Hey Eno,
Great to hear!! Thanks for your time and input - it's really nice to have this feedback so thank you and keep it coming.
Icons: For the 1.1 update I've added 44 more icons - all the standard NATO ones. 22 friendly and their equivalent hostile. Here is a sneak peek:
http://dl.dropbox.com/u/7498980/Help-Screen-NATO.pngIf anyone thinks I should add any more it is probably not too late, but I don;t want too many as the list will be unwieldy!!
Touch to delete: We added a 'clear all' button (with confirm popup), but you know you can also use the UNDO? It is unlimited so just keep tapping the same spot really fast. Also another new feature we added a slider to the delay before you pick up an existing icon, so if you want you can set to ZERO and then you can flick like you describe. And we tidied up the behaviour of picking up icons so it's less likely to place another on top when you actually wanted to pick one up!
Map size I touched on above... but yeah I see it's a problem for huge maps where you still need great detail when you zoom in. We will find a solution

I guess you could connect with a spare device, and use the tools to place the static detail you need using GP tools (like text bubbles for town names, locations etc - shapes for town centres etc), then everyone can hide that layer until they zoom in and need the close detail for that sector? This will become more viable in 1.2 where we will have a 'save layout' feature.
When you zoom out, the icons don't get bigger as such. They stay the same actual size, so proportionally to the background, they do get bigger but the centre point is in the correct place.
The upload does load the whole file, not just what you see on device. (this is assuming your way of getting it onto the device does not scale it in any way).
Hope this helps - any other questions, just shoot

I had a little more opportunity to go over Gameplan and quite frankly with the right maps I think it could work really well. There are enough icons to get by- though a "missile" icon might be nice-
The scenario I imagine is similar to what is available to us through the TAD with broadcasting SPI. That's good for marking a target but not really that great at marking anything else. When we're with a regular group of guys I see a benefit of being able to figure out the location of different threats and or targets with gameplan. Guys who come in late can see the current lay of the land... which can be updated quite regularly-
What I'd like to see is a "touch to delete" feature as opposed to having to delete a bunch of things by dragging them to the trash can. I had some success "flicking" things to the trash but other times it just put down more icons.
Arrows, routes, orders... titles... all worked quite well. The maps as they're uploaded need to be reasonably focussed- zoomed in. I suspect the file we load won't be able to zoom in with the increased level of detail that we can zoom in with in the game. When I was zooming out the ARMA2 map I noticed the icons got much bigger... though the boxes / zones stayed the right size. Just be aware an icon might look enormous and cover a large amount of space if zoomed out on your current map.
And I guess what I'd like to know is- when we upload the file are we uploading the FILE or are we just using a screenshot of an existing map as it appears on the screen? The maps I was using from ARMA2 are such that the same level of detail is available just in larger and smaller fonts... With A10- as you zoom in you get into more and more town / area name detail- with added roads and building graphics available. THAT is what I think we'd need- so when a guy spots some armour amongst buildings he can zoom in, place the icons and allow others in his flight to zoom in, get their bearings, and then proceed to target with their TGP- if they even have one!
Anyway, just thoughts. Anyone else want to weigh in?