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#3481060 - 12/25/11 09:32 AM Re: World of Planes - Officially on SimHQ [Re: ChwyNiblet]
Evil Flower Offline
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Registered: 08/10/02
Posts: 436
Loc: Eslöv, Sverige
Originally Posted By: ChwyNiblet
Originally Posted By: Evil Flower
Originally Posted By: FozzyBear
I hardly call a game an MMO if it only has 32 player slots. No, that is DOD:S, but in the air.

Because it is written in the 10 commandments that any MMO must have a huge 3d gameworld where millions of players can coexist in realtime at the same time. So Navy Field is not an MMO according to you? Right.


Well MMO stands for MASSIVELY Multiplayer Online [Game]. So yeah, it kind of is written in the "rules". Not to take anything away from WOP, I am absolutely looking forward to this game. Anything that can take me back to the Fighter Ace days. pilot

Massively multiplayer only means there is a persistant global world. You know a lot of MMO's use lobby systems with smaller maps for actual combat and noone ever #%&*$# about that.


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#3481071 - 12/25/11 10:11 AM Re: World of Planes - Officially on SimHQ [Re: Evil Flower]
Ruslan Offline
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Registered: 08/03/11
Posts: 23
Originally Posted By: Evil Flower

Massively multiplayer only means there is a persistant global world.


not always

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#3481100 - 12/25/11 11:21 AM Re: World of Planes - Officially on SimHQ [Re: Zakzak]
Evil Flower Offline
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Registered: 08/10/02
Posts: 436
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Ever play World of Tanks? I guess that isn't an MMO either since battles don't have tens of thousands of players simultaneously.

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#3481151 - 12/25/11 02:23 PM Re: World of Planes - Officially on SimHQ [Re: Zakzak]
Cyrill Offline
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Registered: 10/13/11
Posts: 38
Todays 'mmo' games are the ones that are made mainly for multiplayer without single-player content and can support big number of people by either

1) having a official server (or servers) that hold to hundreds or thousand players at once in the same 'world'
2) have multiple user created gaming rooms that hold to 20-80 people at once (most korean mmos)


From the information presented about World of Planes so far i deduct that WoP will have second option but there is also info about an 'online war that can last a few months' which can tell us that there will be also 1st option

or i can be totaly wrong and we will see something different smile

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#3481313 - 12/25/11 10:40 PM Re: World of Planes - Officially on SimHQ [Re: Evil Flower]
FozzyBear Offline
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Registered: 02/08/11
Posts: 446
Originally Posted By: Evil Flower
Ever play World of Tanks? I guess that isn't an MMO either since battles don't have tens of thousands of players simultaneously.


Yeah, and I want back my weekend.

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#3481335 - 12/26/11 12:27 AM Re: World of Planes - Officially on SimHQ [Re: Zakzak]
NattyIced Offline
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Registered: 04/25/08
Posts: 664
Massively multiplayer is based on numbers, not on a persistent world. Try as you might to get 32 players to be massive, but it's not.

64 players is pretty much the cut off for massive. Red Baron 3D started calling itself MMO when it produced a dedicated server capable of holding 64 players. For it's time, 64 players was a massive amount. Aces High supports more than 300 players on the same sever - and it too is a MMO. It doesn't need several hundreds, or thousands or millions to be a MMO - but definitely more than 32 people on a small map.

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#3481443 - 12/26/11 08:57 AM Re: World of Planes - Officially on SimHQ [Re: Zakzak]
Evil Flower Offline
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Registered: 08/10/02
Posts: 436
Loc: Eslöv, Sverige
Dude, the entire MMO business model revolves around persistent leveling to hook people into subscriptions. Even in WoW, while there are millions of players inhabiting the same game world, the actual battles are usually smaller affairs with <64 players involved. If it was all about numbers, then a 128 player CS server would be an MMO, but it isn't, because it lacks the persistent world structure. Conversely it is fully possible to make an MMO football game with millions of players but individual matches would still be based around 11-man teams.

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#3481445 - 12/26/11 09:11 AM Re: World of Planes - Officially on SimHQ [Re: Zakzak]
Cyrill Offline
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Registered: 10/13/11
Posts: 38
and WoP will be an mmo because it will have an persistent online war that goes 24/7 even when you log off. There will be tanks, ships, vehicles, infantry etc

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#3481500 - 12/26/11 11:12 AM Re: World of Planes - Officially on SimHQ [Re: Zakzak]
NattyIced Offline
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Registered: 04/25/08
Posts: 664
Nope. It's not the persistent world structure, it's the ability to interact with users across maps/servers. You won't be flying from one end of the map and fly to another map where another 32 players exist. You will be stuck with the same 32 players on the same map.

http://en.wikipedia.org/wiki/Massively_multiplayer_online_game


Edited by NattyIced (12/26/11 11:16 AM)

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#3481532 - 12/26/11 12:20 PM Re: World of Planes - Officially on SimHQ [Re: NattyIced]
Evil Flower Offline
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Registered: 08/10/02
Posts: 436
Loc: Eslöv, Sverige
Originally Posted By: NattyIced
Nope. It's not the persistent world structure, it's the ability to interact with users across maps/servers. You won't be flying from one end of the map and fly to another map where another 32 players exist. You will be stuck with the same 32 players on the same map.

http://en.wikipedia.org/wiki/Massively_multiplayer_online_game

So in other words since your claim about playercount was debunked you now just move the goalposts?

Please show us where having a 24/7 ongoing global war doesn't give the "ability to interact with users across maps/servers"? Hint: What you just took a whole sentence to say, others just say "persistent world". Even your own link clearly states:

Quote:
MMOGs create a persistent universe where the game milieu continues regardless of interaction.


I suppose a 24/7 global ongoing air/land/sea war qualifies as a persistent universe, no?

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