#3498277 - 01/19/12 04:58 PM
Black Sea 2.0 questions
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Joined: Nov 2005
Posts: 1,961
arthur666
Pitbull Tickler
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Pitbull Tickler
Member
Joined: Nov 2005
Posts: 1,961
NC, USA
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This looks really nice, Pfunk. Downloaded before work, can't wait to get home and take a sight-seeing flight.
-So, how does 78 target areas + 30 to 300 indv. targets each compare to what we have now in SF2 Europe etc?
-Also, what does it mean that it's imagined with modern era combat in mind? Is that just aesthetic? The reason I ask is because I've been thinking about a southern front 1979-1980 campaign to go along with the Red Lightning stock scenario. can't wait to get to work on it using this terrain. Something with Southern NATO forces that were absent from SF2:E. Turkish with F-104, F-4 ; Greece with A-7, Italy F-104 etc.
Anyways, this is very exciting, and thanks!
System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27 Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
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#3498367 - 01/19/12 07:06 PM
Re: Black Sea 2.0 questions
[Re: coreyhkh]
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Joined: Aug 2007
Posts: 139
Hellmann
Member
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Member
Joined: Aug 2007
Posts: 139
Torontario
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Do you have a link to the download? Its on the SimHQ homepage and you need 100 posts to download it.
Up there the world is divided into bastards and suckers. Make your choice.
— Derek Robinson
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#3498488 - 01/19/12 09:12 PM
Re: Black Sea 2.0 questions
[Re: arthur666]
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Joined: Feb 2007
Posts: 2,603
malibu43
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 2,603
SoCal
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There is no campaign included.
Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
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#3498660 - 01/19/12 11:38 PM
Re: Black Sea 2.0 questions
[Re: arthur666]
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Joined: Jul 2003
Posts: 13,786
PFunk
SimHQ Redneck
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SimHQ Redneck
Veteran
Joined: Jul 2003
Posts: 13,786
N. Central Texas
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Let me take these one at a time.
1. What time frame was it meant for?
The time frame is accurate with the default NATIONS.ini file for ThirdWire, and it states that Ukraine's effective dates begin in 1992. It is meant for anything from about 1992-beyond. The effective dates in the Targets.ini file start in 1992. This means your Ground Objects must be geared for that time frame. You can go in there and change that if you like to accommodate earlier dates, and I don't mind if you do at all.
Also, Turkey is no longer a factor in the terrain, I removed it for three reasons: it didn't really work very well with the game's architecture in the first-gen games, AND, I wanted to make the distance a little more properly scaled. The original terrain was about 55-60% of actual scale. This terrain approaches close to 85% of real distances. And last, there's already a perfectly good Anatolian terrain out there. I didn't want to step on their toes.
2. How does the 78 Target Areas compare to the default SF2:E terrain?
About the same. One of the things that bugged me about some of the third-party terrains is that they were absolutely OVERLOADED with SAMs. The AI is already kind of sketchy and tends to dump its entire load when someone so much as fires a spitball at them. I wanted to work around the limitations of the game. Each TA is well-guarded by at least one SAM site. Now, if you have some of the more aggressive and difficult-to-evade SAM systems in your install like the SA-10, -11, and -17, you don't need the entire terrain loaded to the gills with them. Some of the terrains had enough SAMs in them that it accounted for every last unit that country ever fielded...and then some...and presumably some of those units would be placed elsewhere in another theatre. I wanted the number of air defenses to be realistic. If you've got Tor M1s and Grizzly SAM systems in there, it should be challenging enough without adding unrealistic numbers to it.
The targets are a good mix of all kinds of things to kill and some of those targets areas will be...different. I used the default TYPES.ini file for my targets, but I did have some creative fun with that. Again, if you want to add aftermarket target types in there, please do. I didn't add anyone else's stuff in my terrain because it wouldn't be proper.
3. Is there a campaign with it?
No. I give you the playground, you put the toys in it. It was meant for single mission editor-type people and campaign-makers to have fun with it.
"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke www.sixmanfootball.com
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#3499908 - 01/21/12 02:50 AM
Re: Black Sea 2.0 questions
[Re: arthur666]
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Joined: Jun 2001
Posts: 3,646
Kodiak
Senior Member
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Senior Member
Joined: Jun 2001
Posts: 3,646
Over the hills and far away.
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I just downloaded the terrain and installed, all works well and it looks real good! But what are those green and brown circles in the grass tiles? Some places look like polka dotted from an altitude! My best regards, Kodiak.
I Want To Believe
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#3500130 - 01/21/12 01:27 PM
Re: Black Sea 2.0 questions
[Re: arthur666]
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Joined: Jul 2003
Posts: 13,786
PFunk
SimHQ Redneck
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SimHQ Redneck
Veteran
Joined: Jul 2003
Posts: 13,786
N. Central Texas
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Center-pivot irrigated fields.
"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke www.sixmanfootball.com
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#3502196 - 01/24/12 03:16 AM
Re: Black Sea 2.0 questions
[Re: Kodiak]
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Joined: Sep 2008
Posts: 21
Icarus999
Junior Member
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Junior Member
Joined: Sep 2008
Posts: 21
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I just downloaded the terrain and installed, all works well and it looks real good! But what are those green and brown circles in the grass tiles? Some places look like polka dotted from an altitude! My best regards, Kodiak. Crop circles.
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#3521513 - 02/18/12 04:27 PM
Re: Black Sea 2.0 questions
[Re: arthur666]
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Joined: Jul 2003
Posts: 13,786
PFunk
SimHQ Redneck
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SimHQ Redneck
Veteran
Joined: Jul 2003
Posts: 13,786
N. Central Texas
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Odd, I was able to. I'm waiting for the new title that properly incorporates naval warfare to patch it up to the latest standard.
Patience. I want to see navies doing what they're meant for in this game as bad as you do.
"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke www.sixmanfootball.com
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#3521605 - 02/18/12 06:53 PM
Re: Black Sea 2.0 questions
[Re: arthur666]
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Joined: Jun 2004
Posts: 3,954
Saguanay
Senior Member
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Senior Member
Joined: Jun 2004
Posts: 3,954
Dartmouth Canada
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How are you placing them? Mission editor? Third party or Thirdwire?
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
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#3521633 - 02/18/12 07:48 PM
Re: Black Sea 2.0 questions
[Re: arthur666]
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Joined: Jun 2004
Posts: 3,954
Saguanay
Senior Member
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Senior Member
Joined: Jun 2004
Posts: 3,954
Dartmouth Canada
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OK, I don't have that but in 3rd party mission editors you had to declare the item was a SHIP. Does that apply in this editor?
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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