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#3487937 - 01/05/12 05:55 AM
IM's MS16 G 8-bit Bf109 E7 Trop.
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Member
Registered: 08/14/07
Posts: 829
Loc: PA., USA
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Yo Guys, I have been having a problem with IM's MS16 G 8-bit Bf109 E7 Trop. The elevators show thru the tail at different angles.   The model appears to be Claudio Wilches. I thought maybe I could find a good model and just replace the 3dz file like I did with the flap on the P47, but I could not find a model that worked properly. I found this one, that works quite well......  but this model was put together in a totally unrecognizable way for me to decipher. The whole body is the f.3dz with the attached 3dz's being cockpit halves, 2 whole wings on one 3dz, a nose and prop 3dz, and a shadow 3dz. There is no readme stating who made this model. (I actually got this model and skin from the original OAWUnified download.) Does anyone have a good 'regular' 109e 7 model that I could possibly switch out the 3dz files? I think this would be easier (although I havn't tried) than trying to edit or re-do the RS. Thanks, AO
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#3488111 - 01/05/12 09:46 AM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: AngleOff]
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Old Timer's Club Member
Hotshot
Registered: 02/14/01
Posts: 6915
Loc: Toronto, Ontario, Canada
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Hi AngleOff,This is an interesting problem that is both caused and corrected by selecting either D3D or Glide in the Graphic section of the Game Configure control.... Seems that some skins work better with either one or the other. PS; I have also found that reducing your Terrain Detail setting to Medium may help too..... Cheers mate  David
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#3488126 - 01/05/12 10:19 AM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: AngleOff]
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Member
Registered: 08/14/07
Posts: 829
Loc: PA., USA
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Hi Skylark, nope.....makes no difference.  I'm only having this problem with E7's. E4's and others seem to work fine. The only E7's that seem to work good have a different 3dz setup. (The whole body is in the f.3dz as opposed to having several other 3dzs' attached to the F. Thanks, AO
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#3488129 - 01/05/12 10:23 AM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: AngleOff]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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The rendering problem with several 109E models is in the 3dz. It has been "fixed" at different times without any real results. It also crops up in quite a few other HR models. It is beyond my pay grade to fix it/them. Send me a PM with a link to the model you are refering to so I can look at it.
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#3488165 - 01/05/12 11:05 AM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: iron mike]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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A/O the model in OAW is a low rez one. So, it won't apply to the newer stuff. Perhaps one day the rendering issues on the HR Emil will be fixed.
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#3488176 - 01/05/12 11:16 AM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: iron mike]
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Member
Registered: 08/14/07
Posts: 829
Loc: PA., USA
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Hi Mike, yes......strange one this one..............  Although the setup of the model is different, the X, Y, Z, D, F numbers for the elements that make up the elevators and tail are exactly the same.  go figure.....I also found another HR model setup like yours... a Swiss 109....had the same problem, only much less..... even thou it too had the exact same X Y Z D F numbers. Man! Why is it I always find the exotic weird stuff??! Thanks Mike, AO
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#3488184 - 01/05/12 11:25 AM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: AngleOff]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
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Guys. I think the tail is fixable, with a bit of Black Magic. Send me the pile of scrap, and I'll see what this dithering idiot can do with it. 
_________________________
Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#3488228 - 01/05/12 12:20 PM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: AngleOff]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
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I've got the mess. I'll let you know.......
_________________________
Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#3488338 - 01/05/12 02:09 PM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: AngleOff]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
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Fix semt to Mike, but he's not going to like it much! 
_________________________
Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#3488442 - 01/05/12 04:05 PM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: AngleOff]
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Member
Registered: 08/14/07
Posts: 829
Loc: PA., USA
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Okay..... why is he not gonna like it? (And can you put it in my folder and let me play with it too?)  Do all the multiskins (01 - 15) have to be adjusted and/or repointed? Or what? Tell me..tell me...tell me!@ LOL, AO
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#3488457 - 01/05/12 04:31 PM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: AngleOff]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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If it is a matter of replecating the 3dz's then that isn't a problem thanks to one of Tony's magic proggys. However, I haven't looked at the solution yet, so I'll have to look and see. If it is a good one then I'll update the E-4s too. Nope, didn't help. In fact there are other problems now... The green triangles don't exist on the 3dz  This is new 
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#3488681 - 01/06/12 01:47 AM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: AngleOff]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
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Hi Mike.
I just sent you the two files, to show you what's needed from you. The new join has to be straight, so I've had to introduce two elements, which had been deleted, behind the cockpit. There is no painted texture on the pcx to map these two elements. The new tail just needs the loop antenna, and wire remapped. Once you give me the nod, that you can fix these changes, I can attack the RS problems in the tail, which will need a bit of rebuilding, to get it working properly, but no changes in mapping. The left side hole is already fixed. I was me trying to work quickly, last night, which caused it.
_________________________
Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#3488692 - 01/06/12 02:53 AM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: AngleOff]
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Member
Registered: 08/14/07
Posts: 829
Loc: PA., USA
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Lol!!!  and I thought it was something simple....  Seems there is NOTHING simple about 3dz'ing! Maybe if I stay 'in-cockpit' more, I wont notice these things!  Thanks guys, AO
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#3488707 - 01/06/12 03:54 AM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: AngleOff]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
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I've just sent Mike the three fixed files. All Mike needs to do is repaint a small area of the Tex file, to cover the elements, which I've reintroduced to the model.  The tail works fully normally now. 
_________________________
Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#3489608 - 01/07/12 12:44 PM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: Col. Gibbon]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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Update: The fix works but will require a small reskinning effort. Let's see, 16 F's 16 E's, 16G's and then a conversion to 8-bit, 48 total panels repainted and then converted, 96 in all, then 48 3dzs replaced, that's the easy part folks. Then, the E-4's will get the same treatment. So, a few weeks work there.... I thinks I'll ask for a raise... --------------------------------- 
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#3494171 - 01/13/12 09:32 AM
Re: IM's MS16 G 8-bit Bf109 E7 Trop.
[Re: iron mike]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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10 finished, 6 to go. Well, until the next one...  Update, Old Vulcan hiself is hammering out the wheels so, the saga continues...
Edited by iron mike (01/16/12 08:58 AM)
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