do so. Take the iglas - actually not terribly maneuverable, don't have a prox fuze, but they are effective - after all they -are- guided, and they attack from relatively short range with little warning.

You can defeat them in a number of ways, and if they're on your beam you can use an orthogonal roll (... which I didn't do ... boo on me). Ortho-rolls are very easy to mess up in A-10C ... most people will just haul back on the stick and stall the plane instead of max-performing it. And most people just won't be up to speed to make an effective ortho-roll (speed is life. That's one more reason to not haul 6 mavs and 12 bombs).

Missile evasion is somewhat complex because a lot of factors enter into it, and some are not well represented in DCS. From a pure kinematic standpoint, if you cannot out-run the missile, put it on the 3-9 line and do an ortho-roll at the last moment. This may at least protect one of your engines so you can limp back home. If you have the time -and- altitude, and it won't take you down into SHORAD, you can also dive for speed to help you with the last ditch maneuver.

Originally Posted By: Wrecking Crew
GrayGhost,
You avoided an SA-8 OSA at one point. You'd said something about doing left - right turns to waste away the SA-8 energy. Then it looked like you did a dive to the deck when the SA-11 Buk shot at you - avoiding that missile, too. Can you give us some commentary on the maneuvers you are using against these different types of missiles?


Then why are you even there? wink

Quote:
As for abandoning the base, in the famous words of Cadet Zack Mayo, "I got no where else to go!"
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#3551236 - 04/05/12 10:50 AM Re: A10 Late night... [Re: eno75]
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Very good points GG!

I think the most important aspect here is how deep you are in the engagement envelope of the SAM. In the game, radar-guided launchers seem to launch at you just after you enter their range, so beaming the missile, diving, ortho-roll, etc. are very effective as the missile would not have enough energy to match your maneuvers and still be close enough to do damage. It's easy enough to bait radar SAMs this way, either to exhaust their missiles or get a bead on their location. If these SAMs launched at, say, half-range, the A10 does not have enough energy to out-maneuver the missile or to put it another way, the missile will have enough energy to match maneuvers and still be close enough to damage the A10.

IR SAMs in this game are very scary. Since IR missiles obviously need your heat signature, the launchers launch with you well within the missile's range... hence better to stay up and gamble with long-range radar-guided SAMs than play with the IR SAMs.
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#3551256 - 04/05/12 11:03 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Good link for the ortho roll. Ortho roll

This dude tangles with a Fulcrum for about 10 minutes... avoids a number of missiles and performs the maneuver.

I was aware of some of the basic principals- but I need to do some more looking into which SAMs (besides the heat seaking) are fire and forget. Which ones can you dive under the tracking radar horizon and which have their own radar on board.

The energy of the missile as you explain it reminds me of my F14 Fleet Defender days- they go into quite a bit of detail about such things and you describe it perfectly as a suicidal glider. It makes it much easier to visualize when you have one coming at you. I remembered about putting it on your 3-9... and your post was a good reminder.

Interesting point about bringing the missile down lower into thicker air- I guess you get a combination of effects between being pulled downwards by gravity versus the thicker air... which aspect is more prominent?
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#3551257 - 04/05/12 11:03 AM Re: A10 Late night... [Re: - Ice]
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Not if I have anything to say about it ... biggrin

Right now you can make Radar SAMS 'a little smarter' by using a trigger centered on the SAM to manipulate his fire orders. Just set the SAM's ROE to 'do not fire' until it finds a plane inside the trigger zone ...

Anyway, there are a few issues to be taken care of to make all of this missile stuff work even better. In the end, beaming will be probably the best maneuver you can use in any situation where you cannot outrun the missile, together with chaff. But that's the future.

Originally Posted By: - Ice
IR SAMs in this game are very scary. Since IR missiles obviously need your heat signature, the launchers launch with you well within the missile's range... hence better to stay up and gamble with long-range radar-guided SAMs than play with the IR SAMs.
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#3551297 - 04/05/12 11:54 AM Re: A10 Late night... [Re: GrayGhost]
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Originally Posted By: GrayGhost
Right now you can make Radar SAMS 'a little smarter' by using a trigger centered on the SAM to manipulate his fire orders. Just set the SAM's ROE to 'do not fire' until it finds a plane inside the trigger zone ...


Wow, didn't think of that! Now I think things just got harder.

BTW, my "trick" used to be to get the Buk to launch a missile, then I would put it on my 4/8 o'clock, essentially beaming it and running away a bit and also diving down about 20 degrees. This makes the missile aim for an intercept in front of and below me. Once I guesstimate that it has burned out its rocket, I then execute some maneuvers to make it bleed off more energy. Pulling up and/or reversing direction or maybe executing a split S and also pulling up at the end of that maneuver. I usually find the missile explode well below and behind me.

Any comments? Obviously this was with the default setup for the SAM, I wonder how that tactic will do to a SAM with a "do not fire" ROE until say 50% range...
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#3551307 - 04/05/12 12:05 PM Re: A10 Late night... [Re: eno75]
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Thing is, it's hard to say if you're doing it right from a description - obviously, you're making the missile miss, which is just fine, so you have success there, but we already know it's going to be pretty much dead when it reaches you.

The only way to test if your last ditch maneuver is good is to do it when the missile is still capable of hitting you. One thing for sure, do NOT pull up with a missile unless it's your last ditch maneuver (basically an ortho roll) and if at all possible, do it inverted and pulling down rather than pulling up.

The ortho-roll requires you to point your wing at the missile (so on your 3-9. You could do 4/8 but it makes the missile less susceptible to countermeasures and thus more susceptible to intercepting you wink ), pull a lot of Gz when it's a couple seconds away from hitting you (you need speed! SPEEEEEEEEEEEEEEEEEEEEEEEEEED! ) and keep your wing pointed at it - ie. you're rolling at the same time. It's going to look like you did a part of a barrel roll.

If you get launched at inside the missile's high energy zone, set up for an ortho roll immediately, put CM's in 'zomg panic' mode just before you're about to execute the last ditch maneuver, and then execute.

There's no way to get out of this 100%. In reality, you should expect losses, and the simulator well ... simulates that. The only way to not get beat up by SAMs in this case is good intelligence.
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#3551402 - 04/05/12 01:56 PM Re: A10 Late night... [Re: eno75]
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Hmmm... Pull down rather than up? Why? I would think pulling up since it will force the missile to "use up" energy to adjust course and I would think "going UP" required more energy to do than "going DOWN."
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#3551412 - 04/05/12 02:08 PM Re: A10 Late night... [Re: eno75]
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It'll use up energy going down, too. It has to pull (by rule of thumb for proportional navigation) about five times the amount of g's you're pulling in order to match you, for an out of plane maneuver (in-plane makes it a lot easier for a missile, this is why you never fly a flat turn into a missile as your actual last ditch defense). By going down you maintain your own energy, which the hog doesn't have an abundance of, and possibly force look-down ( = more sensor problems ) for the missile - once you complete the maneuver, if you escaped, you're closer to radar clutter, you've maintained more energy, and you're ready for the next missile in case it was a well-timed double-tap.

What if you have gone up? You drop to below 250kt on the top of your maneuver and the next missile ends all your problems.
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#3551443 - 04/05/12 03:00 PM Re: A10 Late night... [Re: eno75]
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Won't it lose MORE energy if you went up? ie, 5x more G plus losing energy on the climb too?

Basically, what I'm thinking is this --- the missile, once it finishes its burn, is essentially "coasting" or gliding and is bleeding off energy the whole time just to maintain altitude. Having to adjust course, pull Gs, etc. uses up more of this energy. Having to adjust course DOWNWARDS and maintain the dive doesn't cost as much energy as having to adjust the course UPWARDS and maintain the climb. On the other hand, the A10 has loads of energy -- called fuel -- and although a climb may bleed off energy, the A10 has "reserves." Obviously I'm not talking about a silly panic-climb that ends with the A10 in the air waiting to get a missile up it's behind, I'm talking more about short, controlled climbs at max throttle, making off-plane (out-of-plane) maneuvers, etc.

I guess I'm just not keen on losing altitude if I can help it since I know the A10 struggles to climb back up, so unless I know the area below me is clear of short-range SAMs (ie, I am over water or friendly territory), I prefer to lose as little altitude as possible.
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#3551446 - 04/05/12 03:05 PM Re: A10 Late night... [Re: eno75]
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Good tip GG, I knew about the 3-9 line of course from years of dimming, but I was in the "pitch up to force the missile to bleed energy climbing" club too. You make a good case for diving instead, especially in the "now less energy!" Hawg...

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#3551461 - 04/05/12 03:29 PM Re: A10 Late night... [Re: - Ice]
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Originally Posted By: - Ice
Having to adjust course DOWNWARDS and maintain the dive doesn't cost as much energy as having to adjust the course UPWARDS and maintain the climb.


It'll get the exact same advantage from God's G that you will, so it cancels out. The difference - you won't be a slug after completing this maneuver.

Quote:
On the other hand, the A10 has loads of energy -- called fuel -- and although a climb may bleed off energy, the A10 has "reserves."


A whole bunch of reserve energy waiting to explode when that second missile finds you 10 sec later, as you realize that you couldn't get your nose back in time and you're 50-100kts too slow to do anything about that missile now. Ortho-rolls are violent smile

Quote:
Obviously I'm not talking about a silly panic-climb that ends with the A10 in the air waiting to get a missile up it's behind, I'm talking more about short, controlled climbs at max throttle, making off-plane (out-of-plane) maneuvers, etc.


I'm talking about a last ditch maneuver. I already said you can do a vertical snake if the missile isn't close and its rocket is burned out.

Quote:
I guess I'm just not keen on losing altitude if I can help it since I know the A10 struggles to climb back up, so unless I know the area below me is clear of short-range SAMs (ie, I am over water or friendly territory), I prefer to lose as little altitude as possible.


Well, an Igla may put a hole in your plane ... a large SAM will make a hole out of your plane wink
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#3551506 - 04/05/12 05:10 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
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GG,

New addition to the mission:
"A BLF C-130 will evacuate non-essential personnel to safety. Allow this aircraft to take off with priority."



I volunteered you to escort the C-130 to Anapa. (All of the nurses and clerks are on board. The mess staff elected to stay and fight along with the A-10C crews.)


WC


biggrin




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#3551512 - 04/05/12 05:24 PM Re: A10 Late night... [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Originally Posted By: Wrecking Crew
Hmm, I'm a bit surprised that the server in Windowed Mode will crash on an Alt-Tab.


Eno, just remembered something from the DCS Forums - a guy there said that to run in Windowed Mode, use the screen res that is one below what your monitor is set to. This should window A-10C such that you can get to the task bar and not have to Alt-Tab.

WC

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#3551593 - 04/05/12 09:21 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
An army (Air Force?) fights with its stomach! And so forth...

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#3551600 - 04/05/12 09:44 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
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Eh tomcat- you not on ts3 today?? Was in there hoping to talk to you but couldn't connect. Saw you doing quite well in Roadkill.


Nuke plant up tonight with np1 having had quite a trouncing.


Edited by eno75 (04/05/12 09:45 PM)
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#3551606 - 04/05/12 09:53 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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I was on but wasn't on TS cause I was waiting for our ride and only had a short amount of time- we were headed out for some fun at a friends place. Just wanted to do as much damage as possible before heading out for the night. I had just armed up with Mk-82s when the cab arrived or I woulda messed UP those Iglas wink

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#3551615 - 04/05/12 10:32 PM Re: A10 Late night... [Re: Wrecking Crew]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
Interesting twist biggrin

I think to complete the scenario, destroy the initial wave (or stall it) until people get evacuated, and then destroy 'leakers and sneakers' as they try to stop other evacuations ... until evacuation is complete and everyone hits the road before the final wave takes over the base biggrin

Originally Posted By: Wrecking Crew
GG,

New addition to the mission:
"A BLF C-130 will evacuate non-essential personnel to safety. Allow this aircraft to take off with priority."



I volunteered you to escort the C-130 to Anapa. (All of the nurses and clerks are on board. The mess staff elected to stay and fight along with the A-10C crews.)


WC


biggrin



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#3551768 - 04/06/12 08:05 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Interesting,,, another C-130 could attempt a landing to pick up the second wave of evacuees.

The C-130 could orbit until the Iglas are killed.

Devious...

WC

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#3551973 - 04/06/12 01:21 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Oooooooooh I like that! Would certainly add an element of focus to the mission. I think also that I understand why the bigger SAMs are on the peripheries of the mission- to prevent people from wandering out of play and keep it centralized in the action zone- not so much as an element of realism. At least that's the way I often see the "unreachable" areas.

By the way- went and dropped a couple CBUs in one of my missions- anyone else get bouncing Betty style bomblets? They hit the ground and then appear to bounce up in the air and then look like they explode in a whole other area... I've seen it a few times. Known bug?
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#3552064 - 04/06/12 04:21 PM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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Known BLU-108.

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#3552369 - 04/07/12 10:49 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Ended up making a few more changes to Road Kill. Jabow suggested that it would be better for the Black Sharks to be aligned with the Blue A-10Cs, so now all 12 Client slots are Blue.

C-130s were added to evacuate the non-combat personnel. It's dicey whether all three of them will make it out. I could not design in a C-130 to land at Sochi-Adler from the sea side of the runway, since that is not the active runway. It would have made a great scene to have had the last C-130 come in under fire and take off again w/in a few minutes. I did find out that an Igla on a C-130 is like a bee after a bear.

--- edit --- Oh yeah, I switched out the two CBU-97s for CBU-105's after seeing GG's vid post above. There are no CBU-108s available for the A-10C in v1.1.1.1.

Jabow also asked for more FARPs so I added some for both Blue and Red. It is easy enough to put some Red Sharks back in... But, like in -Ice's comment, I'm not so sure the mission would balance out right with a lot more Clients.


So, Jabow and I are having a grand old time last night and a pilot showed up - "Fun". I've seen him before on my server and have had a couple text chats with the guy. But then Jabow blows up on the ramp, says WTHeck, and then I see Fun take out Jabow with a mav, I pointed out his error and he shot me down with a winder, I think it was. That wasn't very nice.

ready

Eno, have you heard of Servman? It's a server monitoring tool, but that's about what I know of it. It may have current compatibility issues with DCS sims, though, seems there are some rumors to that effect.


WC


Edited by Wrecking Crew (04/07/12 10:52 AM)
Edit Reason: loadout

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#3552427 - 04/07/12 01:12 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Frick does that ever piss me off. Sorry that had to happen. I looked up serveman before- I think Einstein pointed it out to me. Looked simple enough but I'm not familiar with the interface.

Btw WC not sure but I think something crashes out roadkill at the end... Whatever the endpoint is- but any time I go back after a night of letting the server run i thas crashed out. Might be worth a look.
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#3552472 - 04/07/12 02:47 PM Re: A10 Late night... [Re: Wrecking Crew]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
Originally Posted By: Wrecking Crew
Ended up making a few more changes to Road Kill. Jabow suggested that it would be better for the Black Sharks to be aligned with the Blue A-10Cs, so now all 12 Client slots are Blue.

C-130s were added to evacuate the non-combat personnel. It's dicey whether all three of them will make it out. I could not design in a C-130 to land at Sochi-Adler from the sea side of the runway, since that is not the active runway.


That's strange ... it should absolutely land from the sea side.

Quote:
--- edit --- Oh yeah, I switched out the two CBU-97s for CBU-105's after seeing GG's vid post above. There are no CBU-108s available for the A-10C in v1.1.1.1.


That's because CBU-108's don't exist (AFAIK). The BLU-108 is the submunition used in the CBU-97 and CBU-105.
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#3552515 - 04/07/12 04:33 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Loc: Alberta / BC, Canada
Inbound and hot!

WC, TC and myself are meeting up on my server for some roadkill. All welcome.
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#3552950 - 04/08/12 03:35 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Registered: 06/23/05
Posts: 5472
Loc: Philippines / North East UK
Just played Road Kill on Eno's server. Wow, I never knew a target-rich environment until now. Very nice choice of air defenses too, my RWR was screaming like crazy all the time!

I must agree with GG though. Realistically, this airbase would've been abandoned and efforts to re-take it would be concentrated further south. However, it is a very interesting scenario and I'm glad we don't have to pay for the A-10s we bang up. smile

I would like to ask for a secondary airbase though, if nothing but a place to re-arm and refuel from. Annoying to take off from Sochi to be stuck with the same loadout over and over and over especially when you know there's one in your "arsenal" that would be better for the situation at hand.

I'm guessing this will be loads of fun for the Ka-50 drivers though. Just take off, move 2 miles west, then take out one convoy with your entire Vikhr load, then stay around for some guns action or go back to the FARP to re-arm. Pity I'm not too good at Ka-50s. A flight of two or four Ka-50s, parked in one spot, can easily take out the convoys, or maybe rotate with a Ka-50 or two going back to re-arm while the others "hold the line." Very interesting.
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#3552990 - 04/08/12 05:25 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Thanks, - Ice,
I just sent off another revision, with a few changes including an alternate base at Glendzhik. There are several FARPS now with refueling and rearming capabilities for the Ka-50 folks.

If you get in the mission early you'll be able to see the C-130s taking off with the evacuees.

WC


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#3553049 - 04/08/12 08:27 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I'll be in later getting clobbered if anyone is interested! I will be back and forth a bit unless someone is there- then I'll hang out for a bit.

WC or Einstein- what I'd also like to host is something of a "training area" mission- where guys can practice various skills depending on what base you take off from. Some would be take-off and landings, startups, some would be target ID / location, others would be weapons.

Anything like this exist- It would help to preserve the "multi player" feel but everyone would be in their own areas (together or alone just doing their own thing)... but people could talk and ask questions if necessary.

Ideas? Thoughts?


Running the new Roadkill and looks good- really smoothing out.
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#3553119 - 04/09/12 03:00 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Registered: 06/23/05
Posts: 5472
Loc: Philippines / North East UK
WC, we did some early starts so I did see the C-130s lift off. Nice touch, now if only it didn't eat up so many frames. frown

Really like your mission though, it gives "target-rich environment" a whole new meaning. Gets me thinking of weapon load-outs and stuff to properly tackle the mission. I think it would be best to take off from Sochi at the start, but then be from Glendzhik from thereon after. Might be a good idea to put some A10s from Glendzhik too so we can start from there once Sochi becomes overrun. Remember getting shot at by BMPs/T-80s at the start of the runway? Haha...

As for loadout, I'm thinking one aircraft with 6 Mavericks (yeah yeah, we threw "realism" out the window with this mission!!) and 4 CBU-97s, this guy will deal with any AAA or SAM vehicles in the convoy. Another aircraft will be loaded with as much MK-82s as it can carry plus 4 CBU-97s, his main task is taking out tanks. I don't know how you set up that SA-11 but we could use someone to keep him busy too! This is the first mission wherein I found it useful dropping two CBU-97s in one pass --- both due to the saturation of targets and due to the difficulty in making a pass and thus wanting to make as few passes as possible.

Eno, I have a mission designed for training purposes. Two actually. One is a more "realistic" full-procedure mission wherein you startup, take off, navigate, find the range, drop bombs, navigate, land, shutdown; another is a more quick-and-dirty select your weapons at the mission briefing screen and start 10nm east of the range. I've not made the quick-and-dirty mission MP as it was just for me to fool around different loadouts and see how to employ weapons -- you could select a loadout and be using your weapons within 5 minutes of mission start. The full-procedure mission is what I use to take newbies up for a spin, however due to the "practice range" concept, there are only a few targets in the range, good for one or two A10s. If anyone comes in looking to rack up some kills, he could do the range in 2 or 3 passes easy, thus leaving no targets for the guys who need the practice.

A large-scale training scenario is a bit difficult IMO. One squadron has a mission wherein nearly the entire map is a training area with 4 or 5 practice ranges scattered all about the map. That could to for a large-scale training, but we're talking about 20 minutes flight time ingress to the range.... not really ideal for those who only have a few minutes to spare.
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#3553238 - 04/09/12 09:11 AM Re: A10 Late night... [Re: eno75]
OlafM Offline
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Registered: 12/07/10
Posts: 90
ENO, for the training map check out DRAGON's training pack, it has several missions for multiplayer training with both A-10C and Ka-50 slots.

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#3553556 - 04/09/12 06:54 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
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Thanks for the lead. Looks like exactly the sort of thing I was after!
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#3553951 - 04/10/12 11:30 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
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Eh guys. Bit of an update on the server side. I'm heading back up to work right now and the server is up and running. It is running on the main machine with rendering off to give my 460s a rest. They're starting to show signs if wear- and I actually had artifact appear on the roadkill mission. I blew the cards out with compressed air and it seems back on track but I'm counting the days until the GTX 680 shows up. Hopefully soon!

On another note Einstein and I were in doing some training last night and I really quite like the training aspect of the game. I have one of dragons missions up right now- WC will be managing the server overall in my absence. He is very dialed in on his missions so if there's something you'd like to address or see addressed just let him know. He has been Johnny on the spot with fixes- great support.

A few noob lessons that I learned yesterday-

A. Buddy laze- you need to get the tgp in the general area and set as spi once the laser is locked up. You can leave your laser off completely.
B. ops check when called is your opportunity to read out fuel and damage to the flight lead.
C. Staggered take off- with groceries. Once the lead starts to roll out you can taxi onto the runway. Once he is wheels up you can roll out. Circular rejoin works awesome- lead starts a shallow bank and the rest cut inside him to makeup distance. Worked flawlessly- Einstein thought I had been practicing but really it is just that easy.
D. Turned settings to medium and it looks about the same and the performance of track ir is measurably improved. I was finding I was getting a bit of a sideshow while in roadkill when there were numerous smoke plumes. I have to take a hard look at some available mods that reduce smokestacks- and it would be nice if vehicles didn't burn for so long.
E. your tgp has an lss indicator at Osb 6 but though it is showing lss you need to click it to turn it on. Again you need to be looking at the right area.


Still having some trouble locking up mavs from the tgp- ground stabilize sometimes helps but not often.

I finally have the china hat long / short commands memorized. A brain damaged monkey could have had it memorized in two days of playing... I know. It just takes me a bit longer. Short forward is field of view, back is boresight. Back long is on waypoint and forward long is on spi. I have to type it out. Trying to figure out easy ways to remember. Forward is for attacking. Rear is reference.

Now then. Hooking spi is another challenge for another day. Broadcasting is a whole other. Frankly with the roadkill mission if someone doesn't take on the role marking targets we all are going to keep getting shot down. WC we might need to set some aircraft up as spotters... Maybe a cold and warm start aircraft with smoke, rockets, tgp... Something light and maneuverable. He can climb up to 20000+ and find / designate targets that the others can hook up to. Will improve teamwork etc-

And I'm dying to drop a 10 on that %*#{{*+ Tunguska that keeps taking me out every time I get into a shallow dive to lock up mavs. RRRRRRRRRRRRrrrrrrrr!!!!!!



Edited by eno75 (04/10/12 11:35 AM)
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#3553957 - 04/10/12 11:40 AM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
Senior Member

Registered: 12/17/03
Posts: 3427
Originally Posted By: eno75
A. Buddy laze- you need to get the tgp in the general area and set as spi once the laser is locked up. You can leave your laser off completely.


In fact you don't even need a TGP. All you need is the SPI so you can drop your bomb accurately.

Quote:
B. ops check when called is your opportunity to read out fuel and damage to the flight lead.


No, the ops check is for lead to be able to do the mental math of the flight's capacity. You should be checking your fuel on your own, and reporting damage if it happens.

Quote:
C. Staggered take off- with groceries. Once the lead starts to roll out you can taxi onto the runway. Once he is wheels up you can roll out. Circular rejoin works awesome- lead starts a shallow bank and the rest cut inside him to makeup distance. Worked flawlessly- Einstein thought I had been practicing but really it is just that easy.


You can be on the runway. Everyone takes their own lane, not the middle - and take-off is at 5 sec intervals to give enough spacing for abort if something goes wrong before you reach the 100kt mark (not sure if it's 100kt in the hog ... ). If the guy in front of you calls abort, you abort.

Quote:
Still having some trouble locking up mavs from the tgp- ground stabilize sometimes helps but not often.


Mavericks are fickle, but you also have to be aware which type you are using. Lock distances are different for IIR/CCD.

Quote:
Trying to figure out easy ways to remember.


You'll simply get use to it wink

Quote:
Now then. Hooking spi is another challenge for another day. Broadcasting is a whole other.


Both are simple operations. Hooking a SPI is done on TAD, place cursor on object you want to hook, TMS forward long as usual.
Broadcasting your SPI is just DMS left long.

Quote:
Frankly with the roadkill mission if someone doesn't take on the role marking targets we all are going to keep getting shot down. WC we might need to set some aircraft up as spotters... Maybe a cold and warm start aircraft with smoke, rockets, tgp... Something light and maneuverable.


Two mavericks, 2-4 bombs, smoke.

Quote:
He can climb up to 20000+


Not with that SA-11 hanging out there ...

Quote:
And I'm dying to drop a 10 on that %*#{{*+ Shilka that keeps taking me out every time I get into a shallow dive to lock up mavs. RRRRRRRRRRRRrrrrrrrr!!!!!!


Don't dive to lock your mavs then ... use the HuD cursor to set a SPI on or near target, level out, use that SPI to help lock your mavs on.
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#3553964 - 04/10/12 11:53 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Posts: 1649
Loc: Colorado
Have a safe trip to work, Eno, and back.

This has been a great thread discussion on many levels. A big Thanks! to all who have commented on mission design and server aspects of A-10C. I am eager to get off of Road Kill revisions and onto the next missions, but Road Kill is quite a monster in terms of ground unit activity and sim stresses. I'll spend the next few design hours tweaking out the graphics settings on both my end as a Client and some of the server settings such as Scenes.

I've sure enjoyed learning about trigger zones and building Farps and routing units around obstacles and generally frustrating all the Clients I can with difficult scenarios cool

I'm not happy with the frame rates on my new GTX 580 in Road Kill; I have a suspicion that some of the stuttering I'm seeing may be from the hybrid hard drive I installed in March so last night I moved DCS A-10C back to the primary HDD. Hopefully I'll get things running well in the next couple of days. I need to play around with a lot of the settings, I'm afraid. You'd think with a GTX 580 I could run AA at 16xQ and Water on Full and cockpit displays at 1024 Every Frame.

Say, last night I was looking for a Graphics.lua to lock my frame rate to 30 but I couldn't find it? Did that change with v1.1.1.1?


WC

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#3553980 - 04/10/12 12:24 PM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
Senior Member

Registered: 12/17/03
Posts: 3427
It's still there, in graphics.cfg I think.

Cockpit displays should be set to 512 (that's their real resolution more or less, you know ... biggrin )
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#3554266 - 04/11/12 03:10 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Registered: 06/23/05
Posts: 5472
Loc: Philippines / North East UK
Well, I'm on a 6970 with my A10C settings still the same as when I was running a 5770. Still stutters like mad, low-teen FPS when facing the coast.
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#3554335 - 04/11/12 06:57 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Loc: Colorado
I'm making good progress with my GTX 580 and the settings. All of the variables are going onto an Excel spreadsheet that I will share in a day or so. I do find that MSAA at 4x gives very good cockpit lines, while 16x and 16xQ are also the best choices, but I want to squeeze the best from the other settings, too, so I'll stay on 4x for more testing.

WC

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#3554735 - 04/11/12 07:00 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
Thanks GG- I won't respond to each point but suffice to say I heard what you're saying and have learned from it. Just going to take more practice in some cases.

I've had some success with teamviewer and was able to load the new roadkill mission that WC has made up to try and help deal with the adverse graphics performance. I also test ran a dragon mission yesterday as well- not sure if anyone had a chance to go in and try it out... was just a weapons test / practice flight. WC was in there but said he had some trouble with the esc key- not sure if that was fixed or not? Still working on those details.

Anyone else got some flying experiences to share? I know it's not very late but this is a great place to chat about your last mission / near miss / successful (crash) landing...
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#3554781 - 04/11/12 09:00 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
This is what I'm doing to optimize my graphics.


--- edit --- I changed the file and the new rev has a diff link ---
You can d/l this if you want...




The tests were all done using the Free Flight - Air Start mission. That provided a consistent scenario, vs. a Road Kill.

I have a few more settings to try out tomorrow. I'm running an EVGA GTX 580 -AR 1920 x 1200, 30", 59Hz, Dell 3008 WFP.


WC


ready


Edited by Wrecking Crew (04/12/12 07:27 PM)
Edit Reason: file link

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#3554786 - 04/11/12 09:06 PM Re: A10 Late night... [Re: GrayGhost]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Originally Posted By: GrayGhost
Cockpit displays should be set to 512


I like it. Funky. I'm doin' it.

bananadance

WC

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#3555215 - 04/12/12 12:59 PM Re: A10 Late night... [Re: eno75]
Frederf Offline
Junior Member

Registered: 10/26/09
Posts: 69
Keep it up Wrecking, I am quite interested in the results!

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#3555220 - 04/12/12 01:13 PM Re: A10 Late night... [Re: Frederf]
Hamblue Offline
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Registered: 04/03/12
Posts: 16
What are you using to get FPS? Is it an ingame command or a program such as fraps?
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#3555244 - 04/12/12 02:08 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
RCntrl-Pause and Fraps - they do agree.

WC

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#3555359 - 04/12/12 06:13 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
Smoke is a heavy, heavy hitter. Makes me wonder if the smokestacks / chimneys are just as bad or just a contributor. I did see that app that cuts down on that effect- the white smoke- but didnt see one that limits the smoke release to prevent overload. Seems ridiculous that I can do everything I need at about 60fps and then as soon as I kill a few vehicles my fps drops to 20.
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#3555407 - 04/12/12 07:48 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
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Here's the latest GooDocs link - seems the link changes with each upload of the same file -
A-10C Frame Rates

This is what I settled on.




I'm sure to tweak it a bit, but that's enough time spent. I could try to "break it" but there's work to be done.
matrix


The C-130's dropped the frame rate to 20, but she would, little beluga.



There were FRs as low as 15 when I flew over the Sochi-Adler base -




I dint stick around for the explosions since GG wasn't around I escorted the C-130 to safety. biggrin

WC



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#3555590 - 04/13/12 06:55 AM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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Strange that the 130's drop the FPS so much ... doesn't happen with other A-10's, right?

Anyway, I was probably doing A2A training during that time.
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#3555613 - 04/13/12 07:34 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Oh, I think it's due a lot from all the Blue armor at the base. When things start blowing up it'll prolly drop some more. But, yes, - Ice and I noticed a FR hit when looking toward the C-130, especially when on the base together.

No, it doesn't happen with A-10 Clients. I have not put other Allied aircraft on the same base before.


--

On another note, I can control Eno's Firehouse now. Hope to see youse guys upstairs tonight.

WC

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#3555706 - 04/13/12 10:07 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Registered: 06/23/05
Posts: 5472
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Any chance of changing the aircraft? Maybe some chinook helos or something? Might not eat too much FPS.

The funny thing is that even if the C-130 is just a speck, looking in that direction still eats up FPS.
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#3555717 - 04/13/12 10:14 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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But all three of them are off the map in about 20 minutes...

No more changes! (right, ya)

WC

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#3555729 - 04/13/12 10:28 AM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Registered: 10/27/99
Posts: 2304
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Stop posting obvious TrackIR shots WC, you're killing me winkngrin

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#3555734 - 04/13/12 10:35 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Registered: 06/23/05
Posts: 5472
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Yes, but we "go to work" in that area in TWO minutes! biggrin
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#3555784 - 04/13/12 12:03 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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As a new thread rule I insist that any and all photos be NOTHING but TIR5 photos!
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#3555864 - 04/13/12 02:44 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Agreed! But you're all meanies!

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#3557951 - 04/17/12 01:22 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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A little while ago we were looking into options for an online briefing tool... I'm sure I'm not the only one who was thinking that this new "gameplan" that was reviewed on the first page might fit the bill for those of us with Ipads / Iphones? I'm not sure EXACTLY how it works yet- but it would be a neat way to pair guys off to work "boxes" to assist in deconfliction and keep ourselves out of each other's laps. Granted, a lot of that happens in the tad display- but yet tad doesn't expand on limits of exploitation.

What I foresee is- with a few guys working a mission over TS3... a wad of four guys broken into 2 with the battlefield divided through gameplan map illustrations. "We'll take everthing in box 1, you take box 2. Friendly units are in box 3..." I mean it really would just be up to who was logged in and what they wanted to put down in a briefing.

I think it was Einstein who was looking for this type of tool so that a flight could actually do a proper briefing before taking off. That would be awesome for the scheduled fly-ins- where you'd have a bunch of guys sitting together through the brief, and able to see the plan.

Then plan and make changes dynamically as things unfold. As we all know- first casualty of war is the PLAN!

I see that maps from DCS aren't yet "compatible" but I imagine that will change.


So then- are we spending the "less than 5 dollars" or is this not what we're looking for?
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#3557995 - 04/17/12 03:27 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Registered: 06/23/05
Posts: 5472
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Loads of online briefing tools available, however for two to four guys, this is not really needed as things can be glossed over quickly especially if the group has been flying together.

Multi-package flights like those that happen in Falcon do need briefings as you worry about SEAD, CAP, etc. so everyone must know the game plan. In DCS, well, the plan is to run away when air superiority fighters come on biggrin
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#3558436 - 04/18/12 10:42 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I see what you're saying... I know I keep my iPad up by my monitor so it's like a side display. I keep my chaff programs up there and flip between that and the sam description page with the rwr codes. It would be nice to have an easy way to communicate without having to tie up the radio.

But i'd still like to try it out! Who's in to test with me?
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#3558510 - 04/18/12 12:33 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
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I would, if our timezones weren't so out of whack!
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#3558528 - 04/18/12 12:58 PM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
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I think Gameplan is a great idea, but I don't have a mobile device that can support it, so I'm out. Too bad it's not also ported to the PC.

Vyew.com is great for pre-mission briefings, but not a lot of folks seem to be really into that level of prep.
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#3558539 - 04/18/12 01:16 PM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
You need the right kind of mission for that sort of prep as well.

Not to mention a huge change in player attitude typically where it concerns how they approach the sim - ie. if you get shot down you've lost, you're not going to pack 6 mavs + 12 bombs because the guy who's flying with you has enough weapons that between you and him you can accomplish the mission, and being lighter increases your surviveability ... depending on the mission you might also only get 1 or 2 shots at a target and then you head home.

All missions so far appear to be on-call CAS of some sort (without the FAC calling you in) - you could describe some as BAI, but I think it's more like pseudo-BAI.

There's no mission (AFAIK) that takes actual OOBs into account, so you end up with a ridiculous amount of anti-air assets travelling with convoys for example, etc.


Edited by GrayGhost (04/18/12 01:19 PM)
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#3558596 - 04/18/12 02:56 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Thumbing through my acronym dictionary. Brb
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#3558597 - 04/18/12 02:59 PM Re: A10 Late night... [Re: GrayGhost]
EinsteinEP Offline
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Originally Posted By: GrayGhost
You need the right kind of mission for that sort of prep as well.

I'd be curious to know what missions the A-10 flies that you think don't require a mission brief.
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#3558599 - 04/18/12 03:04 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Well maybe I'm misunderstanding the ap. it looks a lot more dynamic and real time to me than what you guys are talking about. Granted for a pre mission brief- we're not there just because so many guys come and go. But for something for guys to be able to turn to during the mission- to identify targets within zones as they appear and the scenario grows... Do not cross lines and any other number of things that are easier to communicate through a picture / icon than by having to explain locations to guys all over the map.

That's my thought on it anyway! Ice- when are you usually on? I'm home all week and will be able to play on and off throughout the day.
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#3558639 - 04/18/12 04:05 PM Re: A10 Late night... [Re: EinsteinEP]
GrayGhost Online   content
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The kind where you spool up, take off, kill a bunch of stuff and either land or get killed, then do it all over again without need to pay attention to aircraft performance, fuel levels, ranges, arrival over target on time, and so on. Sometimes referred to as air-quake.

Originally Posted By: EinsteinEP
I'd be curious to know what missions the A-10 flies that you think don't require a mission brief.
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#3558788 - 04/18/12 08:22 PM Re: A10 Late night... [Re: GrayGhost]
EinsteinEP Offline
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Registered: 11/20/07
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Originally Posted By: GrayGhost
Sometimes referred to as air-quake.

That's no mission. Might as well just air-start with infinite fuel and ammo in a "mission" with hundreds of targets to shoot at until you get bored. <puke>


Edited by EinsteinEP (04/18/12 08:27 PM)
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#3558874 - 04/19/12 02:56 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
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Crazy shifts until tomorrow Eno, but free on the weekend... say about 1300GMT onwards. Just PM me so we can arrange a time.
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#3558981 - 04/19/12 07:22 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I'm going to hold off until TS3 comes back up. I wasnt enjoying it as much yesterday without it- need to be able to talk back and forth to get the full feel.
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#3559003 - 04/19/12 07:55 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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IMO not a lot of the pilots out there take the time to read the mission briefings. I say it because of the questions that get asked in flight. It would be nice to have the briefings available during the flight. If that was the case I'd add more detail, descriptions, locations, etc. Moa did PDF's of his for the Fly Ins and I had those printed out, at the expense of my blue ink cartridge, I could do that...

I'll run some small PDFs of my missions and dig out Moa's and post them. We can see what to do with them.

Recently I added a second 24" monitor to my 30" main screen so I can see things like TS. I'd rather keep things on the PC. I have heard that iPhone/iPad apps can draw some resources away from the sim using Bluetooth? or WiFi?, but I do have a iPhone dock to PC on my desk.

WC


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#3559040 - 04/19/12 09:01 AM Re: A10 Late night... [Re: Wrecking Crew]
GrayGhost Online   content
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They are available. Hit esc->briefing while in flight, then esc to get out of it (I think if you click fly it puts you back at spawn)

Originally Posted By: Wrecking Crew
IMO not a lot of the pilots out there take the time to read the mission briefings. I say it because of the questions that get asked in flight. It would be nice to have the briefings available during the flight. If that was the case I'd add more detail, descriptions, locations, etc. Moa did PDF's of his for the Fly Ins and I had those printed out, at the expense of my blue ink cartridge, I could do that...
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#3559340 - 04/19/12 04:24 PM Re: A10 Late night... [Re: eno75]
GamePlan Offline
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Registered: 04/16/12
Posts: 15
Hi,
I'm Mark - creator and developer of GamePlan. Thought I'd jump in and say hi and answer some of the good questions here.

If you don't mind, I will quote each one as a separate post because I haven't figured out the 'multi-quote' thing!

Firstly thanks for your interest in the app. I see it working as a handy tool for pre-game organisation, during the game adjusting plans and placing key information, and after the match to discuss and plan how you could have done it better/differently for next time!

Not sure why you say the DCS maps are not compatible? Any image will work, so as long as you can get a appropriate image on your device, you can use it and share it with the group automatically. Maps are broadcast to the entire group (and any new joiners if they join after you loaded it) and then are kept on each users device in a "custom:" folder, so that tehy could host sessions with that map in future even though they didn't have the original.

If you want to see any particular maps added properly into the online "MapLocker" then you can submit them via our website. We'll credit you in the app for providing it and it will be available to all GamePlan users.

Any other questions just post here and I have bookmarked the thread so I can reply quickly.

Thanks again - hopefully I can address some other questions below...

Regards,
Mark
GamePlan




Originally Posted By: eno75
A little while ago we were looking into options for an online briefing tool... I'm sure I'm not the only one who was thinking that this new "gameplan" that was reviewed on the first page might fit the bill for those of us with Ipads / Iphones? I'm not sure EXACTLY how it works yet- but it would be a neat way to pair guys off to work "boxes" to assist in deconfliction and keep ourselves out of each other's laps. Granted, a lot of that happens in the tad display- but yet tad doesn't expand on limits of exploitation.

What I foresee is- with a few guys working a mission over TS3... a wad of four guys broken into 2 with the battlefield divided through gameplan map illustrations. "We'll take everthing in box 1, you take box 2. Friendly units are in box 3..." I mean it really would just be up to who was logged in and what they wanted to put down in a briefing.

I think it was Einstein who was looking for this type of tool so that a flight could actually do a proper briefing before taking off. That would be awesome for the scheduled fly-ins- where you'd have a bunch of guys sitting together through the brief, and able to see the plan.

Then plan and make changes dynamically as things unfold. As we all know- first casualty of war is the PLAN!

I see that maps from DCS aren't yet "compatible" but I imagine that will change.


So then- are we spending the "less than 5 dollars" or is this not what we're looking for?
_________________________
GamePlan: team/clan strategy planning app www.gameplanlive.com

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#3559347 - 04/19/12 04:30 PM Re: A10 Late night... [Re: EinsteinEP]
GamePlan Offline
Junior Member

Registered: 04/16/12
Posts: 15
Hi Einstein,
I'm looking into potential publishers/distributors for a desktop version (which of course will be cross-platform PC/Mac/iOS/Android) but no concrete plans yet I'm afraid frown

And yes, although it could be used in great detail for pre-mission planning, my focus for the app was for in-game real-time quick and convenient use, and as an additional layer of communication to TeamSpeak. Of course it works better in slightly slower paced games where you have time to look away or take your hands of the controls from time to time! But generally, I have seen teams using it where the 'leader" is the main guy doing the drawing, and others just view his commands and maybe place the odd warning or request back.

I see that my biggest hurdle is getting players to change the way they play to really integrate the benefits into their game!

Originally Posted By: EinsteinEP
I think Gameplan is a great idea, but I don't have a mobile device that can support it, so I'm out. Too bad it's not also ported to the PC.

Vyew.com is great for pre-mission briefings, but not a lot of folks seem to be really into that level of prep.
_________________________
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#3559350 - 04/19/12 04:35 PM Re: A10 Late night... [Re: eno75]
GamePlan Offline
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Registered: 04/16/12
Posts: 15
Hi Eno!
Yeah I think you got the right impression, but really it's flexible enough to use it however you want. You can use it for dynamic changing scenarios, or it could be the "masterplan" so everyone is singing from the same sheet in the 'big picture' goal of your mission.

We are increasing the numbers in a room to 16 in the next update (so you could have 3 teams of 5 units, and a commander. You can then set the app up to only show your own squads marking, and the commander could just see the squad leaders etc, so you don't clutter up the map with info you don't need.

And yes I agree - "A picture plaints a thousand words" - in fact that was my tagline for the app until I realised it didn't mean anything!! smile

Cheers,
Mark

Originally Posted By: eno75
Well maybe I'm misunderstanding the ap. it looks a lot more dynamic and real time to me than what you guys are talking about. Granted for a pre mission brief- we're not there just because so many guys come and go. But for something for guys to be able to turn to during the mission- to identify targets within zones as they appear and the scenario grows... Do not cross lines and any other number of things that are easier to communicate through a picture / icon than by having to explain locations to guys all over the map.

That's my thought on it anyway! Ice- when are you usually on? I'm home all week and will be able to play on and off throughout the day.
_________________________
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#3559356 - 04/19/12 04:39 PM Re: A10 Late night... [Re: Wrecking Crew]
GamePlan Offline
Junior Member

Registered: 04/16/12
Posts: 15
Hi Wrecking Crew,
Thanks for your comments.

Just to answer about the WiFi/Bluetooth thing.
It does not use BT, and it uses very low amounts of bandwidth so should not interfere with online gaming pings/lag. The only thing is it does use a fair bit of battery because the screen won't dim if you don't touch the device for a while, so best to have it plugged in charging if you are having a long session!

Anyway, if there is anything you guys can suggest that would make this a killer app for you (features, maps, icons etc), I'd love to hear!

Thanks for reading.
Regards,
Mark

Originally Posted By: Wrecking Crew
IMO not a lot of the pilots out there take the time to read the mission briefings. I say it because of the questions that get asked in flight. It would be nice to have the briefings available during the flight. If that was the case I'd add more detail, descriptions, locations, etc. Moa did PDF's of his for the Fly Ins and I had those printed out, at the expense of my blue ink cartridge, I could do that...

I'll run some small PDFs of my missions and dig out Moa's and post them. We can see what to do with them.

Recently I added a second 24" monitor to my 30" main screen so I can see things like TS. I'd rather keep things on the PC. I have heard that iPhone/iPad apps can draw some resources away from the sim using Bluetooth? or WiFi?, but I do have a iPhone dock to PC on my desk.

WC

_________________________
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#3559358 - 04/19/12 04:42 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
Eh there GP / Mark.

I haven't got the ap yet but I'm very interested in it. The fact you're down here in the trenches with us means a lot- nice work.

As for where I got the impression it wasn't compatible it was from this part of the review:

You then go to the "MapLocker" where you can download maps for a number of games, currently including these first-person shooters:
• Call of Duty 4: Modern Warfare + Pack
•Call of Duty: Modern Warfare 2 + Packs
•Call of Duty: Black Ops
•Call of Duty: Modern Warfare 3
•Battlefield 3 + Back to Karkand
•Battlefield Bad Company 2 + Map Pack
•Battlefield Vietnam
•ArmA
•ArmA 2
•Operation Flashpoint: Dragon Rising
•Killzone 2

Besides first person shooters, some RTS games and MMO maps are available.



Sort of made it look like you had to download only the maps that were listed above- but now I understand that what the reviewer MEANT to say was more to the tune of "you can download your own map or use one pre-packaged in the ap- including"

Glad to stand corrected!
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#3559370 - 04/19/12 05:04 PM Re: A10 Late night... [Re: GamePlan]
GamePlan Offline
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Registered: 04/16/12
Posts: 15
I just wanted to add something that I forgot to mention here:-

We are working on a dynamic grid system as an optional overlay (toggle on/off), so you can say like "regroup at H3" which should, even in it's OWN, be a lot of use.

This was a suggestion from a user and we are implementing it, as we are for the standard NATO symbology. Lots of other ideas in the pipeline but I need to get some traction to commit more funds to it.

I'd really appreciate anyone that did take a gamble and tried the app between themselves. Even if you find you can't use it as you ideally want, any suggestions you give me will make it in to the app, so you will end up with the product you want! smile And I'm hopeful you would find a use for it a it stands anyway. It's really a toolbox you can use however you want.

Thanks again guys! I look forward to any replies or further questions.
Best regards,
Mark

Originally Posted By: GamePlan


Originally Posted By: eno75
Well maybe I'm misunderstanding the ap. it looks a lot more dynamic and real time to me than what you guys are talking about. Granted for a pre mission brief- we're not there just because so many guys come and go. But for something for guys to be able to turn to during the mission- to identify targets within zones as they appear and the scenario grows... Do not cross lines and any other number of things that are easier to communicate through a picture / icon than by having to explain locations to guys all over the map.

That's my thought on it anyway! Ice- when are you usually on? I'm home all week and will be able to play on and off throughout the day.


Edited by GamePlan (04/19/12 05:04 PM)
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#3559373 - 04/19/12 05:15 PM Re: A10 Late night... [Re: eno75]
GamePlan Offline
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Registered: 04/16/12
Posts: 15
Hiya wink
Pleased to meet you. I'm a gamer myself (that's why I've done this mad thing!), so want to be there to answer questions directly - not some faceless company like most of the games companies out there!

I see what you mean about that text. But the very next line, he says "Even better, you can also upload then share your own maps! Here are a couple I pulled into my iPad 3."

What I'm "hoping" is that over time my community will submit loads of maps for mods and other games to the MapLocker. My initial focus was admittedly FPS, RTS, MMO etc where you don't have such nice mapping tools built in, and the maps are smaller (ArmA being the largest by far but also it has by far the best in-game mapping tool!). But of course it's a 'simulation tool', expanding your hardware, so it's suitable for any team game (or even real world games like paintball or tabletop wargaming).

If you know anyone that can provide maps they would be willing to make available to me, then I could add some flight sims to my list smile

Cheers,
Mark


Originally Posted By: eno75
Eh there GP / Mark.

I haven't got the ap yet but I'm very interested in it. The fact you're down here in the trenches with us means a lot- nice work.

As for where I got the impression it wasn't compatible it was from this part of the review:

You then go to the "MapLocker" where you can download maps for a number of games, currently including these first-person shooters:
• Call of Duty 4: Modern Warfare + Pack
•Call of Duty: Modern Warfare 2 + Packs
•Call of Duty: Black Ops
•Call of Duty: Modern Warfare 3
•Battlefield 3 + Back to Karkand
•Battlefield Bad Company 2 + Map Pack
•Battlefield Vietnam
•ArmA
•ArmA 2
•Operation Flashpoint: Dragon Rising
•Killzone 2

Besides first person shooters, some RTS games and MMO maps are available.



Sort of made it look like you had to download only the maps that were listed above- but now I understand that what the reviewer MEANT to say was more to the tune of "you can download your own map or use one pre-packaged in the ap- including"

Glad to stand corrected!
_________________________
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#3559431 - 04/19/12 07:12 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
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I'm not sure exactly what that entails but judging by the 15000 or so views on this thread I'm sure someone with the necessary know-how will be able to chime in!

You're a gamer, I see that... but are you a simmer? We going to see you out on the Firehouse server anytime soon?
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#3559434 - 04/19/12 07:14 PM Re: A10 Late night... [Re: GamePlan]
eno75 Offline
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[quote=GamePlan]I'd really appreciate anyone that did take a gamble and tried the app between themselves. Even if you find you can't use it as you ideally want, any suggestions you give me will make it in to the app, so you will end up with the product you want! [quote=GamePlan]

Downloaded! I'll keep the thread posted as I use it but some of these other guys are going to need to jump on so that we can user test it for A-10 and Black Shark. Might be easier for us because we can "rotate" a distance away and dabble. Not sure if the BS guys can take their hands off the controls for too long.
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#3559446 - 04/19/12 07:34 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Thanks, GamePlan, lots of good info there. Is there a WiFi device that you recommend to put into the local computer to talk to the phone/pad? I guess my WiFi is coming from my DSL Internet Router w/ Wireless...


--

GG, I did not realize that the Briefing was so handy. That tip will help me layout the briefings with the good stuff at the top, like base freqs and active runways.


--

Frappin Fulda Gap is a killer, but it works the TAD and EXP1 & EXP2 pilot

I have many coordinates written down, like:
Khashuri Tanks Near Bridge
41 59 27 N
043 36 21 E
2349 EL
TNKS.KHA

Tanks East Of Khashuri
41 59 45 N
043 38 18 E
2301 EL
TNKS.EST


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#3559465 - 04/19/12 08:16 PM Re: A10 Late night... [Re: GamePlan]
EinsteinEP Offline
Air Combat & General Aviation Editor
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Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
Welcome to the forums, Mark! Very very very glad to see you here!

Originally Posted By: GamePlan
I see that my biggest hurdle is getting players to change the way they play to really integrate the benefits into their game!
I hear that! Folks who like to play tactically LOVE to play tactically while others just LOVE to play. I strongly believe that each person should enjoy their game the way they want to enjoy it, but it does get frustrating when folks don't like the same level of coordination as you. I was a big fan of Advanced Tactical Center for Battlefield 2 back in the day, which is similar to your app, but none of the folks I played with regularly even wanted to try it. Coordinating a battle plan for just one person to execute just isn't as exciting.

I sincerely wish you and your app all the best. If there is ever a desktop variant, I'm sure I will pounce on it.

Thanks for keeping it tactical!

EP
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#3560091 - 04/20/12 06:56 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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.99 right now boys. If the developer is in here mingling he means business. Jump on and check it out!
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#3560109 - 04/20/12 08:08 PM Re: A10 Late night... [Re: eno75]
EinsteinEP Offline
Air Combat & General Aviation Editor
Member

Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
While Doug is still fighting to get the SimHQ TS3 server up, folks can feel free to use mine at einsteinep.no-ip.org .

There's no password and it's not well organized, but it's got lots of bandwidth and should support the near-term need.

Please note that this is a temporary solution and is not a SimHQ asset: it's my personal server.

Be nice.
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#3560424 - 04/21/12 11:39 AM Re: A10 Late night... [Re: EinsteinEP]
eno75 Offline
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Registered: 01/30/12
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Thanks EP... I think it's fair for me to step up here as well- make one specifically for my Eno's Firehouse Server. It'll accommodate a couple missions and a training room.



Details below:

70.79.187.158:9987

PW: SimHQ (no caps)

I have a couple of rooms:

Locker room- to get squared away as to what mission you will be joining
Mission 1: For the main mission going on in Eno's Firehouse
Mission 2: For those of you off on your own doing your own thing
Training: For those of you looking to learn, or those of you who don't mind talking the rookies through the various items in the sim... This is a great place to talk or be talked to.
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#3560439 - 04/21/12 12:05 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Looking at gameplan the only thing I'm somewhat worried about is the map image file- if it's just taking an image of the map and not the map itself I'm wondering about how we can make it work to accommodate the much broader areas while still maintaining a necessary amount of detail in the map. What we might need to do is not a dcs map download Per se as much as mission area map snapshots- Which focus on mission areas. My assumption is that I can screenshot the map area in the mission editor, convert it to jpg and then upload it.

I'm dabbling with stuff around the house today so if I get a chance I'll do one. WC I'm going to take for granted you're okay with me doing that with one of your missions? I think Roadkill is a good first one because it's a smaller area and has baddies coming from all angles.

Edit: Okay- well that's not going to work. When I try to screen capture it hits my desktop and not the mission builder or in the program. On to plan B:



Edited by eno75 (04/21/12 12:15 PM)
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#3560471 - 04/21/12 01:14 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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No problem here taking a screenie from the Mission Editor - I used Print Screen/SysRq key - only it won't load up to SimHQ as a bmp. It's weird that DCS gives jpg screenshots in sim while they are bmp's in Mission Editor.




WC

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#3561436 - 04/23/12 09:44 AM Re: A10 Late night... [Re: Wrecking Crew]
eno75 Offline
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Wonder why I was having so much trouble with it? Anyway-

My thought was to take the blank map zoomed in to the active periphery of the mission so that you can get enough detail to see various cities and features. For roadkill for example I wanted to zoom in to the cities on either side of Sochi. That seemed to give the detail I envisioned.

I had yet another experience with a phantom SA10. Kind of a cool scenario actually- I was circling at about 24k in the Fulda gap mission trying to draw out some of the smaller SAM radars while keeping my eyes outside scanning for other activity. The BB radar was chirping slowly so I knew it was watching me and I had some attention paid in that direction. Good thing I did- because I noticed a white finger reaching up from the distance about where I expected the sa10 site to be. I put it on my 3 and dispensed chaff, then entered a steep dive to about 18000- so that I didn't ostensibly drop into a whole other missile envelope while still within reach of this sa10 site. Anyway I evaded a couple of rounds and then tomcat joined up wanting to hit that sa10 site. We both went after it and while he did most of the damage I got a few licks in as well.

But I'm quite certain that's a bug- but I'm sure I've been locked up by sa10s before. I know GG mentioned it before in the FG mission and it sounds like he's "connected" so I'm hoping that'll get fixed.
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#3561442 - 04/23/12 09:52 AM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
Well, realize that even though it's a bug, it doesn't mean things will be easy for you in the future. For example, I bet that SA-10 was sitting around all alone, instead of with layered MERAD and SHORAD on the aproach axis.

Also, whenever the AI gets some loving, you might not realize there's a SAM some place until it flips its radar on, already STT on you and launches a missile inside Rtr .... ugly. biggrin
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#3561478 - 04/23/12 10:52 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
I made a change in White Bird this weekend - to all of the air defense radar-bearing groups that come on-line - previously, a group would Activate and it would be able to shoot right away, now the group will Activate but with ROE = Weapons Hold, wait 90 seconds and then switch ROE to Weapons Free. Hopefully this will give a bit of an RWR warning, but it's pretty quick. I still need to observe that the newly activated radars do indeed radiate when in Weapons Hold, fingers crossed. BTW, that 90 seconds can be adjusted for each group that comes on-line during the mission... I could add messages from our spies that announce newly activated groups and locations.

Also, thinking that in White Bird the F10 View should not include the Red objects since all of the enemy locations are mapped by our spies. This would knock out the ability to use F7 in flight, too, and that logically implies that Labels will also be forced Off.

---

Had family day yesterday... then good progress on the new 'Riders ot Storm' mission last night. Springtime thundershowers and fog. Time to brush up on my ILS and TACAN... made the landing through the fog but ran off the end of the runway because I had to turn further to the runway at the last minute and landed more than halfway down the strip.

WC


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#3561479 - 04/23/12 10:53 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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I'm so glad you said that. Ugh... WC has such pleasantries in his latest mission. I was FINALLY starting to feel like I was getting the hang of things- anticipating trouble and getting myself out of it passively by going around or over instead of actively by basically running out of decoys, ordinance and fuel before I even reached the target. I was busy fussing over some bad layering I'm getting with my TIR5 (probably a refresh issue- I'll bet vsync might help come to think of it) with nothing on my threat board... when within about 5 seconds I'd been locked up and engaged by an errant SA8 site. They did so with great gusto- firing enough missles, so fast that I figured that the general had offered sloppy seconds to the SAM crew that shot down an A-10. The result had to be no piece of aircraft too large to be placed as a trophy on a mantle. This crew definitely got top honours in this competition.

All I can say is I'm getting REALLY, REALLY good at my Control-E-E-E key combination.

I was whining at WC about it... I feel kind of bad for it now because that's just the way it's going to be with a product like this.


Another issue I'm having GG- and something maybe you can give some clarification on... when I maneuver the reference of where the missle is in respect to my aircraft seems to change... For example- I start with it on my nose, go to turn 90 degrees and dive and throughout the maneuver it just stays where it is on my RWR or ends up behind me somehow... it's all over the place?

My thoughts were that it was because the threat is being interpretted true to the perspective of the antennae- So when I bank hard and dive the threat direction may appear on the RWR differently until you level off again. If I bank hard right on a threat in front of me- before my nose swung around would the threat appear on the left side of my RWR because it's relative to the aircraft in level flight... so when I bank the aircraft that way the RWR interprets the signal coming in as if the aircraft were still level. If I dive steep, the threat may show to be directly beneath (above) me.

(Sorry- I'm sitting here with a roll of tape acting as a radar and my hand out in the shape of a plane trying to figure out where the threat would appear to be coming from through various maneuvers so I can explain this properly. Brutal, I know)

Is there a trick to being able to anticipate how the threats will appear on your RWR when you're not flying straight and level? Is it even supposed to be that way?


Is this making any sense at all?


Edited by eno75 (04/23/12 10:56 AM)
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#3561484 - 04/23/12 11:06 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Originally Posted By: eno75
when within about 5 seconds I'd been locked up and engaged by an errant SA8 site.

All I can say is I'm getting REALLY, REALLY good at my Control-E-E-E key combination.

I was whining at WC about it... I feel kind of bad for it now because that's just the way it's going to be with a product like this.


Yep, that's where the 90 second delay idea came from. I'm thinking message alerts would be beneficial, too.

Originally Posted By: eno75

Another issue I'm having GG- and something maybe you can give some clarification on... when I maneuver the reference of where the missle is in respect to my aircraft seems to change... For example- I start with it on my nose, go to turn 90 degrees and dive and throughout the maneuver it just stays where it is on my RWR or ends up behind me somehow... it's all over the place?



Try pressing the PRI and SEP buttons on the CMSC?




WC

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#3561489 - 04/23/12 11:12 AM Re: A10 Late night... [Re: Wrecking Crew]
GrayGhost Online   content
Senior Member

Registered: 12/17/03
Posts: 3427
Originally Posted By: Wrecking Crew
wait 90 seconds and then switch ROE to Weapons Free.


Think a real crew will wait beyond their minimum reaction time to open fire? smile It's far, far, faaaaar shorter than 90 sec.

Quote:
I could add messages from our spies that announce newly activated groups and locations.


That could make sense in some cases.

Quote:
Had family day yesterday... then good progress on the new 'Riders ot Storm' mission last night. Springtime thundershowers and fog. Time to brush up on my ILS and TACAN... made the landing through the fog but ran off the end of the runway because I had to turn further to the runway at the last minute and landed more than halfway down the strip.


If you see you won't be landing where you're supposed to land, you go around wink
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#3561496 - 04/23/12 11:19 AM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
Senior Member

Registered: 12/17/03
Posts: 3427
Originally Posted By: eno75
I was whining at WC about it... I feel kind of bad for it now because that's just the way it's going to be with a product like this.


Or maybe there's just too many SAMs. That's a common theme in a lot of missions (unfortunately, since they're meant to run for hours on end, it seems to be a necessity. But then, why not provide multiple targets instead of plastering a single one with so much coverage that even a stealth fighter wouldn't get through?)

Quote:
Another issue I'm having GG- and something maybe you can give some clarification on... when I maneuver the reference of where the missle is in respect to my aircraft seems to change... For example- I start with it on my nose, go to turn 90 degrees and dive and throughout the maneuver it just stays where it is on my RWR or ends up behind me somehow... it's all over the place?


The display is roll-stabilized but it isn't perfect. If you roll the indication may 'shift' and not display correctly. Turning away from the indication should not be done by RWR - use contact flying. See the indication, look out of the cockpit 90 deg away from the indication, see the terrain features, turn your plane to point the nose at said features, then roll out and THEN adjust where the threat is at.

Also, if you are overflying a threat, bearing to it may change very quickly.

Quote:
My thoughts were that it was because the threat is being interpretted true to the perspective of the antennae- So when I bank hard and dive the threat direction may appear on the RWR differently until you level off again.


Yep, something like that.

Quote:
Is there a trick to being able to anticipate how the threats will appear on your RWR when you're not flying straight and level? Is it even supposed to be that way?

Is this making any sense at all?


I know that in the real aircraft this displacement isn't supposed to be as bad. But I also can't tell you how bad it actually is, for obvious reasons. I will see if I can bring this up with ED, and maybe they can limit how much roll affects this problem. There should be some roll stabilization applied to these signals. After all, your antennae might be aligned on a specific plane, but the aircraft itself also happens to know its own attitude, so ...
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#3561564 - 04/23/12 01:28 PM Re: A10 Late night... [Re: GrayGhost]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Originally Posted By: GrayGhost
Originally Posted By: Wrecking Crew
wait 90 seconds and then switch ROE to Weapons Free.


Think a real crew will wait beyond their minimum reaction time to open fire? smile It's far, far, faaaaar shorter than 90 sec.



I wonder about that GG? I was a HAWK HIPIR & CWAR radar technician in the early seventies. It would be 5 minutes on Standby before we were supposed to press the radiate button. There certainly was some time necessary for the magnetron to begin to operate, and the radar would not go from cold start to radiate right away. I would think some delay would still be necessary on modern designs, too.

In White Bird, these radars are down because of poor maintenance and the severe weather and troops operating outside in the cold. Geez, that reminds me of one frackin freezin cold night in 1974 on the DMZ in Korea up above Uijeongbu and me and Buzz, a guy from West Virginia, were trying to get something up in the antenna of our HIPIR fixed. He was in a real pi$$y mood and threw up his hands and said to me, "What the f*&^ is this, are we the f&^%$#@ Glory Guys?!" It took a lot longer than 90 seconds to get that antenna to radiate.

---
I could see the runway OK. It just happened to be 75 feet to the left by the time I made it out through the fog. Walked away... smile

WC


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#3561582 - 04/23/12 02:00 PM Re: A10 Late night... [Re: Wrecking Crew]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
Originally Posted By: Wrecking Crew
I was a HAWK HIPIR & CWAR radar technician in the early seventies.


That's very cool, I might have some q's for you biggrin

However ... these new SAMs are not your 70's SAMs. Especially the mobile guys with lesser power requirements can drive around on stand-by if required, and then radiate as needed. This is part of the premise when it comes to an IADS - it's how they ambush you. hat equipment has to warm up to operate is one thing, but once it's humming along, you just leave it on standby until you actually want to radiate. This is how blinking and other tactics are accomplished.

Quote:
In White Bird, these radars are down because of poor maintenance and the severe weather and troops operating outside in the cold. Geez, that reminds me of one frackin freezin cold night in 1974 on the DMZ in Korea up above Uijeongbu and me and Buzz, a guy from West Virginia, were trying to get something up in the antenna of our HIPIR fixed. He was in a real pi$$y mood and threw up his hands and said to me, "What the f*&^ is this, are we the f&^%$#@ Glory Guys?!" It took a lot longer than 90 seconds to get that antenna to radiate.


That makes some sense, but I wouldn't do it for -all- SAMs. It's your mission though, so smile

Quote:
I could see the runway OK. It just happened to be 75 feet to the left by the time I made it out through the fog. Walked away... smile


Safety/Airmanship: U - Not qualified to operate aircraft wink
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#3562144 - 04/24/12 02:35 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
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I had a little more opportunity to go over Gameplan and quite frankly with the right maps I think it could work really well. There are enough icons to get by- though a "missile" icon might be nice-

The scenario I imagine is similar to what is available to us through the TAD with broadcasting SPI. That's good for marking a target but not really that great at marking anything else. When we're with a regular group of guys I see a benefit of being able to figure out the location of different threats and or targets with gameplan. Guys who come in late can see the current lay of the land... which can be updated quite regularly-

What I'd like to see is a "touch to delete" feature as opposed to having to delete a bunch of things by dragging them to the trash can. I had some success "flicking" things to the trash but other times it just put down more icons.

Arrows, routes, orders... titles... all worked quite well. The maps as they're uploaded need to be reasonably focussed- zoomed in. I suspect the file we load won't be able to zoom in with the increased level of detail that we can zoom in with in the game. When I was zooming out the ARMA2 map I noticed the icons got much bigger... though the boxes / zones stayed the right size. Just be aware an icon might look enormous and cover a large amount of space if zoomed out on your current map.

And I guess what I'd like to know is- when we upload the file are we uploading the FILE or are we just using a screenshot of an existing map as it appears on the screen? The maps I was using from ARMA2 are such that the same level of detail is available just in larger and smaller fonts... With A10- as you zoom in you get into more and more town / area name detail- with added roads and building graphics available. THAT is what I think we'd need- so when a guy spots some armour amongst buildings he can zoom in, place the icons and allow others in his flight to zoom in, get their bearings, and then proceed to target with their TGP- if they even have one!

Anyway, just thoughts. Anyone else want to weigh in?


Edited by eno75 (04/24/12 02:37 PM)
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#3562222 - 04/24/12 05:08 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Rampant Bear would be a good test of Gameplan, since it can easily go over 24 hours.

Or a mission with a long ingress route (& refueling) with a flight plan that could not be deviated from because of threats. But maintenance openings in air defense coverage could provide scheduled windows of opportunity for strikes. EinsteinEP theorized a harsh penalty for going out side of the flight path - execution. OTOH, a team can build points by completing tasks. I am pretty darn sure that a Client A-10C cannot trigger a flag by entering a trigger zone, so the Client pilots have to destroy things in order for the programming to recognize their presence, as far as event triggers go. So than means that Einstein's theory doesn't work.

(We should get an answer on that soon.) smile


Expanded - Both Red and Blue teams can build points. Can Gameplan separate out the coalitions so Red can't see Blue? I haven't tried Gameplan yet.

WC

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#3562229 - 04/24/12 05:29 PM Re: A10 Late night... [Re: Wrecking Crew]
Pmike Offline
Junior Member

Registered: 04/17/10
Posts: 24
Loc: Chicago, IL
Here is a long ingress mission with refuel. I played it once and actually enjoyed it. Felt part of an op protecting the ground forces. Over the short time I tried it out I really enjoyed it. I do need to spend some more time with it but should be a fun mission to put in the rotation.

http://files.digitalcombatsimulator.com/en/173106/



Edited by Pmike (04/24/12 05:29 PM)

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#3562492 - 04/25/12 07:02 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
PMike, we'll pick that up - I see it is made public on DCS. Thanks for the link.

WC

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#3562581 - 04/25/12 09:51 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
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Yeah looks awesome!
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#3562710 - 04/25/12 02:45 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
I'm on now - 5:45 Eastern - for an hour or so on Enos server if anyone's up for some splosions.

Oh noooooo! Connection Interrupted! The Tors were dead and everything!


Edited by tomcat (04/25/12 03:46 PM)

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#3562746 - 04/25/12 03:52 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
I think it had been running straight since yesterday morning. Wonder if that's why...
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#3562749 - 04/25/12 04:06 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
Yeah it just dropped all of a sudden. We had the run of the place, I don't think there was any anti air other than ZU/ZSUs and MANPADS. Sun was just coming up too. It's actually the first time I had enjoyed Nuke Plant, since I wasn't getting pasted wink It was fun tangling with the Tor too, he was easy to pick out with that fast spinning radar, and the 65Ds were able to outrage him too, not sure by how much but it was enough.


Edited by tomcat (04/25/12 04:35 PM)

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#3562783 - 04/25/12 05:52 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Jette and I were in it last evening. We restarted it after about 23 hours and took the low hanging fruit - Nuke Plants 1 & 2. By that time it was late for us. Before work today I checked it to see Evil888 in after about 8 hours - he was pounding ZSU's but was OK for a restart at 0800 Colorado time. I'll go there now and restart the server again.

WC

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#3562787 - 04/25/12 05:59 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
This is the second time I got into the server and saw Steam up... no DCS.

WC

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#3562796 - 04/25/12 06:37 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Yeah I'll post an update on that. It looks like the new server got started up on a different user- Basically I am able to run A-10 on one user, switch users to another user and then the computer can be used for other programs... this has been working for awhile.

I've sent crew a quick note regarding this so that it doesn't happen again. Not sure what caused the crash- may have been multiple server instances running- may have just been because the server got started on the wrong user to begin with in windowed mode and another program got started... causing a crash- which is a pretty well known issue with the server side. It doesn't play well with others.

I'm leaving it run now- because the young lad has a game going that doesn't work properly in my user because of where he saves files... and I couldn't drop the server because there were a few people in there. He's going to bed soon anyway so once that happens I'll get back in there- deliver a warning to those in the Eno server... and make the switch.


Sorry about the confusion.
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#3563168 - 04/26/12 12:47 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Well another strange occurrence - got home for lunch, Nuke Plant was up for ~13 hours and Namaste was in it - he was OK with a reload and asked for Road Kill. I restarted the server but got a "You must be logged in to connect" message but I'd not exited. That's what was strange - never saw that message before.

I tried loading the server again and this time the mission started so I exited and started up my own DCS Client and could not find the server anywhere. So I logged back into the server computer and it had the "DCS Stopped Working" message on the desktop. So I started up DCS Multiplayer and served up Road Kill and it looks good now.

It's prolly a good idea to Quit the server mode before loading up a new mission. Quit serving, stay in DCS Multiplayer and then start the server again and load and go... vs. staying in server mode and loading a mission. Geez, that reminds me that an auto-reload of a different mission usually crashes it, which is what I just tried to do manually.


WC


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#3563208 - 04/26/12 02:44 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
Member

Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
Namaste was doing pretty well last night, we were on a SEAD tear before the mission reset.. Grumble Grumble (I'll never tire of that pun on these forums).

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#3565440 - 05/01/12 04:24 AM Re: A10 Late night... [Re: eno75]
GamePlan Offline
Junior Member

Registered: 04/16/12
Posts: 15
Originally Posted By: eno75
I'm not sure exactly what that entails but judging by the 15000 or so views on this thread I'm sure someone with the necessary know-how will be able to chime in!

You're a gamer, I see that... but are you a simmer? We going to see you out on the Firehouse server anytime soon?


Hey!
To everyone - I am so hugely sorry to not have got back here to talk! I don't know why but even though I had subscribed to the thread, I had got zero notifications of any new messages so I was totally unaware there were further discussions directed towards me!! Answering now smile

@Eno: I am a simmer at heart, yes - I love all genres of games, but recently I have been too busy for big games so tend to just fill a bit of downtime with more casual games on the iPad currently. My first love was flight sims and racing sims. I love LockOn but honestly find it too complex for me now - don't have time to learn all the systems for one plane, let alone several smile

Once I get some more time though I would love to dust off the joystick and join you guys!!
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#3565441 - 05/01/12 04:26 AM Re: A10 Late night... [Re: Wrecking Crew]
GamePlan Offline
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Registered: 04/16/12
Posts: 15
Not sure what you mean? WiFi device as in 'access point'? Does your router not have WiFi built in? If it does it should be fine. If you have not used it before I can help you get it activated and password protected. Let me know if I can help more! smile

Originally Posted By: Wrecking Crew
Thanks, GamePlan, lots of good info there. Is there a WiFi device that you recommend to put into the local computer to talk to the phone/pad? I guess my WiFi is coming from my DSL Internet Router w/ Wireless...


--

GG, I did not realize that the Briefing was so handy. That tip will help me layout the briefings with the good stuff at the top, like base freqs and active runways.


--

Frappin Fulda Gap is a killer, but it works the TAD and EXP1 & EXP2 pilot

I have many coordinates written down, like:
Khashuri Tanks Near Bridge
41 59 27 N
043 36 21 E
2349 EL
TNKS.KHA

Tanks East Of Khashuri
41 59 45 N
043 38 18 E
2301 EL
TNKS.EST


WC



_________________________
GamePlan: team/clan strategy planning app www.gameplanlive.com

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#3565447 - 05/01/12 04:51 AM Re: A10 Late night... [Re: EinsteinEP]
GamePlan Offline
Junior Member

Registered: 04/16/12
Posts: 15
Originally Posted By: EinsteinEP
Welcome to the forums, Mark! Very very very glad to see you here!

Originally Posted By: GamePlan
I see that my biggest hurdle is getting players to change the way they play to really integrate the benefits into their game!
I hear that! Folks who like to play tactically LOVE to play tactically while others just LOVE to play. I strongly believe that each person should enjoy their game the way they want to enjoy it, but it does get frustrating when folks don't like the same level of coordination as you. I was a big fan of Advanced Tactical Center for Battlefield 2 back in the day, which is similar to your app, but none of the folks I played with regularly even wanted to try it. Coordinating a battle plan for just one person to execute just isn't as exciting.

I sincerely wish you and your app all the best. If there is ever a desktop variant, I'm sure I will pounce on it.

Thanks for keeping it tactical!

EP


smile Thanks EinsteinEP!
I like your understated statement (bit in bold) hehe.
Desktop version update: Steam won't take it but actually I think that is a blessing in disguise because you wouldn't be able to run it at the same time as any Steam games unless you had a separate account! So we're looking at our own serial key generator stuff (never done this before so I'm just trying to find the best partner/solution). In discussion with several companies that do it, so it's going to happen. Currently we are working on v1.1 which is in final testing. We've added a lot of great features and fixed a few little niggles.

I want to get 1.1 out and feedback before making the desktop one, so it will be a little while but I want to get it right and a solid base before I go to other platforms, just to make it less likely to need to do an update straight away. because on PC you won't get notifications/push updates like you do on iOS/Droid, unless we code that ourselves frown )

Thanks for your interest though and I hope it won't be TOO long before you can join in heheh smile
_________________________
GamePlan: team/clan strategy planning app www.gameplanlive.com

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#3565450 - 05/01/12 04:55 AM Re: A10 Late night... [Re: eno75]
GamePlan Offline
Junior Member

Registered: 04/16/12
Posts: 15
Originally Posted By: eno75
.99 right now boys. If the developer is in here mingling he means business. Jump on and check it out!


Yea, I want to make this thing work! I have been working on it for over a year, with 10 months solid coding, and I have loads of ideas I'd love to put into it, but at the end of the day just had to release SOMETHING that was good enough as a starting point, other wise I would never release it and I still wasn't sure if people would want it.

I have put it on 80% discounted sale for a little while to give people chance to try it with less risk, and I would love if people could write a review in the app store, as I think that is what really need to give my app visibility in the store, and people some confidence when they find it.

We are attending Insomnia 143 in Telford this weekend (4th to 7th May) if anyone wants to come and try it out for real! smile
_________________________
GamePlan: team/clan strategy planning app www.gameplanlive.com

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#3565452 - 05/01/12 05:00 AM Re: A10 Late night... [Re: eno75]
GamePlan Offline
Junior Member

Registered: 04/16/12
Posts: 15
Originally Posted By: eno75
Looking at gameplan the only thing I'm somewhat worried about is the map image file- if it's just taking an image of the map and not the map itself I'm wondering about how we can make it work to accommodate the much broader areas while still maintaining a necessary amount of detail in the map. What we might need to do is not a dcs map download Per se as much as mission area map snapshots- Which focus on mission areas. My assumption is that I can screenshot the map area in the mission editor, convert it to jpg and then upload it.

I'm dabbling with stuff around the house today so if I get a chance I'll do one. WC I'm going to take for granted you're okay with me doing that with one of your missions? I think Roadkill is a good first one because it's a smaller area and has baddies coming from all angles.

Edit: Okay- well that's not going to work. When I try to screen capture it hits my desktop and not the mission builder or in the program. On to plan B:



It is using the full image - the software will resize it up or down to 2048x2048 maximum internally before it actually shows/adds to your "custom maps" list, but it is genuinely a 2048px image in it's longest direction. This is the current limit but we are looking at ways of implementing a custom Google maps type thing, with infinite zoom (tiles that are cached and it just loads the 4 in view) but this is a BIG change and will need a LOT of testing, so its a medium term thing really.

These are memory limitations of the iPad1, iPad2, iPhone 3GS and much of the unknown Android gear it will run on (Kindle Fire for example). iPad 3 can handle 4096x4096 but I don't want to limit it to iPad3 of course smile


Edited by GamePlan (05/01/12 05:00 AM)
_________________________
GamePlan: team/clan strategy planning app www.gameplanlive.com

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#3565456 - 05/01/12 05:15 AM Re: A10 Late night... [Re: eno75]
GamePlan Offline
Junior Member

Registered: 04/16/12
Posts: 15
Hey Eno,
Great to hear!! Thanks for your time and input - it's really nice to have this feedback so thank you and keep it coming.

Icons: For the 1.1 update I've added 44 more icons - all the standard NATO ones. 22 friendly and their equivalent hostile. Here is a sneak peek: http://dl.dropbox.com/u/7498980/Help-Screen-NATO.png
If anyone thinks I should add any more it is probably not too late, but I don;t want too many as the list will be unwieldy!!

Touch to delete: We added a 'clear all' button (with confirm popup), but you know you can also use the UNDO? It is unlimited so just keep tapping the same spot really fast. Also another new feature we added a slider to the delay before you pick up an existing icon, so if you want you can set to ZERO and then you can flick like you describe. And we tidied up the behaviour of picking up icons so it's less likely to place another on top when you actually wanted to pick one up!

Map size I touched on above... but yeah I see it's a problem for huge maps where you still need great detail when you zoom in. We will find a solution smile
I guess you could connect with a spare device, and use the tools to place the static detail you need using GP tools (like text bubbles for town names, locations etc - shapes for town centres etc), then everyone can hide that layer until they zoom in and need the close detail for that sector? This will become more viable in 1.2 where we will have a 'save layout' feature.

When you zoom out, the icons don't get bigger as such. They stay the same actual size, so proportionally to the background, they do get bigger but the centre point is in the correct place.

The upload does load the whole file, not just what you see on device. (this is assuming your way of getting it onto the device does not scale it in any way).

Hope this helps - any other questions, just shoot smile

Originally Posted By: eno75
I had a little more opportunity to go over Gameplan and quite frankly with the right maps I think it could work really well. There are enough icons to get by- though a "missile" icon might be nice-

The scenario I imagine is similar to what is available to us through the TAD with broadcasting SPI. That's good for marking a target but not really that great at marking anything else. When we're with a regular group of guys I see a benefit of being able to figure out the location of different threats and or targets with gameplan. Guys who come in late can see the current lay of the land... which can be updated quite regularly-

What I'd like to see is a "touch to delete" feature as opposed to having to delete a bunch of things by dragging them to the trash can. I had some success "flicking" things to the trash but other times it just put down more icons.

Arrows, routes, orders... titles... all worked quite well. The maps as they're uploaded need to be reasonably focussed- zoomed in. I suspect the file we load won't be able to zoom in with the increased level of detail that we can zoom in with in the game. When I was zooming out the ARMA2 map I noticed the icons got much bigger... though the boxes / zones stayed the right size. Just be aware an icon might look enormous and cover a large amount of space if zoomed out on your current map.

And I guess what I'd like to know is- when we upload the file are we uploading the FILE or are we just using a screenshot of an existing map as it appears on the screen? The maps I was using from ARMA2 are such that the same level of detail is available just in larger and smaller fonts... With A10- as you zoom in you get into more and more town / area name detail- with added roads and building graphics available. THAT is what I think we'd need- so when a guy spots some armour amongst buildings he can zoom in, place the icons and allow others in his flight to zoom in, get their bearings, and then proceed to target with their TGP- if they even have one!

Anyway, just thoughts. Anyone else want to weigh in?
_________________________
GamePlan: team/clan strategy planning app www.gameplanlive.com

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#3565459 - 05/01/12 05:17 AM Re: A10 Late night... [Re: Wrecking Crew]
GamePlan Offline
Junior Member

Registered: 04/16/12
Posts: 15
Originally Posted By: Wrecking Crew
Rampant Bear would be a good test of Gameplan, since it can easily go over 24 hours.

......snip......


Expanded - Both Red and Blue teams can build points. Can Gameplan separate out the coalitions so Red can't see Blue? I haven't tried Gameplan yet.

WC


24 hours - in OUR real time... for 1 mission?

You can show and hide each others drawing layers (this is how you can create command groups and chain-of-command setup), but if you want to make SURE the other team can't 'cheat' then create separate rooms for each team. If I understand correctly... ?
_________________________
GamePlan: team/clan strategy planning app www.gameplanlive.com

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#3565461 - 05/01/12 05:20 AM Re: A10 Late night... [Re: eno75]
GamePlan Offline
Junior Member

Registered: 04/16/12
Posts: 15
I emailed the creator of the Flaming Cliffs map to ask if I could put it into MapLocker but not heard back from him yet.
Does anyone here have a way of getting a good area map of what you want in the app so we can try it properly?
_________________________
GamePlan: team/clan strategy planning app www.gameplanlive.com

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#3565548 - 05/01/12 08:32 AM Re: A10 Late night... [Re: GamePlan]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
I think we know some well connected people who might be able to make such a thing happen (cough GG cough). Any chance you could get the good folks at ED to make the maps available?

Sorry I haven't been more help lately GP- I've been at work. I'm home for the week so I'm hoping I'll be able to test this out. WC- if we get this up and running I'd like to add a block to your mission briefs that includes pertinent TS3 information and different server related info. That could of course include gameplan session information because I suspect that data wouldn't change day by day.

We'll keep working on it!
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"ENO"

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#3568379 - 05/06/12 01:20 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Never did get an answer on this- GG? Any feedback?
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#3568516 - 05/06/12 06:30 PM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
Senior Member

Registered: 12/17/03
Posts: 3427
Maps for an external application? I think it's better if the person who wrote the application makes this request. ED appears to be trying to be mod-friendly, but I don't know how they'd feel about this.

In any case, you could also use an aeronautical chart as well.
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#3568562 - 05/06/12 08:38 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Hmmm. So google maps sort of thing? Gp- what about that motion gps ap- that allows you to save the files of certain areas? Like google maps only different in that you can save areas so you don't actively have to download the data all the time
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"ENO"

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#3568572 - 05/06/12 09:03 PM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
Senior Member

Registered: 12/17/03
Posts: 3427
Again - up to the app developer. Google doesn't like their maps being used that way, AFAIK. It's up to whoever includes them to deal with the copyright issues.

Aeronautical maps are not google maps, though.
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#3568637 - 05/07/12 02:03 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Loc: Alberta / BC, Canada
No but I know what you are saying. I'll see what I can drum up.

On that note sounds like the GP dev did approach ED and got no answer. My ambition was to see if someone we knew might be le to help push through the request is all. Was worth a try wink
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"ENO"

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#3569638 - 05/08/12 02:28 PM Re: A10 Late night... [Re: eno75]
GamePlan Offline
Junior Member

Registered: 04/16/12
Posts: 15
Hi there. Sorry for the silence it's been a mad few days at a big LAN event where I had an exhibitor stand for GP.

I didn't mean I had asked ED. I meant that somebody else had sent me a map that a 3rd party had made up himself. I tried contacting the creator of that but no reply. I guess you guys might recognise it if I can mail it to you. Perhaps we can track down another way of contacting the creator that way?

I don't want to post it here without permission either.

We are looking at embedding custom Google map engine but it would still require source imagery.

I appreciate your help. I will try asking ED but I would still need advice on if the maps are useful to you guys as I have not played the game to a level where I know enough about what's what smile


Edited by GamePlan (05/08/12 02:28 PM)
_________________________
GamePlan: team/clan strategy planning app www.gameplanlive.com

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#3569677 - 05/08/12 04:20 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
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I tried getting it through the motionx gps ap but it locks the maps you save on the iPad-near as I can tell. I went to the black sea region and it was all there. Saved my map hoping to copy it and no luck.
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#3570201 - 05/09/12 03:07 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
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Loc: Alberta / BC, Canada
Okay quick question...

Basically- I'm quite proud to have put my big boy pants on and am now more comfortable doing the cold starts. In fact, it's kind of nice to start developing familiarity with the process. I went through watching a guy on youtube doing his fastest start (still an 8 minute vid) and was able to call out each step. I know- nothing major but a big step for a bear with very little brain!

On that note- one thing I'm noticing is for some reason when I'm in a warm pit- when I use my "select" up / down button by the scratch pad I can switch weapon systems... However when I am configuring my own pit when I click that it doesn't seem attached to any particular system- I actually have to switch over to the dsms and select the points I want. And then, I seem to recall in one mission when I did this it reverted back to the "default" settings and not those I'd properly adjusted through the DSMS profile setting method.


Anyway- I'm pretty sure there is just some subtle setting I need to switch over to regain my functionality... and I was hoping maybe someone could shout it out!

I'm trying to figure out what connection I might be missing between the two?
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"ENO"

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#3570213 - 05/09/12 03:41 PM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
What was the master mode you started out in, in both cases?
What was the position of the Master Arm switch?


Edited by GrayGhost (05/09/12 03:41 PM)
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#3570230 - 05/09/12 04:18 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Hmmm... well I start out with the same settings as a normal cold / warm pit- So I'm pretty sure the initial master mode would be the nav? If I click that sel up / down switch I'm used to it just switching weapon types and switching to associated master modes (from my warm pit / airborne starts).

And the master arm switch isn't something I think I'd miss because I typically hit it around the same time as the PAC / TGP / Laser arm switches (early on).

Ringing any bells?
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#3570250 - 05/09/12 04:51 PM Re: A10 Late night... [Re: eno75]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 3427
No, I would say check again. It's either a switch setting or an IFCC setting, but I cannot put myfinger on it ... i use the DMS switch to switch weapons.
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#3572201 - 05/13/12 11:00 AM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
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Loc: Alberta / BC, Canada
Thanks GG... I'll have to mess around with it a bit more when I get home.

On another note- I got my Evga GTX 680 and I'm quite content with it though I haven't tried to OC it yet. I wasn't doing too bad with my twin 460s but still found I needed to pull my settings back a bit to get a truly smooth operation. The 680 is nice and quiet also whereas my 460s were getting a little on the grindy sie.

I'm still finding that whenever I'm doing Roadkill when I look back at Sochi or the general direction of the airport my frame rates drop down about 1/3rd (from 60-80 down to 20... without fail no matter what time it is during the mission.)

Anyone else have this problem? Solutions? Crew?
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#3572233 - 05/13/12 12:25 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Member

Registered: 03/04/07
Posts: 1649
Loc: Colorado
Get a bigger computer biggrin

It's the smoke I think and the fires...



I'm in the final stages of laying down the logic in Ants, wondering if I'm pushing the performance envelope with all the 'code' in this new one.

WC

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#3572240 - 05/13/12 12:34 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
That's what I thought- but no matter what point in the mission I look over at Sochi, it drops to 20. Whether it's within minute 2 or minute 200...

I expected I'd see something different with the 680... but nothing.


And upgrading the computer eh? Yeah.

No wink
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"ENO"

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#3572356 - 05/13/12 06:23 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Member

Registered: 03/04/07
Posts: 1649
Loc: Colorado
Set your MSAA to 4X and turn off your mirrors to see if that makes a diff...

So you have the slow rates well before any fires and smoke? The first C-130 shows up at 5 minutes, and you have slow rates at 2 minutes.


This is what I'm set to with my GTX 580 -




WC

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#3572913 - 05/14/12 04:34 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Loc: Alberta / BC, Canada
http://www.youtube.com/watch?v=wJ1UWrOfxhs&feature=related


Pretty cool video- one of the best I've seen that demonstrates the playability of the game and good communication within the flight. Very nice!


Thanks for the tips too WC- I'll try it out when I get home. I'm home late tomorrow night!
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#3573076 - 05/15/12 01:29 AM Re: A10 Late night... [Re: eno75]
XRay_Specs Offline
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Registered: 03/07/12
Posts: 17
Loc: Tokyo, Japan
Originally Posted By: eno75
http://www.youtube.com/watch?v=wJ1UWrOfxhs&feature=related


Pretty cool video- one of the best I've seen that demonstrates the playability of the game and good communication within the flight. Very nice!


Ha ha, did you see the one by the same user I linked to in the Eno's Firehouse thread (DON'T trust your wingman)? The mission they're flying is WC's Riders ot Storm^^

(Strong language warning though for those with kids around)

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#3573217 - 05/15/12 08:28 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
Smooth Operator
Member

Registered: 03/04/07
Posts: 1649
Loc: Colorado
Thanks XRay_Specs! I took another look at that video by Ralfi and Linebacker and had a good chuckle. Ralfi is a pretty funny editor. I really like the taxi pic he put up - Shoot The Taxi!

Originally Posted By: XRay_Specs
This mission looks familiar somehow...

http://www.youtube.com/watch?v=soVysOPlR...mp;feature=plcp

Good to see I'm not the only one who ate some mountain after passing the festival biggrin



The scenes through the clouds reminds me of an old comic where these pilots are staring out the cockpit and one of them asks the other, "Hey, what's that mountain goat doing up in these clouds?"

WC

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#3573972 - 05/16/12 12:33 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
Member

Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
Originally Posted By: eno75
http://www.youtube.com/watch?v=wJ1UWrOfxhs&feature=related


Pretty cool video- one of the best I've seen that demonstrates the playability of the game and good communication within the flight. Very nice!


That was freaking awesome. Liked the radios too, it was like they could both talk without stepping. PS I like TrackIRs. 2 months till July 22.. Ish

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#3574059 - 05/16/12 03:27 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
Smooth Operator
Member

Registered: 03/04/07
Posts: 1649
Loc: Colorado
Hee hee so what is QFE again?

WC

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#3574102 - 05/16/12 04:41 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
Member

Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
Buhhh?! You kids WC, youve confused me with your Internet speak! Please disregard if you meant someone else. Heheh..

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#3574157 - 05/16/12 07:13 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
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Member

Registered: 03/04/07
Posts: 1649
Loc: Colorado
I think it is some setting I control in weather for humidity.

Tell me what it is and I will twist it as best I can.

July 22nd countdown -




WC

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#3574271 - 05/17/12 04:03 AM Re: A10 Late night... [Re: eno75]
tomcat Offline
Member

Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
Ahhh I googled it and came back with weather stuff, I shoulda put two and two together since you've got that weather machine in game. Time already goes too fast to wish it away, but let's just say I'm looking fwd to it.

Actually my wife (after I was amped up about that video above and explaining for the 800th time just how much it's gonna rock) asked if it might be better to pick up on while we are in the US over my birthday. What store would you even go to? I'm assuming Best Buy doesn't sell em do they?

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#3574379 - 05/17/12 07:21 AM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
Smooth Operator
Member

Registered: 03/04/07
Posts: 1649
Loc: Colorado
tc,
I've always bought directly from Natural Point. Maybe Fry's or some big computer store will have it.

Yahoo!

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#3574430 - 05/17/12 08:26 AM Re: A10 Late night... [Re: eno75]
tomcat Offline
Member

Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
Ahh Frys. Another store that isn't around here. We are KILLING IHOP, believe me! Going to the US is fun. Everything from never seen stores to crazy different Oreo packaging.. It's like a whole different country!

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#3575131 - 05/18/12 02:01 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
I went through a dealer in sask. at least then no border duties. They were fast shipping and have them in stock. I'll look them up can't remember the name anymore but I was impressed.
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"ENO"

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#3575136 - 05/18/12 02:08 PM Re: A10 Late night... [Re: eno75]
FearlessFrog Offline
World of Forums MMO NPC
Senior Member

Registered: 01/08/09
Posts: 3720
Loc: Vancouver, BC
Originally Posted By: eno75
I went through a dealer in sask. at least then no border duties. They were fast shipping and have them in stock. I'll look them up can't remember the name anymore but I was impressed.


I think it's this one:

http://www.extremegamingdevices.com/jsp/products/trackir5/page.jsp

..although I remember it being a bit unusual (this was a while back) in that you had to phone them to order. Go web! smile

NCIX with a few stores around Canada also has them now:

http://ncix.com/products/?sku=38921
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#3575389 - 05/18/12 10:00 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
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Registered: 01/30/12
Posts: 193
Loc: Alberta / BC, Canada
Yeah that's them. Yes it was a bit weird that way with the credit card but it worked okay. Done some business with ncix also and no complaints there either. I think they're based in Vancouver.
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#3575782 - 05/19/12 04:43 PM Re: A10 Late night... [Re: eno75]
tomcat Offline
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Registered: 10/27/99
Posts: 2304
Loc: Halifax, NS, Canada
I've also heard good things about ncix.

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