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#3497972 - 01/19/12 04:12 AM Re: IL2 FB 4.11 Light years ahead of COD [Re: commorange]
Force10 Offline
I'm just a
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Registered: 07/10/05
Posts: 1405
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The standard defense that COD was released unfinished and bug riddled isn't exactly a ringing endorsement for any game. The fact that key issues have not been resolved 8 months after release is bad, PERIOD. The launcher crash that the online flyers suffer from should be addresed. This is the part when you say "It's not worth the time because they are re-writing most of the code". Not worth it to them maybe, but I bet it would be worth it to the people who paid for this garbage. The next patch could be a year away, would it kill them to set aside a guy for a couple of weeks to fix the damn CTD issues?

I bet if they asked the online flyers and people with the offline CTD's "If we fix the launcher crash and CTD's, it will take a year and 3 weeks instead of just a year" everyone would choose to play without ctd's for a year and have the patch be a little late. But they don't care enough about their customers for that, they would rather allocate assets to working on the sequel because that's where the money might be.

Communication: They don't have to promise anything, just an update of sorts. They could say "The patch is going to take between 5 to 9 months" and that would be fine. They might catch a little flak at first but the forums would settle down eventually, and folks would realize that ther's no need to go check the banana forums every freakin day.

COD, and the way the customers have been deceived/treated, has been the biggest "bag over the head, punch in the face" us simmers have got ever IMO.
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#3498071 - 01/19/12 08:41 AM Re: IL2 FB 4.11 Light years ahead of COD [Re: commorange]
bisher Offline
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Yes yes Force we have heard this view at least a dozen times, I agree but it's a tad irritating,as I suppose it is for you to hear 'patience is the key here' lol.
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#3498160 - 01/19/12 09:58 AM Re: IL2 FB 4.11 Light years ahead of COD [Re: commorange]
Evil Flower Offline
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Registered: 08/10/02
Posts: 436
Loc: Eslöv, Sverige
I too always felt IL-2 to be really sterile and COD just looked like more of the same. But I remember even the old DOS Su-27 sim was pretty much the same. Excellent technical fidelity and anal-retentive attention to detail but they seemed to forget to build an immersive environment.

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#3498170 - 01/19/12 10:08 AM Re: IL2 FB 4.11 Light years ahead of COD [Re: commorange]
Jedi Master Offline
Entil'zha
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Registered: 02/15/00
Posts: 35572
Loc: Space Coast, USA
There's no POV that hasn't been expressed and discussed ad nauseum here since the Russian early release first got out.

I will just say this: I played a lot more Il-2 in the first 6 months I had it than I have of CloD. In fact I have like 2 hrs in CloD. smile Granted 10 years on my life, job, and even I have changed quite a bit, so if the situation was reversed (Clod came out then, Il-2 now) I might not have responded the same way.

CloD was flawed and unfinished. Il-2 was flawed (less so, but still had many) but was at least finished. I felt like the design had omitted certain things I thought a flight sim needed (as I mentioned before), but it was done. CloD was in development for HALF of Il-2's life now and is still in worse state than Il-2 was after a mere 2 years' worth of work.

I'd say if you had a team start in Jan 2009 on a BoB sim from scratch it could've been done better and come out the same time as CloD with far fewer issues. What happened all those years before that? No one's talking, but it must have been a total mess.



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#3498222 - 01/19/12 10:50 AM Re: IL2 FB 4.11 Light years ahead of COD [Re: commorange]
Icarus1 Offline
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Registered: 11/02/09
Posts: 538
A lot of people are giving up and moving on. This thing is going nowhere fast. Nine months and its still an unfinished bugfest. Looking more and more like SH5 everyday.
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#3498313 - 01/19/12 12:40 PM Re: IL2 FB 4.11 Light years ahead of COD [Re: Icarus1]
ATAG_Snapper Offline
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Registered: 02/01/01
Posts: 1601
Loc: Kitchener, Ontario, Canada
Originally Posted By: Icarus1
A lot of people are giving up and moving on. This thing is going nowhere fast. Nine months and its still an unfinished bugfest. Looking more and more like SH5 everyday.


Really?

OK, a few things: The code is buggy, both Campaigns are dysfunctional, incomplete, and the RAF Campaign storyline is downright silly, CTD's occur with annoying frequency, the menu GUI is goofy and not straightforward, flight models are wrong, damage models are wrong, Spitfires & Hurricane external sounds (save startup & idle) sound like road snowplows, not Merlins, mirrors on Spits & Hurries don't work and steal 10-15 fps, Spit mixture lever animation is reversed, railway station clocks don't match Big Ben, Spit & Hurri open canopies enable whine of DB601 superchargers to be heard over 500 meters away, no dynamic weather....in fact....no weather at all other than "sunny", clouds steal fps terribly, Spitfire IIa causes erectile dysfunction in Blue pilots, no bail out 3rd person animations, mixture control doesn't work correctly in all Marks Spits and Hurries, SLI/XFire not optimized, compass in Spits and Hurries suck, directional gyro goes stupid within minutes of adjusting, landscape colours still wrong, no St. Paul's or Canterbury Cathedrals, Big Ben time never matches clock in Spits or Hurries, Oleg is gone, Luthier is always MIA, Spitfire & Hurricane tachometers incorrect electric model, not period-correct mechanical version, no cockpit shake, no British warships modelled, , incorrect pubs in Dover, etc.

Otherwise there's not a lot to beef about. According to Steam I have 647 hours on CoD (very little on Spitfire IIa's - be glad) and enjoying it very much!
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#3498315 - 01/19/12 12:41 PM Re: IL2 FB 4.11 Light years ahead of COD [Re: commorange]
bisher Offline
I'll be your Huckleberry
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Registered: 03/14/01
Posts: 10077
Loc: Manitoba, Canada
Yes and back on topic, I gave IL2411 a go last night and I'm dissappointed to say, it was just too sterile for me, though the 110 cockpit is quite pretty. I look around the cockpits, which I have become quite familiar with, and see missing parts, and the pieces that are there I can only look at.

Flying the 109 in 411 it was not difficult to achieve speeds of 400 -500 kms/h unlike the 109 in CLOD which is difficul to achieve these speeds. I would have no idea which is more accurate, but the CLOD 109 is a pain in the ass to fly. I'm not sure if this is a good or bad thing. smile

Of course sitting in the aircraft is not necessarily IL2s strong point and I hope to get engrossed in missions and such.

LOL Snapper great post!!
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#3498334 - 01/19/12 01:22 PM Re: IL2 FB 4.11 Light years ahead of COD [Re: ATAG_Snapper]
BKHZ_Furbs Online   content
Member

Registered: 04/08/05
Posts: 2395
Originally Posted By: ATAG_Snapper
Originally Posted By: Icarus1
A lot of people are giving up and moving on. This thing is going nowhere fast. Nine months and its still an unfinished bugfest. Looking more and more like SH5 everyday.


Really?

OK, a few things: The code is buggy, both Campaigns are dysfunctional, incomplete, and the RAF Campaign storyline is downright silly, CTD's occur with annoying frequency, the menu GUI is goofy and not straightforward, flight models are wrong, damage models are wrong, Spitfires & Hurricane external sounds (save startup & idle) sound like road snowplows, not Merlins, mirrors on Spits & Hurries don't work and steal 10-15 fps, Spit mixture lever animation is reversed, railway station clocks don't match Big Ben, Spit & Hurri open canopies enable whine of DB601 superchargers to be heard over 500 meters away, no dynamic weather....in fact....no weather at all other than "sunny", clouds steal fps terribly, Spitfire IIa causes erectile dysfunction in Blue pilots, no bail out 3rd person animations, mixture control doesn't work correctly in all Marks Spits and Hurries, SLI/XFire not optimized, compass in Spits and Hurries suck, directional gyro goes stupid within minutes of adjusting, landscape colours still wrong, no St. Paul's or Canterbury Cathedrals, Big Ben time never matches clock in Spits or Hurries, Oleg is gone, Luthier is always MIA, Spitfire & Hurricane tachometers incorrect electric model, not period-correct mechanical version, no cockpit shake, no British warships modelled, , incorrect pubs in Dover, etc.

Otherwise there's not a lot to beef about. According to Steam I have 647 hours on CoD (very little on Spitfire IIa's - be glad) and enjoying it very much!


Jesus f-ing christ Snapper you forgot FSAA!!!! get with the f-ing program!!









thumbsup


Edited by BKHZ_Furbs (01/19/12 01:23 PM)
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#3498373 - 01/19/12 02:11 PM Re: IL2 FB 4.11 Light years ahead of COD [Re: commorange]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
I would assume the CTD issue is being worked on and its probably part of the graphic rewrite and fps issue that they almost released before Christmas. My system does not have CTD issues, so the rewrite may help reduce load on weaker or unoptimized systems, reducing CTD's.
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#3498376 - 01/19/12 02:14 PM Re: IL2 FB 4.11 Light years ahead of COD [Re: ATAG_Snapper]
Icarus1 Offline
Member

Registered: 11/02/09
Posts: 538
Originally Posted By: ATAG_Snapper
Originally Posted By: Icarus1
A lot of people are giving up and moving on. This thing is going nowhere fast. Nine months and its still an unfinished bugfest. Looking more and more like SH5 everyday.


Really?

OK, a few things: The code is buggy, both Campaigns are dysfunctional, incomplete, and the RAF Campaign storyline is downright silly, CTD's occur with annoying frequency, the menu GUI is goofy and not straightforward, flight models are wrong, damage models are wrong, Spitfires & Hurricane external sounds (save startup & idle) sound like road snowplows, not Merlins, mirrors on Spits & Hurries don't work and steal 10-15 fps, Spit mixture lever animation is reversed, railway station clocks don't match Big Ben, Spit & Hurri open canopies enable whine of DB601 superchargers to be heard over 500 meters away, no dynamic weather....in fact....no weather at all other than "sunny", clouds steal fps terribly, Spitfire IIa causes erectile dysfunction in Blue pilots, no bail out 3rd person animations, mixture control doesn't work correctly in all Marks Spits and Hurries, SLI/XFire not optimized, compass in Spits and Hurries suck, directional gyro goes stupid within minutes of adjusting, landscape colours still wrong, no St. Paul's or Canterbury Cathedrals, Big Ben time never matches clock in Spits or Hurries, Oleg is gone, Luthier is always MIA, Spitfire & Hurricane tachometers incorrect electric model, not period-correct mechanical version, no cockpit shake, no British warships modelled, , incorrect pubs in Dover, etc.

Otherwise there's not a lot to beef about. According to Steam I have 647 hours on CoD (very little on Spitfire IIa's - be glad) and enjoying it very much!


Really 647 hours! LOL You are the vast minority. To each his own.
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