@ "Bad Flower":
Lets assume that something like 1 on a million happens and that you're right that the Microsoft Flight game flight model is in fact good and what is shown in the video is something like a very early beta or even the player as the "dificulty settings" on "easy" but nevertheless this microsoft flight game does:
--> NOT ALLOW 3rd party add-ons (aircraft, scenarios, etc...)
--> NOT MODEL the entire wold (while the entire world does exists the rest of world does not have textures and topography)
--> Want to fly in an another part of the world?? You have to wait for microsoft to model it and than purchase it!!
The lack of these two features which were basically the most important ones in microsoft flight SIMULATOR are more than enough to classify this microsoft flight GAME as a major f*ck up!!!
Look, it was already stated that "the game scales down to allow WASD + mouse control WHILE retaining full procedures hardcoresim blabla for those who want it". We've even had a thread here confirm that "The FM feels way better than FSX". So how hard is it to tune the game to the lowest realism settings and then produce a video with which you can point and say "haha no SIM" (Because we all know fat nerds like to capitalise SIM like that just in case, you know, someone could confuse PC flightsims as being entertainment. No way, SIMs are dead serious man!) and get a bunch of reactionary grognards all worked up.
PROTIP: Any PC simulator is a piece of entertainment software, and thus by definition a game. Even DCS is a game, whodathunkit.
Besides, I used to play FS back when it was still SubLogic Flight Simulator and guess what, you had to wait for SubLogic to build "Scenery Disks" which you could then order and buy. So this move isn't any different. Besides, who cares about having the entire globe modelled if this means boring generic autogenerated areas? I'd rather fly over a piece of nicely modelled scenery that actually looks like the real thing. Besides, no 3rd party content? Who cares. You can still get that for FSX, and for the actual end user having only official addons means less installation problems, less problems with mod conflicts, less places to go to to find good stuff, centralized art direction, less variance in quality level. Which means we'll probably be able to buy our California or East Coast scenery for like $15 a piece instead of having to pay $100 to ORBX or whatever. So for anyone who isn't a hardcore simmer (pretty much about 99% of gamers) who spends $2000 on addons and peripherals and untold hours setting everything up all this user-friendlyness is a net positive. And to top it off, because the business model is F2P, this means individual addons will likely be cheaper since they're what drives the profits.