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#3493461 - 01/12/12 03:42 PM
Re: Performance and quality comparisons of various AA (in-game and injected) modes
[Re: JG5_Emil]
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Member
Registered: 02/23/11
Posts: 605
Loc: CA, USA
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I used them for at least 4 months, and my VAC standing is still unblemished  It's not restricted by Steam, and shouldn't have any problems, but I can't say for sure if VAC is working or no. No one's been able to definitively say it is working or has been banned by it in CoD, or that they've cheated and got away with it!
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#3493699 - 01/12/12 09:36 PM
Re: Performance and quality comparisons of various AA (in-game and injected) modes
[Re: JG5_Emil]
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Member
Registered: 04/20/01
Posts: 576
Loc: Portland, OR
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Can we use this when we fly online or would we get banned by steam? The semi-official word is that it's "use at your own risk", but Steam supposedly doesn't worry much about Direct3d plugins, as many, many things do that...Xfire overlays, FRAPS, etc. So there has been no official complaint about it, nobody reporting being banned by it, and theoretically - the way it works - shouldn't be a problem, anyway. So the stars appear to be aligned for this being a good workaround to the lack of working AA in game.
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#3493830 - 01/13/12 02:08 AM
Re: Performance and quality comparisons of various AA (in-game and injected) modes
[Re: Xander Fulton]
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Member
Registered: 03/30/11
Posts: 302
Loc: Cheshire....Ok stockport
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Thanks guys 
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#3494501 - 01/13/12 09:05 PM
Re: Performance and quality comparisons of various AA (in-game and injected) modes
[Re: Xander Fulton]
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Member
Registered: 05/29/06
Posts: 169
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I'm having a hard time getting this to work. I put all the files in my main CloD folder, but I still can't get it to work.
Edit: Nevermind, had the game running in DX11. -_-
Edited by ChwyNiblet (01/13/12 09:15 PM)
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#3494760 - 01/14/12 11:37 AM
Re: Performance and quality comparisons of various AA (in-game and injected) modes
[Re: ChwyNiblet]
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Frugalite & P-38 fan
Senior Member
Registered: 05/29/10
Posts: 3512
Loc: The Netherlands
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Edit: Nevermind, had the game running in DX11. -_- Eh? Does it only work in DX9 or 10.
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#3494802 - 01/14/12 01:14 PM
Re: Performance and quality comparisons of various AA (in-game and injected) modes
[Re: Xander Fulton]
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Member
Registered: 04/08/05
Posts: 2395
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He didnt. just like somepeople think they have FSAA working more than x2, they dont.
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#3494833 - 01/14/12 01:59 PM
Re: Performance and quality comparisons of various AA (in-game and injected) modes
[Re: BKHZ_Furbs]
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Member
Registered: 05/29/06
Posts: 169
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He didnt. just like somepeople think they have FSAA working more than x2, they dont. Actually you can enable DX11 in the config. It enables some DX11 features but its really buggy and butchers performance.
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#3495144 - 01/15/12 12:05 AM
Re: Performance and quality comparisons of various AA (in-game and injected) modes
[Re: Xander Fulton]
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Senior Member
Registered: 04/11/02
Posts: 3599
Loc: Keller, TX
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FSAA! Wow, it's practically fixed this sim for me. I tried FXAA and didn't think it was doing all that much. Big color change when I hit the pause button, but mainly that's all I saw. At first I thought it was doing something, but the more I turned it on and off, the more I realized it wasn't. So I put FSAA in today. Have an ATI card and I read it's more geared to them, the way FXAA was really intended for NVidea cards. My horizons are no longe jagged and shimmering. France, way across the Channel, is no longer a jaggeded line, but a very discernable stretch of land. The terrain looks terrific. I post I read said that you get good results with FSAA and ingame AA on 2X, and that does seem to work. Very impressed.
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"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
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#3495150 - 01/15/12 12:27 AM
Re: Performance and quality comparisons of various AA (in-game and injected) modes
[Re: Xander Fulton]
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Senior Member
Registered: 04/11/02
Posts: 3599
Loc: Keller, TX
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URL=http://imageshack.us/photo/my-images/703/screenshot139095copy.jpg/]  [/URL] Uploaded with [url=htt[URL=http://imageshack.us/photo/my-images/525/screenshot139415copy.jpg/]  [/url] p://imageshack.us]ImageShack.us  Uploaded with ImageShack.us/URL] The definition in the terrain is very noticeable to me. I hadn't been seeing it that nicely. Clear and crisp and the horizons arent jagged , shmmering messes. And look at France, way out there. It had been jaggede line, for me. Very nice!
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"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
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#3495248 - 01/15/12 07:06 AM
Re: Performance and quality comparisons of various AA (in-game and injected) modes
[Re: Pooch]
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Member
Registered: 07/26/10
Posts: 1236
Loc: Wishing I was in the La Cloche
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FSAA! Wow, it's practically fixed this sim for me. I tried FXAA and didn't think it was doing all that much. ... Pooch, you mean SMAA, as the OP discusses. Just in case anyone gets confused by all the letters. FXAA does a nice job on jaggies close up around the cockpit, and has lots of other post-effects to tweak in the config.ini file, colour hue being a very nice feature to correct the overly blue tint in CloD. Will certainly give SMAA a try now that you say it reaches further out...
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4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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