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#3484353 - 12/30/11 02:13 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Lurker_71]
Chivas Offline
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Registered: 12/26/02
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Originally Posted By: Lurker_71
"Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim?"

In this sim: No.

In the sequel: Possibly.


Both sims will use the EXACT SAME GAME ENGINE, so AA and AF will most likely be available at some point in the development thru the game or gpu settings.
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#3484369 - 12/30/11 02:42 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Chivas]
Lurker_71 Offline
Member

Registered: 12/22/06
Posts: 103
Originally Posted By: Chivas
Originally Posted By: Lurker_71
"Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim?"

In this sim: No.

In the sequel: Possibly.


Both sims will use the EXACT SAME GAME ENGINE, so AA and AF will most likely be available at some point in the development thru the game or gpu settings.


We'll find out by June 2012 hopefully

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#3484388 - 12/30/11 03:18 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Lurker_71]
Chivas Offline
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Registered: 12/26/02
Posts: 3201
Loc: B.C. Canada
Originally Posted By: Lurker_71
Originally Posted By: Chivas
Originally Posted By: Lurker_71
"Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim?"

In this sim: No.

In the sequel: Possibly.


Both sims will use the EXACT SAME GAME ENGINE, so AA and AF will most likely be available at some point in the development thru the game or gpu settings.


We'll find out by June 2012 hopefully


Hopefully
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#3484919 - 12/31/11 02:48 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Swordsman]
Icarus1 Offline
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Registered: 11/02/09
Posts: 538
Over a year from release to maybe get AA and AF? A complete FAIL.

Its too bad because there is so much good in this sim.
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#3484957 - 12/31/11 03:41 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Icarus1]
Chivas Offline
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Registered: 12/26/02
Posts: 3201
Loc: B.C. Canada
Originally Posted By: Icarus1
Over a year from release to maybe get AA and AF? A complete FAIL.

Its too bad because there is so much good in this sim.


Your right there is alot of good in the sim, that has taken many years to create, and it going to take time for everything else to be fixed and added. Hopefully the new graphic engine will create enough head room to apply AA and AF, sooner than later. It's hard to even imagine how difficult developing this complex sim has been over so many years. Although Luthiers post about the laughs they enjoyed viewing unexpected results of some of their work, must have lightened the mood at times.
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#3484964 - 12/31/11 03:51 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Swordsman]
no_one_you_know Offline
Junior Member

Registered: 10/19/07
Posts: 34
From the 1C forums, directly from Luthier:
19. Are you planning to transfer the new graphic effects (eg, weather) from future sequels into Cliffs of Dover?
Quote:
We’ll work along the model similar to the old Il-2. There’s a single progression line from version to version dotted by sequels.
For example, we never released a patch for Forgotten Battles that contained new code from Pacific Fighters. The way to get it was to buy PF and merge it into FB. That’s exactly how it will be with CoD.+


Sooo, to get the new graphical engine, etc, you WILL need to spend another $60.00 on the sequel? So to get CLod working as advertised, they will ding you again for the cost of another game? Pathetic and downright dishonest business practices. Its a shame to see Oleg's baby turned into this. But what did you expect from the guy that brought you Pacific fighters, another half baked, unfinished clusterf**k.

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#3484976 - 12/31/11 04:17 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: no_one_you_know]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3201
Loc: B.C. Canada
Originally Posted By: no_one_you_know
From the 1C forums, directly from Luthier:
19. Are you planning to transfer the new graphic effects (eg, weather) from future sequels into Cliffs of Dover?
Quote:
We’ll work along the model similar to the old Il-2. There’s a single progression line from version to version dotted by sequels.
For example, we never released a patch for Forgotten Battles that contained new code from Pacific Fighters. The way to get it was to buy PF and merge it into FB. That’s exactly how it will be with CoD.+


Sooo, to get the new graphical engine, etc, you WILL need to spend another $60.00 on the sequel? So to get CLod working as advertised, they will ding you again for the cost of another game? Pathetic and downright dishonest business practices. Its a shame to see Oleg's baby turned into this. But what did you expect from the guy that brought you Pacific fighters, another half baked, unfinished clusterf**k.


No where does it say that the new graphical engine won't be available in a patch for COD. Although I'm sure other features will not be available until you merge COD to the sequel. The fact is the new graphics engine was about be released as a beta patch for COD, but they ran into a problem and it was delayed. I'm sure we will still see beta patches for COD that will test these and other features before the sequels release.

Originally Posted by luthier
Hey folks,

I see that these answers led some folks here, and most of the folks on my favorite sukhoi.ru, to read between the lines and see my answers to specific questions as indications of larger-scale abandonment of the project.

That's not the case at all.

I answered specific questions and didn't touch on the larger effort. It remains the same. Sped up graphics, launcher errors, improved FM, etc, all of that is in progress as previously stated.

We are trying to pull off a very difficult balancing act with developing a new game and supporting an old one at the same time. Pretty much no one does that. Most large developers simply release games, support them for a month at the most, and then switch to new paid content regardless of the state of the game. We are however trying not only to patch up major issues, we're working on improving things that generally work - and we're doing that for free seven months after release. We are doing that by trying to parallel tasks as much as possible and improving CoD while developing a sequel.

That is however simply not possible with some features. In some cases that's a question of limited resources. We cannot make a new flyable for CoD because that means one less flyable for the sequel. With other tasks it's simply a matter of time. Some of the changes we're making are so sweeping, they're scheduled to be completed very close to the sequel's ship date. The animation for example is such a huge task with so many facets that we can't just take it, turn it into a half a gig patch, and release it for CoD a month before the release of the sequel.

And to make sure to drive my main point across. We are still working on improving CoD. No one's abandoned it. There will be patches. My answers about things in the sequel were meant for those specific features. Please don't try to read between the lines!


Edited by Chivas (12/31/11 04:18 PM)
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#3484977 - 12/31/11 04:21 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: no_one_you_know]
bisher Offline
I'll be your Huckleberry
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Registered: 03/14/01
Posts: 10157
Loc: Manitoba, Canada
Originally Posted By: no_one_you_know
So to get CLod working as advertised,


There were advertisements?? Well no wonder so many people are pissed off, there were advertisements. I missed all the hype, promises, and advertisements and that appears to be a good thing smile

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#3485052 - 12/31/11 07:21 PM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Chivas]
Icarus1 Offline
Member

Registered: 11/02/09
Posts: 538
Originally Posted By: Chivas

Your right there is alot of good in the sim, that has taken many years to create, and it going to take time for everything else to be fixed and added. Hopefully the new graphic engine will create enough head room to apply AA and AF, sooner than later. It's hard to even imagine how difficult developing this complex sim has been over so many years. Although Luthiers post about the laughs they enjoyed viewing unexpected results of some of their work, must have lightened the mood at times.


Yes, there is a lot of good. And more than a year to get AA and AF is very poor indeed....after all this is not so much more complex than DCS that it warrants the plethora of problems it was released with. Glad that Luthier is laughing because I wouldn't be if I released a game that didn't have AA and AF....I'd be embarassed.

Its too bad its taking so long because they are losing customers the longer this goes on. As for an add-on... If CoD isn't fixed first, only the very hard core will buy it with that kind of unresolved fail preceding it. I truly hope they fix CoD before a sequel. It will be a travesty if they don't. This could be a great sim if it it is ever fixed.


Edited by Icarus1 (12/31/11 07:22 PM)
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#3487834 - 01/05/12 04:31 AM Re: Seriously, Is It Possible That FSAA Ever Gets Implemented in This Sim? [Re: Swordsman]
FIScott Offline
Member

Registered: 07/21/09
Posts: 166
A Battle of Moscow will have a good following in Russia without a doubt but I fear that the last post is correct so far as western markets are concerned unless Cliffs of Dover is transformed into something far better than it currently is. People are talking about needing a GTX580 to get this thing to run decently, that is crackers because for many that card alone costs more than they can spend on their whole rig !

They need to get the graphics improvements out urgently so that more people are playing the game than picking over it on forums. Whatever the reasons were for the delay to the patch not getting out pre Christmas it was the worst thing that has happened to the sim so far. Promises of things to come are not cutting it any more.

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