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#3494844 - 01/14/12 02:19 PM Re: DCS Flying Legends [Re: Antoninus]
GrayGhost Offline
Senior Member

Registered: 12/17/03
Posts: 4314
That is correct.

Originally Posted By: Antoninus
As stated repeatedly in the ED forum the new Nevada has little in common with the old Nevada from the A10C beta.
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#3495704 - 01/15/12 10:51 PM Re: DCS Flying Legends [Re: WynnTTr]
PV1 Offline
sometime mudslinger
Member

Registered: 08/11/02
Posts: 1645
Loc: Ladner, Wet Coast, Canada
Modern terrain is now largely a matter of money, paying for satellite
imagery, which you can paste over a height map freely downloadable
from NASA. You do have to expend a bit of effort tinting it so
it is uniform. And of course, if you want to populate it with
3D buildings, that starts to get time consuming.

Now if you want to make it more compressed, so it doesn't take up
a couple of GB, things get more time consuming. A lot of cutting
up and redirecting chunks of image, unpacking while the sim is firing
up (I don't know what scheme DCS uses for their sims). Then, if you want
to generate a period terrain, where you can't just paste down modern images,
things get very labour intensive indeed. You either paint the whole thing
(much work and usually ugly) or you do a huge amount of cutnpaste
trying to fit convincing chunks of more anonymous imagery over spots
with obviously modern structures and modifications. To do it properly,
you need to research for detailed information on the state of the region
during the period of interest. This can take as long as the actual
building phase of the project.

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#3496134 - 01/16/12 04:43 PM Re: DCS Flying Legends [Re: WynnTTr]
WynnTTr Offline
Member

Registered: 03/20/09
Posts: 594
...not to mention once the terrain is done with all those buildings you've got to program the AI to take advantage of it and any roads.

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#3500168 - 01/21/12 09:47 AM Re: DCS Flying Legends [Re: WynnTTr]
Peter_P Offline
Junior Member

Registered: 11/05/11
Posts: 54
Loc: Germany
DCS: P-51D Mustang Coming in 2012

Originally Posted By: Wags;1377642
The Fighter Collection and Eagle Dynamics will release their next Digital Combat Simulator (DCS) aircraft in 2012: the legendary P-51D Mustang. The Mustang was among the best and most well-known fighters used by the U.S. Army Air Forces during World War II. Possessing excellent range and manoeuvrability, the P-51 operated primarily as a long-range escort fighter and also as a ground attack fighter-bomber with bombs, rockets, and machine guns. The Mustang served in nearly every combat zone during WWII, and later fought in the Korean War.

The DCS: P-51D Mustang will be modelled at the same exacting detail as the existing Ka-50 Black Shark and A-10C Warthog Digital Combat Simulation (DCS) aircraft and it will be online compatible with them. Based on many years of restoring, flying and maintaining Mustangs, The Fighter Collection brings its unique ability to portray this aircraft in its full glory.

The P-51D will be the first aircraft in the Flying Legends series that focuses on historical aircraft that have set benchmarks in combat aviation. This series of simulations demonstrates the broad scope of DCS simulation environment and its ability to introduce aircraft from all eras into a common simulation environment. While the P-51D started as an internal technology demonstration, it has evolved into an independent product that adds an all new dimension to the DCS universe. The development of the P-51D and other Flying Legends series aircraft definitely does not preclude the continued development of modern aircraft.

More details of DCS: P-51D Mustang will be made available closer to product release later this year.

More information, visit: http://www.digitalcombatsimulator.com

About The Fighter Collection

The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/






























Edited by Peter_P (01/21/12 10:01 AM)

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#3500443 - 01/21/12 03:39 PM Re: DCS Flying Legends [Re: WynnTTr]
ArgonV Offline
Hotshot

Registered: 01/10/01
Posts: 6886
Loc: College Station, Texas, USA
DCS Flying Legends looks to be a "Virtual Encyclopedia" of historic aircraft that "The Fighter Collection" group in Duxford actually restores and flies. THAT sounds pretty cool! It's as if the Janes Encyclopedia books became a PC simulator.

Also, no more arguing by Mr. Arm Chair Pilot that such and such aircraft actually flew like this, when you have the guys that FLY the REAL things programming and providing input on the simulator! biggrin

You technical stick pilot guys should be real excited about this, you are not going to find better programmed flight models or damage models anywhere else on the PC.

Here are a list of Flying Legends aircraft on their website:

Airworthy Aircraft:

Bearcat
Corsair
Curtiss P-40B
Gladiator
Harvard
Hawk
Hellcat
Mustang TF-51D
Nimrod
Spitfire V
Spitfire XIV
Staggerwing
Wildcat

Restorations:

Beaufighter
CR.42
La-11
Sea Fury
Spitfire IX
Spitfire XXII
Thunderbolt P-47G

If this thing is successful, you might see a good portion of those for DCS Flying Legends on the PC!

Look at the P-51 on their website: http://fighter-collection.com/images/vel1.jpg and compare it to the 9th screen shot above.
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#3501003 - 01/22/12 12:48 PM Re: DCS Flying Legends [Re: WynnTTr]
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 35593
Loc: Space Coast, USA
I notice no ordnance under the P-51's wings. No bombs or rockets or external tanks. Will a new batch of WWII-era weapons be made, or is this P-51 going to carry Mk82s or Paveways buddy-lased by an A-10C?





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#3501027 - 01/22/12 01:28 PM Re: DCS Flying Legends [Re: WynnTTr]
Nate Offline
Member

Registered: 05/24/01
Posts: 1217
Loc: Dublin, Ireland
Buddy lasing? Why would you do that when you can mount a TGP?

Nate

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#3501054 - 01/22/12 02:05 PM Re: DCS Flying Legends [Re: WynnTTr]
Pooch Offline
Senior Member

Registered: 04/11/02
Posts: 3601
Loc: Keller, TX
I wondered about that , myself. But I can't believe that they would go to the trouble of making one of the best looking Mustangs I've seen on a computer, and then hang MK82's off of it. How much more work would it have been to create a 500 pound bomb?
And I won't be using this in a modern context. Any servers that have A-10's and P-51's on them, I'll vacate, quickly.
I'm imagining WW2 coops, especially if they give us an AI enemy fighter.
I wouldn't get too nervous because it's not carrying ordnance. We're seeing an Alpha build of the model.
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