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#3505801 - 01/28/12 01:45 PM Re: Weapon profile problem [Re: Eddie]
- Ice Offline
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Registered: 06/23/05
Posts: 7399
Loc: Philippines / North East UK
Originally Posted By: Eddie
Yes, it only the HUD cues that are affected. It's just a feature to provide you with cues to help you deliver the weapons they way you want to.

I see, good to know it only affects HUD cues and not the actual bombs themselves.


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IRL, every different fuse configuration needs a separate profile, and you can't change fuse settings in flight like you can in the sim (apart from with some advanced programmable fuses that are not modelled in the sim). So for example, if you have 4 Mk-82s on the aircraft, and 2 are set with an impact fuse and 2 with an air burst fuse you would need to have 1 profile for each, rather than just one Mk-82 profile.

Copy... some things where concessions were made in sim vs RL.


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Anther point to note with SEMs is that if your attack will involve a dive angle above 20 degrees, only the climbing SEM should be used.

Why only the climb SEM? To reduce the chance of stalling the aircraft? Lol, obviously the TLT won't be appropriate! biggrin


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And FYI, these profile are all named as per the real world A-10C profile naming convention.

Small things like this is awesome to know -- no real use but adds to the immersion of playing "pretend fighter pilot" immensely.



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Originally Posted By: - Ice
This has been one of the most brain-stirring posts I've had to do. Thanks for sharing your knowledge Eddie!


Good, I must be doing something right then. Always glad to share with anyone who wants to know.

The only thing you're not doing right is not posting here more often! biggrin

Thanks again for sharing and please do so more and more in the future!!
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#3505815 - 01/28/12 02:01 PM Re: Weapon profile problem [Re: - Ice]
MaceUK33 Offline
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Originally Posted By: - Ice
playing "pretend fighter pilot"


Pretend.....? *takes of flightsuit and helmet and sulks* nope
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#3505821 - 01/28/12 02:07 PM Re: Weapon profile problem [Re: MaceUK33]
- Ice Offline
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Originally Posted By: MaceUK33
Pretend.....? *takes of flightsuit and helmet and sulks* nope

I'm surprised you're not sucking your thumb, as you'll feel better quicker.
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#3505826 - 01/28/12 02:09 PM Re: Weapon profile problem [Re: - Ice]
MaceUK33 Offline
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Originally Posted By: - Ice
Originally Posted By: MaceUK33
Pretend.....? *takes of flightsuit and helmet and sulks* nope

I'm surprised you're not sucking your thumb, as you'll feel better quicker.


I'll take your word for that Ice, whatever helps you out biggrin
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#3505830 - 01/28/12 02:15 PM Re: Weapon profile problem [Re: GalacticFish]
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Hehe... I can't win with you, can I?
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#3508718 - 02/01/12 10:25 AM Re: Weapon profile problem [Re: Eddie]
Lobo_63 Offline
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Registered: 12/12/08
Posts: 224
Loc: Canada
Originally Posted By: Eddie
the Mk-82 as an example, you're ripple spacing is 75ft.

for Mk-84s a 150ft spacing is most effective. And for CBU-87, the ripple settings should allow for around 60ft of bomblet pattern overlap. With ripple single used for soft targets and ripple pairs for armoured targets.


Eddie what ripple spacing would you suggest for the CBU-97? I'm putting together a checklist with weapon quick reference notes and would like to include pearls of wisdom like the info you've posted from above.

Cheers
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#3508740 - 02/01/12 10:59 AM Re: Weapon profile problem [Re: GalacticFish]
Eddie Offline
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Well the footprint of a -97 is around 1200ft x 500ft (real world, haven't confirmed in the sim so it might be worth checking), and just like -87s you'd want some overlap between each CBUs pattern.

Now the issue with 97s is that the BLUs (and the skeets) tend to cluster in groups, both in the sim and in real life, so the actual dispersal pattern isn't as uniform as with the -87s.

I don't know what the real world numbers are, due to the fact that -97s haven't actually been used by the A-10 (or most other aircraft for that matter, outside of testing) there are no reference documents out there like for other ordnance. I also don't use 97s very often in the sim so haven't done any extensive experimentation. But I'd be inclinded to go with a 600ft spacing to allow for a large overlap, keeping in mind that altough the CBU 'could' cover a 1200ft x 500ft area it won't in reality.

As for ripple settings I'd go for ripple pairs for any closely grouped targets, and ripple single for more dispersed targets. And obviously for best effectiveness with 97s just like 87s your attack heading should be in line with how the units and distributed on the ground (ie, if an armoured group is in a rectangular formation with the longest sides of the formation running East/West, attack from the east or west).
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#3508863 - 02/01/12 01:33 PM Re: Weapon profile problem [Re: Eddie]
Lobo_63 Offline
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Registered: 12/12/08
Posts: 224
Loc: Canada
Originally Posted By: Eddie
Well the footprint of a -97 is around 1200ft x 500ft (real world, haven't confirmed in the sim so it might be worth checking), and just like -87s you'd want some overlap between each CBUs pattern.

Now the issue with 97s is that the BLUs (and the skeets) tend to cluster in groups, both in the sim and in real life, so the actual dispersal pattern isn't as uniform as with the -87s.

I don't know what the real world numbers are, due to the fact that -97s haven't actually been used by the A-10 (or most other aircraft for that matter, outside of testing) there are no reference documents out there like for other ordnance. I also don't use 97s very often in the sim so haven't done any extensive experimentation. But I'd be inclinded to go with a 600ft spacing to allow for a large overlap, keeping in mind that altough the CBU 'could' cover a 1200ft x 500ft area it won't in reality.

.


Thanks Eddie! And for the -87 you use a 500' spacing?
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— Lt. Colonel W. A. 'Billy' Bishop, RCAF.


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#3508963 - 02/01/12 04:04 PM Re: Weapon profile problem [Re: Lobo_63]
159th_Viper Offline
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97's function very well with a 300ft spacing, rippled in singles.
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#3509054 - 02/01/12 06:25 PM Re: Weapon profile problem [Re: GalacticFish]
- Ice Offline
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Registered: 06/23/05
Posts: 7399
Loc: Philippines / North East UK
Interesting to note that -97s have not been used in real life. They are my favorite weapons for groups of tanks. Eddie, if you've not used -97s enough in the sim, I wonder what you use most often?

As for ripple single vs ripple pairs for CBU-97, I wonder why you would want to release pairs? I understand ripple singles to cover a longer area over your axis of attack, but a pair release won't really widen your attack coverage, so aren't you just wasting a -97?

For -87s, I think ripple pairs will allow for more saturation of bomblets over the area and ripple singles will again allow for longer area over your axis of attack, but since the -97 skeets are supposed to find and home in on armor, I'm confused with regards to this advise regarding -97s.
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