Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 2 of 7 1 2 3 4 5 6 7
#3492259 - 01/11/12 02:01 PM Re: BoB Game Hub Operation Sealion Mission Pack: Day 1 avail now (two missions!) ***** [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Continued . . .

British armoured forces reach the front line and engage the Panzer force in the village





But are beaten back, and the village and bridge are taken




While at sea, Erpro 210 despatches a British destroyer which has penetrated the mine cordon





So starts the invasion of Britian...


[Linked Image]
Inline advert (2nd and 3rd post)

#3493833 - 01/13/12 07:18 AM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Hi all

Have had many downloads of the missions so far and have now had a request from one simmer to reduce the number of objects, in this case ships, to make the missions more playable on low-mid range machines.

I'm more than happy to do this once the full mission set is complete (ie go back and create an object 'lite' version of all missions), or I can do it earlier if there is a strong request to include fewer objects, so pls speak up.

The missions fly well on my machine (20-30 fps in combat), generally because, I think, they take place over the channel coast with fewer buildings. I do admit though that I loaded the first couple of missions with ship objects to really convey the impression of an invasion fleet, and it would be easy enough to ratchet that down, to help with FPS, but at the cost of some immersion.

Heiny


[Linked Image]
#3493902 - 01/13/12 10:43 AM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Dec 2002
Posts: 19,381
Ajay Offline
newbie
Ajay  Offline
newbie
Veteran

Joined: Dec 2002
Posts: 19,381
Brisbane OZ
I was actually going to ask you to ratchet it up biggrin

@ Bandy , well ole spitgirl was very colourful the night before and into the early hours , may explain her lack of colour after a hard night and then having to put up with my flying , man, it even scares me biggrin


My il2 page
Seelowe Campaign
Cliffs of Dover page
CloD
My Models
Tanks/Planes/Ships


#3494447 - 01/14/12 12:28 AM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Dec 2006
Posts: 82
naz Offline
Junior Member
naz  Offline
Junior Member

Joined: Dec 2006
Posts: 82
Sydney, Australia
I just wanted to drop by and thank you for your mission building HeinKill. I've been having a lot of fun with them since I discovered your site. Keep up the great work mate, its very much appreciated.

Smile2

#3495324 - 01/15/12 02:59 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Jul 2010
Posts: 1,256
Bandy Offline
Member
Bandy  Offline
Member

Joined: Jul 2010
Posts: 1,256
Wishing I was in the La Cloche
Hello Heinkill, first off thank you for the hard work and missions.

I tried to fly the first mission (escort photorecon Blenheim), but it was too much for my modest system right from the start. Also, not sure what happened, but the Blenheim ended up flying near the harbor and crashing into the town. I did not see any flak bursts and had kept my eye on my escort duty.

I know my aging system is borderline. I keep it going as much as possible with FXAA etc., so will try to enjoy simple missions in the meanwhile.

cheers


4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
#3495334 - 01/15/12 03:21 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Thx for the feedback, I think i will go back and do a 'lite' version with fewer objects when the series is complete. I will also compile into two campaigns...one lw and one raf. But for now I am focused on getting the full series of missions out the door.

H

Ps aaa from warships will also take the blenheim down if it strays into their path. The default waypoints don't take it harms way, but if it is engaged it may stumble into aaa. You wont see it as flak because it is small calibre, but deadly to the soft skinned Blennies. The German minelayers are unrealistically deadly aaa platforms, and can even take down fighters that get too close.


[Linked Image]
#3495462 - 01/15/12 06:56 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Feb 2011
Posts: 605
cheesehawk Offline
Member
cheesehawk  Offline
Member

Joined: Feb 2011
Posts: 605
CA, USA
HK, you can tweak the AI settings for the Minensuchboot. I was finding it overly accurate when 1 of them took out my entire flight of 4 in a single pass. I generally set them to Rookie/Average. I haven't figured out what the Ship Fire Rate does, any number I set it too still fires about the same.

#3496716 - 01/17/12 08:01 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Missions 3-5 available now!

http://www.box.com/s/vagzc0uivt3hyppsb46z

Dozens of flyables, each with their own individual objectives and targets. Escort, fighter cover, naval attack, ground attack, ground start, air start, scramble, airfield attack, armour support, naval support...Luftwaffe and RAF flyable.

22 September Operation Sealion Mission3: S-Tag, Dawn, Folkestone




The first wave of a planned 330,000 men hit the English beaches at dawn. 4 divisions of Army Group A land between Folkestone and Rottingdean (near Brighton), XIII Army Corps under General Der Panzertruppe Von Vietinghoff gannant Scheel, 17th and 35th infantry division together with VII Army Corps under Generaloberst von Schobert, 1st Mountain Division and 7th Infantry Division. In addition 7th Paratroop Div land at Lympne to take the airfield.

Further West the 9th Army made shore between Bexhill and Eastbourne. 2 Divisions of the XXXVIII Army Corps under General von Mannstein, 26th and 34th Infantry Divisions, and from the VII Army Corp under General Heitz, the 6th Mountain Division, 8th and 28th Infantry Divisions.

Opposing them on the British GHQ stop line are the rebuilt forces of the VII Corps (1st Armoured Div, 1st Canadian and elements of 2nd Canadian Div, elements of New Zealand Army Corp Inf Div) Strategic Reserve centred on Surrey and North Hampshire, and the XII Corps (1st London Div, 45 Inf Div, 29 Inf Brigade, 1st Tank Brigade) based in Kent and West Sussex


Mission 4 22 September afternoon: West of Folkestone



German troops of the 17th and 35th infantry divisions supported by the 8th Panzer division have established a beach-head west of Folkestone and are driving through the town of Hythe towards the Port. Their objective is the bridge over the Canal at Hythe. The land battle is taking place house by house, street by street, as British reserves throughout Kent are mobilised. A second invasion fleet has been spotted leaving ports in Norway. Large numbers of German fighters and bombers are sweeping the coast, and attacking naval forces in the Channel.

Mission 5 22 September evening: Margate



Throughout the night of 22 September and the next day, Kriegsmarine Minensuchboot have been mining the shipping lanes at either end of the Channel to prevent the Royal Navy from entering the Channel to attack the invasion fleet. The British Home fleet, with its cruisers and battleships, is the primary threat, and is currently steaming south past the Thames Estuary. Luftwaffe FW200 aircraft have also been mining ports such as Dover to prevent shipping there from sallying forth. The British 11th Destroyer Flotilla, comprising HMS Vimy, HMS Walker, HMS Warwick, HMS Whirlwind and HMS Winchelsea has steamed ahead of the main fleet to engage the Kriegsmarine mine layers. RAF 11 and 10 Group squadrons are heavily engaged further west between Folkestone and Brighton assisting with the invasion defence. Luftwaffe fighter units are providing cover for the German ground forces, while the Erpro 210 experimental ground attack unit is harrying British merchant and naval shipping up and down the coast. At 1330 hours a British hospital ship made a desperate escape from Folkestone harbour and is now steaming for the Thames Estuary.


[Linked Image]
#3501213 - 01/22/12 10:45 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Preview mission 6: Sept 23, S-tag +1, morning

Folkestone falls

During the night, British forces retreated from Folkestone Port, and Lympne airfield. Large numbers of civilians remain trapped behind enemy lines due to the speed and surprise of the attack. German ships are now able to unload directly to the docks at Folkestone and an air bridge has been established at Lympne to ferry Luftwaffe aircraft and supplies to this new Luftwaffe base in England. British reconnaissance indicates further German forces massing at Cherbourg and British land forces have been diverted to the South-West to counter this anticipated second landing. The German XXXI army corps is en-route to Lympne, while British long range artillery targets the airfield. Overnight, the Blitz on London continued unabated.

Default player aircraft: Hurricane scramble from Hawkinge. Other flyables, Bf109e3, Bf110C7, He111, Spitfire 1a, Blenheim.

In the hills overlooking Folkestone, AT guns dig in and wait







At the captured port, an invading army pours ashore



The 8th Panzer breaks out of Folkestone and begins a push on Hawkinge.





But the British line holds...as long as they can hold the ridge.





111 Squadron scrambles from Manston, while Blenheims of 212 and Spits of 64 squadron close on Folkestone







The newly arrived LG2 lifts off from their new base at Lympne





While JG26 escorts an air train of fuel and ammo laden He111s bringing in vital supplies





Erpro 210 wheels above the British lines, striking with fury







While the Blenheims drops their noses for the port - their targets, the massive heavy cranes



And they miss...the AAA driving them wide




In the sky above, fighters wheel











While the wounded stagger home







[Linked Image]
#3501387 - 01/23/12 04:02 AM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Dec 2008
Posts: 26,556
wheelsup_cavu Offline
Lifer
wheelsup_cavu  Offline
Lifer

Joined: Dec 2008
Posts: 26,556
Corona, California
Nice AAR Heinkill. smile


Wheels


Cheers wave
Wheelsup_cavu

Mission4Today (Campaigns, Missions, and Skins for IL-2)
Planes of Fame Air Museum | March Field Air Museum | Palm Springs Air Museum
#3502679 - 01/24/12 08:22 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Sep 2011
Posts: 30
Ataros Offline
Junior Member
Ataros  Offline
Junior Member

Joined: Sep 2011
Posts: 30
USSR
HeinKill, thank you very much for your missions! I announced them on sukhoi.ru 2 weeks ago to allow more people using them. http://www.sukhoi.ru/forum/showthread.php?t=73910

As you can see there is a link in my sig leading to Offline Campaigns depository at Airwarfare.com. I have the same link in my sig at 1C forums for a long time already. I have no connection with Airwarfare.com other than this link but I think it is very useful if newcomers that can not enjoy the stock campaign can find good user-made campaigns and missions in one place.

Do you plan to upload your campaigns and missions to that site? It provides free storage space for these purposes. Authors from sukhoi.ru and 1C forums upload their missions there. When people are complaining at various forums that they have no campaign to fly offline it will be much easier to give them just one link than several links to different sources.

Last edited by Ataros; 01/24/12 08:24 PM.
#3503021 - 01/25/12 06:41 AM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Hi Ato

Thanks for the encouragement. Yes I always upload my mission packs to Airwarfare - they are in the Single Missions section. I agree it is the best 'one stop shop' for CoD content! At the moment I have uploaded to Airwarfare

- 8 historical missions
- 16 'tournament' missions and
- Missions 1-5 of the Sealion series

My missions are also collected on my BoB Gamehub blog. I noticed a blip in traffic from sukhoi.ru so thanks for that smile

I am having a little trouble finalising the latest Sealion mission. I want British artillery to shell Folkestone Harbour (using Howitzers) but am not sure how to set their target... hopefully not impossible!


[Linked Image]
#3503068 - 01/25/12 09:27 AM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Sep 2011
Posts: 30
Ataros Offline
Junior Member
Ataros  Offline
Junior Member

Joined: Sep 2011
Posts: 30
USSR
Originally Posted By: HeinKill

- 8 historical missions
- 16 'tournament' missions and
- Missions 1-5 of the Sealion series


S!

I did not realise they were all separate missions. I posted a link to airwarfare mission section at sukhoi's SeaLion thread.
Maybe it is worth merging them into campaigns as soon as all missions are ready?

BTW check out this dynamic engine addin by Octocat http://www.sukhoi.ru/forum/showthread.php?t=73973
The thread is in Russian but the addin is in English. He says it can be used be campaign creators to create historic campaigns based on his "Prototype" test campaign included in the package. A campaign consists of 3 files: missions template, roads template, missions database edited via settings menu. Thus you can create it using FMB only, no scripting knowledge required. If you like it, you can contact Octocat on details how to create campaigns using it. He speaks English well.

@all
The engine can be used for flying, not only for campaigns creation. It is not finalised yet though.



Last edited by Ataros; 01/25/12 09:30 AM.
#3503098 - 01/25/12 11:55 AM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Thanks for the pointer to the campaign creator...that could be very useful.

Yes the 'development path' for the Sealion missions is this:

- Create individual single missions, with multiple flyables, keeping the main units in each mission consistent (for RAF it is 64 Sq Spitfires, 111 Sq Hurricanes, and 212 Sq Blenheims. For LW it is Erpro 210 Bf110s and 109E4Bs, LG2 and JG26 Bf109s E3s and E4s). There will be about 15 missions in total.

The beauty of the individual mission structure is that each individual mission can actually comprise multiple 'mini missions' depending on which aircraft the player chooses to fly, each with their own briefings and objectives.

- Compile these into 4 individual Sealion 'squadron point of view' campaigns: first Erpro210, then 64 Sq, 111 Sq and finally 212 Sq.

That's the plan anyway!


[Linked Image]
#3503237 - 01/25/12 04:19 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Feb 2011
Posts: 605
cheesehawk Offline
Member
cheesehawk  Offline
Member

Joined: Feb 2011
Posts: 605
CA, USA
I have a couple of questions I hope you can answer HK. I'm looking for something to create machine gun nests, but I can't actually find any solo mg's (Brit or German). Also, how do you get ground units to follow each other? It doesn't seem there is a follow or escort option like aircraft have.

#3503261 - 01/25/12 04:57 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Well, you are good at finding the gaps in the FMB! Unfortunately...

Answer below with the caveat that many things seem possible with scripts and I am not a scripter...

The only MGs I have found in the FMB are vehicle mounted eg motorcycle, halftrack, bren carrier. No MG or tripod team (so goes without saying, no mortar teams either).

I have not found a follow or escort option for vehicles. You can set groups of the same type of unit (eg tanks, trucks) of up to about 8 in a group, which form a passable convoy or attack group, but if you want to mix up unit types eg motorcycles escorting trucks, the only way I have found, is to set up two groups with identical paths and waypoint timing. It is useful to include 'timeouts' of eg a minute at key waypoints to allow the groups to rendezvous because eg a tank group will often take alternate paths around a building or obstacle, which slows them down relative to the motorcycle group.

But that said, scripts seem to be able to achieve things that are not possible in the FMB menus (such as spawns) so perhaps a script exists?


[Linked Image]
#3503424 - 01/25/12 08:07 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Feb 2011
Posts: 605
cheesehawk Offline
Member
cheesehawk  Offline
Member

Joined: Feb 2011
Posts: 605
CA, USA
Ok, that's kind of what I had found, but was hoping you might have figured out the work arounds... You're missions are probably the most detailed I've seen posted. Trying to send groups (2 MG motorcycles escorting 3 of the big black cars) from several km away is giving me all kinds of stoppages and errors (and half the time they ram each other).

Also, how do you find the camera angles for ground units? I'm having to cycle through several thousand objects (including things like oil cans/sandbags, etc) to try to find the ones I want. Half the time, scrolling through that many camera objects causes a launcher crash.

Last edited by cheesehawk; 01/25/12 08:13 PM.
#3503519 - 01/25/12 10:28 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: cheesehawk]  
Joined: May 2006
Posts: 3,743
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,743
Cloud based
Yeah, cycling through objects is a pain. You can map commands in the command menu to cycle through just vehicles, or ships or aircraft which makes it a little easier. Doesn't help you if you are trying to find a particular artillery piece tho! Those are the same as crates and craters so you have to cycle through every damn box and tent to find them. So here is my workaround (you can see it in the video actually) when i plant a gun emplacement (i save them as grouped objects) I include a vehicle. Then I cycle through the vehicles to find the gun or other static object. You could of course do this with cameras but I figure a) if you are going to place something it may as well be an object that adds to the landscape, and b) cameras are by default set to ten metres so always have to be adjusted, whereas vehicles are set at ground level which is better for vids.

But maybe someone else has better advice!


[Linked Image]
#3503528 - 01/25/12 10:39 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Feb 2011
Posts: 605
cheesehawk Offline
Member
cheesehawk  Offline
Member

Joined: Feb 2011
Posts: 605
CA, USA
Thanks, I never thought about that. I have to look at the camera controls, forgot they had those options! 1 airfield alone has probably 1500 objects now, I was killing myself trying to find individual cars, heh.

#3503874 - 01/26/12 01:33 PM Re: 10 Jan UPDATE: BoB Game Hub Operation Sealion Mission Pack, AAR and Screenshots from next 2 missions!: [Re: HeinKill]  
Joined: Feb 2011
Posts: 605
cheesehawk Offline
Member
cheesehawk  Offline
Member

Joined: Feb 2011
Posts: 605
CA, USA
Finally got some time to start your Seelowe missions, and have to say, fun so far! I ran the first mission twice, just to see different outcomes. I love the tactics of the high group of Spitfires, drawing us away from Calais and the all-important recon. Second time around I had more discipline and found the Blennie.

I did find something odd though, the 2 Minensuchboots are firing at the barges in Calais, I think you either have a neutral or a red barge or two in there. They managed to sink 2, and were still trained and firing into the harbor at the 15minute mark when I RTB'd. I scanned the area hard, and no enemy aircraft in area, shots were definitely at the inner point just inside the breakwaters.

I originally thought the Minensuchboots were Reds, but they also shot down a Spitfire, lol.

Last edited by cheesehawk; 01/26/12 01:34 PM.
Page 2 of 7 1 2 3 4 5 6 7

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0