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#3500685 - 01/21/12 09:19 PM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
Pooch Offline
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Registered: 04/11/02
Posts: 3605
Loc: Keller, TX
You would have to have icons all over the place, of course. Big red ones around enemy planes and big green ones around friendlies. And big "Put bomb here" circles on the ground, to show targets.
No landing and taking off, too hard. Airstarts only.
I don't know, that's not what they were going for, here. Doubt if they would do something like that. It would be a hard sell , though , at this point. ROF already has a reputation for being a fairly realistic and challenging air combat sim. They would have to have done this right at the beginning.
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#3500717 - 01/21/12 10:38 PM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
Nimits Offline
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Registered: 04/23/02
Posts: 4211
Loc: Texas, United States of Americ...
With all the difficulty on easy, the game is pretty much that . . . like people said, its not supposed to be an arcade game, and would lose out if it went that route. There are already much better arcade flight games out there for those that like such things (HAWX, Ace Combat, Birds of Prey).

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#3500748 - 01/21/12 11:37 PM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
FozzyBear Offline
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Registered: 02/08/11
Posts: 446
Why not just let them play World of Planes?


Edited by FozzyBear (01/21/12 11:37 PM)

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#3500948 - 01/22/12 11:22 AM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
Smokin_Hole Offline
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Registered: 07/30/09
Posts: 568
It's called "Birds of Steel". And I'll be first in line!

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#3501045 - 01/22/12 01:49 PM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
Johan217 Offline
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Registered: 01/31/05
Posts: 958
Loc: Gent, Belgium
One more sim-light (not arcade) feature I can think is an "action camera" that focuses on whatever action is going on. EAW and the Thirdwire sims have this. It's fun to look at what is going on while you RTB on autopilot.

Biggest mistake one could make is to presume that "fun" equals "easy". Take away the challenge, you take away the game.
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#3501133 - 01/22/12 04:16 PM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Nimits]
LukeFF Offline
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Originally Posted By: Nimits
With all the difficulty on easy, the game is pretty much that . . . like people said, its not supposed to be an arcade game, and would lose out if it went that route. There are already much better arcade flight games out there for those that like such things (HAWX, Ace Combat, Birds of Prey).


+1

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#3501899 - 01/23/12 04:13 PM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: FozzyBear]
Freycinet Offline
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Registered: 04/15/02
Posts: 13361
Originally Posted By: FozzyBear
Why not just let them play World of Planes?


Ehh, the idea is to sell more copies of RoF...
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#3502312 - 01/24/12 03:18 AM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
Johan217 Offline
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Registered: 01/31/05
Posts: 958
Loc: Gent, Belgium
Originally Posted By: Freycinet
Originally Posted By: FozzyBear
Why not just let them play World of Planes?


Ehh, the idea is to sell more copies of RoF...
RoF is free to play, so that won't happen biggrin

Best way to attract more players IMO is to go forward with what they are doing: polish the career mode, add more aircraft and be creative with innovative, attention-grabbing features (e.g. the artillery spotting/photo recon mechanic is what sold me on RoF). Rof can already be played as a "sim light" by changing a few settings (we only just need a general AI skill slider :)). "Action mode" isn't going to attract gamers, this is just not their type of game.
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#3502316 - 01/24/12 03:33 AM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
Freycinet Offline
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Registered: 04/15/02
Posts: 13361
Ah, you're right, I of course meant sell more planes (and other content). As for the rest you say I just don't agree. I really think RoF could sell more if it had a "no-brainer" arcade mode button and that way got out to more sim-light players.
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#3502351 - 01/24/12 06:16 AM Re: "Super Arcade", sorry, I mean "FUN mode", to attract sim-light players. A few ideas... [Re: Freycinet]
Johan217 Offline
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Registered: 01/31/05
Posts: 958
Loc: Gent, Belgium
I was speaking as a sim light player. Whatever sim I play, be it Strike Fighters or Falcon 4, BoB2 or RoF, I usually put all flight-related options on "realistic", but turn down the "combat" settings (AI skill, number of enemies, view restrictions etc). On a typical mission I'll take off manually, hit autopilot and time compression at around 1500ft and cycle through all external views to enjoy all the visual goodness. During combat I switch icons on/off as needed and I will use padlock abundantly. Then back to autopilot and if I don't feel like landing I'll just end the mission once inside friendly territory. This works great in RoF, just as it did in the days of RB3D.

"Action mode" with bloomy graphics, flashing hiscores, invulnerability and fireballs will only make me feel as if I'm watching a bad CGI movie.
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