Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas...


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#3500136 - 01/21/12 05:45 AM "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas...
Freycinet Offline
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Registered: 04/15/02
Posts: 13361
In the quest to sell better, which all of us want for RoF, I thought about this:

Maybe a bigger focus on arcade mode in RoF would fuel sales? - A beefed-up, prominent, dedicated arcade mode with more frequent explosions and flamers and lovely stuff like that... smile

- I'm thinking a big red button in the main screen taking you straight to instant dogfight against pitiful opponents with relaxed physics and lots of things that go BOOM. As it is, people have to go into realism settings (boring!), graphics settings (boringer!) to change into such a mode.

- Call it Simtertainment mode... wink Or maybe FUN MODE. - Just as long as it isn't derogatory...

In such a mode all the settings would be fixed at full HDR, bloom, easy physics, unlimited ammo, reduced rez for super-smooth play, etc, etc... - To make it look as much as WoP as possible, and basically just let the players choose cockpit-on or cockpit-off with a big on/off button in the top corner.

I mean, RoF certainly has gorgeous graphics, effects and sounds to rival those of simtertainment titles, so a fun mode would look spectacular in the way the general simming light, sugar-fuelled adolescent seems to love... smile

This shouldn't take anything away from the realistic RoF we love, but just be an added mode for first-timers, applying the KISS rule to the fullest.

(I posted this in another thread, but maybe it fits better here...)
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#3500154 - 01/21/12 06:25 AM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
MaceUK33 Online   grunt
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If you want to attract console players then you need lots of flashing lights, lots of 'DOUBLE KILL! TRIPLE KILL!' flashing up on screen and have unlimited rockets. And jets on them. And alien zombies.
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#3500158 - 01/21/12 06:29 AM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
Freycinet Offline
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Registered: 04/15/02
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Yup. Some text messages triggered by kills wouldn't be too hard to program, I should think. But, well, they wouldn't be strictly necessary. A good idea definitely!
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#3500232 - 01/21/12 07:58 AM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
Bandy Offline
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#3500248 - 01/21/12 08:13 AM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: MaceUK33]
tomagabriel Offline
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Registered: 09/28/07
Posts: 108
Originally Posted By: MaceUK33
If you want to attract console players then you need lots of flashing lights, lots of 'DOUBLE KILL! TRIPLE KILL!' flashing up on screen and have unlimited rockets. And jets on them. And alien zombies.


That was just too good :)) You forgot the babes flying half naked.

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#3500313 - 01/21/12 09:12 AM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
Laser Offline
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Registered: 01/09/07
Posts: 791
Yes, for example, lot of balloons and other easy targets 'in the way', and a sense of 'story' by showing some side faces animated in small flash rectangles in the corner of the screen, which talk from time to time and encourage, congratulate or anyway say something meaningful at the moment.

( P.S. Toma Gabriel, are you romanian? you share my name cheers )

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#3500357 - 01/21/12 10:08 AM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Laser]
tomagabriel Offline
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Registered: 09/28/07
Posts: 108
Originally Posted By: Laser
(...)
( P.S. Toma Gabriel, are you romanian? you share my name cheers )


Yes I am! Cheers! This is the first time I meet somebody with my name :)).

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#3500381 - 01/21/12 10:41 AM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
Laser Offline
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Registered: 01/09/07
Posts: 791
Well not the whole name, only Gabriel wink

(Ma bucur sa vad si alti români in Rise of Flight)

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#3500490 - 01/21/12 01:34 PM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
Johan217 Offline
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Registered: 01/31/05
Posts: 796
Loc: Gent, Belgium
Sim light? You mean like the Strike Fighters/First Eagle series? The only thing I would change is to add an "AI skill" slider for campaign missions.

If you just mean action game, then you'd need an entirely different game altogether. Trying to combine the two always ends in disaster (but let's see what MS Flight will do popcorn)
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#3500580 - 01/21/12 03:27 PM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
tagTaken2 Offline
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Registered: 05/06/06
Posts: 1000
Loc: Gone.
It's a good idea, to put all the arcade settings under one button.

Having console-style rewards, like KILLSTREEK MADNESS and xp points coming off targets... games like this exist already (have names like Wings of War, Wings of Honour, Wings of Glory, etc). I don't think it's worth the programming time to RoF, although I'd understand if they did it.

Movie tie-in simulators bother me though. Poorly made games don't encourage people to dig further, they just put them off.

The flash version of Il-2 was 10* better than the Red Tails simulator I just played with.

Don't quit now, there's more Nazis to shoot down. More content to unlock...

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