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#3495008 - 01/14/12 04:28 PM Question for AMD card owners: any settings causing onscreen text to look grainy and blurry?
peppergomez Offline
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Registered: 05/21/02
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In both Skyrim and X3, the text looks grainy and distorted. In X3 b/c the text is small, is downright difficult to read, even on a 30" monitor from about 2-3 feet away. In Skyrim, it just looks grainy and ugly (not due to the font style, just to the graininess)

I am wondering if there is a Catalyst setting that I can disable which might solve this problem?

If this isn't a known problem with a graphics setting, I have a bad feeling that this effect could be due to the anti-glare coating on the HP ZR30w monitor I just bought. That would make this the 4th monitor I'll have returned!

Anyone got any ideas?





Edited by peppergomez (01/14/12 04:36 PM)
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#3495011 - 01/14/12 04:33 PM Re: Question for AMD card owners: any settings causing onscreen text to look grainy and blurry? [Re: peppergomez]
peppergomez Offline
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Another screenshot
Even at full screen uncompressed, text is grainy and difficult to read.




Edited by peppergomez (01/14/12 04:35 PM)
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#3495030 - 01/14/12 05:05 PM Re: Question for AMD card owners: any settings causing onscreen text to look grainy and blurry? [Re: peppergomez]
MasterTec Offline
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Registered: 06/20/11
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What is your resolution setting?

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#3495067 - 01/14/12 06:05 PM Re: Question for AMD card owners: any settings causing onscreen text to look grainy and blurry? [Re: peppergomez]
Hunedog Offline
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If morphological aa is checked, uncheck it.



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#3495126 - 01/14/12 08:05 PM Re: Question for AMD card owners: any settings causing onscreen text to look grainy and blurry? [Re: peppergomez]
peppergomez Offline
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Thanks Hune. Bib4tuna helped me out w/that suggestion, too, which worked.

So what's the benefit of morphological aa then?
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#3495133 - 01/14/12 08:30 PM Re: Question for AMD card owners: any settings causing onscreen text to look grainy and blurry? [Re: peppergomez]
Allen Offline
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Originally Posted By: peppergomez
...So what's the benefit of morphological aa then?



Morphological AA Explanation

They say, it gives better framerate and better overall AA when used in a normal game in the 3D parts.

However, since its a "post processing" method, it also AAs the menu screen 2D text -- leading to blurred text especially when the contrast is high between text and background.

I don't use AA in Skyrim (or most games) -- so, I can't say from first hand experience. My pixels are small enough and I sit far enough away from the monitor that the need for AA does not register with my brain (i.e. I can't see a worthwhile difference -- However, I sometimes notice blurring with any AA).

A Tech Report Reference

These guys thought it did work reasonably well in 3D images and have some screenshots.


Edited by Allen (01/14/12 08:37 PM)
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#3495161 - 01/14/12 10:28 PM Re: Question for AMD card owners: any settings causing onscreen text to look grainy and blurry? [Re: peppergomez]
Hunedog Offline
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Originally Posted By: peppergomez
Thanks Hune. Bib4tuna helped me out w/that suggestion, too, which worked.

So what's the benefit of morphological aa then?


For me there is none.

If a feature doesn't work 100%
I won't use it.

AA has been broken
since DX9 IMHO.


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#3495172 - 01/14/12 11:08 PM Re: Question for AMD card owners: any settings causing onscreen text to look grainy and blurry? [Re: peppergomez]
kludger Offline
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Registered: 02/25/07
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The only games which morphological AA has been useful for is ones which use a defered shading 3D engine where normal GPU AA has no effect and you have to use this morphological post process full screen AA.

NFS:Shift 2 is the only game I have for which that was useful, but as you saw it applies the AA not just to the 3D objects and textures but to the whole screen postprocess including text.

Techie details here:
http://en.wikipedia.org/wiki/Deferred_shading#Disadvantages
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