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#3359052 - 08/04/11 01:17 PM Re: World of Tanks - WOW. [Re: Danger]
SkullBiscuit Offline
Member

Registered: 06/02/02
Posts: 239
Loc: USA
I really wish they had a more transparent accounting system. At least from the standpoint of understanding the full costs associated with a given vehicle. All I know is the ratios of victories to defeats in the vehicles I have. I have no real idea about what it is costing vs what I am earning over time with the vehicles I have.

I'm sure they withhold this information in order to keep you "inefficient" --- spending more than you might otherwise in order to scale the various vehicle trees. Considering their meticulous accounting for everything else in the game I'm sure they know these stats and just choose not to publish them.


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#3359161 - 08/04/11 04:30 PM Re: World of Tanks - WOW. [Re: SkullBiscuit]
Vitesse Offline
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Registered: 04/24/06
Posts: 1308
Loc: Devon UK
How do you mean SkullBiscuit?

Obviously you have a good idea of what a destroyed vehicle+ammo will cost to replace against what you will earn with it in an average battle.

Given a rough 50% win lose ratio...

As I recall, with a premium account I never used to worry about credits too much until I got to the VK4502 and it's biggest cannon. I think it averaged about even, but I could sub it with the Panther and T44.

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#3359291 - 08/04/11 06:45 PM Re: World of Tanks - WOW. [Re: Vitesse]
SkullBiscuit Offline
Member

Registered: 06/02/02
Posts: 239
Loc: USA
Well I vary in terms of my win rate per vehicle from something like 62% of the time down to 20%. And of course these are different vehicles at different tiers and therefore have potentially different earning power (assume they are all elite) so that from a money making standpoint (and factoring in time) I would have to know what my success rate is AND of course the consumables I use, including gold ammo, etc, vs how much I am earning by using that vehicle in order to accumulate credits and transferable experience. This might also help me understand Match Maker bias ---- such that when I am in a given vehicle and lets say everything else is equal --- teammate quality, map assignment, and of course my style of play....it may indicate that given a certain vehicle with a certain collection of options on that vehicle (consumables, spall liner, gun rammer, camo net, etc) that Match Maker throws you consistently into lopsided contests where you get creamed.

There are a lot of variable in play here to be sure. But I think that if we had more disclosure in terms of the real costs of being in one vehicle vs another you would see some definitive trends emerge that could help you spend your time wisely online if your main purpose it to climb the tech tree as efficiently as possible.

Right now I am slogging on through Tiers VI and VII on all three nationalities and all vehicle classes except arty...and I'd just like to know better stats so that I would spend more time in whatever elite vehicle(s) I needed to in order to accumulate credits and XP as fast as I could.

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#3359339 - 08/04/11 07:52 PM Re: World of Tanks - WOW. [Re: SkullBiscuit]
Danger Offline
Junior Member

Registered: 08/02/11
Posts: 27
Loc: Asheville, NC - USA
Originally Posted By: SkullBiscuit

Right now I am slogging on through Tiers VI and VII on all three nationalities and all vehicle classes except arty...and I'd just like to know better stats so that I would spend more time in whatever elite vehicle(s) I needed to in order to accumulate credits and XP as fast as I could.



Hah! And I thought my tank ADD was bad; currently running up the German Heavy line (3601) and TD (StuG) as well as the American Medium (E8) and TD line (T28 - got the option to go to the Slugger via the E8 as well but probably won't).

Good luck, mate!

Honestly, for me, I get money through my elited TDs, the Lowe, and the Ram. My other stuff isn't quite so hot, and my win/loss average tanked bad when I was in the early stages of the American stuff - M5 in a T8-9 fight = burning multi-ton speed-bump real quickly.

Either way, I do so love this game. Its reawakened a love for armor that has been quiet for a while now. Can't wait to dip my toes in World of Warplanes as flight sim games have to be my favorite of all and I've been away from them for so long now...

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#3359399 - 08/04/11 09:20 PM Re: World of Tanks - WOW. [Re: Danger]
SkullBiscuit Offline
Member

Registered: 06/02/02
Posts: 239
Loc: USA
Yes, it is the most addictive simulation/war game what have you that I have ever played!

There is a lot to it within a very tightly wrapped and on the surface easy to get into, but with many layers of complexity and nuance to it; game....and best of all it is rock solid code.....even on the rare occasions when I have had a CTD upon entering a match, I have been able to restart the game and join the same matched game I was entered into as if I never had the CTD.

A lot of fun. biggrin

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#3359636 - 08/05/11 07:16 AM Re: World of Tanks - WOW. [Re: Bard]
Danger Offline
Junior Member

Registered: 08/02/11
Posts: 27
Loc: Asheville, NC - USA
Agreed; my niggling little issue with the game is not being able to "check out" of a game once I'm dead and thus, on to another tank.

Think that might have to do with the number of people who are online at the time or something as I generally don't have that problem in the morning.

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#3359870 - 08/05/11 04:26 PM Re: World of Tanks - WOW. [Re: Danger]
Speedo Offline
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Registered: 02/15/01
Posts: 5390
Loc: NC USA
Originally Posted By: Danger
Agreed; my niggling little issue with the game is not being able to "check out" of a game once I'm dead and thus, on to another tank.


Just hit Esc and exit battle...
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#3359894 - 08/05/11 04:56 PM Re: World of Tanks - WOW. [Re: Speedo]
SkullBiscuit Offline
Member

Registered: 06/02/02
Posts: 239
Loc: USA
Originally Posted By: Speedo
Originally Posted By: Danger
Agreed; my niggling little issue with the game is not being able to "check out" of a game once I'm dead and thus, on to another tank.


Just hit Esc and exit battle...


Yes exactly....and this is one of the reasons to have at least 3 vehicle branches going on at once. You can leave the virtual battlefield while it is still in progress and jump into another vehicle from a different tree branch and proceed. This way you should never be waiting for a battle to end to begin making progress on another branch.

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#3359947 - 08/05/11 05:46 PM Re: World of Tanks - WOW. [Re: Bard]
- Ice Offline
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Registered: 06/23/05
Posts: 7409
Loc: Philippines / North East UK
Skull, while I do agree that some more detail is in order, I guess what you want to do is far too complex to work out properly.

Regarding earning XP and credits -- sure, they may give us the formula and you may determine Tank A is the best tank to do so... however, if you do poorly in the game (ie, get killed early or no kills), you'll STILL be getting less XP/creds. The formula may sa Tank B is a so-so earner, but if it gets matched in a good battle and you perform nicely, you may get MORE XP/creds... so I say just go with the tanks that give you the most fun and that will numb the grind a bit.

Regarding matchmaking -- again, some clarity would be best but I do believe the devs (or someone) once posted which tanks get slotted to what tiers most of the time. Note I said "most of the time." Again, you'll have to remember that the matchmaker has to work with whoever's online at the time and what they want to bring into the battle... so if you want that perfectly balanced game, you may have to wait for some time. Can you imagine being in a light or medium, low-tier tank and then 80% of the people online are slugging Tiers 7 upwards... how long before you get into a "balanced" game then?
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#3360018 - 08/05/11 07:55 PM Re: World of Tanks - WOW. [Re: Bard]
Danger Offline
Junior Member

Registered: 08/02/11
Posts: 27
Loc: Asheville, NC - USA
Oh, I do do that. Its just that when I click the "yes" button to exit, the "no," button looks like it is the one that is pushed and it acts as such.

Go figure.

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