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#3504153 - 01/26/12 08:32 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: ***** [Re: HeinKill]  
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You have a designers eye for detail! I wanted more things to be going boom in Calais. Give the player the feeling the war is going on before they get there, and as they leave. Tried hiding a few big guns out of sight in France and get them to shell Calais but there was no way to set a target. So I changed a couple of barges to Red and let the MBoats do the work. At 1000m trying to keep the Blennie alive you arent supposed to notice!

Anyway, here is Mission 6:

MISSION NOW AVAILABLE HERE: http://www.box.com/s/z3h6b4gs5tycr771j37z
MORE MISSIONS at BOBGAMEHUB or AIRWARFARE

HD video: http://youtu.be/OPSiFp-SYwU http://youtu.be/OPSiFp-SYwU


Sealion mission 6. Mission can be played from 7 separate points of view:

- Erpro 210 Bf110 (attack on British troop positions at Killingwood ridge south of Hawkinge)
- LG2 Bf109e4 scramble from Lympne
- JG26 Bf109e4 air train escort
- He111 air train supply mission Lympne
- 64 Sq Spitfire escort for attack on Folkestone harbour
- 212 Sq Blenheim attack on Folkestone harbour
- 111 Sq Hurricane scramble from Hawkinge

So it is actually seven missions in 1.

For this mission I have built and populated Folkestone harbour using period photographs of the port as my source. There is also considerable land warfare action underway during the mission, with 8th Panzer division tanks and truck mounted Pak 38s trying to take the ridge at Killingwood, while British troops try to hold the line and British artillery targets shipping in the harbour.

I have kept the actual number of ships and objects in the mission to the minimum necessary to keep 20-30 fps on my medium spec machine. My own observations are that the biggest killer of FPS when you are combining land, sea and air ops like this is actually not really the objects/trees/grass etc, though obviously these have to be managed, it is smoke from burning objects. Light up a few freighters and you can take a real FPS hit trying to fly over smoking wrecks.

Cheers

H


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Inline advert (2nd and 3rd post)

#3504160 - 01/26/12 08:39 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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Haha, after the Blennie went down, I was searching for more targets... The splashes in the water told me there was fighting there, and I saw a barge explode. Naturally, I went after the offending bomber, and to my surprise nothing! So I flew back over the Minensuchboots, wondering if they were actually the offenders, when (at about 25m) I saw their guns pointed in to the harbor, and cordite smoke. Then I wondered if they were some sort of RN boats, but they weren't firing on me.

Now that I understand what the reasoning was, I'll proceed without thinking they were unintentional map errors smile

#3506536 - 01/29/12 08:04 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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AAR: Operation Sealion, mission 2
Pilot: Klaus von Osterode (maybe I finally picked a new name? see how I like it for a couple of days, haha)
Date: 21 Sept, 1940 17:00

This morning's flight was exhausting, 3 sorties in 1 day, but such are the demands of war! After celebrating my 2 victories this morning, I was so inebriated, I can't even remember my 2nd flight, or briefing or taking off for this mission! Luckily, there's nothing like the call of enemy formations to sober a pilot up! We approached Calais from the E, gaining altitude for our intercept over Dunkirk before heading to the rendezvous. Our flight had been reduced to 4 operational machines, as the rest were under repair from the day's work.

We climbed to 2500m, and set sights for Calais, deciding to approach slightly to the north of the departing invasion fleet. We reached the fleet without incident, but the low sun to our 2o'clock was going to make target acquisition difficult. We heard calls over the radio directing us to enemy bombers approaching Calais low and slightly inland. Setting for a shallow dive, we circled to approach them out of the sun. Still not having sighted them, we stumbled upon a dogfight in progress, Spitfires attacking our 110 brethren!

I ordered my formation to fan out, to engage and allow the 110s to find the bombers. I quickly found a Spitfire turning to come back on one of the 110s, slightly lower than me, and settled on this being my first target. A quick glance at my Schwarm told me we were free of interference and could engage with impunity. The Spitfire was closing the gap, but I was not in range yet, so I pushed the nose down to gain more speed. Just as he crossed into my sights, but still at least 150m out, I saw the smoke from his wings, indicating he had gained a firing solution on the 110. I watched the 110 pull hard to the right, and knew I could cut the Spitfire's circle if he stayed saddled up. Mere seconds later, I pulled the triggers on the MGs, and watched, satisfied, as smoke began to stream from the Spitfire's engine.

Of course, my esteemed wingman Hans decided at this point, he would finish the Spitfire, and fired over my canopy at the stricken Tommy! I think there will be some discipline necessary tonight in the Chateau we have taken as our new home. I think spending the night locked in the coat closet will do just nicely for Hans, regardless of who his family is! Determined not to let him steal my victory, I performed a barrel roll, to give me energy to pull lead on the hard-turning Spitfire. Now I had the distance perfect, the Spitfire filled my reticule, and I pulled enough lead for him to disappear beneath my nose. This was just where I calculated I needed to fire, so I opened up with my MG-FF/Ms and released the stick so I could see the results. The Spitfire was hanging by a thread, chunks of his nose and wing were missing, fires spreading behind into the cockpit. I crossed my fingers that the pilot would jump, but fear of being in front of two 109s obviously had him rattled. He attempted to pull around to the left, unwilling to let me continue to shoot at him, as I already had the solution if he kept turning right. He rolled all the way over, seeking more speed, but forgot he was quite as low as the dogfight had brought us. I watched as my poor opponent crashed into the roadway, just W of Calais. I'll remember to send the ground teams to the site for souvenirs.

I quickly glanced around to check for new targets, and to make sure I wasn't being targeted by any enemy aircraft. Fortunately, it seemed we had worked ourselves away from the main fray, so we pushed our engines hard trying to gain altitude and return to the fight. Again, I found another Spitfire, diving over the airfield at Coquelles. I pushed my nose down, as I would easily be able to gain position on this Tommy. I saw why the Spitfire was diving, he had one of the 109s on the run! I hoped it wasn't one from my unit, as in the confusion of the previous fight, I had lost everyone but Hans. I saw the Spitfire belch cordite smoke from his wings, and felt a turn in my stomach as the 109 immediately spewed oil and smoke. I believe the pilot must have been killed, as there was no attempt to pull up, and he dove straight into the ground.

Now feeling furious, I pushed my Daimler-Benz engine as hard as it would go, and could hear the whine of the engine as it approached 2600 revolutions, and the groaning of the airframe as my speed exceeded 650kph. I anticipated where the Spitfire would pull up to regain altitude, and sure enough, Tommy did not see me coming out of the sun, screaming hard for him. Exactly where I thought he'd be, but I had miscalculated, and he crossed my sights maybe 40m from me! No matter, I fired off both my MG's and my cannons, and watched as beautiful explosions ripped through the Spitfire. I think my cannons fired wide, as large holes appeared in his wing roots, missing the fuselage and vital components therein. The Spitfire jerked, as now the pilot felt Death closing on him. I climbed steeply, trying to bleed some of my speed, and keep position for another pass. It was hard keeping an eye on the Spitfire, even with his smoke, the setting sun played havok with shadows and glare across my canopy. But just as my Messerschmidt bled enough speed for me to turn hard, I regained visual contact with him.

This time, I pulled onto his low 6 o'clock, figuring my opponent would be too busy watching his gauges and checking his plane to notice me slipping in for the attack. I regained speed as I dove down and behind him. Tommy obviously had enough, as he turned his plane to the NW, trying to find his route home. This was not to be. With my throttle cut, I glided slowly underneath him, stalking him like a wolf. I waited until the range had closed, but I still had speed and energy from my dive. I pulled up, planning an intersect course that would bring his vulnerable engine in my sights. No noise now, as my engine was idling, so Tommy never had a chance. I fired my cannons, and everything seemed in slow motion, as I watched the smoke trails slowly extend into the fragile cowling of the Spitfire, and slowly explosions ripped from the nose to the tail. Fires burst out from everywhere. I flew straight up and over the now dying Spitfire, rolling over to keep my eyes on him. This pilot was luckier than the last, I saw him throw his canopy back, kick the side door open, and jump out. Fortunately, his plane crashed into the water, but he landed on the soft sand just next to the cliffs.

Now I circled around, gaining altitude again, searching for more targets. I saw several planes further to the SW, and higher than me. These looked bigger than the single engined fighters, so I decided to engage, even though by now, my cannons were low on ammunition. It took me several minutes to gain altitude and close the distance. I could tell they were twin engined, but whether they were Blenheims or Me-110s, I could not yet say. I climbed to about 500m over them, we were now at 2500m. As I settled in pursuit, and closed up, I could tell these 4 planes were our 110s, obviously settling for home after hopefully engaging the attacking bombers. I flew through their formation at high speed, wagging my wings in salute, and to tell them their coast was clear. A quick wave from one of the gunners to me, a salute, and I was off.

I flew over the invasion fleet, now about 1/3 of the way through the channel. I came in low, to show the soldiers we were watching, protecting them, and wishing them luck. About 10 minutes of escorting the barges, freighters, and destroyers, I hoped our rag-tag fleet would not come under fire again. About this time, Hans reported he was low on fuel (how was that possible? We both had full tanks, and had barely flown 25-30 minutes!) so we returned to Calais-Marck. I did a low pass, waggling my wings twice to show my 2 kills this flight, and was swarmed by the ground crew and other pilots upon my return.

There will be no party however tonight, as tomorrow the troops should be on the beaches, and there looks to be a full day ahead of us!



I hope you guys don't mind the long AAR. I want HK to know people are enjoying his missions, and will continue to post AARs for this campaign, assuming I don't get my pilot killed.


A lot of action happening in the harbor again, never saw the enemy bombers, but got plenty of action from the fighters. I bumped the numbers up to reflect operating procudures, German fighters in pairs or 4s, Spitfire group was 6, hurri's were 4, blennies 3 each, but never saw them. Excellent map, I'll have to go into the FMB and see how you are arranging the fighter/bomber cover, as the fighters are doing their job (although with painful losses) of keeping us away from the bombers. Great work HK!

~S!



#3507310 - 01/30/12 08:35 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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Nice 1 Cheezo! I suggest you break it out into a thread of its own - it deserves its own life!

But to keep you in the mood for flying, here is a preview of the upcoming Mission 7: The Tank Park...

(Flyables: Bf109E4, Bf110, Tiger Moth, Spitfire. Missions: FW200 escort, Luftwaffe ground attack Hawkinge, RAF CAP, Tiger Moth recon.)

S-tag +1, 23 September, afternoon, "the Tank Park"

So far the Luftwaffe has flown 1200 fighter, and 800 bomber sorties. The British response has been concerted and desperate, even using jury rigged Tiger Moth aircraft to drop light bombs. Luftwaffe fighters are still hampered by having to fly most missions from bases on the European mainland, while the captured Lympne airfield is under constant attack and short on fuel and ammunition. So far the Luftwaffe has lost 165 of 732 fighters, and 168 of 724 bombers. The British have lost 237 aircraft out of 1048 (167 fighters and 70 bombers). The first British counterattacks by 42nd Division have halted the German 34th Division in its drive on Hastings. Meanwhile, the Australian AIF (diverted while en route to Egypt) is engaged with German forces trying to take the port of Newhaven. New Zealand troops preparing a counterattack on Folkestone were surprised by an attack in their rear by the German 22nd Airlanding Division. Cautious after losses in Norway to air attack, and early losses in the Channel, Britain is keeping its Home Fleet Battleships and Carriers out of range of the Luftwaffe, but squadrons of destroyers and cruisers have successfully engaged German shipping, causing heavy losses in the Channel, while armed motor boats are inflicting significant losses closer inshore.

At the captured Lympne airfield, the Luftwaffe continues to ferry men, fuel and ammunition in to the newly landed Luftwaffe fighters and fighter bombers.





The RAF harries them all the way...







On Killingwood Ridge, British troops hold fast against wave after wave of German attacks





While British artillery pounds the distant invasion beach head





Overhead, Bomber Command Wellingtons close for a strike on Lympne. "The enemy reports that he has captured Lympne," thunders Churchill in an address to troops on the GHQ Stopline, "I say to him, Sir, by the end of the day, you will be sitting atop a blazing ruin!"









British scouts radio in a report of German armour massing in Kiln Woods, East of Lympne



High flying recon finds nothing. In desperation, the call goes out for volunteers for a suicide mission. The objective...approach the woods at treetop level, find the German tank park, if it exists, and get home with the location. All available combat aircraft are already committed, so the task falls to 2 instructors from the No 5 Elementary Flying Training School in their Tiger Moths. They use Lympne as the landmark to start their recon, watching as the bombs of the Wellingtons lay waste to the airfield.





Approaching the woods, the sky erupts with flak, and one of the machines is swatted from the sky



It only makes the surviving pilot more determined. He swings around for a low level pass, hugging the treeline...In the distance, the funeral pyre of his comrade marks the spot where he guesses the tanks must be...





At the last minute he pulls back on the stick and swoops over a clearing...there they are!



He dives away and turns for Hawkinge, only five minutes away.



But it is under attack from Bf110s as he arrives.



He must get down with his information. Ignoring the strafing 110s, he slams his Tiggie into the turf.







As the 110 pulls away, he dashes for the nearest trench.



The Tommy next to him smiles, "You should have stayed up there mate, it aint much fun down 'ere"

The Tiger Moth pilot grimaces, "Oh, this is nothing old chap. I just passed about a hundred Panzers in the woods west of here, and they all had their snouts pointed in this direction."



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#3507349 - 01/30/12 09:12 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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Gorgeous shots, looking forward to it. I'll start a new AAR thread, so as not to clutter yours with a wall-of-text! LOL smile

#3507359 - 01/30/12 09:23 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: cheesehawk]  
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Originally Posted By: cheesehawk
Gorgeous shots, looking forward to it. I'll start a new AAR thread, so as not to clutter yours with a wall-of-text! LOL smile


Hardly clutter!

I got an unexpected bit of free time tonight, so here are missions 6-8 in one download:

Missions 6-8 (Invasion Day 3) available here:

http://www.box.com/s/g94sjjo8imjvm19ndu55

Mission 6: S-tag+1, Sept 23 morning - Folkestone falls; the 8th Panzer pushes on Killingwood Ridge

Mission 7: S-tag +1, Sept 23 afternoon - The Tank Park; Luftwaffe transports make daring supply runs while British recon spots a German breakout

Mission 8: S-tag +1, Sept 23 evening - Night Blind; A desperate RAF night strike to try to blunt the German spearhead

I will collect all 8 missions into one package as soon as I can...in the meantime the first post in this thread is the place to go for all Sealion missions


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#3507488 - 01/30/12 11:45 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: Bandy]  
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Originally Posted By: Bandy
HeinKill, looking forward to the mission this weekend!

@ Ajay, Spitgirl (I laugh everytime... rofl ) is looking kinda pasty and creepy in the screenshot on your CoD page. Is that what I have to look forward to???


Thats funny...in my younger days i dated a girl like that..VERY briefly!!


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#3507513 - 01/31/12 12:18 AM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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Thanks for keeping up the work on this, HeinKill. About to load some of these up now!


The issue is not p*ssy. The issue is monkey.
#3507555 - 01/31/12 01:19 AM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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Just flew Seeloewe 1 in the 109 E4 . . . just beautiful. I can only hope that you enjoyed making these missions as much as I am flying them!


The issue is not p*ssy. The issue is monkey.
#3508650 - 02/01/12 01:23 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: letterboy1]  
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Originally Posted By: letterboy1
Just flew Seeloewe 1 in the 109 E4 . . . just beautiful. I can only hope that you enjoyed making these missions as much as I am flying them!


Thanks! I certainly am... love being able to do the whole 'combined air land ops' thing with the FMB. I have to admit when the early dev announcements came out, and they were talking about how the tank models had 100 unique damage points in the model, with independent suspension and gun recoil modelled, I thought "WHY!? Why don't you use that time and energy just finishing the darn aircraft?"

But now, I'm hooked. I love watching the missions play out from the ground too.

Anyway, here is an example of what mission 8 "Night Blind" offers:

On with the story...(apologies in advance that some of the screens are quite dark, but it is a night mission!)

S-tag +1, 23 September 1300

At 1300 the British High Command convened at Chequers for a briefing on the invasion situation. It quickly became clear that GHQ Stop Line was holding at Bexhill and Eastbourne, and that an expected landing by German forces at Southend was a feint to draw British forces north. However the main German push was developing in the Folkestone area, aided by the capture of both Lympne, and Folkestone, and there was a significant risk the British lines would collapse. If this happened, the Fighter Command airfield at Hawkinge and the city of Canterbury would lie open. German forces could then isolate Kent, the SW of England, and quickly secure the port of Dover and Manston airfield to provide a reliable supply line between the European mainland and Britain. The first part of the conference had been spent debating the wisdom, and necessity, of committing the heavy ships of the British Home Fleet to disrupt German resupply shipping, without first having secured air superiority over the Channel.

"With German fighter bombers flying out of our own damned airfields, we would be sending our capital ships to their certain doom!" argued Admiral Dudley Pound, First Sea Lord. Pound was still smarting from the loss of nearly a dozen destroyers and the Cruiser Curlew from air attack during the Dunkirk evacuation and the crippling damage delivered to other heavy ships such as the Cruisers Gloucester in July and the Liverpool in October. While his intelligence officers told him the risk of losses to German AP bombs was low, bitter experience had taught him otherwise. Nonetheless, he was ordered by Churchill to commit the Home Fleet to the disruption of German resupply lines in the Channel.

The British PM then turned his attention to the air war. He pored over the situation map, then jabbed the butt of his cigar down on Lympne. But his first question was not to the Air Chief Marshall, it was to the Chief of the General Staff, Marshall John Dill, "Hmmm...General...how do you rate your chances of taking back Lympne?"

Dill hesitated, "Less than spectacular, Prime Minister," he traced his finger along the line of hills and wooded country from Folkestone to Hythe, "We are barely holding the German main thrust along this line. To pull any of my forces out for an attack on Lympne could weaken the line irrevocably."

Churchill considered this, then waved at a unit marker behind the line, "What is this unit?"

Dill peered, "That is a small mobile reserve unit Prime Minister, a detachment of the 1st Tank - a handful of Valentines and motorised troop transports. It is, in fact, our only armoured reserve along that section of the line," he warned.

"Send it against Lympne," Churchill decided. "We have one chance to unseat the Luftwaffe from British soil and it is now. If you do not succeed," he turned to the Air Marshall, Charles Portal, "...if you do not succeed John, then Charles, I want Bomber Command to reduce Lympne to a blackened and fallow field by morning light." Both men nodded gravely.

Churchill returned to the map, squinting at a large red counter placed over Kiln Wood, where Tiger Moth pilots had reported German Armour was being marshalled in Brigade strength. "Hmmm...the main thrust appears to be developing here. Gentlemen, if this be Herr Hitler's Armoured Fist, then I would dearly love to rap his knuckles tonight." His eyes glinted, "Let us turn our minds to how."


S-tag +1, 23 September 1930


As darkness closed at 1930 hours, volunteers from the British 3rd Commando Battalion finished placing incendiary charges around the German armour encampment at Kiln Wood, checked their watches and their weapons, and chose their targets. They knew very few of them would survive the next half hour. At 1933 hours, they detonated their explosives, and opened fire on German positions within the clearing.





Above them, circling and waiting for the incendiaries to signal the start of the operation, newly commissioned cannon armed Beaufighter night fighters of 25 Squadron banked for their attack run, then swooped on Kiln Wood leaving mayhem and destruction in their wake.




Circling protectively, Spitfires of 64 Squadron watched both the fight on the ground, and skies above. At 19:45 hours precisely, Wellingtons of bomber command began their ingress, using the spreading fires in the German encampment to guide their run.







To the West, a detachment of the British 1st Tank Battalion, barely company sized, raced toward the German defences at Lympne. 2 miles short of the field, a German 88mm gun thundered and the British column scattered in panic.





The 64 Sq spitfires now turned their attention to Lympne, strafing parked aircraft to try to sow confusion among the defenders, the boom of tank cannons in the west now mingling with the wail of air raid sirens.





Sitting at readiness on the field at Lympne, Bf110s of ZG76 rolled quickly into the sky, and were soon set upon by the 64 Sq Spitfires.





Underestimating the sting of the Bf110s rear gun, one of the Spitfires took several rounds in his engine, and with his machine overheating decided his only option was to bail.





His arms flailing, he tried in vain to open his parachute. The sea swallowed him with barely a splash.





The Valentines had quickly flanked the German 88 cannon and silenced it, but not before most of the troop transports had been lost. Under fire from light arms, the tank commander decided to press on - at the very least, they could bring a halt to night time operations at the German airfield.



Two more Valentines became burning coffins as the group breached the German lines. Flying past the shocked German defences at speed, the remaining 3 Valentines burst onto the airfield at Lympne and opened fire on parked aircraft, fuel and ammunition stores.



German light AT guns were swung urgently 180 degrees to face the unexpected threat, and their rounds hammered against the hulls of the British tanks.




The first few rounds failed to stop the Valentines. They kept firing, turning Heinkels and Fockers into blazing wrecks.



But one by one, the British tanks fell to the AT guns, until the last finally ground to a halt, took a fatal broadside from the German guns...



and submitted.

The time was 20:03. Lympne airfield remained in German hands. The German armour spearhead at Kiln Wood had sustained heavy losses, but Germany now had 10 Divisions ashore.

At Bomber Command HQ, Air Marshal Sir Richard Peirse received the simple but chilling message he had been dreading, "Proceed night attack on Lympne. Operations to continue until Luftwaffe presence at Lympne eliminated."


[Linked Image]
#3509101 - 02/02/12 12:15 AM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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HeinKill, question about mission 3 of S Tag. The Germans don't have a route to return to their airbase in France . . . well, the first squadron of Bf-109s that I chose did not. My question is this - if there is no waypoint route leading back to France, will it matter which airbase I choose to land at? Sometimes I really enjoy coming back for a landing (especially after a great mission). smile


The issue is not p*ssy. The issue is monkey.
#3509244 - 02/02/12 06:35 AM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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Hi

It wont matter which you land at, and I also choose to land back in France flying Luftwaffe. There is no formal success criteria in these missions unless the flight is assigned an escort, or a specific ground target. Other wise the success criteria is simple - a) are you alive and b) did you get any victories?

Why do some flights not have takeoff and landing waypoints? I want a variety of airstarts and groundstarts in each mission. The airstarts are usually intended to get you into the action early, but if I give them a landing waypoint, due to the porked COD AI they will often just head for home instead of hanging around to fight!


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#3509811 - 02/02/12 11:57 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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Thanks HeinKill, that explains it. smile


The issue is not p*ssy. The issue is monkey.
#3510511 - 02/03/12 07:42 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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If you are into historical accuracy, I have chosen LG2 and Erpro 210 for these missions because Both were based at Calais in Sept 1940 which is easy to find just by visual navigation. Erpro 210 was at Calais Marck while LG2 was at Calais. In later missions during the invasion proper, the Luftwaffe captures a field in Britain you will use.


[Linked Image]
#3514583 - 02/08/12 10:54 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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8 Feb update. Missions 9-11 are complete, just need packaging.

For this, day 3 of the Sealion invasion, I have populated Dover with shipping, guns and vehicles, and created two new 'fronts' - one between Folkestone and Dover along the Dover road as German forces push on the port, and another north of Folkestone at Selstead, where retreating British forces are making a stand to try to halt the German advance on Canterbury.

Highlight of mission 9: LW: scramble from Hawkinge under fire / RAF: train attack
Highlight of mission 10: LW and RAF: support or repel large scale bombing raids on Manston and Hawkinge
Highlight of mission 11: LW: Bridge attack / RAF: Attack on vital German 2nd echelon resupply convoy

Here is the preview of Mission 9

Indeed! Meanwhile, the battle rages . . .

Seelowe 9: Sept 24 morning, S-tag +2

After devastating engagements with the British Home Fleet overnight, Kriegsmarine Admiral Raeder has demanded more air support over the Channel to minimise shipping losses. But most LW air support continues to be used for escort of resupply aircraft and ground attack. The Kriegsmarine put to sea with 3 destroyers and 17 E-boats, but was successfully engaged by British destroyers and cruisers, losing all 3 destroyers and 7 E-boats. 1 British destroyer and 1 cruiser were sunk by U-boats, and one U-boat was lost in a surface engagement. Germany now has 10 Divisions ashore at Folkestone and Newhaven, but many are incomplete and awaiting arrival of their second echelons. Sailing conditions are deteriorating as poor weather moves over France. Lympne airfield was abandoned by first light due to intensive British bombing, but German armour forced the New Zealand Division to fall back from Folkestone and Hawkinge Fighter Command airfield, with 35% casualties, while the German 34th Division has broken through British lines and is driving on Dover. The German 22nd Division has broken out of Folkestone and started its push on Canterbury, with British forces trying to regroup around Selstead. British RDF masts on the Isle of Wight, Folkestone coast and Dover have been knocked out by Stuka attacks - less effective mobile units are filling the gaps.

0730 GST. At Selstead, the retreating NZ Division digs in to make its stand. In woods and fields...





In camps hastily erected and patrolled...





They nervously wait for the enemy they know is rushing toward them...

Scouts of the German 22nd Division meet them and engage



While heavier armour of General Ferdinand Schaal's 10th Panzer grinds toward the new front line





Further south, along the Folkestone to Dover road, the 8th Panzer begins its advance





Precious supplies following close behind



Overhead, Blenheim light bombers, volunteers all, make for the newly captured and heavily reinforced Hawkinge Airfield, now bristling with German and captured British light and heavy AAA.



At Hawkinge, the weary pilots of LG2 respond to the alarm, and prepare to lift into the air. The previous night they had abandoned Lympne under a hail of bombs and returned to Calais. At dawn they were ordered back to the battlefield, to Hawkinge, and yet another day in the menacing shadow of the RAF.



The triple-A starts its heavy barking as they lift off.



The whistle of bombs frighteningly clear even over the throb of their straining engines. The British dithering over the attack on Lympne the day before now replaced with a cold resolve to disloge the Luftwaffe from wherever it may perch.









Back at the Folkestone-Dover road, Erpro 210 banks toward the front, now marked by the hulls of burning tanks and shattered guns.



They close on British AT emplacements flanking the road into Dover...the precariously thin line of brown uniforms that is all that stands between the Wehrmacht and the biggest port along the South Eastern coastline. Their bombs fall...



Shattering life, limbs, and minds...







But not resolve. British AAA answers back...



And rushing down from Croydon, Hurricanes of 111 Squadron arrive just in time to chase the marauders off









Pushing their mighty Daimler Benz engines to the limit, the 109s of LG2 reel in the Blenheims and fall on them like hawks on sparrows.







And to the East, Spitfires from 64 Squadron at Manston approach. Their orders...support the defence of Dover, engage enemy ground forces on the Folkestone Dover road and help the ground troops halt their advance - at any cost!

The Spitfires scream across the harbour, as the troops in their trenches cheer...



Then they swoop inland, guns blazing







[Linked Image]
#3514584 - 02/08/12 10:55 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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(Continued)

One Spitfire breaks away, and spots a telltale plume of smoke on the railway tracks along the base of the Cliffs near Folkestone. A captured German troop train! Headed east toward Dover and the front.



The young pilot drops his nose and pours a stream of lead toward the engine



But the behemoth chugs onward, completely unmoved. He counts the carriages as he flashes past...seven, eight, nine...





He hauls his machine around for another pass, the train hidden in an alley of poplars, visible only by the steam from its engine



He closes again...lower...lower...his finger only reaching for the firing button at the last possible minute this time





While at Selstead, the German advance grinds to a halt, stymied by a Kiwi refusal to admit defeat.







On the train line near Folkestone, the Spitfire pilot watches his bullets march harmlessly alongside the tracks and the troop train powers on...



He pulls his machine up and banks desperately as the cliffs flash before him





He turns one more time. And as he drops his Spitfire toward the alley of trees once again, he does the arithmatic in his head.



9 carriages.

100 men in each.

Nearly a thousand German troops, headed for Dover.

One Spitfire.

5,000 lbs. 8 Brownings. 48 Gallons of fuel.

One pilot.



One life to give.

He touches his fingers to his forehead, making a sign of the cross. And drops his Spitfire down into the alley of poplars.



He thumbs the gun button and his Brownings hammer







He keeps his finger on the button, even as he closes his eyes











It is 0815 on S-tag +2


[Linked Image]
#3515024 - 02/09/12 04:28 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
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Can't wait, looking great as always! Love the details in the camps, they look very real (although I would have thought only the RAF targetted the Red Cross, always with the excuse "Ze Germans are using them as cover!")

#3515108 - 02/09/12 05:59 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Mar 2001
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bisher Offline
I'll be your Huckleberry
bisher  Offline
I'll be your Huckleberry
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Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
Neato

#3517217 - 02/12/12 10:11 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: May 2006
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HeinKill Offline
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HeinKill  Offline
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Posts: 3,743
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OK Missions 9 to 11 are up!

http://www.box.com/s/1irh61pbq5en4r9a63j8

For those who have just joined us, a small resume...



Missions 9 to 11 offer the following scenarios and player flyable sorties:

Mission 9: Hawkinge falls. German troops break out of Folkestone toward Dover and Canterbury.
Mission 10: Heavy fighting at Selstead and Dover, major raids on Hawkinge (by RAF) and Manston (by LW)
Mission 11: Second echelon of German troops en route in channel convoy. German troops break through Selstead and reach Kingston on the outskirts of Canterbury. German paratroops land near Manston and attack toward the airfield.

Sorties available:
Bf109e4: escort, scramble and cap missions
Bf109e4b: close air support
Bf110C7: close air support
Spitfire Ia/IIa: scramble, intercept, combat patrol, convoy patrol, close air support
Hurricane IIa: scramble, intercept, escort, close air support
Blenheim IV: ground attack, shipping attack
Heinkel: airfield attack

Missions 6 to 8 here: http://www.box.com/s/g94sjjo8imjvm19ndu55

Missions 1 to 5 here: http://www.box.com/s/vagzc0uivt3hyppsb46z

Screenies from the latest missions:

LG2 intercepts Blenheim raid on Hawkinge







Over Dover, 111 Squadron Hurricanes mix with Erpro 210 Zerstorers attacking British positions









LG2 Bf109s scramble out of Hawkinge



The second wave of German reinforcements tries to force the Channel





10th Panzer approaches Kingston on the river Stour, and its vital bridges





Oblivious to death approaching from above









Taken by surprise, British Territorials at Manston face off against Kampfgruppe Brauer, dropped by Glider near the airfield






64 Squadron Spitfires and Bomber Command Wellingtons approach the German convoy





And are set upon by LG2s 109s









As the fighters tangle, the bombers close, heavily mauled by naval AAA









Steamers sink, as a 64 Squadron Spitfire ploughs into the waves









[Linked Image]
#3517271 - 02/12/12 11:06 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Apr 2002
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Freycinet Offline
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The sacrifice of that Spittie pilot going head to head with the locomotive was very poignant, thanks.


My Il-2 CoD movie web site: www.flightsimvids.com
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