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#3503275 - 01/25/12 12:16 PM WIP Video for my new Space-Sim **
Crisis Offline
Junior Member

Registered: 01/23/12
Posts: 98
Hi all,

I was a bit hesitant to post this--it's still VERY early on and what I have isn't very pretty to look at right now. But, I have a lot of core code elements in and working, so I thought maybe it was time to introduce it.

The working title is called Rogue Space, and if I were to describe the game play in one sentence it would be, "Wing Commander with dynamic elements and a bit of Microsoft Flight Sim thrown in for good measure." However, there is also a very strong Elite, or Privateer influence as well.

Anyway, here is a link to a video I've put together showing some of these primary features, and hopefully from that you'll get an idea of where I'm taking this, and the potential. And I'm sorry up front for the voiceover--I was running on very little sleep when I recoded it smile

Also, here's a link to a sort of development journal I keep at the forums for the engine I'm using:

By profession I'm a game developer, so I'm not daunted by the task, and I have every intention of seeing it through. In fact, I have an interesting distribution model idea that would allow me to work on this over a long period and release new game play elements as they are completed. The first goal though is to get the core game up and running.

My hope is there is some market out there for this type of game. I loved playing these when I was younger and was very sad when the genre sort of died out. I don't plan on ever getting rich of off this. In fact, if no one ever bought it I wouldn't care. But I think every effort to try and revive this genre is worth it, so that's what I'm working to achieve...

Cheers all...
There is no spoon...

#3503288 - 01/25/12 12:39 PM Re: WIP Video for my new Space-Sim [Re: Crisis]
DavoMacDave Offline

Registered: 06/02/09
Posts: 100
Loc: Ottawa, Canada
Wow! great job so far! I love the clickable cockpit controls. I dont think thats been done in a space sim before has it?

I love Privateer, my favorite space game. I started to make a Xbox Live Indie game in a Privateer style (with 2d sprites) instead of 3d, but thats not going anywhere. lol.

Anyhow, this is a really cool project with tons of potential. Keep uploading updates. smile

#3503291 - 01/25/12 12:48 PM Re: WIP Video for my new Space-Sim [Re: Crisis]
Crisis Offline
Junior Member

Registered: 01/23/12
Posts: 98
Thanks. No, it's never been done before I don't think (at least not to the extent I'm going to take it). Before I was a game developer I was a B-1B avionics/instrument troop--I have a good grasp of the pilot's workload inside the cockpit while trying to fly, let alone fight. I want to try and capture that without it being too tedious (a difficult balance I know).

TrackIR will be supported, so that would be perfect for the clickable cockpit.

The gist is that once you get through the base portion of the game, which is military service, an add-on module will allow you to stay in service and fly more dynamic missions (until a new story arc is released), or retire with a severance pay to purchase a ship you can upgrade and move into Privateer style play.

The whole thing is rather ambitious, which is why I'm going to take it in stages...
There is no spoon...

#3503333 - 01/25/12 01:34 PM Re: WIP Video for my new Space-Sim [Re: Crisis]
Raw Kryptonite Offline
Beat the Kobayashi Maru

Registered: 04/04/08
Posts: 16442
Loc: MS
Very impressive, keep us posted.
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#3503361 - 01/25/12 02:02 PM Re: WIP Video for my new Space-Sim [Re: Crisis]
bogusheadbox Offline
Opinionated Aussie Bloke
Senior Member

Registered: 03/14/06
Posts: 2896
looks very promising so far ! It seems my dream of a "DCS" in space may be evolving. Love the real time planetary orbits.

Just a few questions,

Are the Orbits all circular or can the orbits be eliptical as well?

Are you planning on gravitational forces.

Will this be space only or will planets be accesible. If planets are accessible will there be a transition or seemless.

Is this primarily a space shooter or can it be trade / exploration as well

I love what you have done so far looking forward to more info on what you wish to achieve with it.


The only TRUE Stealth crowd funded game.

Devs said there was stuff there, but you just couldn't see it.

#3503372 - 01/25/12 02:18 PM Re: WIP Video for my new Space-Sim [Re: Crisis]
Crisis Offline
Junior Member

Registered: 01/23/12
Posts: 98
Thanks for the questions smile

1) Right now all orbits are circular, but the underlying functionality for elliptical orbits is there--just need to make use of it. However, orbits are not all on the same plane--they are tilted and off angle. And all is in real time--in some cases you could sit there for three hundred real years before distant planets completed an orbit. I'll probably add some sort of time skip between missions so you'll realize a bit of motion...

2) I do have gravitational forces from suns, planets and moons modeled, yes...

3) Initially it will be space only. I would like to add planet landings in a later add-on.

4) The initial core game play will be militaristic in nature. As I stated above, an add-on will allow you to leave military service and enter into more Elite trader/explorer-type gameplay. The underlying functionality for that type of gameplay is already in--it'd just take more work to fully realize it...

The idea of this is that I would sell the core game, and each module, for a LOW price so that by the time it was done you would spend no more than the cost of a single game. That's the plan right now, anyway. The other thing is that this is COMPLETELY modd-able--want to add your own ships, weapons, components, missions, campaigns, etc... go for it. Want to make your own Star Wars sim or whatever--go for it. So I expect folks to be able to get a lot of bang for their buck, as it were...

Edited by Crisis (01/25/12 02:19 PM)
There is no spoon...

#3503377 - 01/25/12 02:25 PM Re: WIP Video for my new Space-Sim [Re: Crisis]
Jedi Master Offline
Sierra Hotel

Registered: 02/15/00
Posts: 47574
Loc: Space Coast, USA
I would assume you'll be going for SP-only to start, with MP as an add-on or sequel down the road assuming success of the initial stages?

The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter

#3503382 - 01/25/12 02:29 PM Re: WIP Video for my new Space-Sim [Re: Jedi Master]
Crisis Offline
Junior Member

Registered: 01/23/12
Posts: 98
Yes, that's the idea. MP, while cool, is an additional level of complexity that I would tackle separately (although I am keeping it in mind as I develop). And, to be perfectly honest, I feel MP these days, in many cases but not all, is a crutch for not taking the time to develop a good Single Player experience, which includes a good story, strong AI, and engaging game play. Games like Wing Commander--although simplistic by today's standards were more like taking part in an interactive movie. I'd like to try and capture some of that again if I can...

Edited by Crisis (01/25/12 02:31 PM)
There is no spoon...

#3503402 - 01/25/12 02:49 PM Re: WIP Video for my new Space-Sim [Re: Crisis]
Chucky Offline

Registered: 04/06/08
Posts: 8074
Loc: UK Midlands
This is looking pretty interesting Crisis thumbsup
"Facts don't care about your feelings"

#3503609 - 01/25/12 06:53 PM Re: WIP Video for my new Space-Sim [Re: Crisis]
Ricob Offline

Registered: 08/03/04
Posts: 112
I like the direction you are going and the concepts you are trying to blend. If it has more of a simulation feel and focuses to a degree on the challenges and workload of the pilot then you have my interest.

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