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#3487812 - 01/05/12 03:25 AM WIP
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Hinch,

Another pass through the paint shop and it's done.

Ready for deck clutter and frame rate stutter. We have all the planes, helicopters and equipment for the whole Class. Now to see how many it will take before CTD on approach...always fun after a long mission.









You can even land the Vigilante on it no sweat.



Fully lighted as soon as 8 grinds through all the numbers.
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#3488389 - 01/05/12 05:55 PM Re: WIP [Re: zerocinco]
Hinchinbrooke Offline
Member

Registered: 06/13/03
Posts: 1360
Loc: Minnesota
She sees water at last!!

Nice paint work.

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#3489004 - 01/06/12 02:38 PM Re: WIP [Re: zerocinco]
Sundowner Offline
Member

Registered: 06/26/01
Posts: 777
Loc: Cheshire.UK
Blimey, very nice.. biggrin

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#3489007 - 01/06/12 02:43 PM Re: WIP [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
I hope you like the aircraft skins. They are yours. : )
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#3489012 - 01/06/12 02:50 PM Re: WIP [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Hinch,

Another ship in gray paint finally. The Newport News...sometimes AKA Red Crown. I was having so much fun testing it, I landed on the other ones in the test mission.

Newport News.








And the Nimitz.



And the Mahan.





Nice work yourself, Hinch.
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#3489184 - 01/06/12 07:44 PM Re: WIP [Re: zerocinco]
colmack Offline
Member

Registered: 06/03/07
Posts: 158
Are the guns on the newport news going to be operational, I'd love to see an Albany class cruiser.


Edited by colmack (01/06/12 08:16 PM)

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#3489205 - 01/06/12 08:18 PM Re: WIP [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
We are sort of all dressed up with no place to go right now. We need to make some choices. We are still finishing Nimitz and are not sure which way to go. A Campaign-capable version really doesn't look like a carrier launching or recovering. YAP L and R versions cannot be used for campaigns. Also, we are not sure how many deck dummies we can put aboard. We aren't going to do a Full Oriskany version except for promo shots. This thing takes the game close to the edge. We don't know about TK's new water. There has to be an increase in memory demand. Putting out three versions is almost a gig of storage. Imaging downloading that.

Mike is working on the lights as it's his forte. But that's also not a campaign gimmick either. If you are simulating reality, you must trap at night and for that, you need realistic lights, not Max lighted material.



Anyway. Done with ships for a bit. Time to get YAP3 out the door.
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#3489214 - 01/06/12 08:30 PM Re: WIP [Re: colmack]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
We haven't programmed them yet but we will. Of course, for YAP, they aren't needed but they would be in any other scenario.

The Nimitz will have one missile firing and the Phalanx as we add them in later versions.


Edited by zerocinco (01/06/12 08:32 PM)
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#3491494 - 01/10/12 11:11 AM Re: WIP [Re: zerocinco]
coreyhkh Offline
Member

Registered: 10/19/10
Posts: 129
looks nice are you guys planning to switch to the new engine one day? would look nice with the new water.

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#3491582 - 01/10/12 01:14 PM Re: WIP [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
We will await the new engine to see. If we lose too many things we have created for the water, then we won't do it. We seem to lose something important with every new iteration and there seems to be no reason for it. The game goes one way then we have go work to pull it back towards reality.
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