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#3364323 - 08/11/11 07:11 AM Re: SAM Simulator [Re: Hpasp]
vintorez Offline
Member

Registered: 06/17/10
Posts: 108
1) Hpasp, I've learned that V-601 missiles can remain in "prepared" mode for 20 minutes only. While it is not reflected in the S-125 manual, is it still simulated? (I had no patience to observe the lamps for 20 minutes smile ).

2) How accurately is the S-75 missile preparation model reflected? For instance, after 5 min. of readiness the 20DSU missile should be switched off, or switches off automatically, whatever. After switch-off, how long must the battery wait before starting preparation of the same missile again? Is this modelled?

3) time compression mode has no effect on P-18/P-15 screen, I mean, antenna rotating speed does not 'speed up' - target position refreshment occurs up to 4 times less frequently. Easy to correct, I suppose?

4) Once again about Krug missile burnout speed: the receding target flying some 650 m/s appears to be faster than the missile (not very impressive...). What is maximum target speed for receding targets as of the Krug?


Edited by vintorez (08/11/11 07:12 AM)


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#3364340 - 08/11/11 07:49 AM Re: SAM Simulator [Re: vintorez]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
1) Hpasp, I've learned that V-601 missiles can remain in "prepared" mode for 20 minutes only. While it is not reflected in the S-125 manual, is it still simulated? (I had no patience to observe the lamps for 20 minutes smile ).

Not simulated.

2) How accurately is the S-75 missile preparation model reflected? For instance, after 5 min. of readiness the 20DSU missile should be switched off, or switches off automatically, whatever. After switch-off, how long must the battery wait before starting preparation of the same missile again? Is this modelled?

It is fully simulated.

3) time compression mode has no effect on P-18/P-15 screen, I mean, antenna rotating speed does not 'speed up' - target position refreshment occurs up to 4 times less frequently. Easy to correct, I suppose?

It should. Do you use the latest version?

4) Once again about Krug missile burnout speed: the receding target flying some 650 m/s appears to be faster than the missile (not very impressive...). What is maximum target speed for receding targets as of the Krug?

Receding target maximum speed:
SA-75MK Dvina - 420m/s
S-75M3 Volhov - 420m/s
S-125M Neva - 300m/s
KRUG - 400m/s
S-200VE Vega-E - 500m/s
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
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#3364413 - 08/11/11 09:38 AM Re: SAM Simulator [Re: Hpasp]
vintorez Offline
Member

Registered: 06/17/10
Posts: 108
As to point 3 above, you are correct. v922d goes faster.
Nevertheless, I have found something like a bug. When I switch time compression "4x" at P-15 screen, the little black box in the center does not disappear after a sceond or two just like on other screens, and for a longer period (up to 30 sec.) nothing can be done with any key.

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#3364482 - 08/11/11 10:54 AM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
Hmmm...
Highly Professional Although Shy Person?
Highly trained Professional for Aircraft Suppression Purposes?

Originally Posted By: Hpasp
Try Hpasp
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#3364604 - 08/11/11 01:14 PM Re: SAM Simulator [Re: Hpasp]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
... is slowly getting into life.
thumbsup

_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

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#3364793 - 08/11/11 04:27 PM Re: SAM Simulator [Re: Kairo]
Redcoalition Offline
Junior Member

Registered: 01/31/11
Posts: 57
Loc: Brazil
Originally Posted By: Kairo
Originally Posted By: Redcoalition

But... A "target without IFF" can also be an enemy with IFF off?
Thank you, I think i can proceede with translation now smile


IFF = identifies friends or foe, is an electronic equipment for automatic identification, with secret codes exchange
between radar and aircraft, only aircraft use it,(not used for civilian plane)
if the response is positive OUR aircraft will be as a big "banana" in radar echo, else he still as usual radar echo.
this code can change every days (or hours)in war time,or every month in peace time,
there is no way to enemies to send the same code "to be Friend" for the radar !

enemy with IFF off = don't exist !

I already knew the concept of IFF, but i didn't know that the IFF codes were kept at such secrecy, so I thought that each "army" could identify both enemy and friedly IFF emissions.
Again, thank you! wink

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#3364992 - 08/11/11 08:55 PM Re: SAM Simulator [Re: Redcoalition]
Kairo Offline
Member

Registered: 05/28/11
Posts: 139
Loc: Algeria
Originally Posted By: Redcoalition
Originally Posted By: Kairo
Originally Posted By: Redcoalition

But... A "target without IFF" can also be an enemy with IFF off?
Thank you, I think i can proceede with translation now smile


IFF = identifies friends or foe, is an electronic equipment for automatic identification, with secret codes exchange
between radar and aircraft, only aircraft use it,(not used for civilian plane)
if the response is positive OUR aircraft will be as a big "banana" in radar echo, else he still as usual radar echo.
this code can change every days (or hours)in war time,or every month in peace time,
there is no way to enemies to send the same code "to be Friend" for the radar !

enemy with IFF off = don't exist !

I already knew the concept of IFF, but i didn't know that the IFF codes were kept at such secrecy, so I thought that each "army" could identify both enemy and friedly IFF emissions.
Again, thank you! wink

enemy aircraft, when doing operation in enemy land, must do "radio silence", that's mean
a condition in which all radio equipment capable of radiation is kept inoperative,
may be except on board radar in certain case,
enemy aircraft never use IFF in enemy land!



Edited by Kairo (08/11/11 08:56 PM)
_________________________
Sgt/C. Kairo

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#3365075 - 08/11/11 10:55 PM Re: SAM Simulator [Re: MK_PL]
Kairo Offline
Member

Registered: 05/28/11
Posts: 139
Loc: Algeria
Originally Posted By: Hpasp
Try Hpasp
thumbsup

Originally Posted By: MK_PL
Hmmm...
Highly Professional Although Shy Person?
Highly trained Professional for Aircraft Suppression Purposes?

may be I can said: High Professor of Airdefence Systems and Purposes

how agree for Professor ??
_________________________
Sgt/C. Kairo

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#3365077 - 08/11/11 10:59 PM Re: SAM Simulator [Re: Hpasp]
Kairo Offline
Member

Registered: 05/28/11
Posts: 139
Loc: Algeria
Originally Posted By: Hpasp
... is slowly getting into life.
thumbsup



keep on going Doctor ..... don't Stop ! Bring all Knobs a life !
_________________________
Sgt/C. Kairo

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#3365153 - 08/12/11 02:44 AM Re: SAM Simulator [Re: Hpasp]
Amidkor Offline
Junior Member

Registered: 01/28/11
Posts: 46
Loc: Russia
Russian Air Defense Forces Museum - http://www.mvpvo.ru/
"Eng" button doesn't work nope

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