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#3492879 - 01/11/12 05:57 PM SF2 and Rising Sun
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 909
Loc: Detroit, Michigan USA
To reiterate, Rising Sun is patched to Feb 2010 compatibility with SF2. That is where we were and where we stopped in the development far as RS/SF2.

To our knowledge, RS with SF2 will not operate properly patched beyond that. We cannot offer any tech support for RS/SF2, patched beyond Feb 2010 at this time.

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#3492898 - 01/11/12 06:32 PM Re: SF2 and Rising Sun [Re: 8 L.E.I.N.]
Hinchinbrooke Offline
Member

Registered: 06/13/03
Posts: 1358
Loc: Minnesota
Mike,

Just as I was going to add a 'Post New Year's Quiz' shot/post.



"Which capital ships utilized these?"

Answers on a postcard please.

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#3492954 - 01/11/12 08:12 PM Re: SF2 and Rising Sun [Re: 8 L.E.I.N.]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 909
Loc: Detroit, Michigan USA
I'll go with KGV and POW. 14".

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#3493597 - 01/12/12 03:18 PM Re: SF2 and Rising Sun [Re: 8 L.E.I.N.]
Hinchinbrooke Offline
Member

Registered: 06/13/03
Posts: 1358
Loc: Minnesota
Nope. Sorry Mike.

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#3493678 - 01/12/12 05:57 PM Re: SF2 and Rising Sun [Re: 8 L.E.I.N.]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 909
Loc: Detroit, Michigan USA
Oh heck,those French jobs maybe, Jean something or other.

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#3493693 - 01/12/12 06:23 PM Re: SF2 and Rising Sun [Re: 8 L.E.I.N.]
Hinchinbrooke Offline
Member

Registered: 06/13/03
Posts: 1358
Loc: Minnesota
I'll give you that. Actually, it's the 13" turret for Dunkerque/Strasbourg. But as Richelieu/Jean Bart used a scaled up version............. you win the prize.

Now, if some enterprising game developer could come up with a Med scenario............... along with an Indian Ocean scenario, we could use both classes.

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