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#3496217 - 01/17/12 12:06 AM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]  
Joined: Mar 2011
Posts: 1,389
Taosenai Offline
Arma 3 Stuff Maker
Taosenai  Offline
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Member

Joined: Mar 2011
Posts: 1,389
U.S.A.
Just sent a new fixed version off.

Fixes:
Fast Travel should be MP compatible now.
I removed the IED system -- it doesn't work on dedicated servers. I will see what I can do about replacing it somehow.
I deleted that floating M2 guy. Wonder how he got there.

Wouldn't expect any major updates to this for awhile, unless the fast travel turns out to still be broken. I am reconsidering the concept and trying to determine how I can make it less possible to stand off and just abuse technology against them. I wanted this to be a very up close and personal type of conflict. Perhaps I will make a new variant that only includes light vehicles.


Taosenai, TMR Modular Realism Developer
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei
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#3496233 - 01/17/12 12:32 AM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]  
Joined: Mar 2008
Posts: 2,536
Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
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Peoples Republic of Yorkshire
Originally Posted By: Taosenai

Wouldn't expect any major updates to this for awhile, unless the fast travel turns out to still be broken. I am reconsidering the concept and trying to determine how I can make it less possible to stand off and just abuse technology against them. I wanted this to be a very up close and personal type of conflict. Perhaps I will make a new variant that only includes light vehicles.


more people inside? that way you HAVE to go in on foot and clear them out?? TOW pads?


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#3496581 - 01/17/12 04:36 PM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]  
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Posts: 763
Punisher5555 Offline
Member
Punisher5555  Offline
Member

Joined: Apr 2007
Posts: 763
Cleveland, Ohio
More takiban in the houses would help. With this 1.60 I saw a takiban take cover in a house.

Maybe it is my military training, but standoff firepower from high ground is the only thing I do.

I think the issue maybe the game itself. When ever you shoot at a squad/group of AI they just automatically start making their way toward you. Then you just keep picking them off as they get closer. The game has always been this way. So when I roll up to a town I take a couple of shots at group to start them coming at me. Take them out and then start with the next group. So on and so on.


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#3496782 - 01/17/12 09:19 PM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]  
Joined: Mar 2011
Posts: 1,389
Taosenai Offline
Arma 3 Stuff Maker
Taosenai  Offline
Arma 3 Stuff Maker
Member

Joined: Mar 2011
Posts: 1,389
U.S.A.
It's a difficult issue for sure. The main weakness of the default AI is its unwillingness to engage with suppressive fire at long ranges. They prefer to just run towards you until they get a nice kill shot possibility. Meanwhile you have killed 80% of them. This is greatly improved by certain AI mods, but it's difficult to build into a mission.


Taosenai, TMR Modular Realism Developer
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei
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