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#3494519 - 01/13/12 06:49 PM Black Shark 2 - Deployment Mission #02
BeachAV8R Offline
Contributing Editor
Lifer

Registered: 01/22/01
Posts: 20982
Loc: Charlotte, NC USA


We’ve been tasked to provide overhead escort to a convoy of vehicles driving in the valley between Karachaevsk and Verhnyaya. Initially the support will be provided by a pair of Mi-24s and we’ll pick up the route midway down the valley.



As we get spooled up back the FARP the convoy proceeds under the cover from the Mi-24 flight…



For this mission I’ll have a wingman – something to keep in mind when making decisions.



We head south down to the entrance of the valley before picking up the road eastbound where we will relieve the Mi-24 flight.



Zoomed in through the HUD we spot the convoy passing the small village partway down the valley. The Mi-24 flight spots us and gives us a brief overview and heads back to the FARP.



The convoy has a scout unit several hundred meters in front of them while the main convoy consists mostly of trucks.



As we continue up the valley we keep our eyes peeled. I saw a tracked vehicle near the far end of the operations area and I almost blew it up before realizing it was not an enemy vehicle.



Scanning carefully we spot a group of insurgents in positions on the north side of the highway, obviously setting up an ambush. They don’t actively fire at me, so I can take my time and set up for a hovering rocket attack.





The rockets blow up in the tree line and insurgents fall left and right.





I figure I’ve prevented the attack and briefly pull my attention away from the area to check on the status of the convoy. The lead element comes around the bend and comes under vicious attack. I turn back to the hillside and am surprised to see a whole bunch more troops sliding into position beneath the trees. Holy crap! I switch to my cannon and start lacing the area with rounds as I sweep the tree line.





I think I’m doing a pretty good job but somehow an RPG squeaks through and blows up the scout unit.





Enraged I put my remaining rockets blindly into the trees hoping to kill any remaining insurgents.



As the convoy pushes through the ambush no more units are destroyed. We stare up the valley into the sun and I send my wingman forward to recon the route ahead.





Soon enough the convoy releases us as they approach their destination.



My wingman and I rejoin and head back to the FARP.



In the debrief I’m curious to see how the action occurred. I can see the obvious – my initial rocket attack killed a fair number of insurgents, then the scout opened up with his cannon killing more while I hit a few more with cannon rounds. From what I can tell, it appears the scout and his dismounts were killed by a shot that occurred at 7:49:26 by Unit #5 (Infantry AK) but I’m unsure of what the weapon type was (5 45x39) (RPG I assume?).



The mission is a success however and I’m looking forward to mission #3.

BeachAV8R

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#3494543 - 01/13/12 08:10 PM Re: Black Shark 2 - Deployment Mission #02 [Re: BeachAV8R]
tagTaken2 Offline
Member

Registered: 05/06/06
Posts: 1000
Loc: Gone.
Missions seem to have changed since BS1, I've played this a few times and I remember the ambush taking place without warning. Also, if you drifted too far to the right it triggered RPG attacks from within the trees, lethal.


Quote:
For this mission I’ll have a wingman – something to keep in mind when making decisions.


Or needing flakbait.

Please post any impressions of how supportive you find wingmen in upcoming missions, AI is supposed to have improved in BS2.

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#3494545 - 01/13/12 08:14 PM Re: Black Shark 2 - Deployment Mission #02 [Re: BeachAV8R]
BeachAV8R Offline
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Lifer

Registered: 01/22/01
Posts: 20982
Loc: Charlotte, NC USA
It appeared to me (and I could be wrong) that there were a certain number of enemy infantry in place, then more reinforcements came in later. I was watching them through the Shkval and I think I actually saw them slide down the hill sort of like chess pieces.
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#3494684 - 01/14/12 05:58 AM Re: Black Shark 2 - Deployment Mission #02 [Re: BeachAV8R]
MaceUK33 Offline
Dirk Diggler's stuntman
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Registered: 01/10/05
Posts: 8836
Loc: Darlington, UK
Poor, poor Sergey...
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#3494762 - 01/14/12 08:44 AM Re: Black Shark 2 - Deployment Mission #02 [Re: MaceUK33]
BeachAV8R Offline
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Lifer

Registered: 01/22/01
Posts: 20982
Loc: Charlotte, NC USA
Originally Posted By: MaceUK33
Poor, poor Sergey...


He made the best corn grain alcohol...

cheers Sergey...
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#3494858 - 01/14/12 11:40 AM Re: Black Shark 2 - Deployment Mission #02 [Re: BeachAV8R]
Raptor9 Offline
Member

Registered: 11/28/09
Posts: 185
BeachAV8R, if I remember correctly from BS1, the insurgents spawned suddenly on the hillside at the moment the ambush started, so you couldn't spot them prior.

When I started playing the Deployment campaign in BS2, I did the same thing you did. I was reconning ahead of the convoy and was surprised to see the insurgents already there, so I blasted them before they could do the dirty. attack

Of course, when poor Sergey came around that deadly bend as before, twice as many insurgents beamed down from the mothership and started laying waste in retaliation for their comrades. Surprised me again, I was getting complacent. duh

I wonder if you let the first group initiate the ambush as planned whether the second group will even spawn...of course, if we're gonna start letting the enemy take the initiative, we might as well pack up and go home, agreed? spartasign

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#3494868 - 01/14/12 11:53 AM Re: Black Shark 2 - Deployment Mission #02 [Re: BeachAV8R]
glebILC Offline
Junior Member

Registered: 03/30/08
Posts: 87
Loc: Colorado
5 45x39 = 5.45x39mm, Ak-74 round: http://en.wikipedia.org/wiki/5.45x39

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#3495045 - 01/14/12 05:32 PM Re: Black Shark 2 - Deployment Mission #02 [Re: glebILC]
BeachAV8R Offline
Contributing Editor
Lifer

Registered: 01/22/01
Posts: 20982
Loc: Charlotte, NC USA
Originally Posted By: glebILC
5 45x39 = 5.45x39mm, Ak-74 round: http://en.wikipedia.org/wiki/5.45x39


How the heck did AK-74s take out a BMP? I didn't see an entry for an RPG, which is what I thought would have taken it out..
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#3495305 - 01/15/12 06:26 AM Re: Black Shark 2 - Deployment Mission #02 [Re: BeachAV8R]
Raptor9 Offline
Member

Registered: 11/28/09
Posts: 185
I think Sergey dies regardless of the player's actions...guy must have owed money to the wrong people.

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#3495368 - 01/15/12 08:22 AM Re: Black Shark 2 - Deployment Mission #02 [Re: Raptor9]
BeachAV8R Offline
Contributing Editor
Lifer

Registered: 01/22/01
Posts: 20982
Loc: Charlotte, NC USA
Originally Posted By: Raptor9
I think Sergey dies regardless of the player's actions...guy must have owed money to the wrong people.


biggrin Karma is a bit*h huh?
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