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#3573326 - 05/15/12 06:17 PM Re: Fri 6 April: ANNOUNCING the completed campaign mission packs for Operation Sealion: now out! ***** [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Hi CH

If they are stationary vehicles and trailers no, I just place them so that they fit visually.

For moving vehicles with trailers, like these





I use the premade 'convoy' options which include tank transport and fuel convoys. These are great for creating traffic at airfields and on roads as long as you give them nice simple waypoints to cover.


[Linked Image]
Inline advert (2nd and 3rd post)

#3574078 - 05/16/12 11:05 PM Re: Fri 6 April: ANNOUNCING the completed campaign mission packs for Operation Sealion: now out! [Re: HeinKill]  
Joined: Feb 2011
Posts: 605
cheesehawk Offline
Member
cheesehawk  Offline
Member

Joined: Feb 2011
Posts: 605
CA, USA
Wow, color me stupid. I thought you HAD to use the script options to connect trailers to vehicles (even statics), never crossed my mind just to put them there!

Fantastic work as always. I'm running out of time between the WvD and your campaigns...

#3574592 - 05/17/12 08:39 PM Re: Fri 6 April: ANNOUNCING the completed campaign mission packs for Operation Sealion: now out! [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Hah! Don't worry, I also had a 'duh' moment about halfway through creating the Sealion missions when after about 15 missions of painstakingly putting together mixed convoys of vehicles to give the impression of an authentic convoy (and drawing and redrawing waypoints because they kept bumping into each other) I discovered that there are prebuilt convoys in the vehicle options...

You can criticise 1C for a lot of things, but my goodness they built a lot into the FMB.


[Linked Image]
#3588166 - 06/08/12 06:25 AM Re: Fri 6 April: ANNOUNCING the completed campaign mission packs for Operation Sealion: now out! [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
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HeinKill  Offline
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Joined: May 2006
Posts: 3,743
Cloud based
Hi Sorry, yes the series will continue shortly. Thx for all the downloads. I am currently just finishing up the AARs from the Sealion campaign,

http://simhq.com/forum/ubbthreads.php/topics/3492251/Update_8_June_Operation_Sealio.html#Post3492251

then I will throw myself back into 1941.

H

Ps anyone know how to do a winter CoD landscape? Pls apply!


[Linked Image]
#3763926 - 04/07/13 11:22 AM Re: 24 Feb teaser [Re: HeinKill]  
Joined: Apr 2013
Posts: 2
marcastel57 Offline
Junior Member
marcastel57  Offline
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Joined: Apr 2013
Posts: 2
Italy
Originally Posted By: HeinKill
BoB Game Hub
Operation Sealion Mission Packs for Cliffs of Dover




Q. I have found an error or fault in one of your missions, can you fix it?
A. If I can, I will! Just post details of the problem in a comment on www.bobgamehub.blogspot.com or leave me a message here on the SimHQ CoD forums, or Airwarfare forums. I can usually fix and upload a new version of a mission within a few days if there is an error.




I have downloaded Operation Sealion and it is really GREAT! Just one question: I played till mission 4 and in every mission, just after a while I met the enemy, the video freezes for a few seconds then it starts again "losing" those seconds. This is a problem when you are in a dogfight as you lose your target or you can't disengage quickly. Reading several forums I think to understand that it depends on ground objects: is there any way to limit this effect?

#3764039 - 04/07/13 05:02 PM Re: 24 Feb teaser [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Hi

Yes, that kind of dtuttering is annoying, and depending on your system it can be caused by ground objects. Sealion mission pack is pretty resource heavy because it is simulating both air and ground war in most missions. Also,,spme of the missions feature twin engined bombers which also cause stutters (old CoD bug) when you get close, very annoying.

I havent had anyone else asking to cut back the number of objects since the final patch came out...you are the first but before we look at cutting objects, let's see if optimising some other settings might help. Here are some suggestions, try one at a time and see if it helps:

- if you have an ATI card, delete the Ubi logo sequence (logo.wmv) which plays at startup
- textures setting should be on original
- set trees to very low or off
- turn off grass
- other settings to medium (there is litle difference visually between medium and high for most gfx settings, in my book)

Some or all of these can help.

If you enjoy the 'what if element' of Sealion you'll be glad to know the old team that brought out the RAF campaign REDUX is back together and working on a Luftwaffe REDUX based around a Sealion campaign. Bolox and Gabuzomeu have enhanced the REDUX campaign system even more, so that the player gets a mission by mission count of both air and ground kills now...great fun. It is in beta testing as we speak...


[Linked Image]
#3764957 - 04/09/13 08:07 AM Re: 24 Feb teaser [Re: HeinKill]  
Joined: Apr 2013
Posts: 2
marcastel57 Offline
Junior Member
marcastel57  Offline
Junior Member

Joined: Apr 2013
Posts: 2
Italy
Originally Posted By: HeinKill


- if you have an ATI card, delete the Ubi logo sequence (logo.wmv) which plays at startup
- textures setting should be on original
- set trees to very low or off
- turn off grass
- other settings to medium (there is litle difference visually between medium and high for most gfx settings, in my book)


I followed your instructions and it's better now. The freezing is still there, but it's shorter. I wouldn't like to reduce the objects as they make these missions special. I couldn't find the logo.wmv to delete it. I enclose my configuration so maybe you can see if there is anything else to do

Quote:

If you enjoy the 'what if element' of Sealion you'll be glad to know the old team that brought out the RAF campaign REDUX is back together and working on a Luftwaffe REDUX based around a Sealion campaign. Bolox and Gabuzomeu have enhanced the REDUX campaign system even more, so that the player gets a mission by mission count of both air and ground kills now...great fun. It is in beta testing as we speak...



I already downloaded the mega pack and for sure I won't miss any new campaign!

~S~

------------------
System Information
------------------
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
Language: Italian (Regional Setting: Italian)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 10/08/12 11:20:02 Ver: 13.06
Processor: Intel(R) Core(TM) i5-3550 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 8192MB RAM
Available OS Memory: 8146MB RAM
DirectX Version: DirectX 11
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 650
Manufacturer: NVIDIA
Chip type: GeForce GTX 650
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0FC6&SUBSYS_84281043&REV_A1
Display Memory: 4045 MB
Dedicated Memory: 973 MB
Shared Memory: 3071 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: Monitor generico Plug and Play
Monitor Model: Philips 19S
Monitor Id: PHL0878
Native Mode: 1280 x 1024(p) (60.020Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1422 (English)
Driver Version: 9.18.13.1422

#3765168 - 04/09/13 05:20 PM Re: 24 Feb teaser [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Hi m8 if I read right the gtx 650 card has 1GB dedicated mem? That is usually the min. I have asystem running with 1.5gb vid mem on low to med settings, and best results on med to hi settings with a system running 3gb dedicated video mem. See if you can live without shadows?


[Linked Image]
#3765365 - 04/09/13 11:01 PM Re: 13 May: Circuses and Rhubarbs 1941, Chapter 1 available now! [Re: HeinKill]  
Joined: May 2006
Posts: 1,088
SlipBall Offline
disillusioned
SlipBall  Offline
disillusioned
Member

Joined: May 2006
Posts: 1,088
East Coast U.S.A.
Here is a test that I did using my 660ti 3gb card with the game settings on high 1920x1080 120hz. Game seems to crave a very fast card with 2gb mem. being enough as seen here...2 missions back to back BlackDeath and a simple takeoff/land mission



Post composed with speech to text, it woks grape!


Clod
OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
#3765499 - 04/10/13 05:19 AM Re: 24 Feb teaser [Re: marcastel57]  
Joined: Aug 2002
Posts: 4,010
PV1 Offline
sometime mudslinger
PV1  Offline
sometime mudslinger
Senior Member

Joined: Aug 2002
Posts: 4,010
Ladner, Wet Coast, Canada
Originally Posted By: marcastel57
I couldn't find the logo.wmv to delete it.


C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\GUI\logo.wmv

However, as you don't have an ATI card, it may not be an issue for you.

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