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#3483910 - 12/29/11 10:46 PM Counterinsurgency Bug Reports, Known Bugs, Feature Reqs
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1077
Loc: U.S.A.
Hey all,

First voyage was a good one with great turnout for unexplored waters, but of course a few issues came up. Please report anything odd you noticed here if I haven't already noted it as in line to be fixed. I'm also open to feature requests.

KNOWN ISSUES
- Mobile rally point can be destroyed forever if it is in a vehicle which is destroyed while it is loaded.

FEATURE REQS
- Ability to spend rep to change time and weather
- IED system


Edited by Taosenai (01/16/12 06:59 PM)
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei


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#3484182 - 12/30/11 09:10 AM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
TankerWade Offline
Member

Registered: 06/14/11
Posts: 301
Loc: Portsmouth, NH
Either a medic role or an existing role that can build mash tents. Wounded status and no way to heal it just sucks.

I have reconsidered my opinion on the UAV from last night - leave it as is please. Tao's question was "should it have 8 missles good against vehicles and no soft target weaponry, or should it have 4 anti-armor missles and 4 anti-infantry missles?"

My feeling is that it shouldn't be a mini AC-130. Last night I was able to add support against vehicles but had to interact and communicate with the ground troops to deal with the infantry. That's how it should be. If it had several types of weapons I probably would have just attacked the targets with it and not used it in its more valuable role as an airborne thermal recon asset.
_________________________
Everybody gets everything they want. I wanted a mission. And for my sins..they gave me one.

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#3484246 - 12/30/11 10:46 AM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1077
Loc: U.S.A.
With that in mind, I may reduce it to four missiles, but give them slightly better all-around capability.

I will enable the healing system in NORRIN's respawn/revive script, which should reduce the problems with wounding. If you don't mind commanding AI, I always take at least a Medic with me -- they are recruitable. That's probably why it never occurred to me to add anything like a hospital tent, etc.
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3485420 - 01/01/12 10:38 AM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
mac495 Offline
Junior Member

Registered: 12/28/08
Posts: 35
Loc: Battlefield MO.
Really think a human medic player is a must, btw really like the map..

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#3485662 - 01/01/12 06:31 PM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
Stonehouse Offline
Member

Registered: 10/24/99
Posts: 436
Loc: Sydney,NSW,Australia
Is Counterinsurgency available to download somewhere? Just that with the time zone differences it's nearly impossible for me to join the SimHQ sessions but it would still be nice to try it out with a group of guys that I regularly play Arma2 with.

Taosenai, just a passing thought but one that might interest you even if it's only cross pollination of ideas. Have you considered having a chat to the guys working on MSO? There might be some common ground between the two projects. I'm not associated with the MSO guys but just have been following their work with interest over the last year or so. Anyway for what it's worth link is below:

MSO project

Cheers,
Stonehouse

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#3485688 - 01/01/12 07:21 PM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1077
Loc: U.S.A.
I will make a version available publicly after another fix-up revision or two, certainly. Just don't want to send out something that I'll regret.

MSO looks a lot more ambitious than what I'm working on, really. COIN is just a one-off for Takistan. Looks really cool though!
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3486854 - 01/03/12 04:15 PM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1077
Loc: U.S.A.
New version of this being sent off soon.

Changelog for 1.0beta (from 1.0alpha):

- Fast Travel now works correctly on dedicated servers
- Hospital tents and HMMWV Ambulances can now be built by the mobile constructor, and the FOB and airbase have both
- Flying mobile constructor/medical chopper added at Loy Manara
- Support Specialist class can now fully heal nearby units
- Players can heal themselves partially one time per life
- UAV Hellfires reduced to 4 but with improved fragmentation. Good against vehicles and tightly clustered infantry.
- AC-130 cost increased to 2500 REP
- Loy Manara can be unlocked without capturing Chardarakht
- Fewer towns are attacked simultaneously during phase 2 to reduce lag
- Loy Manara units now have fuel
- Added many MTVRs to Loy Manara AB
- Removed one Bradley and one Abrams and replaced with Stryker MC and Stryker TOW respectively
- AI will now spawn in combat mode and will not be so easy to pick off. They will take positions in towns and are harder to surprise and murder in big formation groups. They will naturally travel bounding, since they could be under threat at any time from unseen forces (UAV, artillery, etc.)
- Players can no longer sell or repair buildings with the mobile constructor due to issues with the way this is handled which I cannot fix
- Some shuffling of icons and map markers to be better readable
- Players now have permanent map markers
- Mobile constructors now have permanent map markers
- Updated to newest version of Tire Fix Script
- Some misc changes to building costs
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3487137 - 01/04/12 01:40 AM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
adlabs6 Offline
ArmA2 & Iron Front Player!
Veteran

Registered: 11/11/04
Posts: 15388
Loc: Texas, USA
I'm uploading this new version now, it'll be ready in a few moments.

My apologies to the player "El Nino" who's game I had to interrupt for the upload.

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#3487269 - 01/04/12 10:24 AM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
DeadMeat Offline
Professional Meat Shield
Member

Registered: 09/29/09
Posts: 105
Loc: Kentucky
I say we try it out tonight, say around 8:00?
_________________________
I've come to realize that many adults act more childish than most children.


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#3487295 - 01/04/12 11:28 AM Re: Counterinsurgency Bug Reports, Known Bugs, Feature Reqs [Re: Taosenai]
TankerWade Offline
Member

Registered: 06/14/11
Posts: 301
Loc: Portsmouth, NH
Deadmeat - I am IN!
_________________________
Everybody gets everything they want. I wanted a mission. And for my sins..they gave me one.

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