I will try to make some more large-scale combined arms missions like that for the future, since the response was so positive. There are a lot of things that make a mission feel big even if there are only 11 or so players! Similar concept but with a shorter time frame -- closer to 20-30 instead of 50-60 minutes.
I'll also see if I can find a way for people who die unfortunately early, for whatever reason, to still be motivated to stay in and wait it out. For many missions, the possibility exists to introduce the sudden assistance of guerrilla fighters, or one of the previously discussed systems such as just providing a 'dead guy shooting range' with a crate o' weapons and some targets, far away from the AO.
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"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei