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#3505517 - 01/28/12 03:16 AM Re: Update 27/1/12 [Re: BKHZ_Furbs]
FIScott Offline
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Registered: 07/21/09
Posts: 166
I'm not sure where I stand on the update. It is good to hear (and see) progress but as I've owned the game for over a year and not had a particularly satisfying time with it the promise of 'don't worry,it's going to be great' has lost its shine.

If something comes of this game in the future great. Experience with CoD will prevent me from leaping in with another 1C sim,and if it's still updates to the tune of 'The sun will come out tomorrow' in 12 months I will be exactly where I am now,enjoying RoF and '46.


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#3505526 - 01/28/12 03:47 AM Re: Update 27/1/12 [Re: Chivas]
BKHZ_Furbs Online   content
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Registered: 04/08/05
Posts: 2402
Originally Posted By: Chivas

The business model is too release a new theater every year or two to sustain the development. The first theater was released long before the game engine was completed and optimized. This has forced the development to not only work on the game engine, and existing theater, but also the next sequel. They will in no way stop the development of COD as all aspect including AI, FM, DM, Commands, Graphics, apply to all theaters. New campaigns for COD will probably come from third parties and the community, just as they did in the original IL-2 series. The development will remain stretched thin until the game engine is complete, and critical features finished. If and when the game engine and critical features are fixed and finished, it should be clear sailing, with only new features, and theater work required.


I agree that's the plan Chivas, what i have doubts about is do they have what it takes to do it? Remember they broke the sound for over 3 months, they caused the memory leak that they now are finding so hard to fix.
Were still waiting for these fixes and its been 10 months now since release though Luthier seems to have stopped all the flim-flam in the updates thank god, it wasn't helping to hear that with then having to make u-turns, or just not mention them again.

I think we just have to get used to the new series being average with moments of greatness and moments of rubbish but mostly just average.

Its just a pity its turned out like this, though i still hope though it all changes with BOM and they turn the corner.

Anyway...im going to have my first guess at the release of BOM! ...no wait...il make a new thread for that...



Edited by BKHZ_Furbs (01/28/12 03:53 AM)
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#3505540 - 01/28/12 04:13 AM Re: Update 27/1/12 [Re: BKHZ_Furbs]
JG5_Emil Offline
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Registered: 03/30/11
Posts: 302
Loc: Cheshire....Ok stockport
Hopefully they've learned that even an update with little content is better than the several week long news blackouts we keep getting.

Even if the updates don't say what I want I'd rather than that nothing. This way I can stop wasting my time checking the 1C forum daily hoping for some snippet of information passed down third hand from another forum. If they stick to a weekly friday update I can check back once a week to see what's going on.

Soon as the next patch is released I will return to the sim but at the moment the memory leak is what's stopping me.

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#3505543 - 01/28/12 04:23 AM Re: Update 27/1/12 [Re: BKHZ_Furbs]
csThor Offline
Team Daidalos
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Registered: 03/06/01
Posts: 2553
Loc: Germany
The way I read it the current team of Maddox Games is no longer the same as when CloD was released. I have the impression that the old crew was given the boot (or they left) and the new crew found a mess they couldn't sort out anymore so they went on to write their own code. Apparently CloD had the mother of all FUBARs during its development, but I doubt we will ever hear any details.
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#3505549 - 01/28/12 05:02 AM Re: Update 27/1/12 [Re: BKHZ_Furbs]
theOden Offline
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Registered: 08/09/10
Posts: 255
So true csThor, I'd even stretch it to that Dover hasn't been under development för all these years but rather stopped/restarted/redone/re-crewed/re-whatever over the 6-7 years.

I think Luthier (and possibly Oleg, if he ever actually was part of this project?) sacked far more crew members than the sound engineer he actually told us got the boot (patch 2 or 3 was it?).

The true danger here is all people embrasing it and saying "it's ok" no matter what 1C/maddox throws at us, what will we as customers get the next time a new title is put on the market is the industry see what they can get away with?

Will spare-time freeware from impressive enthusiasts like BenchmarkSims and Team Daidalos be the only way to find functional products?

oh well.

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#3505563 - 01/28/12 06:08 AM Re: Update 27/1/12 [Re: BKHZ_Furbs]
csThor Offline
Team Daidalos
Senior Member

Registered: 03/06/01
Posts: 2553
Loc: Germany
The difference between freeloaders like Daidalos and commercial teams is that we don't have a paymaster breathing down our necks. The things I've heard about the new 1C management since the merger with Softklub aren't pretty, quite the opposite. I bet that freedom from commercial chains is something luthier is missing greatly. wink
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#3505586 - 01/28/12 07:45 AM Re: Update 27/1/12 [Re: Chivas]
DaveP63 Offline
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Registered: 01/15/07
Posts: 1364
Loc: Indiana, USA
Originally Posted By: Chivas
Originally Posted By: DaveP63
Originally Posted By: Chivas
Originally Posted By: BKHZ_Furbs
think we posted at the same time Chivas...read my post above yours.

Do you think they will fix CLOD before BOM is released then Chivas?


I think some of the performance issues will be fixed before BOM is released. How many more issues are fixed depends on how long it takes before BOM is released. The AI, FM, DM, Performance, etc aren't BOM specific, but series specific, if the people working on some of these specific items have made progress worth updating, I can see no logical reason they wouldn't provide the fix, before BOM is released. After BOM's release they will continue to provide updates that include fixes to all core issues. That said the developer will have to have many of the issues addressed with the sequels release if they expect to start making enough profit to stay in business.


How do you think they would do that if they are going to be shifted over to BOM support after it's release? I don't think your point here is illogical at all. I'm just curious since they seem to be stretched thin as it is.


The business model is too release a new theater every year or two to sustain the development. The first theater was released long before the game engine was completed and optimized. This has forced the development to not only work on the game engine, and existing theater, but also the next sequel. They will in no way stop the development of COD as all aspect including AI, FM, DM, Commands, Graphics, apply to all theaters. New campaigns for COD will probably come from third parties and the community, just as they did in the original IL-2 series. The development will remain stretched thin until the game engine is complete, and critical features finished. If and when the game engine and critical features are fixed and finished, it should be clear sailing, with only new features, and theater work required.


Man, I hope your right. But, I don't see it. I think they'll be enough of a revamp that Cliffs will be left to wither on the vine and everyone will move over to the BOM engine/module and that will be that.

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#3505631 - 01/28/12 09:15 AM Re: Update 27/1/12 [Re: BKHZ_Furbs]
Avimimus Offline
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 3199
Loc: Canada
It cost enough pain, effort, time and money to develop the BoB theatre - I think we can feel secure that, assuming the theory survives, we'll see all of the content ported.

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#3505652 - 01/28/12 10:05 AM Re: Update 27/1/12 [Re: BKHZ_Furbs]
BKHZ_Furbs Online   content
Member

Registered: 04/08/05
Posts: 2402
You think they are going port British ground control and radar from BOM to CLOD? or fix the spit1a and blenheim FMs, spend more time fixing and voicing radio commands?

that stuff is new content and cant be ported, which means if they dont make it, CLOD will be unusable for online wars.
Then it will die.
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#3505713 - 01/28/12 11:52 AM Re: Update 27/1/12 [Re: BKHZ_Furbs]
JG52Krupi Offline
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Registered: 04/18/11
Posts: 445
Loc: 180
Originally Posted By: BKHZ_Furbs
You think they are going port British ground control and radar from BOM to CLOD? or fix the spit1a and blenheim FMs, spend more time fixing and voicing radio commands?

that stuff is new content and cant be ported, which means if they dont make it, CLOD will be unusable for online wars.
Then it will die.


Simple and obvious answer is yes.. pity you can't see that!

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