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#3502531 - 01/24/12 05:11 PM Rising Storm RO2 add-on vids...
Magnum Offline
Lifer

Registered: 01/27/03
Posts: 28404
Loc: Naples, Florida
nice... think it's time to re-install RO2... sure the bugs are mostly worked out... right? wink

http://www.youtube.com/user/risingstormgame/videos
_________________________
Magnum

We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.




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#3502616 - 01/24/12 07:05 PM Re: Rising Storm RO2 add-on vids... [Re: Magnum]
Flogger23m Offline
Senior Member

Registered: 12/06/02
Posts: 3637
Loc: US
If it plays like RO1 I am sure there will be a nice player base. If it is RO2: Pacific, I doubt I will play it much. Considering this has the help of TWI, I will assume it will just be RO2 in the Pacific.

Sadly I think Iron Front (WWI) is never going to come out. That really only leaves In Country: Vietnam as the only hope for RO1 fans.

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#3502870 - 01/25/12 12:26 AM Re: Rising Storm RO2 add-on vids... [Re: Magnum]
fafnir_6 Offline
Member

Registered: 03/07/04
Posts: 398
Loc: Edmonton, AB
Rising Storm will rule...I am SO getting that. You're right about the bugs, there are still a few but the major ones have largely been addressed. There's still a lot of work to be done on the tanking aspect of the game but I'm sure that will get dealt with this year. Oh and Flogger, TWI is busy taking suggestions about how to make an "RO-classic" game mode that will attempt to re-create RO1 in RO2. I'll be keeping SimHQ updated on that over in my RO2 News thread.

Cheers,

Fafnir_6


Edited by fafnir_6 (01/25/12 12:28 AM)

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#3502874 - 01/25/12 12:33 AM Re: Rising Storm RO2 add-on vids... [Re: Flogger23m]
FozzyBear Offline
Member

Registered: 02/08/11
Posts: 446
Originally Posted By: Flogger23m
Sadly I think Iron Front (WWI) is never going to come out. That really only leaves In Country: Vietnam as the only hope for RO1 fans.


The UDK was released about a month ago. You don't really think a mod is created in a month, right? The only thing they could do is create textures and static meshes. All the hard stuff like rigging and coding come afterwards, which takes a long time when everyone is volunteering their time.

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