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#3489032 - 01/06/12 03:29 PM [APOS] VAPOSM sound mod
Vyllis Offline
Junior Member

Registered: 01/04/12
Posts: 29
Loc: Versailles
Hello.

I have made a sound mod for myself when i play APOS.
So i choose to share this mod with you, maybe you will like it.

v 1.5.0:
- All infantry weapons and footsteps changed (except the Boys At rifle).
- Hand Grenades explosions, whiz & body impacts, small explosions modified.
- Artillery impacts, ground explosions modified.
- All heavy guns, mortars & tanks weapons changed.
- Bomb drop sound & Aircraft engine (Credits to Tiger_33 from the Checksix community).


You can download it here: http://les-brebis-baveuses.com/LBB/Vyllis/VAPOSM.rar




-> There is a readme inside if you don't know how to install. This mod is for the dec 2011 (final) version. Also, this mod is compatible with the DLCs.

Sorry for my english.

Have fun.

Ground sounds video: Link
Aerial sounds video: Link



Edited by Vyllis (03/16/12 04:27 PM)


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#3489160 - 01/06/12 07:06 PM Re: [APOS] VAPOSM sound mod [Re: Vyllis]
greginaugusta Offline
Junior Member

Registered: 01/03/12
Posts: 17
Your English is fine and thanks for this.

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#3490312 - 01/08/12 08:15 PM Re: [APOS] VAPOSM sound mod [Re: Vyllis]
MXXH Offline
Junior Member

Registered: 07/02/10
Posts: 7
How hard is it to make a sound mod? The .pdf file "Mod Tools" is utterly confusing.

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#3490547 - 01/09/12 08:27 AM Re: [APOS] VAPOSM sound mod [Re: Vyllis]
Vyllis Offline
Junior Member

Registered: 01/04/12
Posts: 29
Loc: Versailles
I uploaded a new version. Changed all the heavy guns and tanks weapons (except the Leib).



Quote:
How hard is it to make a sound mod? The .pdf file "Mod Tools" is utterly confusing.


Replacing the sounds is not very hard. The big problem is that you can't play (?) the extracted sounds. So you need sometimes to figure which sound is for which gun... (ingame weapon & sound are not always equal of the extracted files name)

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#3490755 - 01/09/12 12:57 PM Re: [APOS] VAPOSM sound mod [Re: Vyllis]
MXXH Offline
Junior Member

Registered: 07/02/10
Posts: 7
I think your mod sounds better than the original.\\

I'm guessing here, but first you extracted the original "sounds.flatdata" file, then repackaged them new ones and wrote your own "desc.addpack" file?

I also assume that you can read Russian, because I find it hard to believe anyone could understand the English directions.

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#3490787 - 01/09/12 01:33 PM Re: [APOS] VAPOSM sound mod [Re: Vyllis]
Vyllis Offline
Junior Member

Registered: 01/04/12
Posts: 29
Loc: Versailles
Quote:
I think your mod sounds better than the original.\\


I hope biggrin It's not a quality/pro work, but at least, all infantry sounds (expect the DT and PTRS) are from their originals counterparts.

Quote:
I'm guessing here, but first you extracted the original "sounds.flatdata" file, then repackaged them new ones and wrote your own "desc.addpack" file?


Yes i did that.

No i can't read Russian at all (I'm French). It was a bit "pain in the ass" to try multiple time before all work well.
If you want to know something about just tell me.


Edited by Vyllis (01/09/12 01:34 PM)

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#3490902 - 01/09/12 03:21 PM Re: [APOS] VAPOSM sound mod [Re: Vyllis]
Valar Offline
Junior Member

Registered: 07/03/08
Posts: 90
Loc: Europe
Vyllis, the machineguns are much better. I can't hear the difference in tank guns very well. They still sound too 'soft' especially when you're right next to the tank. But I never heard them shoot so I could be wrong of course,

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#3491060 - 01/09/12 06:13 PM Re: [APOS] VAPOSM sound mod [Re: Vyllis]
MXXH Offline
Junior Member

Registered: 07/02/10
Posts: 7
Originally Posted By: Vyllis
It was a bit "pain in the ass" to try multiple time before all work well.
If you want to know something about just tell me.


Its amazing that anyone can effectively understand that guide. I tried to follow the simple example to change text about a T-34, and the "Stencil" example file is still in Cyrillic letters.

I don't expect many addons created for this game; hopefully I'm wrong.


Could you please post the text version of your "desc.addpack" files before you repackaged it? Just as an example?

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#3491104 - 01/09/12 07:19 PM Re: [APOS] VAPOSM sound mod [Re: MXXH]
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 722

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#3491318 - 01/10/12 05:46 AM Re: [APOS] VAPOSM sound mod [Re: Vyllis]
Vyllis Offline
Junior Member

Registered: 01/04/12
Posts: 29
Loc: Versailles
Quote:
In topic:


Thanks for the blood mod Andrey biggrin


Quote:
Could you please post the text version of your "desc.addpack" files before you repackaged it? Just as an example?



Full name of the file before: "desc.addpack.engcfg2"

A look into the file:

i_updater:updater=()
{

path[s] = Mods; // Type Mods for a mod
desc[s] = VAPOSM; // mod name
authors[s] = Vyllis Mantaudy; // author
version[u] = 120; // mod version
type[*] = RES; //RES modify the game files-resources
clear_prev[b] = true; // clear or not the previous version, just use the value true
eng_ver[u] = 0x0000050b; // The game version this mod is made to work with, just don't touch and it will work fine
sys_path[s] = ; // leave it empty
recover[s] = ; // leave it empty

}


Once your "desc.addpack.engcfg2" is ready, use the file "pd2cfgp.cmd" located in "Achtung Panzer Operation Star\docs\modwork\cfgtext" to convert your file into:

"desc.addpack.config"

Then rename your brand new "desc.addpack.config" to "desc.addpack".

Et voilà.


Edited by Vyllis (01/10/12 05:50 AM)

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