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#3507024 - 01/30/12 06:09 AM Military Monday - 30 January
Taosenai Offline
ArmA Mission Maker/Tactical Thursday
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Registered: 03/29/11
Posts: 616
Loc: U.S.A.
Military Monday, tonight, 8:00 EST! Join us as we continue into the closing acts of the Sahrani campaign. I'd also like to play an armor mission tonight, and a variable town attack or two, as well as whatever else turns up from the library.

See you there!

ready
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#3507230 - 01/30/12 10:52 AM Re: Military Monday - 30 January [Re: Taosenai]
LukeFF Offline
Amasser of Mosins
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Registered: 06/11/01
Posts: 8078
Loc: Riverside, California, USA
I should be there!

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#3507280 - 01/30/12 11:51 AM Re: Military Monday - 30 January [Re: Taosenai]
Jedi Master Offline
Entil'zha
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Registered: 02/15/00
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Loc: Space Coast, USA
I hope to be there, but always changing is the future.



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#3507293 - 01/30/12 12:09 PM Re: Military Monday - 30 January [Re: Taosenai]
Meatsheild Offline
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Registered: 03/31/08
Posts: 609
Loc: Peoples Republic of Yorkshire
i'm there for sure! ready

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#3507631 - 01/30/12 07:18 PM Re: Military Monday - 30 January [Re: Taosenai]
Taosenai Offline
ArmA Mission Maker/Tactical Thursday
Member

Registered: 03/29/11
Posts: 616
Loc: U.S.A.
Campaign mission didn't make it onto the server in time, but we still had some good play. Glad you guys enjoyed that large scale combined arms mission, Road Rage. That's the kind that either turns out awesome, or goes south very quickly!

1-800-Banana King for a good time.


_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3507803 - 01/31/12 03:30 AM Re: Military Monday - 30 January [Re: Taosenai]
Meatsheild Offline
Member

Registered: 03/31/08
Posts: 609
Loc: Peoples Republic of Yorkshire
Originally Posted By: Taosenai
Glad you guys enjoyed that large scale combined arms mission, Road Rage. That's the kind that either turns out awesome, or goes south very quickly!


very nice mission that one, mind you, i did live till just about the end ... and my brain was fried after seeing looking through thermanls and concentrating for 52mins wacky Wounded

Expending on the "summing for the dead to do" idea i was on about, you know that deathmatch mission we played a while back in that industrial building? how bout summing like that? not sure how'd you work the respawning thingi but it'd give the dead summing to do. Or a fireing range with different types of weapons etc? Make the players there indipentdent so if you die you can leave then respawn as one of em (saves haveing the bluefor/opfor areas full of slots). Just an idea smile

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#3507876 - 01/31/12 06:04 AM Re: Military Monday - 30 January [Re: Taosenai]
Taosenai Offline
ArmA Mission Maker/Tactical Thursday
Member

Registered: 03/29/11
Posts: 616
Loc: U.S.A.
Also some fantastic CAS going on in that mission. With the newest JSRS, calling in an A-10 gun run danger close with the rounds going right over one's head is perhaps the single greatest experience in ArmA. Bombs coming in, Javelins flying, Bradley guns rattling...


Edited by Taosenai (01/31/12 06:09 AM)
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3507879 - 01/31/12 06:05 AM Re: Military Monday - 30 January [Re: Taosenai]
NoUseForAName Offline
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Registered: 11/02/04
Posts: 5303
Loc: Colorado
That larger mission was intense! It was awesome watching the A-10 support strafe targets and then tracers lighting up the sky from AAA lol! Went good until that first BMP rolled over the ridge and instantly lit us up with about 10 rounds from it's main gun. We were still combat effective but the damage was done, and once I saw that chopper waaaayy off in the distance lining up for a rocket pass I knew it was all over.

Also I wouldn't mind giving the "dead" something to do while the mission plays out. I was trying to take screenshots but the spectator script went funky and for some reason my keyboard/mouse stopped working the camera, so I got bored lol

Either way still good times, and the AI is freaking EVIL
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#3508520 - 01/31/12 11:27 PM Re: Military Monday - 30 January [Re: Taosenai]
LukeFF Offline
Amasser of Mosins
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Registered: 06/11/01
Posts: 8078
Loc: Riverside, California, USA
Yep, the Bradley mission was great! I was trying to get a TOW missile to hit that Mi-24, but the rockets were already inbound by the time I fired it. I dunno how I got out of that thing before it blew up.

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#3508803 - 02/01/12 09:29 AM Re: Military Monday - 30 January [Re: Taosenai]
Taosenai Offline
ArmA Mission Maker/Tactical Thursday
Member

Registered: 03/29/11
Posts: 616
Loc: U.S.A.
I will try to make some more large-scale combined arms missions like that for the future, since the response was so positive. There are a lot of things that make a mission feel big even if there are only 11 or so players! Similar concept but with a shorter time frame -- closer to 20-30 instead of 50-60 minutes.

I'll also see if I can find a way for people who die unfortunately early, for whatever reason, to still be motivated to stay in and wait it out. For many missions, the possibility exists to introduce the sudden assistance of guerrilla fighters, or one of the previously discussed systems such as just providing a 'dead guy shooting range' with a crate o' weapons and some targets, far away from the AO.
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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