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#3503275 - 01/25/12 05:16 PM WIP Video for my new Space-Sim **  
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Crisis Offline
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Hi all,

I was a bit hesitant to post this--it's still VERY early on and what I have isn't very pretty to look at right now. But, I have a lot of core code elements in and working, so I thought maybe it was time to introduce it.

The working title is called Rogue Space, and if I were to describe the game play in one sentence it would be, "Wing Commander with dynamic elements and a bit of Microsoft Flight Sim thrown in for good measure." However, there is also a very strong Elite, or Privateer influence as well.

Anyway, here is a link to a video I've put together showing some of these primary features, and hopefully from that you'll get an idea of where I'm taking this, and the potential. And I'm sorry up front for the voiceover--I was running on very little sleep when I recoded it smile

http://www.youtube.com/watch?v=pdv09AyJ5jo

Also, here's a link to a sort of development journal I keep at the forums for the engine I'm using:

http://forums.nuclearglory.com/index.php?as=qbwwnlzqugjoixdvwwtcgrf0xbzzgqsk&tid=2687

By profession I'm a game developer, so I'm not daunted by the task, and I have every intention of seeing it through. In fact, I have an interesting distribution model idea that would allow me to work on this over a long period and release new game play elements as they are completed. The first goal though is to get the core game up and running.

My hope is there is some market out there for this type of game. I loved playing these when I was younger and was very sad when the genre sort of died out. I don't plan on ever getting rich of off this. In fact, if no one ever bought it I wouldn't care. But I think every effort to try and revive this genre is worth it, so that's what I'm working to achieve...

Cheers all...


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#3503288 - 01/25/12 05:39 PM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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DavoMacDave Offline
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Wow! great job so far! I love the clickable cockpit controls. I dont think thats been done in a space sim before has it?

I love Privateer, my favorite space game. I started to make a Xbox Live Indie game in a Privateer style (with 2d sprites) instead of 3d, but thats not going anywhere. lol.

Anyhow, this is a really cool project with tons of potential. Keep uploading updates. smile

#3503291 - 01/25/12 05:48 PM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Crisis Offline
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Thanks. No, it's never been done before I don't think (at least not to the extent I'm going to take it). Before I was a game developer I was a B-1B avionics/instrument troop--I have a good grasp of the pilot's workload inside the cockpit while trying to fly, let alone fight. I want to try and capture that without it being too tedious (a difficult balance I know).

TrackIR will be supported, so that would be perfect for the clickable cockpit.

The gist is that once you get through the base portion of the game, which is military service, an add-on module will allow you to stay in service and fly more dynamic missions (until a new story arc is released), or retire with a severance pay to purchase a ship you can upgrade and move into Privateer style play.

The whole thing is rather ambitious, which is why I'm going to take it in stages...


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There is no spoon...
#3503333 - 01/25/12 06:34 PM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Raw Kryptonite Offline
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Very impressive, keep us posted.


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#3503361 - 01/25/12 07:02 PM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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bogusheadbox Offline
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looks very promising so far ! It seems my dream of a "DCS" in space may be evolving. Love the real time planetary orbits.

Just a few questions,

Are the Orbits all circular or can the orbits be eliptical as well?

Are you planning on gravitational forces.

Will this be space only or will planets be accesible. If planets are accessible will there be a transition or seemless.

Is this primarily a space shooter or can it be trade / exploration as well

I love what you have done so far looking forward to more info on what you wish to achieve with it.

Bogus


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#3503372 - 01/25/12 07:18 PM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Crisis Offline
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Thanks for the questions smile

1) Right now all orbits are circular, but the underlying functionality for elliptical orbits is there--just need to make use of it. However, orbits are not all on the same plane--they are tilted and off angle. And all is in real time--in some cases you could sit there for three hundred real years before distant planets completed an orbit. I'll probably add some sort of time skip between missions so you'll realize a bit of motion...

2) I do have gravitational forces from suns, planets and moons modeled, yes...

3) Initially it will be space only. I would like to add planet landings in a later add-on.

4) The initial core game play will be militaristic in nature. As I stated above, an add-on will allow you to leave military service and enter into more Elite trader/explorer-type gameplay. The underlying functionality for that type of gameplay is already in--it'd just take more work to fully realize it...

The idea of this is that I would sell the core game, and each module, for a LOW price so that by the time it was done you would spend no more than the cost of a single game. That's the plan right now, anyway. The other thing is that this is COMPLETELY modd-able--want to add your own ships, weapons, components, missions, campaigns, etc... go for it. Want to make your own Star Wars sim or whatever--go for it. So I expect folks to be able to get a lot of bang for their buck, as it were...

Last edited by Crisis; 01/25/12 07:19 PM.

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There is no spoon...
#3503377 - 01/25/12 07:25 PM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Jedi Master Offline
Entil'zha
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I would assume you'll be going for SP-only to start, with MP as an add-on or sequel down the road assuming success of the initial stages?



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3503382 - 01/25/12 07:29 PM Re: WIP Video for my new Space-Sim [Re: Jedi Master]  
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Crisis Offline
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Yes, that's the idea. MP, while cool, is an additional level of complexity that I would tackle separately (although I am keeping it in mind as I develop). And, to be perfectly honest, I feel MP these days, in many cases but not all, is a crutch for not taking the time to develop a good Single Player experience, which includes a good story, strong AI, and engaging game play. Games like Wing Commander--although simplistic by today's standards were more like taking part in an interactive movie. I'd like to try and capture some of that again if I can...

Last edited by Crisis; 01/25/12 07:31 PM.

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There is no spoon...
#3503402 - 01/25/12 07:49 PM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Chucky Offline
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This is looking pretty interesting Crisis thumbsup


EV's are the Devils matchbox.
#3503609 - 01/25/12 11:53 PM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Ricob Offline
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I like the direction you are going and the concepts you are trying to blend. If it has more of a simulation feel and focuses to a degree on the challenges and workload of the pilot then you have my interest.

#3503634 - 01/26/12 12:30 AM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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cheesehawk Offline
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Great idea, hoping you can see the project through, in a time frame that let's me get a good shot at playing it in the future! wink

Interesting background, my mom was a computer science specialist(?) at old Rockwell Int'l and worked on the B-1's avionics and weapons delivery packages (amongst other things) at the old Anaheim, CA facility.

#3503648 - 01/26/12 12:51 AM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Crisis Offline
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Thanks for the comments, all smile

That's one of the main reasons I'm taking this in stages. If I tried to get everything done at once it'd never come out. But if I knock it out one bit at a time it's much more do-able (and if I ever had to stop working on it then it wouldn't just be sitting on my hard drive unfinished for no one to enjoy at all--at least SOME completed portion of it would be out). And, hopefully, down the road I might pick up enough interest to get some extra help, etc.

Cheers all...

Last edited by Crisis; 01/26/12 12:52 AM.

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There is no spoon...
#3503682 - 01/26/12 02:36 AM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Brennus Offline
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I've been spending a lot of my free time w/ Evochron Mercenaries, and I'm convinced that I'm probably addicted. I also just discovered IW2 (Edge of Chaos), and I'm lookin' forward to almost every game that fits the type, so if your game delivers 1/2 of what you outline consider me a customer. You can learn a lot from the developer of Evochron, he really is devoted to his customers and I believe him when he says that the game is built around suggestions from the community.

Good luck.


"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"
#3503685 - 01/26/12 02:45 AM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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republic Offline
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This looks great! The closest thing we've had to a space 'sim', to my recollection, was Independence War. I'd love to see this come to fruition!

#3503689 - 01/26/12 02:51 AM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Crisis Offline
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Crisis  Offline
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I'm actually a fan of Evochron--I like a lot of the ideas in there. My general feeling is that I'm a HUGE fan of this genre (at least LOOKED at [but played mostly all] just about every game of this type), and I want to do it justice and expand it for a modern audience. If someone has a good idea I'm willing to listen :p


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There is no spoon...
#3503700 - 01/26/12 03:09 AM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Brennus Offline
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Do you plan to use Newtonian physics?


"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"
#3503709 - 01/26/12 03:34 AM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Crisis Offline
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I am. However, in my world Dark Matter is dense enough to cause a bit of drag, so the flight has a bit more atmospheric feel to it. It could be an option to turn that element on or off. I prefer the bit of drag myself though...


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There is no spoon...
#3503711 - 01/26/12 03:38 AM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Brennus Offline
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Originally Posted By: Crisis
If someone has a good idea I'm willing to listen :p

Here's a quick one just offa the top of my head. Sound in space. I would like the option to disable (or muffle) external sound while leaving the in-cockpit sound (electronics...) and radio communication enabled. It's a peeve of mine that hasn't been addressed in any game that I can think of.


"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"
#3503713 - 01/26/12 03:46 AM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Crisis Offline
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I'm one step ahead of you wink I have an option in mind for this that should suite everyone's preference smile


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There is no spoon...
#3503786 - 01/26/12 07:16 AM Re: WIP Video for my new Space-Sim [Re: Crisis]  
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Sakai Offline
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This sim looks amazing. I have been searching for a real WCIII successor since I first got that game and all of it's CDs when I was a kid. The clickable cockpits, pure genius. Makes me think of I War in the fidelity of the physics, and I can surely see how MSFS has had an influence. Such as the 'tail number' the frigate reports when queried for ID. The vid was a bit dark, but so is space, so I can live with that. This is kind of the 'holy grail' for space sim junkies, flying a single seat fighter in a hard sci-fi universe with more then just, "how many IMREC missiles do I have left" running through your mind. I tell you, after the game is released and someone goes and makes a Star Wars total conversion mod for it, then I know the world will end the next day, things in life will just be too good to continue! wink Good luck in your venture, and I can't wait to see your next video update!!!

Sorry for the OT, but......

@cheesehawk - Funny you mentioned that, buddy of mine was telling me about living in CA as a kid, his mom worked for.....Rockwell LoL Any way, he was telling me about getting to meet then President Reagan when the B-1 was unveiled in 1980 iirc. Funny that I meet 2 people who's parents worked at the same place on the same program.

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