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#3498661 - 01/19/12 03:39 PM Question to FlatSpinMan, Icefire and other IL2 campaign makers
Borsch Offline
Member

Registered: 09/20/09
Posts: 264
Loc: Russia/Manchester, UK
Why are there no similar campaigns for RoF?

Icefire I am not completely sure that I saw on these boards, but Flatspinman has definitely registered his appreciation of RoF here.

(For the unaware, Flatspinman, and Icefire were two of the finest fun campaign makers for IL2. Campaigns like Afrika! and Storm Clouds, where objectives were 10 minutes away, atmosphere could be cut a knife, tasks were varied, each mission felt fresh and different - all of this was for IL2:1946 of course, and could still be found on Mission4today site).

But this isn't a specific question to the two maestros, but a more general area for discussion: why do THEY choose not to make campaigns for RoF? Is it the difficult to understand editor? RoF engin limitations? Something else? Why did we have HUNDREDS if not thousands of home made campaigns and missions- quite a few were brilliantly written and designed, faaar better than the stock IL2 offerings, already have dozens of campaigns and missions for Il2:Clod, but none, NONE(!!!) made for the brilliant Rise of Flight?!

I remember another great IL2 campaign maker - Zeuscat, who had a very peculiar style- his missions often involved not shooting down numerous planes, but locating spy ships, locating and destroying supply cargo planes, following generals' cars, searching for submarines etc. With RoF's fantastic draw distance these would be incredibly fun. (Doesn't matter that RoF doesnt have submarines- trains, cars and aeroplanes with "escaping generals" would be just as fun to look for). But why there is COMPLETE lack of "Hollywood fun" stuff in RoF?

And this is a note to Jason as well: fun campaigns for serious simulators are certainly in demand - just Afrika! and Storm Clouds alone were downloaded about 30000 times). In fact the "fun champaigns for serious simulator" feature VERY heavily in Mission4today Top50. RoF - for one reason or another is missing a trick here! RoF has 200000 users, so the old excuse that IL2 was simply much more popular cannot explain this away any more.

Why is this so? smile

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#3498670 - 01/19/12 03:47 PM Re: Question to FlatSpinMan, Icefire and other IL2 campaign makers [Re: Borsch]
Brigstock Online   cool
Senior Member

Registered: 12/30/00
Posts: 2522
Loc: London, England
The mission builder software for both sims are worlds apart. Building a mission in RoF takes a lot more effort. I think that is a very big reason why we see so few missions and campaigns for RoF.
_________________________
Brigstock
----------------
EAF92 Brigstock in IL2
WW1EAF Brigstock in RoF
92 Squadron

European Airforce


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#3498770 - 01/19/12 05:19 PM Re: Question to FlatSpinMan, Icefire and other IL2 campaign makers [Re: Borsch]
RoFfan Offline
Member

Registered: 06/20/10
Posts: 372
Yes, you can learn to build missions in Il-2 just by messing around and trying stuff out. With the RoF mission builder you have to approach it systematically and with the seriousness of your job.

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#3498797 - 01/19/12 06:03 PM Re: Question to FlatSpinMan, Icefire and other IL2 campaign makers [Re: Brigstock]
LeadTurn_SD Offline
Member

Registered: 01/05/01
Posts: 450
Loc: Hilo, Hawaii USA
Originally Posted By: Brigstock
The mission builder software for both sims are worlds apart. Building a mission in RoF takes a lot more effort. I think that is a very big reason why we see so few missions and campaigns for RoF.


Exactly right.

One of the very first things I do when I get a new combat flight sim is dive into the mission editor. I've been building coop missions for our small online squad for about 13 years or so???

ROF's editor is the first mission editor that really "knocked me on my butt" when I began trying to use it. It is vastly different (and more complex) than IL2's mission editor. It takes a different approach, and a large time investment to use it.

I'm still at the very early learning stages... I'm a complete "noob" when it comes to the ROF mission editor. I can create a decent IL2 coop mission, including testing it, in under an hour. A decent RoF coop mission would take me MUCH longer than that.

Currently, I've found it easier to "grab" and convert beta Career missions into coop missions. This approach is still somewhat time consuming, but does allow you to "grab" a single player Career mission you thought was fun, edit it so it can be flown as a coop mission, and fly it with your buddies online.

Best wishes.
_________________________
LeadTurn_SD
XO VMF-132 Shadow Demons
Specs: CPU: Intel i5 760 MEM: 8Gb, Video: AMD HD 6850, OS: Win 7 64 bit

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#3499207 - 01/20/12 06:49 AM Re: Question to FlatSpinMan, Icefire and other IL2 campaign makers [Re: Borsch]
Borsch Offline
Member

Registered: 09/20/09
Posts: 264
Loc: Russia/Manchester, UK
Looking at these lessons it doesnt appear to be some MS-DOS cryptic monster, but has graphical interface similar to IL2...

http://riseofflight.com/en/community/usefulmaterials/lessons

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#3499875 - 01/20/12 05:39 PM Re: Question to FlatSpinMan, Icefire and other IL2 campaign makers [Re: Borsch]
LeadTurn_SD Offline
Member

Registered: 01/05/01
Posts: 450
Loc: Hilo, Hawaii USA
Originally Posted By: Borsch
Looking at these lessons it doesnt appear to be some MS-DOS cryptic monster, but has graphical interface similar to IL2...

http://riseofflight.com/en/community/usefulmaterials/lessons


Correct. But the similarites end there.

I didn't mean to be all "gloom and doom".

I DO think the guys who have some experience with RoF's editor can produce good missions in a reasonable amount of time....

I'm quite experienced with the IL2 editor, but have just barely scratched the surface with RoF's editor. As I learn more "stuff" with the RoF editor, I'm sure I'll get much faster. I'm terribly "slow" right now (if building a mission from "scratch").

Here is a quick example:

Choose a map. Create a new mission (from scratch). Place two opposing aircraft on the map. Have them takeoff, "meet" somewhere, then return to their respective bases and land.

This can be accomplished in about, oh, 30 seconds (less?) in IL2 even as a relative newcomer to the editor (once you've learned to navigate through the mission editor).

Now, with the same level of experience, try to do this in RoF's editor. More complex, more time consuming to acheive the same simple mission.

IL2 "automates" many of the editor funtions that RoF requires individual steps to accomplish.... there ARE advantages to RoF's approach, one being a huge level of "control" over a variety of things in the mission... but this level of control comes at the price of complexity, a steeper learning curve, and TIME (to create a mission).

Best wishes.


Edited by LeadTurn_SD (01/20/12 05:43 PM)
_________________________
LeadTurn_SD
XO VMF-132 Shadow Demons
Specs: CPU: Intel i5 760 MEM: 8Gb, Video: AMD HD 6850, OS: Win 7 64 bit

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#3500889 - 01/22/12 06:26 AM Re: Question to FlatSpinMan, Icefire and other IL2 campaign makers [Re: Borsch]
FlatSpinMan Offline
Member

Registered: 01/29/07
Posts: 956
Loc: Land of the Rising Sun
Hello there Borsch
Thanks a lot for the compliments and remembering my campaigns!

As you noted, I do think RoF is great and I had definitely planned to make campaigns before it was released but there's been a few things holding me back. 1 and are just factors stopping ME from doing it, but I suspect points 3 and 4 may be more widespread.

1. My PC could sort of kind of run it before but then I got a widescreen monitor and to run it on 1920xwhatever res it is just makes the poor old girl wheeze. So it's back to Il2 for me till I can get a new PC.

2. I was really, really busy the last few years(work, two little little kids, a master's degree part-time, some family problems), but that's all receding into the distance now (and with it my hairline).

3. As mentioned above, the FMB is haaaard! When I tried it a while ago I couldn't even find any towns on the map, let alone place a flight. I was probably looking at the wrong menu or something, still don't know what it was about. It looks incredibly capable but between its complexity and my lack of time and PC power it has been a non-starter for me. I'd like to though. I must say though that the Career mode I find highly enjoyable, though some of the types of mission you mentioned above would be a laugh, wouldn't they? I can practically hear the scarred-mustachioed villain I'd use in briefings!

4. With IL2 there were a couple of user made guides to FMB use and campaign making that were really accessible. Perhaps there is for RoF, too, just I haven't had the chance to find them.


If it's any consolation, I started a stalled IL2 campaign again! http://simhq.com/forum/ubbthreads.php/topics/3485968/Some_desert_map_pics.html#Post3485968

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#3500920 - 01/22/12 07:34 AM Re: Question to FlatSpinMan, Icefire and other IL2 campaign makers [Re: Borsch]
Brigstock Online   cool
Senior Member

Registered: 12/30/00
Posts: 2522
Loc: London, England
Originally Posted By: Borsch
Looking at these lessons it doesnt appear to be some MS-DOS cryptic monster, but has graphical interface similar to IL2...

http://riseofflight.com/en/community/usefulmaterials/lessons


It is nothing like IL2. Take a look for yourself.
_________________________
Brigstock
----------------
EAF92 Brigstock in IL2
WW1EAF Brigstock in RoF
92 Squadron

European Airforce


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#3500945 - 01/22/12 08:20 AM Re: Question to FlatSpinMan, Icefire and other IL2 campaign makers [Re: Borsch]
Smokin_Hole Offline
Member

Registered: 07/30/09
Posts: 348
Two years ago I yelled from the highest virtual mountain tops about the genius of the RoF Editor. But after much use I think the approach is flawed. Compared to IL2 and DCS (the only other Editors I am proficient with) the mission building and testing process takes an eternity in RoF. The RoF Editor seems to have been made with future capabilities built in (maybe MMO or DC). If those capabilities are ever utilized then perhaps it's strengths will show. But right now it is simply time consuming...although fun.

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#3502836 - 01/24/12 03:26 PM Re: Question to FlatSpinMan, Icefire and other IL2 campaign makers [Re: Borsch]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 870
RoF's mission builder is needlessly complex unfortunately, and this hurts us as far as having quality user
made campaigns.
As an experienced campaign builder in IL2, I don't have time to even begin to learn RoF's mission builder.

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