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#3492476 - 01/11/12 01:52 PM
Seven-G is still alive!!
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Junior Member
Registered: 05/20/07
Posts: 85
Loc: Barcelona
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#3493810 - 01/13/12 01:06 AM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Senior Member
Registered: 08/19/01
Posts: 2590
Loc: Seffner, FL USA
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If you think a video released in January of 2011 means they are STILL alive. At the website, the newest dated announcement was July 2011. So no activity for 6 months? Even Fighter Ops is more "up to date" in the competition to see which game officially becomes vaporware first: Fighter Ops, Jet Thunder, or the Seven-G F/A-18 Simulator. Of course Targetware really won the first round, but at least they had public beta releases that mostly worked before shutting completely down. Third Wire and HiTech Creations are the only small "indie" air combat sim developers who have showed any real ability to deliver a product to market, but with their small staff and budgets, they aren't exactly "cutting edge" games in the graphics area and Third Wire gives up quite a bit in the detail/realism side and has completely abandoned multiplayer as well. Both both of these games have steadily improved SIGNIFICANTLY since I first played them. Aces High in the fall of 2000 and SFP1 as soon as it appeared at Walmart in a terrible press-release condition in 2002. Modern games are too complicated to build from scratch and the technology changes are pretty much too fast to keep up with incremental improvements. I don't know how DCS keeps up. Russian labor must be very cheap, and even then they can't keep up with the complexity and have to collect more money via addons to finish patching bugs.
Edited by streakeagle (01/13/12 01:19 AM)
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forum: a public meeting or assembly for open discussion discussion: an extended communication (often interactive) dealing with some particular topic censorship: practice of suppressing a text or part of a text that is considered objectionable
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#3493887 - 01/13/12 04:57 AM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Junior Member
Registered: 05/20/07
Posts: 85
Loc: Barcelona
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Well this video poped up in my subscription feed yesterday so I assumed it was new.
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#3493894 - 01/13/12 05:06 AM
Re: Seven-G is still alive!!
[Re: streakeagle]
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Member
Registered: 09/27/06
Posts: 1012
Loc: Germany
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If you think a video released in January of 2011 means they are STILL alive. At the website, the newest dated announcement was July 2011. Look in their forums.  Don`t know why they did not update the website, though.
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#3493924 - 01/13/12 06:38 AM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Junior Member
Registered: 05/20/07
Posts: 85
Loc: Barcelona
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Too bad, I was looking forward to this game...I loved the flight model in the demo.
Back to BMS and DCS then I guess!
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#3494347 - 01/13/12 03:58 PM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Junior Member
Registered: 11/29/01
Posts: 64
Loc: Canada
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I think the news of our demise has been greatly exaggerated. AI work is still moving along and the campaign is being written. A few systems to polish, but there is good progress being made. There isn't a lot of traffic on the forum, so it looks a little quiet, but we're getting there.
Also, the video was erroneously dated in 2011, when it was in fact 2012.
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#3494392 - 01/13/12 05:11 PM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Senior Member
Registered: 08/19/01
Posts: 2590
Loc: Seffner, FL USA
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Posting "year old" videos is not the way to make it look like you are making progress Nearly all the websites I frequently visit are terrible about providing current updates... with the exception of HiTech Creations and Third Wire. If you have "dated" material on your main page, why I am even going to bother with forums? Over the years, it seems about half of the announced sims make it to a playable release, and less than half of those stick around for the long haul with patch support, addons, and/or sequels. My favorite games, Aces High, Strike Fighters, and OFP/ArmA have thankfully gone the distance.
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forum: a public meeting or assembly for open discussion discussion: an extended communication (often interactive) dealing with some particular topic censorship: practice of suppressing a text or part of a text that is considered objectionable
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#3494445 - 01/13/12 07:22 PM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Junior Member
Registered: 05/20/07
Posts: 85
Loc: Barcelona
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Nice to hear CMatt, I'll keep my fingers crossed for a release anyway!
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#3500888 - 01/22/12 09:25 AM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Hotshot
Registered: 05/20/05
Posts: 7377
Loc: Chicagoland
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Nice, thanks for the updates everyone.
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#3505327 - 01/27/12 07:57 PM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Member
Registered: 09/02/06
Posts: 219
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When you have small development teams working on big projects you'd much rather be working on the sim then hangin in the chat room. I say, let them work and quite the negativity. It's not like flight sims are flying off the shelves nowadays anyway. Some are doing it for the love first, for the money second. Build it, and they will come. Yes, you don't have the big budgets but you can add things in to your hearts desire without a CEO screaming for an un-finished product to go out the door. Patience grasshoppers....
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#3505408 - 01/27/12 10:16 PM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Member
Registered: 07/16/06
Posts: 389
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why even #%&*$# about it? did they charge you money? FFS man be happy you got to even try it out. jackasses.
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#3509734 - 02/02/12 05:13 PM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Member
Registered: 01/01/01
Posts: 1988
Loc: UK
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#3509958 - 02/02/12 09:56 PM
Re: Seven-G is still alive!!
[Re: TheSilkMan]
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Member
Registered: 12/15/09
Posts: 2056
Loc: Jerz
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When you have small development teams working on big projects you'd much rather be working on the sim then hangin in the chat room. I say, let them work and quite the negativity. It's not like flight sims are flying off the shelves nowadays anyway. Some are doing it for the love first, for the money second. Build it, and they will come. Yes, you don't have the big budgets but you can add things in to your hearts desire without a CEO screaming for an un-finished product to go out the door. Patience grasshoppers.... That CEO is making sure it doesn't become vaporware, and frankly, by developer standards, there has never been a "finished" software product in history. Never has a dev stood back and gone "yup,every single thing I wanted to put in there is finished." All these vaporware devs fall victim to feature creep as there's no publisher to step in and say "enough is enough." Besides some more vids/screen-shots never hurt anyone.
Edited by AggressorBLUE (02/02/12 09:57 PM)
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#3515088 - 02/09/12 12:40 PM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Member
Registered: 05/08/05
Posts: 847
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Will you shoot down the tanker and post a video of that? Everyone likes to shoot down the tanker.
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#3517534 - 02/13/12 05:21 AM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Junior Member
Registered: 02/25/07
Posts: 58
Loc: Poland
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#3517539 - 02/13/12 05:57 AM
Re: Seven-G is still alive!!
[Re: Fulcrum85]
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Member
Registered: 03/20/09
Posts: 594
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That was f'n awesome. What a tease though.
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#3518330 - 02/14/12 08:10 AM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Junior Member
Registered: 05/20/07
Posts: 85
Loc: Barcelona
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The flight model looks great!
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#3518357 - 02/14/12 08:51 AM
Re: Seven-G is still alive!!
[Re: Fulcrum85]
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Everything is true
Veteran
Registered: 01/10/05
Posts: 12173
Loc: Darlington, UK.
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Wow! That looks like a LOT of work has gone on since the alpha. Any chance of getting a new version to demo that looks like that? 
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#3519157 - 02/15/12 11:36 AM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Junior Member
Registered: 05/20/07
Posts: 85
Loc: Barcelona
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"admin" over at their forum has stated several times that there won't be any more demos for us.
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#3520452 - 02/17/12 01:58 AM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Junior Member
Registered: 08/29/05
Posts: 71
Loc: Kemijärvi,Finland
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Looks like terrain need's lot of work, textures are very,very low res  -haukka81
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#3521777 - 02/18/12 07:05 PM
Re: Seven-G is still alive!!
[Re: TheSilkMan]
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Member
Registered: 03/02/08
Posts: 290
Loc: Poland
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When you have small development teams working on big projects you'd much rather be working on the sim then hangin in the chat room. I say, let them work and quite the negativity. It's not like flight sims are flying off the shelves nowadays anyway. Some are doing it for the love first, for the money second. Build it, and they will come. Yes, you don't have the big budgets but you can add things in to your hearts desire without a CEO screaming for an un-finished product to go out the door. Patience grasshoppers.... I agree with you. I think this sim is labor of love. Look at Wing Commander Saga - it was being developed for 10 years now by a small group of dedicated people and now the beta test is almost over and the release date is nearing. I think (and hope) that the Seven G will see the light of day eventually.
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#3521932 - 02/19/12 12:48 AM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Member
Registered: 05/14/05
Posts: 423
Loc: Dudley, West Midlands
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Well I'm gonna buy it when it comes out based on that video but I would like to see in another video a few things such as carrier ops, types of targets available, terrain features other than desert and what sort of campaign structure will be involved. Really looking good though guys.
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#3547461 - 03/29/12 08:32 PM
Re: Seven-G is still alive!!
[Re: Justin Case]
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W-W Super 220 Swift
Member
Registered: 02/14/12
Posts: 177
Loc: Twin States, USA
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Well, if you're going after the american market, there are some changes you must consider. First- You've got to lose the "Btchin' Betty" voice that sounds like a 10 year old child. It reminded me of my daughter at Disney World. That vocal pitch won't fly very long. Alter the pitch of the voice models or simply ask mom and dad to do the voice overs. Noone in America will take direction from a child. Especially the children of America today. Spoiled self-centered bed wetting wanna-be brats. Put some sex appeal in the voice and use a male voice whose nose was broken or enjoys a cigarette w/his coffee each morning.
Don't use any lessons from Hollywood.
Second- Lose the camera lense flare. It might have been cute in 1999 (Actually, no it wasn't). Its a dead horse now. No reason at all to use it. And it steals resources that could go towards something far more important to the sim or to the user's eye. This ain't Hollywood or Academy of Films-
Don't let anyone tell you that its important to see spent shell casings being expended from underneath either. Another precious waste of resource. Just because we have super computers in the home doesn't mean the idea is to try and max that computer's resource.
Third- Your flight model puts me in mind of Operation Iraq Freedom. Alittle whippy, but fun, nonetheless. I came close to a stall while in a 5g turn running close to 500kts. This definitely needs attention.
I brought the demo down last week (v103)...I was able to land on the carrier at first attempt. All I did was calibrate my stick in the game's menu. I never read the first word about any key command. I just pointed the nose at the deck and brought her down. Was I pleased? Yes. Was it accurate? Good enough. No Need to get high and mighty as Falcon 4.0 did when they first came out. Even the pros commented that the landing structure on the F16 was far more substantial than what the sim modeled (or BMS for that matter, which uses the old F4 model..)
Don't create a crunched sound file. Integrate sound waves so users can edit them for their own use/purpose. Speaking of sound...work on the cannon fire. The Pitch is way too high. Sounded like a sewing machine instead of a gatling. Needs more throat.
The addition of a war room would be welcomed by most. Only the casual gamer would care less about such detail. Your serious market- those with the money and commitment- will be drawn to the war room feature. Now this might mean that the sim has a semi-dynamic campaign engine. If that's not the case, then you'll find using Boolean coding your best bet where everything can or might take place using event flags/triggers. Jane's used this concept and it was favored by many for its stability from within the sim-engine processing. Not the easiest, but nothing worthwhile ever is.
This is not a rant or putdown(or maybe it is). If the demo had a mission editor, I would have already contacted you and submitted a payment for this demo. I am one that is hopefully watching and wishing to see this product come to market. But take it from an ol'pro. Are you making a plane game or a combat simulator..?? Tell your viewers- I'm staying tuned-
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#3547469 - 03/29/12 08:50 PM
Re: Seven-G is still alive!!
[Re: AggressorBLUE]
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W-W Super 220 Swift
Member
Registered: 02/14/12
Posts: 177
Loc: Twin States, USA
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[quote=TheSilkMan]... Never has a dev stood back and gone "yup,every single thing I wanted to put in there is finished." You make a good point. On the other hand, that responsibility falls on our shoulders. We, the consumer, should set in and tell the Dev...'Enough is Enough, Now!!!!' Or do we have to become stock/share holders to knock sense into these coding heads?
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#3549192 - 04/02/12 11:34 AM
Re: Seven-G is still alive!!
[Re: Justin Case]
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Junior Member
Registered: 11/29/01
Posts: 64
Loc: Canada
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CuMelter, Thanks for the feedback. Interestingly enough both the gun sound and Betty are taken from the actual aircraft. The upgraded jet has a new voice with more of a trailer park Tammy sound to it, so expect that to make it in. There is only one time a male voice is used in the F-18, extra points if anyone can get it (its pretty obscure).
I believe lens flare is an option turn on or off, as you desire.
The flight model, in the newer versions have corrected a lot of some of the previous inaccuracies. Bleed rate and energy gain are realistic and overall performance is just about right. When you get out to the edges of the flight envelope, there are still a few discrepancies, but that type of modelling is beyond the scope of this sim.
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#3560484 - 04/21/12 04:41 PM
Re: Seven-G is still alive!!
[Re: CuMelter]
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Member
Registered: 01/23/07
Posts: 799
Loc: Greece
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Even the pros commented that the landing structure on the F16 was far more substantial than what the sim modeled (or BMS for that matter, which uses the old F4 model..) No it doesn't. Carry on.
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