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#3513028 - 02/06/12 03:29 PM Re: Dynamic Campaign idea by an idiot... [Re: GalacticFish]
WynnTTr Offline
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Registered: 03/20/09
Posts: 516
A DC involves too much time and resources - things that modern development companies do not have in tandem. Even the guy who did the DC for F4 said that he wouldn't do it again. The best that we could hope for is a semi-DC like that of Longbow or a hybrid type like RoF's dynamic career.

Developers like ED/Flexman have taken the time option in creating their DC's so all we have to do is wait and see.
The only other alternative is to fund a developer directly.

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#3514108 - 02/08/12 03:40 AM Re: Dynamic Campaign idea by an idiot... [Re: GalacticFish]
MaceUK33 Online   grunt
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Have any of you used this to add some atmosphere? I've just downloaded it as I was wanting some comms chatter in flight. 20+ minutes of it, don't know what happens after that time, hopefully it loops?

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#3514379 - 02/08/12 10:54 AM Re: Dynamic Campaign idea by an idiot... [Re: GalacticFish]
EinsteinEP Offline
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Registered: 11/20/07
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I haven't tried the mod, but if the chatter's not based on real activity in-game it'd just be annoying, IMHO.
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#3514666 - 02/08/12 04:51 PM Re: Dynamic Campaign idea by an idiot... [Re: GalacticFish]
Ripcord Offline
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Registered: 03/20/03
Posts: 1482
Loc: Houston, Texas

This is just a bunch of training chatter, fighter adversary guys working with a controller or an AWACS or something. Why would you want a bunch of training chatter inserted into a game that would be horribly out of place? Plus this is a sim that actually forces you to tune your radios to certain freqs -- you would kinda ruin the beauty of that with random chatter in my view.

Now maybe there is a way to insert a little bit of that, if it is relevant, here and there, on certain freqs, using trigger conditions, etc. Maybe some air to ground chatter, etc., for instance? But I think to make it worth doing, you need some real life real combat radio cuts, and not training chatter.

Just my view and I recognize opinions will vary on this -- to each his own I guess.

Ripcord
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#3514668 - 02/08/12 04:55 PM Re: Dynamic Campaign idea by an idiot... [Re: GalacticFish]
Ripcord Offline
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Registered: 03/20/03
Posts: 1482
Loc: Houston, Texas

As for the topic of this thread, hell yeah, why not?

Nate, I think, nailed it... first they did the mission generator, next they will expand on that in FC3. I think we'd need to see what that tool looks like, and then maybe some enterprising bright fellow (or group of them) could use that to create a dynamic multiplayer environment. I kinda think this thing will evolve, as far as having a DC. I don't think someday we'll wake one day to learn that some real bright dude in Cleveland or Chelsea or Chelyabinsk has just created a kick butt DC engine for this thing -- pretty sure we'll see it coming on the horizon.

Ripcord
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#3514669 - 02/08/12 04:56 PM Re: Dynamic Campaign idea by an idiot... [Re: GalacticFish]
EinsteinEP Offline
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Registered: 11/20/07
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If we're dreaming, make the chatter dynamically generated by the AI so it's appropriate for the unit, the frequency it's transmitting on, and the the circumstances.
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#3514701 - 02/08/12 06:15 PM Re: Dynamic Campaign idea by an idiot... [Re: EinsteinEP]
mrskortch Offline
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Registered: 07/14/10
Posts: 182
Originally Posted By: EinsteinEP
If we're dreaming, make the chatter dynamically generated by the AI so it's appropriate for the unit, the frequency it's transmitting on, and the the circumstances.


Didn't look very long for the post, but there was a confirmation that they have triggered audio messages based on frequency with the source being a unit or a fixed point (trigger zone) in one of the latest beta builds. Its not quite dynamically generated chatter, but its a step closer toward it.

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