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#3505206 - 01/27/12 05:58 PM [SA:BoW] How to enable better Anti-Aliasing
kurdes Offline
Junior Member

Registered: 01/27/12
Posts: 21
Hello to all Tankers out there!

I found a way on how to enable Anti-Aliasing in Sabow! bananadance
This Game looks so much better with this! thumbsup

1. First you will need Nvidia Inspector: http://download.orbmu2k.de/download.php?id=51
2. Disable the options "Smoothing" and "High dynamic range" in the SABOW-settings. (2.06 and 2.07)
3. Create a new Profile in NVinspector with "starter.exe" from your gamedir as "Current profile application"
4. Apply these settings as shown in the image:
5. Save the settings
6. Start SABOW and look at the beauty! jawdrop

Greetings,
Kurdes


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#3505234 - 01/27/12 06:24 PM Re: [SA:BoW] How to enable better Anti-Aliasing [Re: kurdes]
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 591
And it will turn out exactly the same as ingame anti-aliasing, but just with crumpled to the interface and the text.
May be simply turn off the sharpening in the game settings - will be the same thing but without the bugs smile

P.S. LOD bias = -1.0 it's really bad thing.

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#3505260 - 01/27/12 06:44 PM Re: [SA:BoW] How to enable better Anti-Aliasing [Re: andrey12345]
kurdes Offline
Junior Member

Registered: 01/27/12
Posts: 21
Sorry to dissagree Andrey,
but with Sparse Grid Supersampling it looks way better, if not like NIGHT and DAY than the ingame AA!
Also the interface and text is as good as before! And the distant textures shimmer way less!
Try it if you dont believe me!

If you read a bit in Nvidia AA threads, (guru3d etc.) it is always recommend to set
a negative LOD bias when using Sparsegrid Supersampling!

2xSGSS set -0.5 LOD bias
4xSGSS set -1.0 LOD bias
8xSGSS set -1.5 LOD bias

It restores the sharpness on distant objects when using SGSS ...

Greetings Kurdes

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#3505271 - 01/27/12 06:55 PM Re: [SA:BoW] How to enable better Anti-Aliasing [Re: kurdes]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Screen shots! Before and after. bananadance
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3505282 - 01/27/12 07:03 PM Re: [SA:BoW] How to enable better Anti-Aliasing [Re: kurdes]
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 591
Originally Posted By: kurdes
Sorry to dissagree Andrey,
but with Sparse Grid Supersampling it looks way better, if not like NIGHT and DAY than the ingame AA!
Also the interface and text is as good as before! And the distant textures shimmer way less!
Try it if you dont believe me!

If you read a bit in Nvidia AA threads, (guru3d etc.) it is always recommend to set
a negative LOD bias when using Sparsegrid Supersampling!

2xSGSS set -0.5 LOD bias
4xSGSS set -1.0 LOD bias
8xSGSS set -1.5 LOD bias

It restores the sharpness on distant objects when using SGSS ...

Greetings Kurdes


We don't have any nVidia videocards, may be.
But I do not believe in miracles hick

Setting negative LOD bias to remove glitches of anti-aliasing (overblur), it's like cutting off head to cure a cold smile


Edited by andrey12345 (01/27/12 07:06 PM)

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#3505286 - 01/27/12 07:06 PM Re: [SA:BoW] How to enable better Anti-Aliasing [Re: kurdes]
MaceUK33 Offline
Don't tell him Pike
Veteran

Registered: 01/10/05
Posts: 12692
Loc: Darlington, UK.
I don't see any jaggies in game anyway.
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#3505290 - 01/27/12 07:07 PM Re: [SA:BoW] How to enable better Anti-Aliasing [Re: FlashBurn]
kurdes Offline
Junior Member

Registered: 01/27/12
Posts: 21
Here we go... cheers

But only "after" shots, dont want to revert all my settings ;-)



In real life its even sharper, i think SABOW doesnt export screenshots in full quality...

Now somebody should post screenshots with default settings...

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#3505292 - 01/27/12 07:10 PM Re: [SA:BoW] How to enable better Anti-Aliasing [Re: MaceUK33]
kurdes Offline
Junior Member

Registered: 01/27/12
Posts: 21
Originally Posted By: MaceUK33
I don't see any jaggies in game anyway.


You dont see jaggies? ....

I must be over sensitive in this relation! ;-)

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#3505293 - 01/27/12 07:11 PM Re: [SA:BoW] How to enable better Anti-Aliasing [Re: kurdes]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA

what it looks like now........no idea what I did. Turned sharpen off in game??

At first.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3505299 - 01/27/12 07:15 PM Re: [SA:BoW] How to enable better Anti-Aliasing [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Im no video card guru (Ah pun) but wouldnt a - lod bias not allow textures to mip down? Wouldnt that have a big fps hit? Well game and card depending.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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