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#3480818 - 12/24/11 07:22 PM Re: DCS Flying Legends [Re: WynnTTr]
Nate Offline
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Registered: 05/24/01
Posts: 1231
Loc: Dublin, Ireland
The Flight Model for DCSFL will not be for the feint of heart.

Nate


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#3480873 - 12/24/11 09:57 PM Re: DCS Flying Legends [Re: WynnTTr]
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sometime mudslinger
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Registered: 08/11/02
Posts: 1696
Loc: Ladner, Wet Coast, Canada
Originally Posted By: WynnTTr
Interestingly I found this over at the BMS forums right after I made my reply above and couldn't agree more. Tango bothered to go into FSX FM a little bit more.

Originally Posted By: Tango

Hi,

Basically the FSX flight model is so fundamentally broken, it doesn't even understand the concept of gravity properly.

First of all there are the subtle handling qualities. Because the flight dynamics are in general totally fabricated (at least, the reactions they bothered to try and simulate) the whole aircraft just doesn't feel right. The most obvious example is prop torque. Non-existent in most FS aircraft, and where they did try, it is not nearly pronounced enough (the only people to really hit it are A2A Simulations with their range of WW2 and vintage aircraft). A friend of mine owns a Mooney - he says the FS flight model is totally dead compared to his actual aircraft. At takeoff he requires full rudder to counter yaw induced by the propeller (and that isn't enough until he gets to VMCG). This for example, is completely wrong in FS.

The stall in FS is screwed. Aircraft simply do not stall properly. Only one aircraft I know of (freeware) spins anything like realistically, but even that doesn't stall properly.

Angle of attack is totally broken. I only know this as I was a dev on a major project. We spent months trying to figure out why our FBW model wouldn't react correctly in high altitude flight regime, until we discovered AoA is CONSTANT regardless of altitude. In short: if the aircraft stalls at 100 kts at sea level, it will stall at 100 kts at FL400. COMPLETELY INCORRECT. As a consequence, we couldn't model other stuff correctly either. Forget trying to model stall characteristics in anything but clean configuration at sea level.

Take any jet aircraft you like to altitude and pull it around. Nothing bad will happen. Deep stall can't be modelled correctly either.

Inverted flight doesn't work properly either, and is related to the fact AoA is totally faked, and wrong at that.

All this on top of the fact that a shutdown engine has far too much drag, and can't be altered. Trying to correctly simulate engine-out is impossible, and is in part related to rudder behavior - the whole concept of yaw is screwed. Needless to say glide ratio is totally #%&*$# as well.

If I could get the funding I would create a BMS style commercial/GA sim, with a proper flight model. Eye candy is one thing, but what is the point when the aircraft flies nothing like reality?

That is it in a nutshell. As you can tell, I appreciate the fidelity of the BMS flight model.

One of my family is a test pilot, hence my obsession. I fly gliders IRL. That really gives you a feeling for handling.

Compare with BMS flight performance. I'm sure if you did these maneuvers at these altitudes in BMS, you would not make the airfield. Note when he drops the gear, too.

F-16 in FSX - Engine Out Approach and Landing:

http://www.youtube.com/watch?v=2Ecex9B4zNc

I can't comment on X-Plane as I don't have it, but it was good enough to prototype the Virgin Global Flyer on. I know it uses blade element theory.

In summary, FSX is useful as a procedural trainer when coupled with realistic add-ons, but forget trying to do anything beyond straight and level with it.

Best regards,
Tango.


http://www.benchmarksims.org/forum/showt...h-Goodies/page6


Regarding A2A, I don't run FSX, so I'm no expert about such things, but as we camp out over there, I
see the A2A AccuSim development discussions go by, and have some awareness of what they're up to. As I
understand it, AccuSim involves carving out and discarding considerable amounts of the native FSX code
for managing the aircraft, and replacing it with their own; basically connecting to the FSX engine at
a deeper and further upstream point than the standard add-on sockets. How far that goes is a moving
target - they seem to carve out more for their own domain with each development update. At any rate,
regarding FMs and behaviour, check out this promo video, and particularly at 4:50 > 7:00, the discussion
of the Piper Cub performance, including a spin and recovery:
http://www.a2asimulations.com/forum/viewtopic.php?f=64&t=26215

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#3481375 - 12/26/11 04:22 AM Re: DCS Flying Legends [Re: WynnTTr]
Juergen Offline
Junior Member

Registered: 03/03/09
Posts: 71
Quote:
WHAT?? Sorry, but every info that I've got including feedback from real civilian pilots is that FSX is in fact "high fidelity enough" and it's so "high fidelity enough" that it's used in civilian pilot training (everyone remember the 9/11 terrorists for example).
Honestly I don't see where the ED sims can have a better flight model than FSX.


You donīt believe that yourself, do you ?

I am "civilian pilot" and I donīt consider FSX a flightsim. Itīs perhaps a good instrument sim and a flight planning sim etc. But there is nothing existent what you could call a flightmodel.

If you want to test yourself: take the 737, fly level without AP, then idle: What does that FSX "model" do ? Just the opposite of the real plane ! (the real one speeds up significantly, in case you dont know). And you can find those examples for every other FSX "plane". Of course they donīt feel like planes, but I canīt proof the "feeling" is totally crap.

PS: x-plane is not much better. So you canīt compare them both with the "russian" quality sims like DCS and ROF.
I didnt check the accu sim planes yet. But they must have been able to replace the FSX FM, if itīs right what those guys tell about it.


Edited by Juergen (12/26/11 07:15 AM)

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#3481490 - 12/26/11 10:51 AM Re: DCS Flying Legends [Re: ricnunes]
GrayGhost Offline
Senior Member

Registered: 12/17/03
Posts: 4373
Originally Posted By: ricnunes
WHAT?? Sorry, but every info that I've got including feedback from real civilian pilots is that FSX is in fact "high fidelity enough" and it's so "high fidelity enough" that it's used in civilian pilot training (everyone remember the 9/11 terrorists for example).


It isn't used for real pilot training. Maybe for some procedures it's ok, but for actual flight? Heh. Said terrorists went to train in an FMT for that.

Quote:
Honestly I don't see where the ED sims can have a better flight model than FSX.


That's because you don't know anything about flight models - or flight. Literally your statement says exactly that.

Quote:
Probably, what you're taking about is flight dynamic or flight "feeling" but if we're going to be "purists" here, neither one (or any other flight sim for that matter) is "high fidelity enough" since no PC sim (or no other kind of simulation for that matter) can EVER come close to what is flying in real life in terms of "flight feeling" that is, period!
In the end what I mean is that NO PC fligth sim will ever be "high fidelity enough" when compared to real life.


Yeah, and? How does that stop one flight sim from being better in some way than another flight sim?

Quote:
The only advantage that I concede to ED sims when compared to FSX is the damage model, which in the ED sims is superb but I disagree that the ED sims are "much better" in terms of flight model.


Again, that's because you don't know what you're talking about. Educate yourself a little about how real aircraft fly, then get a couple of flying lessons ... then come back and say that.

Here's a hint for you, too: The company that owns ED also owns real, air-worthy 'Legendary' aircraft, and they do get flown.


Edited by GrayGhost (12/26/11 10:54 AM)
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#3481566 - 12/26/11 01:30 PM Re: DCS Flying Legends [Re: WynnTTr]
Tom_Weiss Offline
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Registered: 03/19/02
Posts: 10366
Loc: 3rd Planet, Sun
Quote:
Quote:
Honestly I don't see where the ED sims can have a better flight model than FSX.


That's because you don't know anything about flight models - or flight. Literally your statement says exactly that


it would be interesting to see how a Spitfire, P-40, P-47 or P-51 made by Eagle Dynamics would compare to something made by A2A Simulations, I have extensive in-depth experience with A2A products almost as much as I have with Eagle Dynamics products and I canīt see how ED could make something better that what A2A does.

and A2A is not just an FSX add on - it is much more than that.
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#3481602 - 12/26/11 02:36 PM Re: DCS Flying Legends [Re: WynnTTr]
GrayGhost Offline
Senior Member

Registered: 12/17/03
Posts: 4373
The A2A guys have definitely done a very good job. But they don't have working weapons smile
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#3481656 - 12/26/11 04:34 PM Re: DCS Flying Legends [Re: WynnTTr]
Tom_Weiss Offline
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Registered: 03/19/02
Posts: 10366
Loc: 3rd Planet, Sun
which is a pity ... but FSX is not a combat sim and I doubt it will ever be

whatever the aircraft that ED chooses, I am sure it will be a very good product - I just hope it is a jet ( the F-105 was my bet ) and if it depended on me it would be the F-86E and the next one the MiG-15 ...
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#3481758 - 12/26/11 08:28 PM Re: DCS Flying Legends [Re: Tom_Weiss]
WynnTTr Offline
Member

Registered: 03/20/09
Posts: 599
Originally Posted By: Tom_Weiss

it would be interesting to see how a Spitfire, P-40, P-47 or P-51 made by Eagle Dynamics would compare to something made by A2A Simulations, I have extensive in-depth experience with A2A products almost as much as I have with Eagle Dynamics products and I canīt see how ED could make something better that what A2A does.

and A2A is not just an FSX add on - it is much more than that.


Did A2A have actual aircraft to base their model on? Because ED's flying legend will come directly from The Fighter Collection.

But no doubt the gauntlet has been laid down and the standard has been set high. If there's one developer that can accept, and beat the challenge, it's ED.

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#3481780 - 12/26/11 10:25 PM Re: DCS Flying Legends [Re: WynnTTr]
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sometime mudslinger
Member

Registered: 08/11/02
Posts: 1696
Loc: Ladner, Wet Coast, Canada
Originally Posted By: WynnTTr
Originally Posted By: Tom_Weiss

it would be interesting to see how a Spitfire, P-40, P-47 or P-51 made by Eagle Dynamics would compare to something made by A2A Simulations, I have extensive in-depth experience with A2A products almost as much as I have with Eagle Dynamics products and I canīt see how ED could make something better that what A2A does.

and A2A is not just an FSX add on - it is much more than that.


Did A2A have actual aircraft to base their model on?


http://www.a2asimulations.com/forum/viewtopic.php?f=10&t=26491

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#3481788 - 12/26/11 10:46 PM Re: DCS Flying Legends [Re: PV1]
WynnTTr Offline
Member

Registered: 03/20/09
Posts: 599

That is awesome. The standard is indeed very high. SHould be interesting and only good for us.

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