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#3496831 - 01/17/12 05:00 PM A discussion on the future of YAP and Flt Sims
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
We are at a crossroads at YAP (and Rising Sun). TK has killed refueling in SF2. While he failed to get rid of helicopter flight, he can whenever he wants and we expect that is next. Without helicopters, the need to take on fuel, ground targets that die, collateral damage, realistic night missions, lighting, real AAA, busy carrier decks, cluttered airfields it's silly to us and an insult to a historian. (No, I wouldn't call that a My Humble Opinion.) Possibly, seeing our success, has acceded to developing helicopter flight and refueling himself...finally.

So going to SF2 is unlikely for YAP. Rising Sun is already SF2-capable but recent patches have caused unrealistic changes. So, we think our tenure as an uninvited guest in a fantasy world may be drawing to a close. We may provide models for a time because we have an awful lot as yet unrevealed that may be of interest.

Therefore we want to have a discussion with you...the players. A shopping list? Okay. An opportunity to vent the politics of the denizens of the forums? No way. Things are happening and they will effect you, your investments in entertainment and your future choices. We might be able to do something about it but only if the rewards exceed the sacrifice.

We will do it with pics, if you don't mind.



This first is cut from an ad you have seen running. Their major contribution is that they have an ad budget and they are reaching out beyond those of us here to bring in more "players". You can fly with a mouse or a finger in 5-minutes. Some will enter our world and discover or demand better things. In that respect, they are certainly more important than we are and are doing us a service.

As you can see, this sim is not the best at anything really. This is not to condemn their attempt but to point out that nobody can do it all since WE are playing with YOUR computer. And maybe we are also pointing out that what people are demanding are possibly the wrong things.

Saigon with a moonscape in the background.



Dogpatch: our standard village.



Plei Mei Special Forces Camp using trees and a special tile to subtract un-reality.



IL-2 does terrific cockpits. Jet Thunder was doing good seas. We think we use whatever tricks we have to do better villages (ie. covering the crappy ground tiles with enough trees and houses to make it look real at high speed.) Check Paris in their ad. They are doing the same thing and, like us, are very carefully posing the shot.

Thirdwire does good shadows...now.



We know more about what really goes on and it shows. For instance, that F-16 being towed by an M-35!...and not a shadow to complicate the scene with realism. You have to wonder if they were drawing a horse race if the horses would have jockeys. That's why YAP developed all we did. We know what is missing from the picture even if all the players don't.

What follows are some pictures from real life.



The above is a picture of the last bombs I dropped. That's what you see on downwind. You see a lot more on final but you see it at 450 knots and you are not looking for songbirds on the wires. You look for what you need to see and your mind blurs the rest. Game designers do not know that. They are busy drawing shoes on rudder pedals. You do not look at all your instruments. You look for flashes and those little gray zip lines made by rounds passing by. What you KNOW is that all those little tin roofs are homes and people and you just missed the target by half a football field and that was good enough. We think it is important in a war simulation to know you are killing people and breaking things. It is both exciting and horrible...but it's real.





The water pictures. The blue one is at about 8000 or 9000 feet. I am looking for Lead, not waves. The gray one was taken as a passenger (hitch-hiking home to Danang after some aviation misadventure) in a C-123 grinding up the coast at a zippy 140 knots. Even as a passenger, you see a lot more in a photograph viewed afterward than you do in flight.



And for you rivet counters. You can see detail on the belly of the T-38's in this photo but the pilot of the airplane that was out of position taking this shot did not. If you stop long enough to see them, you will again be out of position. They are pulling about 5 G's, at about 12000 feet at around 300 knots. No time to be criticizing the art work.

Bonus: This is the landing of the last flight of Deuces in Southeast Asia. They didn't do much but they were sure pretty.



YAP's angle was to provide realism through situation. The player knew we were leveling with them and that we had placed them as accurately as we could in the moment...same for Rising Sun. IL-2 leans on computer memory to provide great artwork. X-Plane touts being able to make that plastic stick and LED screen behave like an airplane...certainly they do it better than we do. But aerial warfare is becoming..."different"...now.

Now we have to ask: What do you want? Where do you want the genre to go? What experiences do you want to simulate? Do you like to look at landing gear detail? Or do you want to wander around on the ground looking at tire treads? Do you want repetition and reward? Or do you want to have something to lose if you do not perform? Do you want to fly...I mean have to control the simulation...at the level of a pilot as in YAP or do you want to roll the mouse and look out the window?

The great joy of flying as a passenger is looking around and seeing little things. The pilot is not doing that. WHAT DO YOU WANT TO DO?
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#3496872 - 01/17/12 05:37 PM Re: A discussion on the future of YAP and Flt Sims [Re: zerocinco]
Stormtrooper Offline
US Army
Veteran

Registered: 07/10/02
Posts: 19261
Loc: J'ville FL
Have you thought of switching to Flaming Cliffs 2 or maybe FSX (with TacPack once released)?
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#3496900 - 01/17/12 06:07 PM Re: A discussion on the future of YAP and Flt Sims [Re: zerocinco]
Hellfish6 Offline
Member

Registered: 08/12/05
Posts: 256
For my sims, I don't know if I've met a perfect engine. The SF engine is good enough, for me. I don't know if there's any engine to switch over to that will be comparable or as easily modded.

The big thing I'd like to avoid is buttonology. Which is why I'm a fan of the SF series and probably consider myself more of a gamer than a simmer now.

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#3496914 - 01/17/12 06:19 PM Re: A discussion on the future of YAP and Flt Sims [Re: zerocinco]
NIELS Offline
Member

Registered: 10/10/04
Posts: 222
I would love to see the YAP/RS team develop a 1950-1953 KOREA Air War (KAW) sim based on the current YAP2 data or other companies program. I would guess with the current compilation of whats available for RS and YAP there would be plenty of objects and such available. Only thing missing is the aircraft, carriers, etc. There are plenty of modders out there with them 'good ol' steeds, objects etc. already available or in the making. Even though I'm a die hard for air refueling in YAP and other sims, it wouldn't be a concern during this era of air warfare since it was in its infancy with the KB-29 and only used in some ferry operations....I think? Hot pit refueling and weapon reload would be a great part/addition to YAP and this era of air combat simming. Anyway.....maybee easier said than done.

Thanks a million for the great efforts & accomplishments of the YAP/RS team..........BRAVO!

I hope the series (?) continues

Vr NIELS thumbsup

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#3497016 - 01/17/12 09:27 PM Re: A discussion on the future of YAP and Flt Sims [Re: zerocinco]
Hinchinbrooke Offline
Member

Registered: 06/13/03
Posts: 1360
Loc: Minnesota
I've always been interested in warships, and by extension, naval aviation. If carriers are involved, well, I think the environment should merit their inclusion. Sufficient escorts that actually 'escort' would be nice, but some form of meaningful flight deck operations is a must.

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#3497068 - 01/17/12 11:58 PM Re: A discussion on the future of YAP and Flt Sims [Re: zerocinco]
Mike963 Offline
Mike
Junior Member

Registered: 03/21/09
Posts: 60
Loc: Mauritius
It is difficult to assess what is a good engine available on the market that would suit the YAP dynasty. There are some popular ones out there but the YAP technicians would know just how suitable they could use them for their scenarios. I have enjoyed both RS and YAP2. I lean more towards the old warbirds era but having said that I enjoyed YAP2 era with its refuelling and photo reccie modes. For the future I would also like to see a Korea air war sim. I have found that YAP2 has the right balance of complexity and historical accuracy. That means, for me, it is not too complex that I cannot enjoy flying the sim. On a final note, I would be happy to buy a future revamped YAP production working on a different engine.
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In Mauritius, we are once again taught how to live life: to take one's time, to socialize and mix up with different people, to taste unknown flavours, to admire nature and to appreciate the first light of dawn...

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#3497122 - 01/18/12 04:40 AM Re: A discussion on the future of YAP and Flt Sims [Re: zerocinco]
tagTaken2 Offline
Member

Registered: 05/06/06
Posts: 1000
Loc: Gone.
I really like the Vietnam missions I flew in YAP1. Great attention to detail and storytelling, the immersion is a lot of what I look for in a sim.

But in the end, it was the Thirdwire engine that killed it for me, just couldn't deal with the flight model (or what there is of it)- like CFS3 and MS FS, feels like I'm driving a monitor around the sky.
MiG Alley, Il-2, Black Shark and RoF all make me feel like I'm part of the plane, and that creates its own immersion.

I'm sorry that you didn't develop Rising Sun for modded Il-2, I'd buy that in a heartbeat.

There's still life in Falcon, see BMS. If there was any possibility of converting the campaign engine to a missing scenario, such as Korean War, or even an alternate universe conflict (F-20s vs Mig 28s!), that'd be a winner.

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#3497151 - 01/18/12 06:28 AM Re: A discussion on the future of YAP and Flt Sims [Re: tagTaken2]
Bumfluff Offline
Member

Registered: 03/30/08
Posts: 473
I also vote for a Korean war sim. It would have the best of everything. Carrier ops. High performance piston aircraft and jets.

As for the engine - I want as much realism as possible. Hell - if a sim could model walking up to the aircraft getting in and buckling up I'd take it.

What engine gives that? I have no idea.

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#3497216 - 01/18/12 08:41 AM Re: A discussion on the future of YAP and Flt Sims [Re: zerocinco]
jskibo Offline
Member

Registered: 05/30/09
Posts: 142
Loc: Grand Rapids, MI
I'm a big fan of the A-6's and that era of Naval Aviation having worked on them. Really enjoy carrier ops, but I would likely buy anything you built for its detailed storyline


What about the engine Bohemia is using for their new helicopter sim (Take on Helicopters)? Maybe the world isn't big enough in their model though.
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#3497289 - 01/18/12 10:40 AM Re: A discussion on the future of YAP and Flt Sims [Re: zerocinco]
EagleEye[GER] Offline
Member

Registered: 09/27/06
Posts: 1012
Loc: Germany
I would die (rethorical) for a Vietnam era helicopter sim/modification. I much liked the helicopter missions in YAP. Though, I don`t know a engine were we have many (collidable) trees and forests. Yes, BI (Arma, ToH) have a very capable/moddable engine but it lacks proper physics. ToH could not convince me yet. 777 studios engine (Digital Nature?) have great physics and ground detail and trees are good. I guess if they would minimize terrain (for a helicopter game/sim) more objects are possible then, i.e. for human models.
Though, I think YAP/RS crew need a basic, finished game/sim to modify.


Edited by EagleEye[GER] (01/18/12 10:40 AM)
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