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#3498277 - 01/19/12 08:58 AM Black Sea 2.0 questions
arthur666 Online   piggy
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This looks really nice, Pfunk. Downloaded before work, can't wait to get home and take a sight-seeing flight.

-So, how does 78 target areas + 30 to 300 indv. targets each compare to what we have now in SF2 Europe etc?

-Also, what does it mean that it's imagined with modern era combat in mind? Is that just aesthetic? The reason I ask is because I've been thinking about a southern front 1979-1980 campaign to go along with the Red Lightning stock scenario. can't wait to get to work on it using this terrain. Something with Southern NATO forces that were absent from SF2:E. Turkish with F-104, F-4 ; Greece with A-7, Italy F-104 etc.

Anyways, this is very exciting, and thanks!
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#3498335 - 01/19/12 10:23 AM Re: Black Sea 2.0 questions [Re: arthur666]
coreyhkh Offline
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Registered: 10/19/10
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Do you have a link to the download?

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#3498367 - 01/19/12 11:06 AM Re: Black Sea 2.0 questions [Re: coreyhkh]
Hellmann Offline
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Originally Posted By: coreyhkh
Do you have a link to the download?


Its on the SimHQ homepage and you need 100 posts to download it.
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#3498433 - 01/19/12 12:17 PM Re: Black Sea 2.0 questions [Re: arthur666]
tomagabriel Offline
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Registered: 09/28/07
Posts: 108
Hi arthur666! Can you tell me if this terrain includes also a campaign or is it working only for the mission generator/mission editor?

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#3498488 - 01/19/12 01:12 PM Re: Black Sea 2.0 questions [Re: arthur666]
malibu43 Offline
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There is no campaign included.
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#3498660 - 01/19/12 03:38 PM Re: Black Sea 2.0 questions [Re: arthur666]
PFunk Online   cowboy
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Let me take these one at a time.

1. What time frame was it meant for?

The time frame is accurate with the default NATIONS.ini file for ThirdWire, and it states that Ukraine's effective dates begin in 1992. It is meant for anything from about 1992-beyond. The effective dates in the Targets.ini file start in 1992. This means your Ground Objects must be geared for that time frame. You can go in there and change that if you like to accommodate earlier dates, and I don't mind if you do at all.

Also, Turkey is no longer a factor in the terrain, I removed it for three reasons: it didn't really work very well with the game's architecture in the first-gen games, AND, I wanted to make the distance a little more properly scaled. The original terrain was about 55-60% of actual scale. This terrain approaches close to 85% of real distances. And last, there's already a perfectly good Anatolian terrain out there. I didn't want to step on their toes.

2. How does the 78 Target Areas compare to the default SF2:E terrain?

About the same. One of the things that bugged me about some of the third-party terrains is that they were absolutely OVERLOADED with SAMs. The AI is already kind of sketchy and tends to dump its entire load when someone so much as fires a spitball at them. I wanted to work around the limitations of the game. Each TA is well-guarded by at least one SAM site. Now, if you have some of the more aggressive and difficult-to-evade SAM systems in your install like the SA-10, -11, and -17, you don't need the entire terrain loaded to the gills with them. Some of the terrains had enough SAMs in them that it accounted for every last unit that country ever fielded...and then some...and presumably some of those units would be placed elsewhere in another theatre. I wanted the number of air defenses to be realistic. If you've got Tor M1s and Grizzly SAM systems in there, it should be challenging enough without adding unrealistic numbers to it.

The targets are a good mix of all kinds of things to kill and some of those targets areas will be...different. I used the default TYPES.ini file for my targets, but I did have some creative fun with that. Again, if you want to add aftermarket target types in there, please do. I didn't add anyone else's stuff in my terrain because it wouldn't be proper.

3. Is there a campaign with it?

No. I give you the playground, you put the toys in it. It was meant for single mission editor-type people and campaign-makers to have fun with it.
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#3499876 - 01/20/12 05:42 PM Re: Black Sea 2.0 questions [Re: arthur666]
johnchan543 Offline
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Registered: 01/19/12
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beautiful terrain good work

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#3499908 - 01/20/12 06:50 PM Re: Black Sea 2.0 questions [Re: arthur666]
Kodiak Offline
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I just downloaded the terrain and installed, all works well and it looks real good!
But what are those green and brown circles in the grass tiles?
Some places look like polka dotted from an altitude! smile

My best regards, Kodiak.
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#3500130 - 01/21/12 05:27 AM Re: Black Sea 2.0 questions [Re: arthur666]
PFunk Online   cowboy
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Center-pivot irrigated fields.
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#3502196 - 01/23/12 07:16 PM Re: Black Sea 2.0 questions [Re: Kodiak]
Icarus999 Offline
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Registered: 09/10/08
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Originally Posted By: Kodiak
I just downloaded the terrain and installed, all works well and it looks real good!
But what are those green and brown circles in the grass tiles?
Some places look like polka dotted from an altitude! smile

My best regards, Kodiak.



Crop circles. abducted

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#3502218 - 01/23/12 08:12 PM Re: Black Sea 2.0 questions [Re: arthur666]
Kodiak Offline
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#3502658 - 01/24/12 12:05 PM Re: Black Sea 2.0 questions [Re: arthur666]
rwatson Offline
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Thank you PFunk good work there
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#3521358 - 02/17/12 10:57 PM Re: Black Sea 2.0 questions [Re: arthur666]
Lion Offline
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Registered: 10/22/10
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I am really disappointed to see that for a terrain named for the Black Sea, I can't place ships on the Black Sea area. frown

Or can I and i'm missing something?

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#3521513 - 02/18/12 08:27 AM Re: Black Sea 2.0 questions [Re: arthur666]
PFunk Online   cowboy
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Odd, I was able to. I'm waiting for the new title that properly incorporates naval warfare to patch it up to the latest standard.

Patience. I want to see navies doing what they're meant for in this game as bad as you do.
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#3521577 - 02/18/12 10:10 AM Re: Black Sea 2.0 questions [Re: arthur666]
Lion Offline
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Loc: Canada
is there a certain area on the map where you can place naval units? Cause I tried all around and every time I tried to place a ground object it would always be land-based.

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#3521605 - 02/18/12 10:53 AM Re: Black Sea 2.0 questions [Re: arthur666]
Saguanay Offline
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How are you placing them? Mission editor? Third party or Thirdwire?
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#3521613 - 02/18/12 11:09 AM Re: Black Sea 2.0 questions [Re: arthur666]
Lion Offline
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TW mission editor.

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#3521633 - 02/18/12 11:48 AM Re: Black Sea 2.0 questions [Re: arthur666]
Saguanay Offline
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OK, I don't have that but in 3rd party mission editors you had to declare the item was a SHIP. Does that apply in this editor?
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#3521910 - 02/18/12 09:00 PM Re: Black Sea 2.0 questions [Re: arthur666]
Lion Offline
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Registered: 10/22/10
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Loc: Canada
Nah.. if the editor recognizes the terrain as water, you would only be able to select and place water-based units, rather than tanks and infantry squads.

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#3527474 - 02/27/12 05:34 PM Re: Black Sea 2.0 questions [Re: arthur666]
ikon71 Offline
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Cant wait beercheers

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#3528840 - 02/29/12 10:42 AM Re: Black Sea 2.0 questions [Re: arthur666]
juntsi Offline
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Registered: 02/28/12
Posts: 2
frown i would like to fly a newly made campaign for this map, but still alot posts to reply, so i can get it frown

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