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#3507302 - 01/30/12 12:23 PM Aliens Colonial Marines gameplay
Blade_RJ Offline
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I don't see anything too special,aside from the locations,BUT the aliens animations looks REALLY good, for me generaly animations are what break games, i can't understand why devs often overlook this,also i can understand they want us to fear the alliens,but i hate these sequences where my npcs buddies die when i CAN save them.in this day and age they should make these scenes more dynamic,like if get to keep those you saved,and they may die later still.


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#3507321 - 01/30/12 12:45 PM Re: Aliens Colonial Marines gameplay [Re: Blade_RJ]
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That looks pretty sweet.

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#3507327 - 01/30/12 12:50 PM Re: Aliens Colonial Marines gameplay [Re: Blade_RJ]
Bib4Tuna Offline
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Registered: 04/29/04
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I admit it's cool to see the Xenomorphs move and attack animations...

Still... no visible effect of the acid blood on floor or walls.

Funny how many COD cliches are in that video...

Blood on the screeen! Sooo real!


Edited by Bib4Tuna (01/30/12 01:19 PM)
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#3507345 - 01/30/12 01:11 PM Re: Aliens Colonial Marines gameplay [Re: Blade_RJ]
MaceUK33 Online   grunt
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I don't know. It'll either get boring fast or they'll add some cheesy gimmick to to add variety.
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#3507352 - 01/30/12 01:16 PM Re: Aliens Colonial Marines gameplay [Re: Blade_RJ]
PanzerMeyer Offline
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Will wait for the reviews first before I buy this but it does look damn good based on the video footage.
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#3507362 - 01/30/12 01:26 PM Re: Aliens Colonial Marines gameplay [Re: Bib4Tuna]
Blade_RJ Offline
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Originally Posted By: Bib4Tuna
I admit it's cool to see the Xenomorphs move and attack animations...

Still... no visible effect of the acid blood on floor or walls.

Funny how many COD cliches are in that video...

Blood on the screeen! Sooo real!


i guess this is beta, sure there isnt a destructible enviroment,but that fake looking transparency effect could be used,fanboys need to complain harder so they'll listen.And i agree,i'm tired of the splatters, and red blurry vision, if it was a darker blurry vision,like when you strain yourself too much fine, but RED ? just give me back my health bar,thank you.

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#3507416 - 01/30/12 02:23 PM Re: Aliens Colonial Marines gameplay [Re: Blade_RJ]
Timothy Offline
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Registered: 07/22/07
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I'm disappointed that there are no iron sights. I'm also disappointed it looks more linear that I would like it to be.
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#3507423 - 01/30/12 02:31 PM Re: Aliens Colonial Marines gameplay [Re: Blade_RJ]
Gopher Online   smile
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Registered: 01/06/09
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It looks like they're going for the CoD style of gameplay. Pretty linear but very cinematic. It's hard to extrapolate from those few minutes, but that level in particular is very scripted.

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#3507425 - 01/30/12 02:33 PM Re: Aliens Colonial Marines gameplay [Re: Blade_RJ]
peppergomez Offline
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it looks well above average
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#3507426 - 01/30/12 02:34 PM Re: Aliens Colonial Marines gameplay [Re: Blade_RJ]
Master Offline
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All of the Aliens games have been linear and story driven so it is no surprise that this one will be as well. I would love to have an open ended game where you get the whole facility to try to survive in but at the end of the day everyone seems to go with the canned script for aliens games which is frustrating.
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