If you think a video released in January of 2011 means they are STILL alive. At the website, the newest dated announcement was July 2011. So no activity for 6 months? Even Fighter Ops is more "up to date" in the competition to see which game officially becomes vaporware first: Fighter Ops, Jet Thunder, or the Seven-G F/A-18 Simulator. Of course Targetware really won the first round, but at least they had public beta releases that mostly worked before shutting completely down. Third Wire and HiTech Creations are the only small "indie" air combat sim developers who have showed any real ability to deliver a product to market, but with their small staff and budgets, they aren't exactly "cutting edge" games in the graphics area and Third Wire gives up quite a bit in the detail/realism side and has completely abandoned multiplayer as well. Both both of these games have steadily improved SIGNIFICANTLY since I first played them. Aces High in the fall of 2000 and SFP1 as soon as it appeared at Walmart in a terrible press-release condition in 2002. Modern games are too complicated to build from scratch and the technology changes are pretty much too fast to keep up with incremental improvements. I don't know how DCS keeps up. Russian labor must be very cheap, and even then they can't keep up with the complexity and have to collect more money via addons to finish patching bugs.
Edited by streakeagle (01/13/12 01:19 AM)
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