I was a bit hesitant to post this--it's still VERY early on and what I have isn't very pretty to look at right now. But, I have a lot of core code elements in and working, so I thought maybe it was time to introduce it.
The working title is called Rogue Space, and if I were to describe the game play in one sentence it would be, "Wing Commander with dynamic elements and a bit of Microsoft Flight Sim thrown in for good measure." However, there is also a very strong Elite, or Privateer influence as well.
Anyway, here is a link to a video I've put together showing some of these primary features, and hopefully from that you'll get an idea of where I'm taking this, and the potential. And I'm sorry up front for the voiceover--I was running on very little sleep when I recoded it http://www.youtube.com/watch?v=pdv09AyJ5jo
Also, here's a link to a sort of development journal I keep at the forums for the engine I'm using:http://forums.nuclearglory.com/index.php?as=qbwwnlzqugjoixdvwwtcgrf0xbzzgqsk&tid=2687
By profession I'm a game developer, so I'm not daunted by the task, and I have every intention of seeing it through. In fact, I have an interesting distribution model idea that would allow me to work on this over a long period and release new game play elements as they are completed. The first goal though is to get the core game up and running.
My hope is there is some market out there for this type of game. I loved playing these when I was younger and was very sad when the genre sort of died out. I don't plan on ever getting rich of off this. In fact, if no one ever bought it I wouldn't care. But I think every effort to try and revive this genre is worth it, so that's what I'm working to achieve...