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#3494048 - 01/13/12 07:10 AM Deus Ex: Human Revolution
PanzerMeyer Offline
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I am very late to this party but I finally bought the game and the Missing Link DLC during the Steam holiday sale and while I've only played about 3 hours so far, I absolutely love it.

I will say though that probably the biggest unrealistic aspect about the game is the fact that it portrays Detroit in 2027 (only 15 years away) as being some major hub for biomedical technology and research. Uh....I don't think so. Also, flying cars in 15 years? Another far fetched prediction. smile
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#3494068 - 01/13/12 07:30 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
Flyboy Offline
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What is it about Detroit that media set in the future loves? RoboCop was also set in Detroit, remember?

California would be my first choice for representing high-tech future environments, as it is arguably the most high-tech part of the USA even today, what with the computer, electronics, robotics labs, etc.

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#3494072 - 01/13/12 07:35 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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Yeah it's a great game. Need to get back to playing it so I can do the add-on.
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#3494078 - 01/13/12 07:45 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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My favorite title of 2011. Bought the add-on, the book and the soundtrack.
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#3494094 - 01/13/12 08:16 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
bogusheadbox Offline
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Originally Posted By: PanzerMeyer

Uh....I don't think so. Also, flying cars in 15 years? Another far fetched prediction. smile


Well if you consider that the taylor aerocar was built and licensed for both road and air back all the way samewhere near 1949, it makes you wonder what went wrong.

Look at the advancements in aeronautics since then, and we SHOULD be in flying cars. Unfortunately we have stringent road laws and stingent air laws requiring loads of exams and hours practice. And that unfortunately is the killer, as not many people have the money to do both.

Maybe thats a good thing ?
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#3494123 - 01/13/12 08:40 AM Re: Deus Ex: Human Revolution [Re: bogusheadbox]
PanzerMeyer Offline
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Originally Posted By: bogusheadbox

Maybe thats a good thing ?

It is an absolutely great thing considering that in the US there are roughly about 40,000-50,000 traffic related fatalities per year. I'd hate to see what that statistic would be like if air cars were mainstream. The only way I see that concept working is if these air cars were like automated trams which travelled via pre-determined paths and made only pre-determined stops. Either that or make the requirements for using an air car so high that only a smaller percentage of people can do it.


Edited by PanzerMeyer (01/13/12 08:41 AM)
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#3494127 - 01/13/12 08:43 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
Gopher Offline
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Engineering could do some form of flying car very quickly. However, as James May also found out, the main problem is bureaucracy and law. One would need multiple licenses, and the legal framework for flying and driving things isn't well understood yet. You can engineer your way out of the aeronautic side, but you can't lawyer your way out of the legal side.

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#3494141 - 01/13/12 08:55 AM Re: Deus Ex: Human Revolution [Re: Gopher]
PanzerMeyer Offline
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Originally Posted By: Gopher
but you can't lawyer your way out of the legal side.
Just getting an air car approved past Homeland Security would take herculean efforts.
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#3494246 - 01/13/12 11:00 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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I'm picturing the "Don't Let Friends Fly Drunk" PSAs of the future.
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#3494286 - 01/13/12 11:44 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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Originally Posted By: PanzerMeyer
I am very late to this party but I finally bought the game and the Missing Link DLC during the Steam holiday sale and while I've only played about 3 hours so far, I absolutely love it.

I will say though that probably the biggest unrealistic aspect about the game is the fact that it portrays Detroit in 2027 (only 15 years away) as being some major hub for biomedical technology and research. Uh....I don't think so. Also, flying cars in 15 years? Another far fetched prediction. smile


I think it's plausible. Bio is one of the infrastructures they're 're-tooling' to now that auto is going the way of the dodo there.

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#3494293 - 01/13/12 11:54 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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#3495783 - 01/16/12 01:13 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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Originally Posted By: PanzerMeyer
Originally Posted By: bogusheadbox

Maybe thats a good thing ?

It is an absolutely great thing considering that in the US there are roughly about 40,000-50,000 traffic related fatalities per year. I'd hate to see what that statistic would be like if air cars were mainstream.


YOU PEOPLE ARE NO FUN.

C'mon, 10 minutes after we purchase our first aircar, we're gonna weaponize it.

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#3495784 - 01/16/12 01:21 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
tagTaken2 Offline
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Originally Posted By: PanzerMeyer
I am very late to this party but I finally bought the game and the Missing Link DLC during the Steam holiday sale and while I've only played about 3 hours so far, I absolutely love it.


I bought the other day, and while I'm gonna bump it until next summer, it looks pretty cool. How are you going to approach the game?

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#3495791 - 01/16/12 01:48 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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I bought this too (plus DLC) during the holiday Steam sale.
Unfortunately it'll have to wait until I'm tired of Skyrim.
Looking forward to playing this tho.
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#3495797 - 01/16/12 02:11 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
Ultimatebadass Offline
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Best of 2011 for me also. I'm so glad they didn't dissapoint with this game, i have very fond memories of the first one and still play it from time to time.

Where did you see flying cars in Deus Ex:HR? I have over 100 hours in this game and i'm trying very hard but I just can't remember them being there.

EDIT: If you're just starting I recommend doing a full stealth playthrough (no kills/no alarms) - it takes patience but it's very satisfying smile


Edited by Ultimatebadass (01/16/12 02:14 AM)

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#3495845 - 01/16/12 05:22 AM Re: Deus Ex: Human Revolution [Re: tagTaken2]
PanzerMeyer Offline
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Originally Posted By: tagTaken2
How are you going to approach the game?
I'm new to the Deus Ex universe so I'm playing it with a mix of stealth and using deadly force. If I find one or two guys in a room I'll try and take them down via non-lethal methods but if it's an area with lots of armed enemies I'll kill a couple first and then try to knock out the rest.
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#3495846 - 01/16/12 05:23 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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Quote:
How are you going to approach the game?

I used stealth all the time (save those times when I messed up and get spotted by the enemies), because IMHO the game was too damn short to "run and gun it". It would be over before you get enough fun.
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#3495850 - 01/16/12 05:35 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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I use stealth as there is very little ammo around and you start with a small, realistic amount. But I will shoot anything that moves if the proverbial hits the electric cooling device.
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#3495905 - 01/16/12 07:38 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
Ojokoltsa Offline
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Not only the best game in 2011 but also one of the best games for a long time for me. The mood is outstanding. Pretty much like the first game.

I’m currently playing it through for the second time.

The only shortcomings were the boss fights in the main game, which I found pretty uninspired. They did it right in The Missing Link though. And a game like Deus Ex really needs to have a more sophisticated AI. Right now it’s more like a game of chess where you just look who covers whom an then take the enemies out one by one. They just dumbly walk on their programmed routes and don’t react if a comrade, they’ve just been talking to, is suddenly missing. That’s kind of an immersion breaker.

Still, even with these little shortcomings, the game overall is very immersive.

I’m playing 100% on stealth btw. and usually take down all enemies I encounter. The Missing Link I’ve even played through without using any firearm or grenade or praxis kit. I’m going now for the pacifist trophy in the main story (killed the enemies in the prologue during my first playthrough), but will use praxis kits in the DLC when I play it again.
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#3495914 - 01/16/12 08:06 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
Blade_RJ Offline
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is the DLC worth getting ^? i played stealth up till the last arc when you
Click to reveal..
return to detroid and return to shangri la

becouse otherwise i wouldnt even use guns in the game !! i did takedown ALL enemies,even the
Click to reveal..
guards storming the apartment complex,
and the police station...in the police station i had to cheat and pull out the tranq gun,becouse the perps being questioned worked as a early warning system so i had to tranqu them. and those cops in the interrogation room, my god, what a pain it was to get them without being noticed. i also did all the paths in the game...sometimes i found a path that was a huuuuuge shortcut or with goodies, AFTER i already put everyone to sleep lol.

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#3495925 - 01/16/12 08:39 AM Re: Deus Ex: Human Revolution [Re: Ojokoltsa]
magicalflyer Online   content
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Originally Posted By: Ojokoltsa
The only shortcomings were the boss fights in the main game, which I found pretty uninspired.

I think I read somewhere that a third party company designed the boss fights? Even the dev team wasn't satisfied with how it turns out.

Originally Posted By: Ojokoltsa
[the AI enemies].. don’t react if a comrade, they’ve just been talking to, is suddenly missing. That’s kind of an immersion breaker.

I had the same opinion at first, but then reconsider.. it would make the game too difficult. Might as well make it a stealth sim. I mean, this is a "casual" game, afterall.
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#3496054 - 01/16/12 11:43 AM Re: Deus Ex: Human Revolution [Re: magicalflyer]
Blade_RJ Offline
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Originally Posted By: magicalflyer
Originally Posted By: Ojokoltsa
The only shortcomings were the boss fights in the main game, which I found pretty uninspired.

I think I read somewhere that a third party company designed the boss fights? Even the dev team wasn't satisfied with how it turns out.

Originally Posted By: Ojokoltsa
[the AI enemies].. don’t react if a comrade, they’ve just been talking to, is suddenly missing. That’s kind of an immersion breaker.

I had the same opinion at first, but then reconsider.. it would make the game too difficult. Might as well make it a stealth sim. I mean, this is a "casual" game, afterall.



Well when you look at it, the whole game was designer too conviniently so you could do the takedowns at any given moment.the enemies were always well placed if you moved to the right position.

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#3496075 - 01/16/12 12:18 PM Re: Deus Ex: Human Revolution [Re: magicalflyer]
Ojokoltsa Offline
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Originally Posted By: Blade_RJ
is the DLC worth getting ^?


I think it definitely is. In fact, I find The Missing Link even better than the main game/story. I bit darker; and claustrophobic due to the many narrow corridors on the ship and secret station in the sea. It definitely has a great mood to it.


Originally Posted By: magicalflyer
Originally Posted By: Ojokoltsa
The only shortcomings were the boss fights in the main game, which I found pretty uninspired.

I think I read somewhere that a third party company designed the boss fights?


Yeah, I read that too. Don't know whether it is true or not. But the boss fights definitely stick out from the rest of the game.

Originally Posted By: magicalflyer
Originally Posted By: Ojokoltsa
[the AI enemies].. don’t react if a comrade, they’ve just been talking to, is suddenly missing. That’s kind of an immersion breaker.

I had the same opinion at first, but then reconsider.. it would make the game too difficult. Might as well make it a stealth sim. I mean, this is a "casual" game, afterall.


Too difficult? I think the game already is pretty easy to beat. It's just a matter of look and wait for the right moment. Nothing more to it. Or, like in such situations of Malik's crash, being fast enough. Nothing really challenging to it either.

But I'm not asking for making the game harder. What I'm asking for is making the game more believable. A more sophisticated AI could of course mean that a somewhat different level design would be necessary. Or a different placement of enemies. But an AI that would react more realistically to the player actions and the events would definitely greatly enhance the immersion of the game in my eyes. And I don't have a problem with not being able to take out every single enemy in a room. Quite contrary- such a situation could mean that the player really has to actively look for an alternative route. And I'd prefer that over the current AI, which is rather simple, to say the least.
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#3496491 - 01/17/12 06:20 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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Have you played other games? Despite its shortcomings, the AI in DE3 is still better than 99% of the other games out there. They react to things they see and hear, will check their six on patrol at times, have overlapping fields of view (so to take them down quietly you have to take them down right or blow the whole thing, not to mention camera/turret/robot FOV), and are PDQ on the reaction time. A frontal assault usually fails against just 2, and even against 1 you can lose if you haven't upgraded your armor to the max.



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#3496499 - 01/17/12 06:28 AM Re: Deus Ex: Human Revolution [Re: Jedi Master]
PanzerMeyer Offline
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Originally Posted By: Jedi Master
A frontal assault usually fails against just 2, and even against 1 you can lose if you haven't upgraded your armor to the max.



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Yup, I've learned this lesson the hard way when I first started playing. biggrin
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#3496656 - 01/17/12 10:25 AM Re: Deus Ex: Human Revolution [Re: Jedi Master]
Ojokoltsa Offline
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Originally Posted By: Jedi Master
Have you played other games? Despite its shortcomings, the AI in DE3 is still better than 99% of the other games out there. They react to things they see and hear, will check their six on patrol at times, have overlapping fields of view (so to take them down quietly you have to take them down right or blow the whole thing, not to mention camera/turret/robot FOV), and are PDQ on the reaction time. A frontal assault usually fails against just 2, and even against 1 you can lose if you haven't upgraded your armor to the max.



The Jedi Master


It appears to me that you're missing the point here. I'm not comparing Deus Ex to any other game. I just imagine how much better, challenging and exciting a game like Deus Ex could be with a more sophisticated AI.
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#3496710 - 01/17/12 11:50 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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But then it wouldnt sell, i remember reading a year or 2 ago,a dev from some game saying the state of AI has evolved,but they cannot use them in game becouse testers complain it makes it too hard. my sugestion ? place that #%&*$# into the game for harder dificulty,keep normal and easy the way it is, simple enough,okay maybe not so simple,since level design has to take that into acount, but still......


Edited by Blade_RJ (01/17/12 11:54 AM)

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#3496713 - 01/17/12 11:58 AM Re: Deus Ex: Human Revolution [Re: Blade_RJ]
PanzerMeyer Offline
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Originally Posted By: Blade_RJ
place that #%&*$# into the game for harder dificulty,keep normal and easy the way it is, simple enough,okay maybe not so simple,since level design has to take that into acount, but still......


That makes complete sense to me.
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#3496715 - 01/17/12 12:00 PM Re: Deus Ex: Human Revolution [Re: Blade_RJ]
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Originally Posted By: Blade_RJ
But then it wouldnt sell, i remember reading a year or 2 ago,a dev from some game saying the state of AI has evolved,but they cannot use them in game becouse testers complain it makes it too hard. my sugestion ? place that #%&*$# into the game for harder dificulty,keep normal and easy the way it is, simple enough,okay maybe not so simple,since level design has to take that into acount, but still......


Well you could say the same about fligth sims and even games. People thought more realistic flying physics, clickable switches were going to be too much for the enbthusiast let alone a casual gamer.

I think its a drastic oversight in the industry. To me, the gaming population are relishing greater depth and detail. Greater depth and detail and better AI does not mean a game has to be inconceivably difficult.
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#3496788 - 01/17/12 01:23 PM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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Have anyone heard anything about a sequel? It got good reviews and sold 2.18 million units, not to bad.
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#3496795 - 01/17/12 01:30 PM Re: Deus Ex: Human Revolution [Re: M@verick]
PanzerMeyer Offline
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Originally Posted By: M@verick
It got good reviews and sold 2.18 million units, not to bad.
Is that sales of the PC version only?
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#3496822 - 01/17/12 01:53 PM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
Ojokoltsa Offline
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Originally Posted By: M@verick
Have anyone heard anything about a sequel?


Unfortunately, no. I'm hoping for some kind of sequel or at least add-on as well.


Originally Posted By: PanzerMeyer
Originally Posted By: M@verick
It got good reviews and sold 2.18 million units, not to bad.
Is that sales of the PC version only?


No, it's across all platforms. From what I could gather 0.35m copies have been sold for the PC, 0.89m copies for the PS3 and about 0.97m copies for the Xbox360.

Sources:
http://gamrreview.vgchartz.com/sales-data/43322/deus-ex-human-revolution/
http://www.joystiq.com/2011/11/05/deus-ex-human-revolution-sales-show-who-will-dominate-in-the-cy/
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#3496823 - 01/17/12 01:55 PM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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I think they will milk all the DLC packs they can and as long as they are quality I'll continue to buy.
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#3497065 - 01/17/12 08:51 PM Re: Deus Ex: Human Revolution [Re: Ojokoltsa]
PanzerMeyer Offline
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Originally Posted By: Ojokoltsa

From what I could gather 0.35m copies have been sold for the PC,
That's really not all that great for a big budget game like DE:HR.
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#3497181 - 01/18/12 05:04 AM Re: Deus Ex: Human Revolution [Re: PanzerMeyer]
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Entil'zha
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The budget was largely spent for the console versions. The porting was likely rather cheap.

As for the AI, it's a specious argument. So, it has the best AI out there, but "oh, imagine if it was better." You could apply to that to anything. "Yeah, A-10C is nice, but oh, imagine if the graphics were even better". The iPad is the best selling tablet out there, but "oh, imagine if it sold even more." The SR-71 was the fastest plane to see service, but "oh, imagine if it flew even faster."

It was already mentioned that you won't get "real" AI in a game like this because testers find it too hard. These testers WANT to play at the hardest possible level and still beat it without undue effort (for them). If THEY can't beat it, then it's screwed up. It's the same with graphic settings. They're not going to make a game with graphics that need several YEARS before the hardware exists to make it play well. Crysis did that. Look how far that got.



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