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#3490627 - 01/09/12 07:31 AM
Finally! A hi-res B-26
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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Sorta the forgotten child of EAW. We've been talking about the Hi-Res Mosquito and Me-410 as the last of the original EAW planes to get the hi-res treatment and we completely overlooked the venerable B-26. Anyhow, here's something for the skinners to play with:    Believe it or not most of this model is based on the original EAW lo-res version. I had to build a new tail from scratch because the horizontal stabilizers just wouldn't render properly. This is the largest model I've ever done using my "empty F" hi-res conversion method. Since I loose the F.3dz with my method there's not a lot of room on the other pieces for planes larger than a P-38. However, it occurred to me as I was taking the lo-res version apart that if I left the props on the wings I could use the C and P files, which we usually use for the two props on a twin engine plane, for the fuselage instead. I think it worked very well. Once broken up there were plenty of nodes available to add 3d air intakes on the engine cowls, 3d gunpods on the sides of the fuselage and a more refined top turret. Skinners please note that the tail (A.3dz) points to the SEX and SRA texture files to take advantage of the new transparency links in 1.28e and both sides of the fuselage (C.3dz and P.3dz) point to the PEX and PRA texture files for the same reason.
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Raymond S Otton
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#3490648 - 01/09/12 08:06 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
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Hi Ray. I'm glad to see you've adopted the way you've done this model. Great to hear you made a new tail to fix RS issues.  Mike will be happy. 
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Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#3491355 - 01/10/12 04:38 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Hotshot
Registered: 06/10/01
Posts: 8975
Loc: North Wales, UK
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Nice work Rotton, thanks for all the time and effort  cheers, Pobs
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#3491374 - 01/10/12 05:17 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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Thanks Pobs.
Funny how we lavish so much time on certain planes to the neglect of others.
Personally, I think the B-26 is rather sexy. Maybe a couple of skinners can make this one shine.
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Raymond S Otton
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#3511510 - 02/04/12 04:59 PM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 03/05/05
Posts: 2596
Loc: Geelong . Australia
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ray... ran your B26 in both slots provided, but it crashes the game everytime dunno why... any clues? default model runs fine... 
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Flying Tiger
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#3511522 - 02/04/12 05:23 PM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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Hmmm, not sure Ade, haven't had any problems here and I think Iron Mike is running it OK.
What exe are you running?
This one is purely for 1.28e because it uses the new transparency links. Not sure if that would cause a problem with earlier exes.
If that turns out to be the case though don't worry, I will reverse engineer it to run with 1.26.
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Raymond S Otton
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#3511577 - 02/04/12 07:16 PM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 03/05/05
Posts: 2596
Loc: Geelong . Australia
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1.28e...game loads to the fuel dial flickers to the cockpit view then crashes abruptly....remove all your files and everything is fine....
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Flying Tiger
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#3511769 - 02/05/12 05:38 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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Ade,
I'll send you a set by e-mail. See if it still happens.
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Raymond S Otton
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#3511804 - 02/05/12 06:21 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Hotshot
Registered: 08/14/01
Posts: 8403
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All working good here, except some RS problems in glide mode. The engines show through the "engine gondolas" from the rear and the rear gunner show through the bottom rear fuselage.
Otherwise its a good step forward!!
Thanks alot.................
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights. The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!
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#3511834 - 02/05/12 06:56 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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Glad to hear that it's not a universal problem, thanks.
We'd have to get John involved for that Glide mode problem. I have no idea why it happens.
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Raymond S Otton
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#3511867 - 02/05/12 07:44 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
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Why Me?! 
_________________________
Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#3511888 - 02/05/12 08:11 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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Isn't there something odd about glide mode that you were helping Iron Mike with on the Mosquito?
I figured that might apply here too.
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Raymond S Otton
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#3511989 - 02/05/12 10:45 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
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It's the un careful use of -32768, which is the cause of all the Glide problems. For some reason when you have two elements, which are back to back they reverse the textures, so you see the one above, below, and so on. The only fix for Glide is to fix the RS, so you don't need to use -32768 on the Normals. 
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Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#3512005 - 02/05/12 11:15 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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Oh.
Nice to know.
I'll see if I can fix it.
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Raymond S Otton
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#3512295 - 02/05/12 06:58 PM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 03/05/05
Posts: 2596
Loc: Geelong . Australia
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ray... installed the latest file set u sent,thanks and tried the one by one file deletions to find the culprit, but every time got a CTD after the fuel dial load up.... deleted all your files and installed 2 other LR B26 models from tally ho.. both work fine... there's a nasty hiding somewhere in the files for the game to crash so early in the load process.. beyond me m8... 
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Flying Tiger
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#3516667 - 02/11/12 03:21 PM
Re: Finally! A hi-res B-26
[Re: Flying Tiger]
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Senior Member
Registered: 01/15/04
Posts: 3359
Loc: Bavaria
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Ahhhh - something nice for DAW and Midway... Well done, Ray 
_________________________
Greetings Fran http://www.sandbagger.uk.com/franzee.html______________________________________________ "War does not determine who is right - only who is left. Most people would sooner die than think; in fact, they do so."( Bertrand Russell )
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#3516845 - 02/11/12 10:59 PM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Hotshot
Registered: 08/14/01
Posts: 8403
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It is just one skin.
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights. The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!
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#3516877 - 02/12/12 03:24 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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Actually what I was referring to was the fact that the texture files don't follow the old standard that we've used for a while now.
We used to name the files ****AEX.tpc if the 3dz file was named ****A.3dz, ****BEX.tpc for the ****B.3dz and so forth.
Any parts of the model that we wanted partial transparencies on such as the cockpit glass and the props had to point to the ****Tex.tpc file which was linked to the ****TRA.tpc file.
Now we have a few other linked files. M,P and S are it I believe.
Because of this I assigned the A.3dz to the SEX.tpc file, which links to the SRA.tpc file, the C.3dz and P.3dz files are assigned to the PEX.tpc file which is linked to the PRA.tpc file. This allowed me to have partial transparencies on the turrets and cockpit glass.
I assigned the wings, which have integral props, to the TEX file which of course is linked to the TRA.tpc file.
I can make a version that will work with earlier exes but the glass will be fully transparent.
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Raymond S Otton
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#3517365 - 02/12/12 05:09 PM
Re: Finally! A hi-res B-26
[Re: Knegel]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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Sorry Ralf, I ment to say pull the first from my Lo Rez B-26 Squadron...
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#3519672 - 02/16/12 02:49 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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You're welcome. Gonna need one in Brit markings for DAW. Just sayin' 
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Raymond S Otton
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#3519890 - 02/16/12 09:51 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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#3519965 - 02/16/12 10:38 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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The Marauder will stay in the B-26 slot, Mike.
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Raymond S Otton
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#3520075 - 02/16/12 12:13 PM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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I was refering to the P-40 Tomahawk.
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#3520092 - 02/16/12 12:25 PM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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Oh.
Tomahawk will be in the P51D slot.
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Raymond S Otton
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#3520207 - 02/16/12 02:40 PM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Member
Registered: 07/16/02
Posts: 979
Loc: Pontypridd, South Wales,UK
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Hi all,
If you want this for DAW you need the early version, 5' shorter wing, shorter an broader verticaltail and a completely revised tail gun position to make an RAF Marauder MkI/MkIA
Pete.
_________________________
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#3522545 - 02/19/12 08:03 PM
Re: Finally! A hi-res B-26
[Re: PeterMBooth]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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Progress Report, B-26C, RJ-B, "Sharknose" 449th Bomb Squadron 323rd Bomb Group 9th USAAF.... Enemy coast ahead, May 1944.    I think the base skin is ready to go. Now, from the rest of the squadron, only 15 more.... 
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#3522910 - 02/20/12 12:22 PM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Member
Registered: 07/16/02
Posts: 979
Loc: Pontypridd, South Wales,UK
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Looking good Mike Pete
_________________________
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#3532537 - 03/05/12 03:55 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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Hey, I just noticed, the top gunner element and the nose gun element aren't transparent. Either the PRA.tpc file got screwed up or the elements are set to texture not transparent.
Otherwise, quite a good looking model ( if I do say so myself ).
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Raymond S Otton
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#3533282 - 03/05/12 11:58 PM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
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One thing Ray. I noticed you've coded the two elements in your F.3dz, which you use to join up the HR model, are coded 146/1. That means these two elements will appear in game, every time the pilot is killed. You should remove the element completely, and just use the hard points on their own. 
_________________________
Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#3533342 - 03/06/12 03:29 AM
Re: Finally! A hi-res B-26
[Re: Rotton50]
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Senior Member
Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
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Ah, yes, thanks John, I'd forgotten to remove them.
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Raymond S Otton
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