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#3485919 - 01/02/12 02:59 PM Military Monday - January 2nd 2012
adlabs6 Online   smile
Veteran

Registered: 11/11/04
Posts: 18842
Loc: Texas, USA
Kicking off 2012 also means kicking off the new v1.60 patch. If you are not patched up, then get it done ASAP.

The new patch makes serious changes to the AI. They now have pretty sharp eyes, spotting players (and especially vehicles) at greater ranges. And once spotted, the AI will often waste little time putting some fire on your location. After a bit of testing, what this means is that encountering a 3 or 4 man patrol isn't just a target shooting exercise, as before. If they are within 150m, we've got a chance for a 1:1 loss ratio within our own group before the AI are all down.

AI need to be spotted early, and treated as threats at all times. This means using clean radio discipline: Target, heading, range.

Since these changes impact how our library of missions will play, tonight we're going to gauge the AI by playing a few older missions. In addition, Taosenai has a new mission for tonight too, We'll play it #2 tonight, then follow up with some tried and true missions.

This means no Sahrani Campaign mission this week. It'll resume next week.

See you there!

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#3485970 - 01/02/12 04:47 PM Re: Military Monday - January 2nd 2012 [Re: adlabs6]
Taosenai Offline
Arma 3 Stuff Maker
Member

Registered: 03/30/11
Posts: 1389
Loc: U.S.A.
I'm really looking forward to experiencing the new AI with other human players in a mission environment. They are considerably more formidable now, and we'll all need to sharpen up and clear our heads of the usual 'tricks' we are comfortable using against the AI.

For what it's worth, they have also received even more fixes to their ability to run through walls, see through certain types of foliage, and see through fog, so you should treat their perception as roughly the same as human abilities. Playing with an AI squad, I notice that they spot enemies almost exactly when, or slightly after, I do.

My new mission also showcases their improved CQB behavior in a city environment, plus OPFOR weapons and technicals! It's going to be crazy hard.
_________________________
Taosenai, TMR Modular Realism Developer
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3486014 - 01/02/12 06:12 PM Re: Military Monday - January 2nd 2012 [Re: Taosenai]
Meatsheild Offline
Arma3 guy!
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Registered: 03/31/08
Posts: 2533
Loc: Peoples Republic of Yorkshire
track attack!!!! the perfect test mission!!! shedevil biggrin
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#3486061 - 01/02/12 07:46 PM Re: Military Monday - January 2nd 2012 [Re: Meatsheild]
LukeFF Offline
Lab Rat
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Registered: 06/11/01
Posts: 11025
Loc: Redlands, California
Originally Posted By: Meatsheild
track attack!!!! the perfect test mission!!! shedevil biggrin


biggrin

I'll be there!

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#3486218 - 01/03/12 12:06 AM Re: Military Monday - January 2nd 2012 [Re: adlabs6]
Taosenai Offline
Arma 3 Stuff Maker
Member

Registered: 03/30/11
Posts: 1389
Loc: U.S.A.
exitstageleft
_________________________
Taosenai, TMR Modular Realism Developer
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3486239 - 01/03/12 12:48 AM Re: Military Monday - January 2nd 2012 [Re: adlabs6]
hannibal Offline
Member

Registered: 02/11/08
Posts: 544
i like to participate in Arma monday's.. all i have installed is the arrowhead standalone, and the new patch 1.60..

what else do i do, what is the SimHQ teampseak info?

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#3486242 - 01/03/12 12:52 AM Re: Military Monday - January 2nd 2012 [Re: adlabs6]
adlabs6 Online   smile
Veteran

Registered: 11/11/04
Posts: 18842
Loc: Texas, USA

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#3486267 - 01/03/12 02:14 AM Re: Military Monday - January 2nd 2012 [Re: adlabs6]
hannibal Offline
Member

Registered: 02/11/08
Posts: 544
i got teampseak to work,

i only have arrowhead standalone..
someone in the teampspeak told me to read the thread "SimHQ ArmA 2 / OA Multiplayer Information (Edited July 20th, 2011)"
but it looks out of date...

i dont have Arma2, just the standalone pack..
what do i need to download to join military mondays?

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#3486299 - 01/03/12 03:42 AM Re: Military Monday - January 2nd 2012 [Re: adlabs6]
adlabs6 Online   smile
Veteran

Registered: 11/11/04
Posts: 18842
Loc: Texas, USA
Hi Hannibal,

That thread is still up to date as per the products and addons (I'll update the patch version tonight). The downloads subheading in that sticky and the link there are all of the SimHQ addons (just 4 maps we host).

However, if you have only the "Operation Arrowhead" standalone, I don't think that will work. We run the ArmA2/Operation Arrowhead combined installation as the sticky mentions. Most of our missions draw content from a mix of the two of these products together. So you'll need both ArmA2 and Operation Arrowhead.

Hope this helps.

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#3486309 - 01/03/12 03:57 AM Re: Military Monday - January 2nd 2012 [Re: adlabs6]
Taosenai Offline
Arma 3 Stuff Maker
Member

Registered: 03/30/11
Posts: 1389
Loc: U.S.A.
Good times tonight against the 1.60 AI, and it's also nice to see the stuttering distant enemies issue fixed.

Also, man do I love providing CAS. That has to be my favorite role.
_________________________
Taosenai, TMR Modular Realism Developer
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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