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#3496270 - 01/16/12 09:07 PM Gunship! fixes year 2012. Stardate Something or Other. Never was a fan of that show.
samovar6 Offline
Member

Registered: 02/16/05
Posts: 222
Loc: Canaduh
I'd recently been thinking about upgrading my computer to one of them fancy Sinclair X81s, so I was rootin' around on my current machine's hdd looking for important stuff to backup. Deeply buried within my extensive collection of Hello Kitty® material, I stumbled across a long-lost folder containing some GS! repairs that were about 72% complete. “How on earth did that stuff get in there?” I wondered. Then, I began to wonder as to why Ovechkin is having such a mediocre season. After that, I wondered if I should complete the uncompleted GS! junk. And after that, I ate some food. (Most of the time I prefer to eat food, rather than other inedible objects, such as items commonly found on a Taco Bell menu.)

NOTE TO FORUM MODERATOR(S): Please do not delete this entire post without explanation like you ocassionaly do. If SimHQ has financial dealings with either Taco Bell or Alex Ovechkin, it’d be very much appreciated if you just redacted the relevant parts
Thank you.


Overcome by a wave of nostalgia, and fortified by an extra-large breakfast that included several slices of mincemeat pie, I resolved to wrap up those GS! fixes as best as I could, considering my limited attention-span.

The result is available on this page:

Gunship Whatever

Click on the gs16jan12.zip icon to download.

Many of the changes relate to ground vehicles: texture alterations; rendering sequence repairs; z-fighting fixes; etc. Ground vehicle hulls (and any corresponding turrets) now have undersides, so you shouldn’t see any gaping holes if you ever get them rascals rockin' back and forth with your cannon.

Several other changes are included. There may be a coupla' different vehicles or models depending upon which .exe you're currently using-- if you're using one at all.

Requires a minty-fresh full install to a brand-spankin' new folder.

Barely tested. Use at your own risk!


Edited by samovar6 (01/16/12 10:47 PM)
Edit Reason: Couldn't spell "Gunship" properly.


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#3496459 - 01/17/12 07:36 AM Re: Gunship! fixes year 2012. Stardate Something or Other. Never was a fan of that show. [Re: samovar6]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3233
Loc: England, UK
Good to see you post in the forum again! And with the sense of humor that we have all come to love...

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#3496480 - 01/17/12 09:04 AM Re: Gunship! fixes year 2012. Stardate Something or Other. Never was a fan of that show. [Re: samovar6]
BANITA Offline
Member

Registered: 03/31/10
Posts: 351
Thank you Samovar ! Gunship! is not as good as eech, but a much better than longbow 2 yep (inside joke)

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#3496494 - 01/17/12 09:24 AM Re: Gunship! fixes year 2012. Stardate Something or Other. Never was a fan of that show. [Re: samovar6]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3233
Loc: England, UK
You're treading on very thin ice, fella.

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#3567900 - 05/05/12 03:58 PM Re: Gunship! fixes year 2012. Stardate Something or Other. Never was a fan of that show. [Re: samovar6]
Reticuli Offline
Member

Registered: 06/12/05
Posts: 1811
Loc: Dayton, OH, USA
Not even SGU?

So this is entirely cosmetic? Is there anything, for lack of a better word, substantive about it? Terrain elevation changes? Any bug fixes? I like cosmetic improvements as much as the next non-model-airplane builder (can't stand liveries), but I will probably pass if it's only cosmetic. I'd be worried about reducing fps.

The radar and TADs functioning is truly bizarre. If that could be fixed by us, ground impact damage could be added (I suspect there's a value set at 0 now that should be 1), and the collective throttle range Gunship! sees could be adjusted (somewhere a hex edit could probably deliver 0-112% instead of 28-83%, Janes LB2 has the same issue by default), then it would be passable. Heck, the first one isn't totally necessary from a gameplay standpoint. It's the ground damage and collective issue that are most serious. There's also a way to add varying elevation to the flat terrain maps, too. With some very simple fixes it's salvageable. The graphics engine is so darn effective and efficient on any system or OS. It's a shame this is so close to being good. Obviously open source code for this and the third tank sim from Microprose would be best. Then the two could be integrated as was originally planned.

It's also interesting to point out Gunship! recognizes Windows' preferred joystick setting, so PPJoy and GlovePIE can add rudder pedals, nonlinearity (particularly for pedals around the center), and crude vortex ring stalls... not that the latter is going to break your aircraft like it should when you hit the ground.

There's also a nocdpatch out there now. Any idea where to get all those inactive exes and linked mods on?



Try this for flight models in the Data folder: (The flt one isn't seen by The Sands of Time mod version for some reason.)

custom.ini:

[Custom]
ReverseCollective= TRUE
// TRUE or FALSE

HatPanHorzSensitivity= 2.0
HatPanVertSensitivity= 2.0

RudderSensitivity= 1.0
//RudderKeyIncrement= 32
// 32 out of +-128
CollectiveSensitivity= 1.0
//CollectiveKeyIncrement= 256
// 8 out of 256
CyclicLeftRightSensitivity= 0.6
CyclicForwardBackSensitivity= 0.6
HoldOnMap= FALSE
FlareSalvo= 1
MousePan= TRUE
MousePanHorzRate= 2.0
MousePanVertRate= 2.0
ScalePanByZoom= TRUE

GroundEffectFactor= 0.0020
TransLiftFactor= 0.40
LoadFM= flt1.ini


flt1.ini:

[ApacheFlightModel]
Ycg= 0.00
YawDrag= 4.2
TailRotorForce= 0.096
TailTrim= 0.630
RotorTorque= 0.50
TailPlane= 0.0015
SideSlip= 3.0

[TigerFlightModel]
Ycg= 0.00
YawDrag= 3.15
TailRotorForce= 0.048
TailTrim= -0.525
RotorTorque= -0.20
TailPlane= 0.0020
SideSlip= 2.0

[HavocFlightModel]
Ycg= 0.00
YawDrag= 4.75
TailRotorForce= 0.180
TailTrim= -0.672
RotorTorque= -1.00
TailPlane= 0.0010
SideSlip= 2.5



Edited by Reticuli (07/28/12 11:51 PM)
_________________________
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http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

X52, Glide, Winx3D, and GlovePIE Profiles V14 http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

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#3576420 - 05/20/12 08:57 PM Re: Gunship! fixes year 2012. Stardate Something or Other. Never was a fan of that show. [Re: samovar6]
HawkI Offline
Member

Registered: 02/23/07
Posts: 240
Loc: England
thumbsup thumbsup copter
_________________________
It's All Yellow. . .

http://www.yellowsforum.co.uk/

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#3624650 - 08/11/12 07:17 PM Re: Gunship! fixes year 2012. Stardate Something or Other. Never was a fan of that show. [Re: samovar6]
Reticuli Offline
Member

Registered: 06/12/05
Posts: 1811
Loc: Dayton, OH, USA
Crud. I finally just discovered something I definitely lost on my dead HDD that wasn't backed up. The GlovePIE profile for Gunship, MSFS, and X-Plane to do manual trimming/syncing by button. Dude... so bummed. I was hoping I'd posted it here.
_________________________
The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

X52, Glide, Winx3D, and GlovePIE Profiles V14 http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick

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#3624651 - 08/11/12 07:19 PM Re: Gunship! fixes year 2012. Stardate Something or Other. Never was a fan of that show. [Re: samovar6]
Reticuli Offline
Member

Registered: 06/12/05
Posts: 1811
Loc: Dayton, OH, USA
http://simhq.com/forum/ubbthreads.php/topics/3566529/Helo_Manual_Trimmer_For_All_Si.html

HERE IT IS!!!! I did post it on the net. Yeah!!!!!!!!!!!!!

For some reason, the newest version of TSOT, possibly because I didn't install the patch first, is doing AC/AH now and not wings leveling. It's strange, because it requires the flight model ini to be in the folder, but does not appear to read it... at least not the ycg settings. But if the file is completely gone or renamed, it reverts to the unpatched flight model.

Anyway, if you want the manual trimming, you have to put ycg at its defaults (like 0.03) in normal Gunship! or in TSOT you would turn the flt1.ini into a bck file. Then use the GlovePIE scripts. They're required in MSFS. In X-Plane you can either use the slow auto loading of pitch mode in Planemaker or use the script to manually sync with a button.


Edited by Reticuli (08/11/12 09:05 PM)
_________________________
The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

X52, Glide, Winx3D, and GlovePIE Profiles V14 http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick

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