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#3496006 - 01/16/12 01:35 PM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Murph]
Xander Fulton Offline
Member

Registered: 04/20/01
Posts: 576
Loc: Portland, OR
Originally Posted By: Murph
If I want to use SMAA, I take it I will need to remove the files for FXAA first?


Yes, they both replace the same standard DirectX .dll file (either dxd9.dll or dxgi.dll for DX9 or DX10 mode, respectively)


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#3496022 - 01/16/12 01:57 PM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Bandy]
charlo Offline
Junior Member

Registered: 09/07/10
Posts: 29
Loc: Los Angeles, CA, USA
Originally Posted By: Bandy
I like the other things FXAA does, such as getting rid of the blue tint and toning down the day-glo greens of the stock textures, it also does a nice job of sharpening which helps to make things look a little more 3D. But I think SMAA may do a better job with distant shimmers. I have an ATI card.

Set them up in JSGME, switch 'em back and forth, then they are super easy to install.


+1. I'm now using SMAA with my ATI card, and I very much like how it fixes jaggies.

For those of you looking for an easy way to try out any of these FXAA and SMAA options, check out JSGME FXAA and SMAA utils to easily do what Bandy suggests above.

Charlo
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#3537549 - 03/13/12 01:08 AM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]
Murph Offline
Member

Registered: 12/15/01
Posts: 1675
Loc: Denver,CO,USA
I'm really liking SMAA, and it's very easy to set up using JSGME. Thank you. Is there a way to set the SMAA to 4X? I think 2X is default?
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#3576223 - 05/20/12 02:51 PM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]
Royraiden Offline
Member

Registered: 02/24/11
Posts: 157
Im gonna try this as soon as I can, I really cannot stand those jaggies, so if this works Ill be a happy camper, even if I have to reduce some settings or lower the resolution.

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