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#3490860 - 01/09/12 02:41 PM APOS&SABOW Modutils and Operation Editor manuals (ENG)
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 561
Download link 3 in 1 (~4Mb ):

http://files.mail.ru/38AQHH

(click red button to download)


Sorry for the delay in the translation to English.


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#3490869 - 01/09/12 02:51 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
Blond_Knight Offline
Member

Registered: 08/08/00
Posts: 974
So am I understanding this right? That once I create an operation that I need to edit the config files manually to add the units I want to use BEFORE I convert the files and open the operation in the graphical Operations editor?

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#3490873 - 01/09/12 02:56 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Andrey you guys at graviteam seem to be going at crazy pace of releases, fixes, betas, etc etc. I honestly am suprised at how fast you guys are getting stuff out considering how few of you there are.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3490879 - 01/09/12 03:00 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: Blond_Knight]
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 561
Originally Posted By: Blond_Knight
So am I understanding this right? That once I create an operation that I need to edit the config files manually to add the units I want to use BEFORE I convert the files and open the operation in the graphical Operations editor?


Once before loading to an editor (It will be offered immediately by dialog).
An than after changes:



But do not forget to save an operation before conversion.

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#3490888 - 01/09/12 03:06 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 561
Small fix for Operation editor menu

http://files.mail.ru/97CXSA

1) Unpack
2) Copy to same folder in game with replacement

Until the next patch.

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#3490889 - 01/09/12 03:08 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: FlashBurn]
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 561
Originally Posted By: FlashBurn
Andrey you guys at graviteam seem to be going at crazy pace of releases, fixes, betas, etc etc. I honestly am suprised at how fast you guys are getting stuff out considering how few of you there are.


stirthepot

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#3490891 - 01/09/12 03:09 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Dont hate me, but what does it do?
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3490892 - 01/09/12 03:09 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
Blond_Knight Offline
Member

Registered: 08/08/00
Posts: 974
OK so once an operation has been converted you cant add units to it or manually edit the config files?

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#3490911 - 01/09/12 03:33 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Well you could, but it could require you to do some cut and paste in the cfg files. Everything you need to convert files back and forth is in the mod tools. Also I would suggest to start with using unflat on one of the included camps. and get its div_pool file to just mess around with.

The way I look at creating a missions is just preplan the operation you want to do. for instance a russian tank company has 3 platoons of 3 tanks plus 1 hq tank. How would an army use this force and against what?
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3490921 - 01/09/12 03:44 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: FlashBurn]
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 561
Originally Posted By: FlashBurn
Dont hate me, but what does it do?

Convert text files (intended for human editing) to binary files understandable to the editor which are located in the SRC folder: text and description of troops

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#3490924 - 01/09/12 03:45 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: Blond_Knight]
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 561
Originally Posted By: Blond_Knight
OK so once an operation has been converted you cant add units to it or manually edit the config files?


edit as you like, but the button circled in the picture do not forget to press for changes to take effect

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#3490933 - 01/09/12 03:49 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: FlashBurn]
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 561
Originally Posted By: FlashBurn

The way I look at creating a missions is just preplan the operation you want to do. for instance a russian tank company has 3 platoons of 3 tanks plus 1 hq tank. How would an army use this force and against what?


You need to create 4 platoons and set to it same AI id.
For example if they enemies - EN1, for allies AL1 and than setup AI orders like viewed in manual (page 15)

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#3577368 - 05/22/12 11:38 AM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
majgendad Offline
Junior Member

Registered: 01/11/12
Posts: 11
Loc: Florida
Quick question about creating operations for this FANTASTIC game:

To edit the config files before going into the editor, NOTEPAD will be OK?

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#3577376 - 05/22/12 11:46 AM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Yes. But notepad ++ is better and freeware biggrin
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3577697 - 05/22/12 08:10 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
whukid Offline
Junior Member

Registered: 04/19/11
Posts: 83
is this stuff still required for mission editing or is it already included in the download?

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#3577893 - 05/23/12 04:26 AM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Was included in patches awhile back and should be the same files that are in documents folder.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3578255 - 05/23/12 03:09 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
whukid Offline
Junior Member

Registered: 04/19/11
Posts: 83
awesome smile I just wanted to make sure it wasn't a separate ME patch

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#3587480 - 06/06/12 08:01 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Originally Posted By: andrey12345
Small fix for Operation editor menu

http://files.mail.ru/97CXSA

1) Unpack
2) Copy to same folder in game with replacement

Until the next patch.


Does anyone have this file that they could upload to me? I deleted it off the old hard drive and march beta2 over wrote it. Help me a ton. The link is dead as a post.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3587509 - 06/06/12 08:51 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: andrey12345]
godzilla1985 Offline
Member

Registered: 11/22/07
Posts: 986
Loc: Pa
Hi FB,
Looks like all documentation landed at Graviteams other site

http://www.graviteam.ua/help/documentation.html

I would hope that since this site was made after the small update that the operations editor manual was update also.
cheers
_________________________
"It's the man, not the machine" Gen Chuck Yeager

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#3587568 - 06/06/12 11:21 PM Re: APOS&SABOW Modutils and Operation Editor manuals (ENG) [Re: godzilla1985]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Originally Posted By: godzilla1985
Hi FB,
Looks like all documentation landed at Graviteams other site

http://www.graviteam.ua/help/documentation.html

I would hope that since this site was made after the small update that the operations editor manual was update also.
cheers

Thanks for that but alas it is not the DOCs I am after. Its a small editor upgrade that appears to never have made it into English versions of either APOS or SABOW. Its what allows you to set up progressive map in editor. I informed Andey so hopefully makes the next patches. Just trying to get ahead of the game as it where. I love to release stuff right after patches when I know everything will work together. biggrin
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
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